PlaneShift

Fan Area => Fan Art => Topic started by: WiseKran on November 02, 2004, 10:15:11 pm

Title: gunna start contributing to PS
Post by: WiseKran on November 02, 2004, 10:15:11 pm
i think i am confident enough with my 3d and UV mapping skillz to make some low poly stuff for the game,

heres a render of my latest .. umm.. thing..       i

(http://img7.exs.cx/img7/2371/Eyeballhand.th.jpg) (http://img7.exs.cx/my.php?loc=img7&image=Eyeballhand.jpg)

i think ill go read ArcaneFalcons guide to contributing,    

perhaps someone here could tell me what kind of low poly and simple things the game needs...
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Post by: Adeli on November 03, 2004, 06:56:44 pm
That looks cool, I -suck- at mapping...
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Post by: ArcaneFalcon on November 03, 2004, 08:45:56 pm
Quote
perhaps someone here could tell me what kind of low poly and simple things the game needs...


For now I think they are mainly looking for simple objects to help make the world look lived in.  As for some specifics, I\'m not sure that the devs even have anything in mind, just stuff in general.  You could always go on #planeshift (irc.freenode.net) and ask one of them real quick.

:emerald:
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Post by: WiseKran on November 11, 2004, 02:49:14 pm
how bout exotic trees? or some unique plant life?  just seems  like making lemons and boxes is plain boring.

do they need simple creatures?     not the ones that can be interacted with, but like the little mice that scurry around the city, and or birds that fly around way up high, you cant shoot them or interact, they are jsut great scenery and add to realism
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Post by: Shadowfalcon on November 11, 2004, 06:23:27 pm
I love your trees and critters idea WiswKran. I think it is somthing within my skill range to try. Thanks for the idea!