PlaneShift
Fan Area => Fan Art => Topic started by: Taruk on November 01, 2004, 08:41:12 pm
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I\'ve made 3 axes I need critsism!!
I dont know how to put an image on an thread can someone explain that to me?
and I didnt find any axe texture.
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*goes to the corner and begins crying
Please go to my guide and read the bold sentence in the 1st paragraph.
To put an image in a thread you first need to have it hosted somewhere, and it must be a .jpg or .gif. Then, click the \"IMG\" button and put the URL of the hosted image in. Voila.
:emerald:
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here is a wonderfull image hosting site, no registration needed, just hit browse, select your image, and hit ok,
it will give you a line to paste into the forums so your image comes up
http://www.imageshack.us/index.php
ImageShack (TM) - Hosting
**i suggest you bookmark it
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Thx for the site
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testing with a bottle that ive made:
(http://img41.exs.cx/img41/1491/bottle1.jpg)
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did you use splines to make that?
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Had to have. Make your spline then just rotate it around a center point. It\'s too high poly to have been done any other way methinks.
:emerald:
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No I didnt use \"splines\" and what are those?
I make some thing like a tube then extruded to a bottle(kind of ) then Ive subdivide all vertices and smoothed them up
;)
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I\'m not sure how long that took you, but you could\'ve done it in 5 minutes with splines (not sure if blender has splines though...).
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If it has I dont know how to do it but I know how to make a curve and extrude roundly.I think its a kind of splines...
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I was was wondering where the \"IMG\" button is. I can\'t see it anywhere. Also how can you add an image to your signature? Is that the same. I do have my picture hosted someone already.
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Never mind, someone helped me already.
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I think Ive made it in 10 minutes...
but I am sure with splines its faster
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Umm Taruk, post those axes already, or this is pointless.
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yea yea, cut to the chase!!!
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Ok I almost forgot that ...
here they go:
(http://img109.exs.cx/img109/2554/axe1.jpg)
(http://img131.exs.cx/img131/4662/axe4.jpg)
(http://img131.exs.cx/img131/3476/axe5.jpg)
I just made one and then modified to make the others...
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Uhm, they look ok, but they also look like a waste of polys. How many (triangle) polys are on those? I\'m not sure how many sides the shafts have, but they look really round, and the blade also looks too round. I bet you could reduce the poly count in those areas and add details in others to make the models look better.
:emerald:
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First one doesn\'t look like an axe...
Sorry to be so blunt (pun intended). 8)
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They look like lego. No offense intended.