PlaneShift
Gameplay => Wish list => Topic started by: Ytanium on October 20, 2004, 11:34:22 am
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Here a list of some ideas, most of them I used in MMORPG where I worked and seems nice:
- readable books (and also writeable if blank)
- magic book that teach some skill
- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- cursed items
- housing (sellable houses)
- slottable items (items that can be enanched with magical or special features using certain skills
- magical eye, magical ear objects. Small objects used to spy other guilds, enemies.
- unique items (artifacts)
- famous places, or special places, like: the \"dead dragon tavern\", or the \"mountain of the evil necromancer\" or something like that...
- automatic quests (some of them level limited: for newbies, average, experts and so on).
- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.
- a werewolf like monster
- a doppleganger like monster (that take the shape of one of his attackers/enemies)
- a displacer enemy (that teleports hitself nearby sometimes during fight
- recipes book and recipes
- ability to look for herbs and other components around the world
- butterly and other animated \"background\" elements to make the world more \"live\"
- secret passages (some with magical \"words\")
- guild/clan channels (with /list command to see teammates online)
- online players list (on website)
- guild/clan buildings
- players\'NPC merchants
- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"
- living trees (treants)
- swimming (a dream :P)
- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.
- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.
- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/CTRL+key to call functionalities)
- tent and camp fires
- cannons, balista, catapults, caravans... :P
- ships? galleons! ^_^
- treasure maps randomly generated...
- explosive runes. useful to protect some site. place the rune on the ground and forget... when someone walks on it... BOOM!
- ancient ruins with legends about an ancient race... (this is really COOL)
- special secret \"recipes\" that can be used to create special and powerful items
here some suggestions.
If you like that I post more of them tell me ^_^
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I think these have already either been implimented or discussed by other people
Originally posted by Ytanium [/I
- readable books (and also writeable if blank)
- magic book that teach some skill
- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- housing (sellable houses)
- automatic quests (some of them level limited: for newbies, average, experts and so on).
- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.
- a doppleganger like monster (that take the shape of one of his attackers/enemies)
- recipes book and recipes
- ability to look for herbs and other components around the world
- guild/clan channels (with /list command to see teammates online)
- online players list (on website)
- guild/clan buildings
- players\'NPC merchants
- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"
- living trees (treants)
- swimming (a dream :P)
- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.
- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/CTRL+key to call functionalities)
- cannons, balista, catapults, caravans... :P
- special secret \"recipes\" that can be used to create special and powerful items
Although some of these have been done/suggested before, some of them are new and interesting ideas
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? would like u to post more of them :p
altough if u dont already have this with u in ur ideas.
How about traveling merchants: Theese merchants travel all around PS and sell what ever they can come a cross.
For example a merchant may find a dead knight, he loots his body and sells it in the next city he visits.
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Your traveling merchant is called player character ;) I am sure there will be plenty enough players to get the equipment of a dead knight hehe.
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Originally posted by Ytanium
- readable books (and also writeable if blank)
Basic readable books is in place. Writing books should not be too difficult to add.
- magic book that teach some skill
Books will be a part of the gaining experience system.
- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- cursed items
I think that is a given.
- housing (sellable houses)
Probably but not for a long time yet.
- slottable items (items that can be enanched with magical or special features using certain skills
- magical eye, magical ear objects. Small objects used to spy other guilds, enemies.
Interesting idea. Maybe investigating later.
- unique items (artifacts)
That is a given.
- famous places, or special places, like: the \"dead dragon tavern\", or the \"mountain of the evil necromancer\" or something like that...
Already have a few famous places. Famous also depends on the player base.
- automatic quests (some of them level limited: for newbies, average, experts and so on).
Attempting.
- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.
NPCs will talk like regular players, give quests, act as merchants, do training etc.
- recipes book and recipes
Already in place. Baking bread is our main test example.
- secret passages (some with magical \"words\")
Well, the name is PlaneShift :)
- guild/clan channels (with /list command to see teammates online)
- online players list (on website)
Already in place
- guild/clan buildings
Related to player housing.
- players\'NPC merchants
- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"
Interesting idea, maybe more investigation.
- swimming (a dream :P)
Last levels of the world are water so a good possibility.
- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.
Already in place.
- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.
Not sure what you mean here.
- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/
CTRL+key to call functionalities)
/command is nice because the person can link it to whatever they want ( ie shortcut buttons ).
- tent and camp fires
- cannons, balista, catapults, caravans... :P
Maybe, long term issue.
- ships? galleons! ^_^
Not a big enough water mass I think.
All in all, ideas are good. We just have to balance out which ones we:
1) Think we can do
2) Can enhance the game enough to justify working on them
3) Want to do.
All ( well, many ) things are possible it will just take time.
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i like the ship idea, builders can get blueprints from architects and they can build rafts to medium large ships :D
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Well we could have trade ships that sail across the lake instead of flying as it is cheaper.
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So basicly... ur thinking mail men will fly over the lakes with how many flying creatures? like 1 of them can only carry enough for 5 houses...
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No I think that merchants might want to get across the lake quickly, they might take a flying animal if they anr not crrying anything heavy although it is expensive, or they could take a boat, which carries heavier loads, goes slower and is cheaper.
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That may be only on the lower levels faster/cheaper. For example origin and destination are on first level: the merchant needs to descend around 5 levels before he gets to a harbor at the lake. After crossing the lake he needs to ascend levels again. It may very well be faster/cheaper to use a caravan and go around.
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wouldnt it also be fun if the ships can brake?
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Well, as Talad said, there is not enough water mass to support large sailing ships, so why don\'t we have airships instead? ;)
*Add this one to the list!! Airships!
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Airships - \"Because of the limited Air space\" to quote the website...
Maybe they are cheaper then flying animals but not as maneuverable or fast. maybe you can\'t own a air ship only take a ride on one to preserve the air space?
Oh! & the writable books is nice, you pick up a blank book or blank paper & start writing on a desk then you take the book & drop it some ware hoping someone will read it, maybe drop it into the library or somthing...
Writable books would be nice!
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Ya writing books would be nice :D instead of reading boring old books you write one urself and then publish it and earn money.
Add that as a job :P
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- armor&weapon sets. If you find all pieces you get
you probably got that one from diablo... well i dont know
but i think it could be better if it was like a suit of armor was divided up in pieces and then every piece would be magically enhanced, and then when every part is put together it is more powerful than if one part is missing
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Forgive me if I am wrong... but isn\'t that exactly what he meant, which also sounds very Diablo 2 to me.
There are many armor pieces that are enhanced, and each piece makes you more powerful.
Eg. Sigon, Holy, Artic etc etc etc.
I don\'t like the idea of airships... Pterosaurs are for the rich, and reduce travelling time... Now I\'m sure an airship is more luxurious than a flying reptile\'s back, this means the airship would be more expensive to own, and should also be expensive to hire, making it pointless.
Will there be lifts between the levels? Because that could be a good job, buy a lift and charge a toll.
I too like writable books, and will happily contribute... I would even be willing to scribe players\' ideas for them, if they were well thought out, I could turn it into a proper story, it would have to be a good idea for me to think it worthy.
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I\'ve got an idea as well:
How about making the breasts of female humanoids a seperate mesh so that you can select their size (no triple-X, guys :P )? After all, that\'s something that varies just as hair style / color, eye color, etc. ...
Edit: different faces would also be nice.
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I like the traveling merchant idea. Although I don?t see merchants getting a chance to loot the corpse of victims since I?m sure PC\'s will take everything the person had (like Zalan said), but I do think it would allow a constant and easy place for quests (protect the merchant\'s or if you join a band of rogues, attack the merchants).
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Merchants should have different prices depending on region, and their prices could be dependent on character charisma... and, like in Morrowind, you should be able to try to lower the price talking with the merchant...
A nice thing to have could be vehicles, not only personal, but also for more than 1 character.
So we could have horses, guar (well the lizard mount is always nice :P). and others, but also other, and more comples, vehicles... also war ones...
(sorry for my poor English, I hope you understand :P)
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Yes, the travelling merchants should have different prices in different regions and u will be able to discuss the price. that would be fun, to see the merchants limits ^^.
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some of the ideas thought out a little more:
If you wanted to use air ships, you could have a preprogrammed flight path, like riding a train. Perhaps a zepplin/hotair bollon? This would cause for faster travel, or travel over steep mountains. You wouldn\'t need to fly that high, maybe just a little bit higher than one of the towers in hyldaa. You could program a traintrack entity that might also be usable for walking NPCs(i.e. patroling guards), evil flying creatures in the sky, ships(NPC fishing boats?), or merchant carts from town to town.
If you wanted ships in a limited space you could have the ship stand still and have a model or small picture of land disappearing or getting smaller as the ship leaves and water texture to make it appear as if the ship is moving.
example: the ship is at port and people get on, after X ammount of time(departing time), the screen goes black and the words \"casting off\" appear on the screen. If you look behind the ship you see the picture of land getting smaller (to appear like its getting furthur away). Then after Y ammount of time a tiny picture slowly appears in front of the ship and gets bigger. The screen goes black and the words \"going ashore\" come on screen, the screen unfades and the boat is docked.
Maybe 1 out of 50 or so times pirates or a sea monster would stop the ship and you could shoot arrows or spells at them. You could have a model of a pirate ship get bigger and bigger as it closes in on your ship.
Poblems with the ship idea:
-If you leave the game while on a ship and come back, or if somebody jumps off. Perhaps there could be a large teleporting entity (like /spawn) under the ship that zaps people back to the first town.
-Air travel looking down wouldnt see ships
-How the boat leaves the port to people on shore.
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I\'m sorry, but what are you talking about with the whole \"limited space\" thing? The \"space limitation\" doesn\'t refer to the server or client, but to the simple fact that there is not much water or airspace in Yliakum! Therefore, you can\'t have many / big ships (flying or otherwise). It\'s more a question of how many ships can fit in a puddle...
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Originally posted by Ytanium
Merchants should have different prices depending on region, and their prices could be dependent on character charisma...
Noone except the players control this, so you can\'t ask the devs for fixed prices on playersold items.
and, like in Morrowind, you should be able to try to lower the price talking with the merchant...
... This is kinda like above. You can\'t program other people to be nice and lower the prices for you. They\'re not exactly NPCs, you know. Or at least you should\'ve figured by now.
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It would be cool if there were horses!
I never saw any rpg with horses that I remenber that move with the player. I looked many MMORPGs looking for horses but find nothing.
When u buy a horse u could give him or her a name. But u cant control the horse as another char. (i.g. when u get to a tavern u would let the horse in a stable otherwise the horse could run(that just would happen if u dont treat him well))
There would be relacionship points for horses. If ure relation isn good with ure horse u could do something to let him or her happy.
I think every one would injoy it with the horses idea. Expecially me!! :)
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dude, u posted this 2 times, do us a favor and search next time before u post
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what kind of airships? Are we forgtting the setting? not sure that is invented.....
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Originally posted by Ytanium
- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.
I think that is a great idea, it\'s frustrating to have to click on the chatbox to say something, not being able to move as you do so, then you have to click somewhere to interact again. Hitting Enter then typing while on the move would be a miracle.
I can\'t wait for an options menu to be introduced, where you set all your controls. I\'ve got a unique first person control thing in my mind, and can\'t stand anything else.
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There is a huge options menu implemented in CB, where you can adjust an entire range of settings from camera collision, keymapping, mouse sensitivity, clipping/adaptive distancing, and loads more I can\'t think of. :)
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Originally posted by Seytra
I\'m sorry, but what are you talking about with the whole \"limited space\" thing? The \"space limitation\" doesn\'t refer to the server or client, but to the simple fact that there is not much water or airspace in Yliakum! Therefore, you can\'t have many / big ships (flying or otherwise). It\'s more a question of how many ships can fit in a puddle...
I really doubt that the Nolthrir (who farm seaweed for food) live in a \"puddle\" not big enough for ships (not necessarily player controlled.)
Originally posted by Krahan
what kind of airships? Are we forgtting the setting? not sure that is invented.....
I wouldn\'t think so, only Talad is to say what has & has not been invented. It could very well be that people have magically enhanced there brains & thought of the idea to transport many people instead of just 1.
Also, Airships could work like you have enough money you buy a ticket you board the airship when it\'s ready it takes off to the city it goes to. like an airplane system for the wealthy of Yliakum.
Only thing is that you do not have control over were it goes, it goes on a set path from \"City A\" to \"B\" to \"C\" & Back to \"City A\" again. it\'s not as fast as a flying animal but certainly safer.
Also, if the server drops you or you quit, if the Airship has already came to it\'s destination & you did not get off then you will just spawn @ the gate in the next town. if you refused to get off the airship when it arrives @ the next city NPCs kick you off.
Also, (implementation) the airship itself could be a map onto itself, when you board the ship it\'s like going into another sector. It wouldn\'t take a hole lot of programming. but all we need is good art & more then 1 city for the Airship to travel to & back.