PlaneShift
Gameplay => Wish list => Topic started by: Myrtl on November 13, 2004, 05:51:15 pm
-
ok i have used the search bar for this so if there are any topics like this out there i apologize.
Anyway i think there should be adreniline. Not like the pill type that you see in UT2004 but your bodies type. Like when you got 5% health left, you get a increase to strength for a short period of time. Not like something that lets you be totally uber but somthing that just could change the tides of battles. I think it would be a neat thing to add to the game.
-
Yeah, that would be kinda neat. When you are almost dead, you suddenly have an increase in strength/magic. Determination...
-
But it would have dissadvantages too, you would charge into battle with no concern for your safety or anyone elses.
-
MB has something like this already in it...it\'s called \"beserker\" in the char chreation. Not sure if it\'s implemented into CB.
-
That\'s not what they mean, and all MB has is pretty graphics and crystals.
I think this could be good, but you are missing something... Fear!
A massive horde of monsters coming at you would cause an adrenaline rush.
Because the Fight/Flight response would release epiphenine from the endocrine systems giving your body a boost...
As far as I know, being nearly dead does not give you a rush.
The way I propose would prepare you to either fight or flee, as the name entails.
There can be no real non-coding arguments as Fight/Flight is real, and happens to every creature. So it\'s realistic, and appropriate. The coding would be the only problem, if it was indeed hard... I have no idea.
-
Originally posted by Adeli
As far as I know, being nearly dead does not give you a rush.
Yes, it does.
-
the rush for nearly dead would depend on just how close to death you are and your will to survive
-
I think this is a cool idea, but it would have to be calibrated very well to look and work good (the odds worked out and such).
-
When you were put into adreniline though you would have a decrease in your chance to hit though. Here is what i was thinking of.
When in adreniline:
Strength= +30% for 30 seconds
Agility/Speed+20% for 30 seconds
Hit rate= -40% for 30 seconds
-
That would be more like going berserk. I think the adrenaline rush should make you more accurate as well, not quite as much as you said. Maybe a 10% increase in all of those. Think about it in real life. You get adrennaline rushes, you are far more precise and accurate because you are totally focused. You are not thinking about anything else. At least thats what I found from my own experience.
-
Do you really get a rush from dieing? How odd. As adrenaline in great quantities is lethal, and losing adrenaline is one of the fastest ways to die. If you bleed adrenaline, you\'ve got no hope.
I agree you are very focused, but you are also very jumpy, so there would be negatives to it. (Everything should be weighed by pros and cons.)
-
I think it would okay also to make your own synthetic adrenaline. I\'m sure if that were even possible the game would require you to have high level pharmacy and herblaw.
-
Be like drugs then :P
Maybe it could be ilegal to bye it but not to use the stuff thats already in your bodies :P
-
I think that adrenaline should increase all stats by about 5-10% an if you worry about balancing the con is that you are almost dead.
-Zorium
-
The devs would probobly have to test to see what amount of str/agi ect would be gained
-
Yes, that\'s a good thing. As I already proposed on racing topics, this should be in. Also, as Adeli has said, it fear is a good source for adrenaline rushes as well.
So it should be available to
- flee
- fight if cornered
- push yourself beyond your limits to accomplish this extremely important task (like in a race, or lifting the boulder off your child, or whatever)
Obviously, dependant on how long you used it and how draining the things you did while using it, you\'d need to rest very long afterwards.
Also, after it has worn off is when your precision and agility dwindle. Your body shakes, etc..
If you just use it to run faster for a couple of seconds it\'d be not that bad, but if you have been chased by the MOB for max. duration, while wearinh heavy armor and also carrying your unconcious buddy, then you\'re going to take a good long nap afterwards...
Also, just as IRL, this can be triggered repeatedly, but it\'s working duration will decrese quickly (like 30 seconds first time, 20 second time, 10 third time, 5 fourth time and 2 sixth time or something). Also, the required resting time will of course accumulate.
Furthermore, pushing oneself beyond one\'s limits usually inflicts physical damage.
-
I think pushing to the extremities should result in death, like in real life.
It would teach you to avoid certain circumstances where ever possible.
-
Originally posted by Adeli
I think pushing to the extremities should result in death, like in real life.
It does IRL? I\'ve never heard of that. I only heard of ordinary housewives lifting cars, and they didn\'t die. They got severe problems with their spines afterwards, thogh.
-
An adrenaline rush is a state of high arousal.
States of extremely high arousal can be very harmful and even fatal if prolonged.
-
if this is implimented i hope people willnot be able to keep the effects of adrenaline for a long period of time, this prevents people from stayin on low health to keep these advantages and use them in safer situations (test of strength contest for example)
-
it would only last for 20 seconds or somthing like that. And there would be a limit how many times you use it in a hour, like once or somthing like that
-
I was more referring to fear. Unrelenting fear can kill you. Like when they put mice in a cage with a snake, but have a glass divider. The mouse gets so frightened, it dies after a little while.
-
Originally posted by Myrtl
it would only last for 20 seconds or somthing like that. And there would be a limit how many times you use it in a hour, like once or somthing like that
I was thinking you wouldn\'t \"use\" it, but it would come automatically, not all the time, but by chance.
-
Yes, it should only be usable for very limited time, as I already stated. It should also only be usable a very finite number of times in a given timeframe (like 5 times per hour, with decreasing duration), as I also stated. :)
As for it being harmful, that may well be, but it will not kill you in all cases (in fact, only in very limited cases would it kill you), because otherwise it would be a really dumb idea of nature (allright, nature does have dumb ideas...).
However, I think it should not be entirely by chance (although that might be fun as well), and not entirely user-controlled.
IMO it should be available if the char is in a tight situation, like facing a (number of) foe(s) that is/are way above their \"level\", or if a friend or party member of them is in such a situation and they know it (by seeing most likely). It also should be available for a short time after the char got severely wounded. It should not stay available, though. Maybe it shouldn\'t even be made available by wounding but only by the other situations.
If used, there should be no way to turn it off other than leaving the situation that caused it, or waiting for it to wear off. Also, there should be an option to prolong it, but that should result in physical damage. In any case, it should have a severe impact on the char after it wore off (i.e., very low attributes, requiring long rest), because it has drained so much energy (as I also said already :P). Ppl. should definitely think thrice before using it.
-
Originally posted by smoak
the rush for nearly dead would depend on just how close to death you are and your will to survive
yes so maybe the higher will you have a better chance of getting this rush. Or it just increases the stats more dependingon will.
-
I wasnt really thinking that you could \"use\" it, but more of if you are in a situation when adreniline would kick in and you just had a rush like 10 minutes ago, then you could not succesfully go into another rush just yet.