PlaneShift
Gameplay => Wish list => Topic started by: Under the moon on November 09, 2004, 06:14:57 am
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This is an old post of mine. I would like to use certain aspects of it in my story. I wish to use Shaln Vae as a city of the \'legendary Pradesha - ruled by the enlightened Ahrijani\' ,as briefly written about in the Setting page. It will be used tactfully without a large impact on the current Plainshift world. However, if there is strong opposition to this, I will not use it.
No opposition mentioned, ship enlarged to accommodate goods, story adapted...
The Mist Sea and its island city of Shaln Vae, the hidden isle.
The Mist Sea is similar but not influenced by the stories of Avalon (I thought of Avalon after I came up with the idea) and creates the ability to use ships in PS without the need for large areas of water. The idea of the Mist Sea fills several criteria established by the PS devs for good role-playing. One is that there would be a lot of player interaction on the ships. Think of them as floating inns. Also, keeping with the RP factor, a player could discover that his/her character has a fear of water or has seasickness (how many lines of code would it take to make a retching kitty? ?winks at Moogie?). If their ship was attacked by sea creatures or pirates, complete strangers would have to fight together to stay alive. You can?t do that in an inn or plaza.
Ok, this, in my vision, is how it would work. A large, roomy, blue and white catamaran with no sails or other visible means of propulsion emerges from a cloud of mist that mysteriously appears over a body of water. The ships arrive at set times and set places (like a special dock). Players buy tickets and board via a long rope-railed gangplank. New travelers may notice that there are no signs of a crew, because there isn?t one. When the ship is full or time is up, it turns silently back into the mist and as far as the rest of the world is concerned, is gone. For it has entered The Mist Sea.
On the ship is another story. Players converse, eat, drink or find themselves very sick. Herbs may help with the sickness. Some journeys may be as uneventful as watching an albino kitty turn green :D. Others could be under constant attack by sea creatures, brigands, and what not.
Imagine gazing into the eerie mist surrounding you and suddenly a huge black tri-hulled warship appears out of nowhere and spews out a hoard of angry, smelly (for those of us blessed with smell-O-vision) pirates. The battle ensues. You and your newfound friends deal sweet justice to the black hearted fiends. Then you go back to the bar for another ale and wait for the end of the passage.
And what an end it is! As your ship emerges from the mist, you are greeted by an expansive view of the island city of Shaln Vae. Gleaming white towers with cerulean blue accents reach asymmetrically into the sky everywhere you look. Great blue flattened domes with huge white stone buttresses forming perfect crosses dot the city. Oddly though, there seem to be no windows facing the sea on any of the buildings. Waiting at the dock are men dressed in white and blue (seeing a pattern yet?) robes. Also odd, their backs are turned the sea until the ship touches the dock. You ask why and are told that the residents of the island believe that it is bad luck to watch a ship depart and very bad luck to watch one return.
I don?t know what would be in the city besides blue balconies that you can?t see the sea from, and a strange unease the NPCs would have when talking about the water.
When you leave, you can go to anyplace that has a Mist Port by choosing the right ship. You hop on board, no fee this time, watch the robe people turn their backs, and you disappear into the mist...
The way this would work is that once the ships entered the mist, they would stop moving and become separated from the rest of the game. In effect, each ship would become a world of it?s own for a set period of time. Mobs would enter this small zone randomly or via a scripted quest. This would open up many role-playing opportunities simply not available in walking from town to town. Think of it this way, do you know more interesting stories from the sidewalk, or from the subway? And who knows what mysteries could wait in, under, or around the hidden city of Shaln Vae...
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okay the ships ideas are okay. But if it has nothing to do with Mogura then don\'t use it in the title.
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It was a joke... the seasickness. Sorry for any insult, but I thought character weaknesses such as motion sickness, fear of hights, or any number of phobias would add depth to the game. I\'m sure Moogie has no flaws.
If this post is out of order, delete it and I will repost a less amusing and offending one.
\'slinks off to a dark corner\'
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that was like the shrink taking me to my happy place sounds I have a very bad mouth awesome
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meh this thread looked so exciting when i read the title.
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I like the ship idea alot. AHRG! Watch out for pirates!!! 8o
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wondering if its possible to have a smaller boat chasing the big ones.And when everyones asleep assassinate them with either a small sword or a fan. :)
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There would be no player controlled ships/boats. Too messy, and leans to much toward PvP. And it would very easy to get lost in the mist. Npc assassins would be possible.
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Acraig ruled out ships completely about a month ago now...
There will be no ships, do not waste time talking about ships.
Use search...
As for the title, neither amusing nor offensive, just stupid.
I have a really bad headache.
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Hey, I don\'t see anything wrong with the title... it\'s true! I get motion sickness from everything travel-wise... and FPS games give me sickness too. :( But Moogie, my character, doesn\'t. She\'s just scared of the dark. :P
Welcome to PS, Under the Moon. Adeli is correct; the devs have said that there would be no body of water big enough to accomodate the need for ships. The Search button is your friend. :)
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Being a pirate is almost as cool as being an old grouch. *Shouts randomly at newbs to get off his lawn, shaking his fists angrily* But this sea sickness idea isn\'t too bad. Perhaps we should be able to customize our vomit color by the foods we eat? :D
**edit** And as far as the water not being big enough, This is blasphemy. No one (not even the devs I think) know how large exactly Ylakium is gonna be. It might just be big enough to have a nice sea at the bottom dripping water constantly. Then again, the lake below the stalagtite (break out the search button, kids) should DEFINALLY be large enough for Naval (no not belly button) warfare and pirating. Frankly being a pirate is way to cool to pass up, so we just have to have it.
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Do not get upset Adeli. The title of this forum IS \'Wish List\', and this is my wish. Nothing is written in stone. And if is was, even stone is washed away in time. Please re-read my post. The idea is valid and oringinal, and the concept is sound.
Originally posted by Under the moon
The Mist Sea is similar but not influenced by the stories of Avalon (I thought of Avalon after I came up with the idea) and creates the ability to use ships in PS without the need for large areas of water
As I said, there would be no large bodies of water. The ships could apear on any water. Wether it would be the shores of the lower level lakes, or the city\'s fountain. The Mist Sea would not really exist. If you read my entire post you would know this.
AND, I did search. I went through over 1000 posts on related subjects. My idea was not there. I spent afew days mulling over my thoughts. This was not a spur of the moment post.
Never burn a bridge you you may yet wish to cross.
PS, Moogie, a cat afraid of the dark? Thats hilarious! ;)
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I\'ll be honest... I did not read all of it, or even the majority of it. Which is unusual for me, I was just in a bad mood because of a combination of headache and no panadol. I apologise.
This would be hard to code wouldn\'t it? (I\'m not a dev, so I don\'t know)
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Originally posted by Moogie
Hey, I don\'t see anything wrong with the title... it\'s true! I get motion sickness from everything travel-wise... and FPS games give me sickness too. :( But Moogie, my character, doesn\'t. She\'s just scared of the dark. :P
Moogie has a weakness.8o I expected this thread to be closed when i read the title. :P
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I would assume that it would be very much like the programming used in entering a new area. However, I cannot be completely sure on that. The ship itself would be a static environment, much like a building placed in the center of a walled off clearing. Substitute fog for the wall, water for grass, and a ship for the building, through in a wake to simulate motion, toss in some mobs now and again to keep things interesting and voila, you have a self contained ?sea? of adventure.
I also thought it would be nice to have a city or area that you couldn?t just simply walk to.
Thank you for your comments.
(http://img103.exs.cx/img103/2783/ship4.th.jpg) (http://img103.exs.cx/my.php?loc=img103&image=ship4.jpg)Just a quick concept. Click for a bigger pic.
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Ooh cool, add some extra steel supports keeping the two peices of the catamaran together and add some cool sails and you\'ll definally have one awesome looking ship.
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Good Idea. Question: How large would be your ship? And the thought of Seasickness also sounds pretty good. Maybe it should have a platform with a house on both sides (Not just to be symmetric)
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The devs say they don\'t want ships, won\'t have ships.
Please people, drop it already.
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Where\'d ya read that?
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Acraig
Quote:
- ships? galleons!
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Not a big enough water mass
That can be found here in the thread Some Ideas (http://www.planeshift3d.com/wbboard/thread.php?threadid=10684&boardid=11&styleid=3&sid=2ef7bc7a6402ac5a00bfdafcc74e688b&page=1).
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thats not entirely what he said. He said, \"Not a big enough water mass I think.
All in all, ideas are good. We just have to balance out which ones we:
1) Think we can do
2) Can enhance the game enough to justify working on them
3) Want to do.
All ( well, many ) things are possible it will just take time.\" That could mean that they are changing the game as they see fit and in the end there might be a body of water in ylakium for this to happen. Another point is acraig doesn\'t make the descisions. Luca makes the decisions, it\'s his world. Yet another point is he was refering to things in Ylakium the stalgmite, under ylakium there is a giant lake, bigger than ylakium itself (if you have read history and setting you would know this.) To make it even cooler, that is where everyone\'s dead people and trash go. So this sea could be haunted which would make some cool zombie pirate dudes to fight :D
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Problem= \"Not a big enough water mass\"
Solution= Don\'t need a large water mass.
When a dev comes in here and tells me this is a bad, undo-able, and inconsistant with the world of PS idea, THEN I will gladly drop it.
Adeli, I read that thread, hence my idea^^^.
Maybe The Mist Sea would be created by Vod?l in some future release of PS to try to bring peace between Talad and Laanx. Unless Laanxx killed Vod?l and stole his body;). That would explain a lot.
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Well, um, I really disagree with Acraig saying that there isn\'t a large enough water mass to sail ships on. you can paddle canoes on rivers & small row-boats on ponds. Small Boats / Canoes can behave like mounts that can only be use on water.
I sincerely doubt that an entire race such as the Nolthrir live @ the bottom of a lake not big enough to have sailboats to get across.
Also, I really like this idea to expand the sea without having to change it\'s size. there is a misty area in the sea were ships go into & do not come out of...
Passably hidden islands or an \"endless expanse\" it\'s an mmoRPG for crying out loud, anythings possible with enough time.
Until I see Luca (Talad) himself saying that he doesn\'t want any boats @ any time in the future then... I really hope we do because only a couple of people do not want them, I vote yes.
On the other hand, if he really does not want boats, they can be substituted by a large sea creature (such as a turtle.)
Just think, large trained sea creatures domesticated by the Nolthrir over hundreds of years transporting people from town to town underwater.
I know this isn\'t totally original, but I wish there was a small island on a sea creature\'s back (not necessarily a turtle\'s back) that only appears sometimes. It\'s very rare to find, never shows up in the same place etc. unusual treasure etc. just some ideas. :D
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I think that this is one of the best, most original ideas ive heard on this forum as of yet. Implementing this idea would open up so many more possibilities for the game, without adding huge amounts of code or models.
and the argument that there arent any large bodies of water is weak. all that would need to be done is to add a coast line, and about 200 meters of open water, after that the cliping plane kicks in and fog obscures the end. Also swimming characters could be turned away from open sea, as it is too deep and dangerous for such a small frail creature. This coastal area could be used to fight mobs of attacking fish, and finding small treasurs. That in turn opens up more quest possibilities. If there wont be swimming, that makes things easier. also a tidal system could be used to let non swimming characters find some small items from the beach when the tide is low. As programming these features, I dont think it would be too hard. It would be much the same as a land locked character walking from one area to another. Instead, when the ship sails x number of meters away from the shore, ship is transported to a small area, just larger than the clipping distance. after a predetermined time in the open ocean, ship transports to a point off shore of its destination, just out of view of the shore line, then moves in to dock. (Much of this is what Under the Moon said.) My mind is exploding with the posibilities here! Maybe randomly generated islands could apear at random. very rare of course, but always with buried treasure. (we all KNOW that pirates burried all of their treasure, as opposed to spending it.) Could sombody see to it that the devs see this thread, i want a final word from one of them :)
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Perhaps in the lowest levels of Yliakum, there would be a large enough area for boats (not really \"ships\" in the ocean-going sense). The giant even-farther-underground lake mentioned in the history of Laanx & the Lemurs also might be possible, although I don\'t think that ships there would be anything like the big sailing ships (which is, I think, what the post that acraig shot down was about)
The problem is that in a stalactite there really isn\'t much in the way of open ocean. People tend to forget the setting and imagine the PS world to be pretty much like the surface, just because we\'ve all been trapped in one well lit city for so long ;)
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Originally posted by Shadowfalcon
I think that this is one of the best, most original ideas ive heard on this forum as of yet. Implementing this idea would open up so many more possibilities for the game, without adding huge amounts of code or models.
and the argument that there arent any large bodies of water is weak. all that would need to be done is to add a coast line, and about 200 meters of open water, after that the cliping plane kicks in and fog obscures the end. ...when the ship sails x number of meters away from the shore, ship is transported to a small area, just larger than the clipping distance. after a predetermined time in the open ocean, ship transports to a point off shore of its destination, just out of view of the shore line, then moves in to dock. (Much of this is what Under the Moon said.)
Originally posted by Zeraph
Also, I really like this idea to expand the sea without having to change it\'s size. there is a misty area in the sea were ships go into & do not come out of...
Passably hidden islands or an \"endless expanse\" it\'s an mmoRPG for crying out loud, anythings possible with enough time.
YES, YES, AND YES, finally someone read my entire post and understands! I am SOOOOOOOOO happy! :D
Thank you.
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all that would need to be done is to add a coast line, and about 200 meters of open water, after that the cliping plane kicks in
What we mean by \"no large expanses of water\" is that there is nowhere sensible to put this magic ocean. Just because it is a game doesn\'t mean that we should have an inexplicable ocean sticking out of a stalactite. As cool as ships would be, I don\'t think they quite fit in with the currently-accessible world.
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Originally posted by Under the moon
As I said, there would be no large bodies of water. The ships could apear on any water. Wether it would be the shores of the lower level lakes, or the city\'s fountain. The Mist Sea would not really exist
The coast line wasn\'t exactly my idea, and the mist would only apear if there was an incoming ship. The Mist Sea would not even have to be in the same world. So there.:P :) Please contiue to find the holes in my idea so that I can fill them in.
Thank you.:)
To answer Merdarion\'s question below, the ships would be like the subway. People get on, people get off, and sometimes they are empty. If there is nobody on board, then Mobs would have no reason to attack, since the ships are magically indesructable and carry nothing of worth.
As for appearing on top of another ship, this could not happen because the mist would push any small boats out of the way, and the ships appear in/ the mist on a pre-set timeline, never more than one at a time.
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Hmm, I think the idea with that lake under Yliakum seems good.
I read your post UnderTheMoon and think that it\'s not bad at all, but you could improve it.
What\'s when a ship warps out of the mist and directly on another ship?
What happens with ships without anyone on it (Pirates as you said!)?
And what should you do if one guy is needed to fill the ship but noone is coming?
{somehow reminds me of the sea around Lemuria in Golden Sun 2}.
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Im kindof hoping that his entire game doesnt take place under ground. i like the concept of a city being built in a system of caves, but there is still an entire contenint to build upon. the underground lake could get away with just having small boats, i would think. but larger lakes above ground couldnt. im not saying this should be put into CB, but i think its a viable option for future releases.
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This is an old post of mine. I would like to use certain aspects of it in my story. I wish to use Shaln Vae as a city of the \'legendary Pradesha - ruled by the enlightened Ahrijani\' ,as briefly written about in the Setting page. It will be used tactfully without a large impact on the current Plainshift world. However, if there is strong opposition to this, I will not use it.
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Well we have those portals in the labyrinth.
Why not let the mist be somekinda of portal, just in water, or those boats being huge kinda of organism with the supernatural ability of Planeshifting.
And well, even though Yliakum is a underground world, there are these portals which maybe lead to surface inda worlds (Don\'t think that they should be one way usable)
So even our stalactit world has the chance of getting to a surface ;)
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. Adeli is correct; the devs have said that there would be no body of water big enough to accomodate the need for ships.
just because we dont NEED too doesnt mean we cant (keyword need) and as far as NPC pirates go can i join?
and before people go saying no ships will be implemented and taht im stupid for saying this and that i should search/read the forums.... i alredy know thet seagoing vessels are...doubtful to say the least...and am just commenting on the IDEA :D of having them.
regards
-Tarach
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I have added this to my story. No one seems to care one way or another.
rant deleted. Sorry to anyone who had to read that. I am a bit angry right now, and I was tired of hearing about \'leveling\' and fighting and all the other things that kill role-playing. Again sorry.
Still upset. Don\'t expect to see me for a few days.
*picks up chainsaw and looks into the woods*
At least I have something to take my anger out on.