PlaneShift
Gameplay => Wish list => Topic started by: Zalan on October 20, 2004, 09:42:54 pm
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I know devs will not appreciate this idea for the work it demands, but I ever dream to be able to craft my own sword with all details I want on it. I must not be the only one.
Here is the idea: crafters would need a tool to be able to deform a base weapon. Stretch the width or lenght, curves certain parts and put a custom skin on it. Additionaly, we could add some \"pre-generated\" effects, like spikes to name just one.
Being able to put a custom skin on the sword could be enought if we can control the alpha channel, but I think actual deformation of the sword would add a desire to get his unique sword.
In game, this sort of work would cost a lot, maybe an extra charge of all the needed ressources for each derivation from the original sword. I don\'t want that everybody have a unique sword, it should be a big honor and be a sign of power. We could even make it a requirement to enchant a weapon, we would have all sort of magical weapon, each one different from others.
I know it\'s not very very complex to tweak the weapon\'s build, but I have no idea of the work it involves to the in game manipulation of this modify build. A curved sword don\'t react as a straight sword near an object: they don\'t have the same shape and thus not the same collision domain.
So two question: \"Is it possible?\" and \"Is it wanted? (can\'t beleive I\'m the only one)\"
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i dunno about u guys but it could be possible, depending on what material ur using u can be able to choose different combinations of models like stone handle with some metal around it and a sword with \"tooths\" on 1 side and plain on the other.
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I\'m not sure if this is possible in game...
I do know that people tweaking swords is a bad idea...
The poly count would be changed, and the more intricate the design is, the higher polys it would be become... high poly and games don\'t mix.
I like the customisable skin idea.