PlaneShift

Gameplay => General Discussion => Topic started by: Ecolem on November 09, 2004, 12:15:02 pm

Title: What about others?
Post by: Ecolem on November 09, 2004, 12:15:02 pm
Well these are just a few qestions/sugestions,

1)Are we aloud to dig underground? (eg for geting into an enemys guild houses without be noticed:evil:)if not y?
2)Will we be able to fly w/o NPC\'s? and ofcorse of not y?

had more but i looked @ other forums and it answerd them

;)
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Post by: Karosh_Steinkatz on November 09, 2004, 02:23:10 pm
1) You can only /dig for minerals and other stuff in predefined areas in CB, but you can\'t dig holes into the ground. Why? 1. The engine does not support dynamic changes to the maps (afaik) and 2. even if it does, you would have much higher system requirements due to the needed calculation/rebuild of the map in realtime. Plus, you would have to sync the changes with all other players and the server. It might work in a singleplayer game like Red Faction, but not in a MMORPG.

2) Flying isn\'t currently implemented at all, but might be added in a release far far in the future.  And the only race able to fly by themselves will be the Klyros, dunno if the other races will be able to fly (using a spell for example) other than by riding on a creature\'s back. Why? The Klyros have wings and the others not. And such a \"fly spell\" is not implemented yet either.

PS: Please use correct grammar, \'Y\' is\'t a valid word :P
In general, take your time when you post and check it with the preview button before you publish it to the outer world ;)
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Post by: Kuiper7986 on November 09, 2004, 07:55:50 pm
Karosh is right just too many other things that are more important to work on than right now.

Secondly, Karosh who gives a damn about his typing, sheesh...as long as you understood it.
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Post by: Seytra on November 09, 2004, 08:29:07 pm
I think he was asking whether you can fly without an NPC directing you, like using a pterosaur (which I don\'t consider an NPC), which will be possible some day.

The digging idea is nice and might even work some day, because
- the tunnel will only grow slowly, giving clients enough time to update
- the tunnel will only need to be updated when entered, which will not happen frequently
- the tunnel entrance will not be more overhead than any MOB AFAICS, but they\'ll be less common (like you\'d be fined for digging in public or something :) )

As for the spelling: this is chatspeak, but this is a forum. So while it\'s OK to use abbreviations for long phrases (like IMO), short words (like \"why\") should be spelled out, it\'s not that time consuming. Also, I think that it is a sign of respect to try to use proper grammar and spelling, even \"if you can understand the meaning\" if it\'s not being used.
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Post by: Myrtl on November 09, 2004, 09:04:33 pm
Digging a tunnel would probably be too advanced for the game. But who knows technolgy is growing really fast we might be in luck   :))
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Post by: Karosh_Steinkatz on November 09, 2004, 10:07:49 pm
First of all: I don\'t give a damn about my typing, Kuiper :P
I always check my replies before I post them. Sometimes I don\'t get every error, but when I notice it later, I correct it. And common abbreviations are ok, I don\'t have anything against them. But like Seytra said, it\'s a matter of respect. Bad spelling stamps \"N00b\" on your head, regardless if it\'s true or not. But this is getting way too off-topic.

Digging a tunnel is a cool idea, indeed, but just imagine the cpu time, harddisk speed and bandwidth needed for it. The game would have a much lower performance than it already has, since it has to recalculate the map, send the data, write the changes to the zipped world file, etc. like I mentioned before.  Speaking of bandwidth: you have to take those guys with a 56k connection into account too. It\'s not so easy you might think. There is a reason that there are only 2 games (afaik) on the market with such a \"dynamic world change ability\". But who knows, maybe CS will be able to handle this in a few years too.
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Post by: Quwaar on November 09, 2004, 11:38:37 pm
Diggin a tunnel, tho very slowly, so the server can update all to every user. But then the whole secret of the tunnel is gone. You can read/look up where the tunnel is, and where its heading. The enemy will be waiting in full armor for you.
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Post by: Seytra on November 09, 2004, 11:51:08 pm
Quote
Originally posted by Quwaar
Diggin a tunnel, tho very slowly, so the server can update all to every user. But then the whole secret of the tunnel is gone. You can read/look up where the tunnel is, and where its heading. The enemy will be waiting in full armor for you.

No, they\'ll not know about the tunnel, because ppl. will only receive information about it if they see it, which will not be the case for most players. This can be done serverside (i.e., you need to be inside the tunnel to see where it might head, and you need to be near the entrance to see it, so even when modding this information wouldn\'t be available to the client.
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Post by: Ecolem on November 10, 2004, 08:11:58 am
well \'thanks\'(insted of thx!)  guys for your kind (but mean X( )  way for saying welcome to ps, na jk its ok :D   duh! read what it says on the side \'noobie\' SO I AM ALOUD TO!!!

thx agian! :P
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Post by: Moogie on November 11, 2004, 02:07:51 am
Quote
Originally posted by Kuiper7986
Secondly, Karosh who gives a damn about his typing, sheesh...as long as you understood it.


I don\'t see why we have to use 10x more brainpower just to figure out what he said if he\'s too lazy to type maturely...


Karosh: Isn\'t /dig a bit \'NDA\'? I havn\'t seen it officially announced anywhere...
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Post by: Karyuu on November 11, 2004, 02:13:25 am
It\'s in the cvs :)

*** 2004-02-07 by Keith Fulton
- Added \"/dig for gold\" command on the client.
- Added handling of production events using natural_resources table.  Use
  \"/dig for gold\" while standing near the smithy for best results.
- Fixed character to SetMode of PEACE on startup.
- Added mining skill as example of production skill.
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Post by: Adeli on November 11, 2004, 03:41:09 am
That CVS is a useful thing isn\'t it?

I was thinking it was against NDA too... hadn\'t looked at CVS.
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Post by: Karosh_Steinkatz on November 11, 2004, 09:33:30 am
You don\'t read the CVS entries daily? I do, like the daily newspaper ;)

Oh, and speaking of \"a bit NDA\": What about your sig, Moogie? ;)
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Post by: Adeli on November 11, 2004, 11:35:34 am
No offense... but I have a life!
Just kidding, but seriously... in Australia, this is exam time, and I want to do well in my first year of University, I\'ve been rather busy.
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Post by: Karosh_Steinkatz on November 11, 2004, 01:14:12 pm
I didn\'t ask specifically you, Adeli... :P
This was more of a rhetorical question...  :rolleyes:

*runs off crying because nobody understands him*
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Post by: Cyberchu on November 11, 2004, 02:16:17 pm
Why not dig a tunnel between two cities and then charge people to use it? The possibilities are endless
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Post by: Kuiper7986 on November 11, 2004, 05:21:41 pm
I like excercising my brainpower, hah.

Well even if you did all the way underground, you\'d fall off the entire land mass. It looks like the eight stalacite levels is floating in midair with some kind of weird space. The backround is all orange, red, and brown.
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Post by: Myrtl on November 11, 2004, 09:09:42 pm
Quote
Originally posted by Cyberchu
Why not dig a tunnel between two cities and then charge people to use it? The possibilities are endless


Thats a possibility. But you would have to hope you could kill the person if they dont pay to use the tunnel  :]
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Post by: Ryuu on November 23, 2004, 08:11:20 am
what if the tunnels collapsed after a certain ammount of time after all occupants have exited or graduly filled in after use. or somhow were not permanent. It might be a lot lighter load for the server if it didn\'t have to record permanently every hole that got dug
an also if holes were permanent you\'d ge some jerk digging holes every 2-3 feet.

PS. I know I cant speel worth my weight in dog poo
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Post by: Kiva on November 23, 2004, 08:55:31 am
Quote
Originally posted by Myrtl
Quote
Originally posted by Cyberchu
Why not dig a tunnel between two cities and then charge people to use it? The possibilities are endless


Thats a possibility. But you would have to hope you could kill the person if they dont pay to use the tunnel  :]


You can only kill people if they agree to it, unless you placed the tunnel in the middle of a PvP-free zone... But then he could just kill you as well. :)
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Post by: Meketh on November 23, 2004, 12:45:19 pm
Quote
Originally posted by Karosh_Steinkatz
You don\'t read the CVS entries daily? I do, like the daily newspaper ;)


Same thing here... CVS is my daily appetizer for the things to come and spurs imagination!

Else, I like the /dig idea and think it could have some \"interesting\" and \"creative\" applications.

Meketh
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Post by: Ecolem on November 23, 2004, 12:55:19 pm
[/QUOTE]maturely...[/QUOTE]

Well Moogie at least my Immature spelling (and maybe if u ment by ideas) got me a hot topic 8o
 8)
*amazing what a 14 year old can do*