PlaneShift

Development => Development Deliberation => Topic started by: Mathious on October 22, 2004, 06:17:54 pm

Title: Where is Crystal Space?
Post by: Mathious on October 22, 2004, 06:17:54 pm
Well Ive decided its time to bite the bullet and messing around with CS again, but the only problem im having is finding it.

I just downloaded a precompile version when I had my pc, but I cant seem to find such a thing for os x - does anyone know if a precompiled version exists (or if anyone has one already do you have webspace where you could make it available?)...or I guess a location for the source etc, plus suggestions of a good (preferably free) compiler would be of help....
Title:
Post by: josephoenix on October 22, 2004, 07:34:17 pm
The xcode cd you should have gotten with your mac should include the necessary tools, including the gnu compiler collection, a great set of free open source compilers.

you should find a version of cvs for the mac and then use it to check crystal space out of CVS.

The person to ask about Mac stuff would probably be dfryer, spotted occasionally in #planeshift on irc.freenode.net

josePhoenix
Title:
Post by: dfryer on October 22, 2004, 08:16:00 pm
I\'m not aware of any binaries of Crystal Space built for the latest release (0.98) or what Planeshift uses (current CVS head)

crystal.sourceforge.net is the place to start for all things CS - it should have the link to the Sourceforge developer page which has the instructions for getting the source from CVS.

With the developer tools installed, you have all the necessary tools (gcc, cvs, maybe jam).  You might need to get a few of the free libraries that CS uses (libpng, libogg, libvorbis, libode, libcal3d, etc) if you want to have any fun.

There are usually helpful people on #crystalspace, and most problems that you\'d run into aren\'t necessarily mac-specific.  I\'m occasionally around there, here, or #planeshift.

Good luck!
Title: Woot!
Post by: Mathious on October 23, 2004, 01:00:16 pm
Cheers guys - gonna get d/l now n hopefully resurect a few 3dmax levels i did in my 1st year at uni.

While were  on the topic does anyone know if theres a max>maya import plugin? cant get max for mac yet :(
Title: Doh!
Post by: Mathious on October 23, 2004, 01:09:18 pm
Erm... I just noticed something - I dont seem to have an \"Xcode\" cd, just the ibook restore cd\'s... dunno if this has anything to do with the fact that I got it on educational discount or what but I dont have it.

Any thoughts?

Well Im gonna scour tucows n see what I can find in the way of compilers etc, but for now I shall leave you with this thought \"Why does the Icon pane say \'Kein Icon?\'\"...
Title:
Post by: dfryer on October 25, 2004, 07:43:03 pm
You can download the developer tools from Apple\'s developer website.n  (including Xcode, gcc, etc)
Title: hmmmm.......
Post by: Mathious on October 26, 2004, 07:32:36 pm
....Think I must be doing something wrong.

Please excuse my mac-noobishness - Ive been saddled to a wintel for the last 3 years, and My previious mac experiences were with macs running 7.1 through to 9.2.2.

Im at a bit of a loss - cant find the development tools even though I re-installed them from the restore disc.

Its a royal pain in the ass, because not only would it be nice to try and build CB on my own, but Ive got quite a few levels I ported from 3Dmax which I was working on in the hope that one day they might be included in PS somewhere (Which Im currently remoddling in maya - no mean task considering im working from wireframes and screenshots, whilst at the same time learning how to use maya!).

Work\'s gettin on top of me at the mo so I think Ile wait til ive got substantial free time to suss this whole situation out - in the meantime Dfryer, cheers for your help (and everyone else on this post too!) and keep me in mind for Osx testing (my system is mid range -[14.1 ibook @ 1ghz, 512ddr, radeon 9500 32mb]- so should provide a reasonable idea of performance etc + im currently testing Vendetta, so Im used to pushing the boundaries in order to seek out the more illusive bugs).

Peace
Matt
Title: huh
Post by: masterzob on November 22, 2004, 06:21:50 pm
i thoughy that crystal space wasnt released if it is why it not on site all it says for me is
MolecularBlue is ready!
 
 In next release you will have combat!
 
 
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Please be aware that a new version (0.3)will be ready very soon. If you have a slow connection we suggest you to avoid downloading the current 0.2 version and wait for the next one.

Latest version is 0.2.010. You can check your version in the lower right corner of the screen in the main menu of PlaneShift Client.
Title:
Post by: Androgos on November 22, 2004, 06:28:44 pm
Crystal Space = The 3D and tool engine PlaneShift uses
Crystal Blue = The next PlaneShift version
MB = The current PlaneShift version
When people speak of Crystal Blue (or CB) in this forum, they normaly refer to the CVS which is as much CB code wise as we have ATM
Title: Developer Tools for MacOS X
Post by: leinir on December 31, 2004, 07:03:47 pm
Find them on Apple\'s homepage, under the Development section. You need an Apple Developer Connection (http://developer.apple.com/) login to download it, but no worries, that is free (you don\'t need to buy any of the membership options to get to the software) and you won\'t get any spam out of it :) Download XCode 1.5 (it\'s under Download Software -> Developer Tools, avout a third way down the page) along with the November 2004 gcc 3.3 Updater (second from the top).

Also, if you are planning on using anything through Fink (http://finkcommander.sourceforge.net) (I strongly suggest doing so ;) ) make sure you install GCC 3.1 along with 3.3, since some things in Fink (namely everything that needs X) wants that.