PlaneShift
Gameplay => General Discussion => Topic started by: Mage of Darkness on October 14, 2004, 08:49:16 pm
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ok if im not mistaken didnt they say they would be adding more people in gradually after a week...... that week was over like 2 weeks ago 0_0! so should the next 15 people or so start being added or did you all get greedy and hogging the game to yourselves?
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Talad is working on a method to pick the next round. Will be about 50 people.
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I would have said something about this but though it best not to push it. it\'s better to have the server up then crashing every 10 secs it gets back up... :) can\'t wait to see the models so I can make sure my Klyros is good compared to the others :)
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Originally posted by Zeraph
I would have said something about this but though it best not to push it. it\'s better to have the server up then crashing every 10 secs it gets back up... :)
That was the case when we first started testing. I was up almost alnight trying to figure out the problem. It wasn\'t until the next day that we tracked it down enough to fix.
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Mage of Darkness, if I may humbly suggest... please make your thread titles a little more descriptive in the future ;)
Also, it isn\'t a matter of them hogging it, but they have no real obligation to stick to any tenative predictions they might have made. So, if they were feeling particularly evil, they might not release it at all.. if they did that they might have trouble with the number of fans stalkting them and beting them up :P
Zeraph, the models will be the same models, but I think the main thing to compare would be the sets of animations.. see what animations there are so you can create them. :)
josePhoenix
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Originally posted by acraig
Will be about 50 people.
50?
Getting a bit optimistic are we? :baby:
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Well 50 would certainly be a good test for the server.
And people should remember that the testers are testing :) Not \'playing\' in the way most would. (I hope:P)
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my holydays start tomorow.. but well, im not active enough in this forum, perhaps because i cant get MB to compile on mandrake 10 ;-) (im shure that its impossible)
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http://www16.brinkster.com/acraig/buildmb.html
That should help you compile it...
josePhoenix
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I\'d be looking closely @ the models to check for fluency & well, testing everything I guess, mostly focus on textures & UV Map bugs, maybe how functional models are like if stairs are big enough & if there are places you can get to you shouldn\'t etc. my 18th Birthday is in 2 days so I\'ll probably be applying to the Dev team... I\'ll have to talk with some of the Dev\'s & read the \"Join Us!\" section over again...
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Originally posted by josephoenix
Zeraph, the models will be the same models, but I think the main thing to compare would be the sets of animations.. see what animations there are so you can create them. :)
The models have been redone completely. They now use skeleton based models, and previously were using purely animation based ones.
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Yeah, they still look pretty much the same though. :P
Xordan: That\'s correct... we can\'t \"play\" because not everything is currently implemented. NPCs don\'t talk 90% of the time. There\'s no quests for us to try. A server error is preventing us visiting the Death Realm. And then some other stuff. :P
All that has to be fixed, working and stable before they can even think of releasing CB to the general public.
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Originally posted by Moogie
A server error is preventing us visiting the Death Realm. And then some other stuff. :P
Does this mean you\'re all immortal? Can I have a server error like this attached to my to-be CB account, please? :D
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Not me, I\'d get bored without a challange. I hope they get that fixed soon.