PlaneShift

Gameplay => General Discussion => Topic started by: daecarne on November 13, 2004, 09:29:20 pm

Title: CB Report
Post by: daecarne on November 13, 2004, 09:29:20 pm
(This is the first report, the second is  here (http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=2#35))

---> FAQ based on CB Report <--- (http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=4#70)

First all, i\'m not a PS developer nor an alpha tester, but i checkout the cvs everydays. However, i want to report you the latest changes about CB ( a la newsweek ;) ):

    CVS changes overview (Week 11/05/2004 to 11/13/2004):
   
        General:
                    Fixed some of the CB common code issues
                 Fixed Bug #199
                  Added several patches from some collaborators
                   Fixes and improvements in eedit
                 
        GUI improvements and/or fixes:
                 Changes to camera
                   Advisor system in general (more robust now)
                 Chat window
                 Information bars
                    Hiding of the toolbar and shortcut window
                   Skills window
                   Command completion (TAB)
                    GM GUI actions (confirmation dialogs)
                   Mouse fixes
                 Petition window
                 Help window
                 Guild window
                    Number prompt
                   Merchant window
                 Inventory window
                    New GUI images: Inventory, etc
                  Fixes in password dialog
                   
        New user commands:
                  /advisormode
                   
        User commands improvements and/or fixes:
                    /advisor
                    /ban
                    /unban
                  /attack (added stance mode, values 1 to 5)
                  /spawn (several changes)
                   
        Guilds:        
                    Fixed some of the guild, window & commands, issues
                 
        Combat;
                 Added an Armor vs Weapon table to db
                    Fixed multiple combat
                   Added check to targetguild leader in guildwar
                   Now a character must be fully loaded before the combat
                  can take place
                  Fixed ability to attack targets already dead
                   
        NPCs:
                   Disabled give npc inventory
                 Several changes about operation of NPCs inventory
       
        Effects:
                    Fixed gfx effects
                   Fixes in random effects
                 
        Updater:        
                    Fixed a crash bug and added -help option
                   
        www server:    
                    Improvements in npc actions
                 
Well, that\'s all folk. Now, we must be thankful to all PS developers, collaborators and testers by their enormous efforts and good work, especial thanks this week to:

       PS crew
     -------
     Andrew Craig
        Andrew Dai
      Andrew Robberts
     Christian Svensson
      Jorrit Tyberghein
       Keith Fulton
        Ondrej Hurt
     Trent Waddington
       
        Collaborators
       -------------
       Michael Cummings
        Matthias Weiss (Karosh)
     Pogopuschel
     Tanguy Gilmont (Cad)
       
(Sorry for my english, it isn\'t my native language)
     here (http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=2#35) here (http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=2#35) http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=2#35 AQUI (http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=2#35)
Title:
Post by: Efflixi Aduro on November 14, 2004, 12:07:21 am
Hmm so there still quite a few commands... will there always be commands to do that stuff?
Title:
Post by: daecarne on November 14, 2004, 03:37:41 am
As i said before, I\'m not a developer but i think that the commands will be there always, they are an important part of the MMORPG games such as PS. Furthermore, the possibility of scripting do them essential.
On the another hand, there are already some buttons as shortcuts for some commands (see screenshots on planeshift web  (http://www.planeshift.it/pic.php?name=Walking%20in%20a%20forest%20path&pic=pix/pics/screens/cb1.jpg) )
Title:
Post by: Icefalcon on November 14, 2004, 03:48:50 am
There will probably be cammands into the game\'s \"final\" release. Maybe someday, they will get rid of all the commands, but I don\'t mind them at all really.
Title:
Post by: Myrtl on November 14, 2004, 05:17:00 am
wah...i like commands . They are nice and pertty and make you do special things
Title:
Post by: Efflixi Aduro on November 14, 2004, 07:52:35 am
Quote
Originally posted by Icefalcon
There will probably be cammands into the game\'s \"final\" release. Maybe someday, they will get rid of all the commands, but I don\'t mind them at all really.

`I dont really mind commands but the interface that comes along with commands isnt really user friendly. Id rather have buttons ect. but I dont reaally mind.
Title:
Post by: ArcaneFalcon on November 14, 2004, 09:38:32 am
Quote
Command completion (TAB)
Excellent, so it really is a game meant for linux.

I can nearly promise the commands will always be around.  It is necessary for scripting, and because PS is technically a graphical mud (like EQ) they are essential.

:emerald:
Title:
Post by: daecarne on November 14, 2004, 08:44:26 pm
Yeah, i like the commands too. I hope that they remain for a loooooong time there.  :D
Title:
Post by: Efflixi Aduro on November 15, 2004, 06:54:11 am
Maybe we could have both an option in a menu or we could use a command?
Title:
Post by: ArcaneFalcon on November 15, 2004, 07:18:40 am
Quote
Maybe we could have both an option in a menu or we could use a command?
Well Fes (I keep calling you Fes, is that annoying?  Should I stop?), that is how it is set up currently (in MB, and I assume also CB).  Any button you press to do anything at all can be done with a command.  This also enables the ability to have one button perform several commands (scripting).  When CB comes out, if you open your spell book by clicking a button (assuming there is a spell book), if you click a button to start training an animal (assuming you can train animals), if you use the friend window to add a friend (assuming there is a friend window/list), if you do anything at all, it requires a command.  Buttons are just nice shortcuts.  This is why it is technically a graphical mud.

:emerald:
Title:
Post by: daecarne on November 15, 2004, 12:11:36 pm
Quote
When CB comes out, if you open your spell book by clicking a button (assuming there is a spell book)


Yes ArkaneFalcon, exist a Spell Book and its associated window. Furthermore, there is a /examine command which will enable to read books, among other actions.
Title:
Post by: ArcaneFalcon on November 16, 2004, 04:07:36 am
Yes, I know there are currently (I\'m on the test crew), but who knows what the devs will actually put into the final release, and there is always the NDA to consider.

:emerald:
Title:
Post by: hook on November 17, 2004, 01:30:40 pm
Quote
Command completion (TAB)


oh, ye gods! they finally put it in?!?

woohoo!!! victory!!!! yea, baby :]

khm ...sorry, i\'ll stop in 5 minutes

*goes away for a few feet* woohoo!! we\'ve got the Magic Tab in PS!!!
Title:
Post by: fken on November 18, 2004, 08:15:36 pm
Did someone watch the ps cvs and count the number of fixed bugs since the 10/31 ?

yeah ! Thats done ! 50 bugs fixed... but no CB release...

Why ?

Just because when they said 50 bugs remaining they didn\'t know if it will be ok after 50 fixes ! so I donno if telling us there is 50 bugs remaining is a good way to make us waiting...

Could a dev tell us where they are ? How much work ? how many specific bugs to fixe ? and so one ...

one new per month... this is not enough I think personnaly
Title:
Post by: Xordan on November 18, 2004, 10:02:16 pm
A lot more is done behind the scenes ;) Not all activity is shown in the CVS history.
Title:
Post by: Androgos on November 18, 2004, 10:30:09 pm
Quote
Originally posted by fken
how many specific bugs to fixe ?


How could we possible know?
If one bug is to fix the increasing in skills progression, we can\'t discover the second bug if it\'s in the skill level rankup.
Title: Patience, cant no more.
Post by: Ghosts|Jestal on November 18, 2004, 10:39:10 pm
Shouldn\'t you be done with the \"50 bugs\" by now? I bet the next update will tell about how their is another set of bugs ;)
Title:
Post by: fken on November 18, 2004, 10:51:28 pm
thats not what I mean.

\"We planned Phase 2 to complete 2 days ago, but there are those 50 bugs that need our attention before going on, plus we have to add more content to see what testers discover.\"

So My question is :

How many of these 50 specific bugs are still to fixe ?
Title:
Post by: Gentar on November 18, 2004, 10:54:26 pm
patience lads, remember the devs arent gettting payed for this or for your whining, and whining wont speed the process up at all.

plus, the less they tell us about the game the more of a surprise and the more exciting it will be when it comes out
Title:
Post by: Xordan on November 18, 2004, 10:55:50 pm
Quote
Originally posted by fken
thats not what I mean.

\"We planned Phase 2 to complete 2 days ago, but there are those 50 bugs that need our attention before going on, plus we have to add more content to see what testers discover.\"

So My question is :

How many of these 50 specific bugs are still to fixe ?


None I would think. But you\'re leaving out the:

Quote
plus we have to add more content to see what testers discover.


Adding new content usually means new bugs to find and fix ;)
Title:
Post by: Icefalcon on November 19, 2004, 01:02:49 am
Just... wait.

They first predicted CB to be released last November, but had too many bugs. It could be another year before the bugs are taken care of...
Title:
Post by: daecarne on November 19, 2004, 06:14:46 pm
Well, IMHO, we must respect the developers work. They are doing a good work for nothing more that their fun and learning, and we will fun us with their work too. And all it for only 0 $$$ or only for our help, and only if we want to help them. Be patient, please!  :D
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Post by: snow_RAveN on November 19, 2004, 06:56:30 pm
you know what always bothered me? The ammout of buttons/commands is intimidating. I wonder how\'ll Hot key them ...

oh and YEAH Go Devs ! :D
Title:
Post by: daecarne on November 19, 2004, 07:16:50 pm
Yeah, the commands are intimidatory but, the flexibility has a price. And, yeah, there will be configurable hotkeys - scripts for example - , perhaps buttons too.

Extracted from CVS:

Added /key admin command for manipulating keys.  Any object can be a key (it\'s a flag), and  there is support for skeleton keys.
Title:
Post by: fken on November 19, 2004, 07:53:19 pm
eh daecarne I\'m very far to forget that dev are doing a good job ! I\'m totally supporting them and the free softwares (opensource and GNU\'s ones) and I hope there won\'t be any problem between the patents and the free software too... but that\'s another story...

So I\'m very proud of playing ps and I want to congratulate devs for their job ! but that\'s true : the way they are trying to make us waiting is odd... why telling it\'s close if that\'s not !

Imagine CB release on january : that means 2 or 3 monthes after the 10/31 message : so how many percent since MB ? Yeah in percent this is not really close
Title:
Post by: Typhorean on November 19, 2004, 08:27:43 pm
Quote
Originally posted by Icefalcon
Just... wait.

They first predicted CB to be released last November, but had too many bugs. It could be another year before the bugs are taken care of...


Correct me if I\'m wrong, but the devs didn\'t even release the game to alpha testers last year, did they?  By going and releasing it to 50 people and making some hooplah about it, they\'re not exactly in a position to back out.

Correct me if I\'m wrong again, but there\'s also the fact that last year, they predicted a release just before someone piled a bunch of trade skills onto them.

Correct me if I\'m wrong AGAIN, but if that happens one more time, I\'m sure they\'ll just release whatever they currently have and then start working on *another* release.

As is it, they\'re in the process of ironing out bugs.  It\'s like flattening a sheet on a bed.  You push the wrinkles from one end.  It makes wrinkles in the middle...you continue to push those wrinkle further and further until the sheet doesn\'t have any more.  50 bugs might lead to 30 bugs, which might lead to 35 bugs, which might lead to 20 bugs, but after two or three cycles, the number starts dwindling fast.  N\' M\'Blah, too.
Title:
Post by: ArcaneFalcon on November 20, 2004, 01:16:13 am
Concerning the commands, the necessary commands will be pretty easy to learn I think.  In order to make the game as in depth as they are planning, however, there needs to be a lot of commands to cover all the skills and abilities.  As far as learning them goes, after playing for a few months I doubt you will even remember you had trouble in the beginning (especially if you\'ve already been playing MB).

As far as progress to the release goes, it is definitely coming along, but I still wouldn\'t pin any dates, or even guesses to dates, on the release yet.  They may just run into a bug that requires a lot of work to fix.  It\'s not like smoothing wrinkles on a bed where they\'re all pretty small and easy to smooth out.  Sometimes the wrinkles made by flattening others are huge, and require that you redo some of the smoothing on the already smoothed parts.  I would like to say the devs are getting close, I think they are, but there\'s just no telling.

:emerald:
Title:
Post by: Seytra on November 20, 2004, 02:15:38 am
Quote
Originally posted by fken
eh daecarne I\'m very far to forget that dev are doing a good job ! I\'m totally supporting them and the free softwares (opensource and GNU\'s ones) and I hope there won\'t be any problem between the patents and the free software too... but that\'s another story...

But there already are! Apache and other FOSS projects are already unable to deploy SenderID, because Microsoft has a patent on it and specificly excludes FOSS from using it. It\'s part of M$\'s battle against the GPL and many other non-BSD licenses (guess why they are fine with BSD...). And it\'s definitely going to become much worse in the near future.
Also, graphics drivers are even harder to make than ever, since vendors don\'t publish their specs anymore at all due to fear of getting sued over patents. However, FOSS relies on the specs. The just emerging Linux gaming is about to be squashed by this.
Software patents (i.e. patents on ideas) are going to make IP not mean \"intellectual property\" but \"intellectual poverty\".
Quote
Originally posted by fken
So I\'m very proud of playing ps and I want to congratulate devs for their job ! but that\'s true : the way they are trying to make us waiting is odd... why telling it\'s close if that\'s not !

Imagine CB release on january : that means 2 or 3 monthes after the 10/31 message : so how many percent since MB ? Yeah in percent this is not really close

It\'s close, as has been said. As usual, the estimated time has proven to be way too short. However, they are testing, and that\'s a lot closer than it has ever been AFAIK. So even if it\'s going to be three more months, it\'s way closer than it ever was. :)

I know what debugging can be like. It really isn\'t fun to have to redesign and redo some of the core infrastructure (along with the interfaces and everything that uses them, i.e., a lot), just because there is some race condition that doesn\'t leave a choice. Even with the best planning these things do happen. Also, the availability of spare time isn\'t the most constatn / predictable thing...
So while I obviously would prefer CB to be out today I\'m not going to be angry if it takes another year.
The way I see it the devs are doing the very best they can, and also aren\'t deliberately getting our hopes up falsely.

Edit: As for the commands: I\'m all for flexibility. If this means that there are going to be 30 pages of commands, then it\'s fine with me. :) Also, I think that there will be the usual kind of \"rightclick\"-interface so that all commands that can be used on objects are already covered by this very convenient way. The rest can be put on hotkeys, as has been said. I\'d like to have an arbitrary number of onscreen-buttons though, like desktop icons, and an option to make them all slide into the sides (and one to have them come back. :) ), but that can wait till after CB release.
Title:
Post by: Cyberchu on November 20, 2004, 10:31:43 am
It cannot be far now if they say this on the cleint downlad page
Quote

Please be aware that a new version (0.3)will be ready very soon. If you have a slow connection we suggest you to avoid downloading the current 0.2 version and wait for the next one.

can it?
Title:
Post by: Hatchnet on November 20, 2004, 02:39:05 pm
Hopefully its not far Cyberchu
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Post by: Icefalcon on November 20, 2004, 11:11:27 pm
Its been almost done and comming soon for over a year...
I\'m just awaiting the day the Devs prove me wrong and it won\'t be soon anymore.
Title:
Post by: fken on November 21, 2004, 12:25:38 am
I hope this is not a joke the sentence of the download page because if it is it is a bad one... very bad one... one month ago it was there so one question : is it impossible to download and play ps in one month even with a bad connection ?

PS : with a 56kbps the mb download doesnt ask for more than one day...
Title:
Post by: Cyberchu on November 21, 2004, 12:43:13 am
sry i did not see it there when i last downloaded the MB client (between 1 and 2 months ago)
Title:
Post by: fken on November 21, 2004, 12:57:10 am
since 10 31th I believe or maybe before I don\'t remember...
Title: CB Report (#2 Issue)
Post by: daecarne on November 21, 2004, 11:02:21 pm
Well, this is a second CB Report. The next PS release is more close; the developers, collaborators and testers have worked very hard another week more. Here is the week CVS report:

   CVS changes overview (Week 11/13/2004 to 11/21/2004):
   
        General:
     
                    Fixed several crashes
                   Fixed Bugs #237 and #243 (money related. Hey! the money isn\'t important, isn\'t it?.)
                  Added several patches from some collaborators
                   Fixes and improvements into anti-cheat code
                 Increassed network version
                 
        GUI improvements and/or fixes:
     
                    More changes to camera
                  More changes to advisor system
                  Mouse fixes
                 Inventory window: misplaced Examine slot
                    Added proper fix to the shortcut window (who asked for shotcuts or configurable keys the last week?).
                   Char select window: all buttons are hidden until all characters are received from server.
                               Added number of chars to the auth message from the server.
                              Only one \"New Character\" button is shown now
                  Added support for several mathscript variables (scripting)
                  Made races that are not available for the selected gender grayed on the character creation screen (Snif! yet races
                  without gender)
                 Made eyes/hair/etc options grayed until we get art
                  Added message: remaining time to disconnect (Only if you are banned, beware with admins!)
                   Added message: You trying to equip more than you can
                   
        World & Items manipulation:
     
                    Implemented auto-expiration of player items dropped into the world
                  Added checks to see if the character can actually equip an selected item
                    Dropping an object now places it 1 unit from the player on either the left or right side
                    Fixed loot without items but with money (Mmmmmm! To rob, will be possible?)
                 
        Training:
       
                    Added trining support for stats
                 
        New user commands:
       
                    None
                   
        User commands improvements and/or fixes:
     
                    None
                   
        Guilds:
     
                    Fixed /guildinfo command
                    Fixed online time info for guild memebers
                   
        Combat and Spells:
                   
                    Random selection of target locations avaliables for attack
                  Added spell categories to prevent buff/debuff spells from effecting a player more than once
                 Fixed several progression errors (spell related)
                   
                   
        NPCs:
       
                    Fixed an issue where it was doing some strange loading of items for npcs.
       
        Effects:
     
                    None
                   
        Updater:
             
                    None
                   
        www and server:
             
                    Added reason to ban and kick (One reason: shouters out, please)
                 
___________________________________________________

Ok, and now what?. Well, I have read much code and I have made some conclusions for the two last weeks:

       1.- There will be several spells, perhaps more than 6
       2.- There will be combat, combat and combat. Individual and guilds
      3.- There will be char progression
      4.- There will be commands, a lot of commands
       5.- There will be more quests, much more
        6.- There will be hostile and friendly NPCs
         7.- There will be an effects editor
         8.- There will be scripting
         9.- There will be shortcuts
        10.- There will be an enormous area to explore, apparently
      11.- There will be more effects
     12.- There will be more quality visual
      13.- There will be an better 3D engine (Crystal is much better now)
     14.- There will be people banned
        15.- There will be several chars for account, sure
      16.- There will be PS versions to Windows, Linux and MAC
        17.- There will, will, will be a lot of fun, i think
        18.- And finally, we will have to wait for a little more (+243 errors are too many errors!)

Well, that\'s all folk. Now, we must be thankful to all PS developers, collaborators and testers by their enormous efforts and good work, especial thanks this week to:

        PS crew
     -------
     Andrew Craig
        Andrew Dai
      Christian Svensson
      Keith Fulton
        Trent Waddington
       
        Collaborators
       -------------
       Matthias Weiss (Karosh)
     Tanguy Gilmont (Cad)
Title:
Post by: Androgos on November 21, 2004, 11:23:02 pm
Quote
Originally posted by daecarne
1.- There will be several spells, perhaps more than 6


May I ask where in the code you found that fact?
Sure, there will be several spells. PERHAPS!? more than 6?!?
Man ,there will be 6 ways and I guess you can guess that it will be quite a lot of spells for each way. Do the maths :)

6*many = A lot ( More than > 6 yeah :))
Title:
Post by: daecarne on November 21, 2004, 11:29:25 pm
Ha, ha! Androgos, I know it, but it did not try to generate enormous expectations  ;)  :D
Title:
Post by: Nairan on November 22, 2004, 12:52:56 am
[/QUOTE]
6*many = A lot ( More than > 6 yeah :))
[/QUOTE]

heh nice math androgos =P
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Post by: Zellgadess on November 22, 2004, 07:32:23 am
Do you know if we will be able to delete players ourselves? in the menu?
Title:
Post by: daecarne on November 22, 2004, 12:27:05 pm
I haven\'t  seen that option, sorry :(
Title:
Post by: Androgos on November 22, 2004, 02:24:07 pm
Not in code. Why?

Think about it. Just in real time, when you are born, you don\'t have any connection to the world, nothing to say and so on. (New created character)

When you grow and start doing stuff (Joining a guild, learning spells, dueling), you start leaving traces and do connections to the world (Regular character)

If you want to delete a new created character, it wouldn\'t be that much trouble.

But what if you want to delete some char that has a great deal connections? Being a high level guild member there, have some trias and hexas here and there, owns a house (No, not in CB) and stuff like that.
It would be very hard, if not impossible to properlary delete a character like that without wasting anything
Title:
Post by: daecarne on November 22, 2004, 03:06:20 pm
Great! True RPG philosophy.
Title:
Post by: Seytra on November 22, 2004, 05:31:45 pm
Quote
Originally posted by Androgos
It would be very hard, if not impossible to properlary delete a character like that without wasting anything

\"wasting\" in the monetary / material sense IMO would be the least problem, because the economy is based on vanishing money and supplies anyway so it wouldn\'t have a great impact AFAICS. Also, missing some assets would also not be a great deal, because there are random spawns of items and money anyway. The number of deletes for characters that old wouldn\'t be high enough to make it matter.

Furthermore, when these chars are not wanted anymore, they aren\'t going to be played anyway, meaning that all their resources will be \"zombied\", i.e. kept frozen without hope of being either released or used. The house is not sold, and cannot be used, so it\'s not just a waste of diskspace on the server but also a matter of cluttering up the game world...

From the RPG aspect, I can\'t see any difference. If the char isn\'t used anymore, it\'s not going to appear anyway, so it might just as well be deleted. If anything, this deletion would be more realistic as the possessions would either vanish (you all know that this will happen if you don\'t properly guard them :) ) or be \"inherited\" by someone. So maybe we need some inheritance system \"last will\" coded into the game, that decided who gets what upon deletion of a char?
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Post by: fken on November 22, 2004, 07:47:44 pm
What Androgos ?!!! no way to erase a character ! but you never tell me it will be impossible in your mps...
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Post by: Seytra on November 22, 2004, 08:08:26 pm
From what I read, it seems to just not be coded, i.e. there will be no \"delete char\" button in the client. However, there will probably be the option of asking a GM (or something like that) to delete a char. Hmmm...

Char1 to char2: I\'ll be going on a journey without fixed destination. The only thing that\'s certain is that I will not return.

Char2: *sighs* I knew you were leaving. *tries to hide a tear*

Char1: *hugs Char2* I must make room for the ones who follow. *whispers* I will never forget you. *walks away*

Char 2: Farewell... *turns away crying*

GM: *instructs database to delete Char1*

Database: Char1 erased. \"never\" can be so close! :D
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Post by: Androgos on November 22, 2004, 08:25:35 pm
And with some matrix effects with green signs slowly coming out of the body it would be awsome :D
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Post by: Zellgadess on November 22, 2004, 08:34:41 pm
Lol, maby when you delete char there money goes to the mobs and dragons, etc

The House Would become free, and someone else could take over the guild
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Post by: daecarne on November 23, 2004, 01:25:56 am
Quote
Originally posted by Seytra
.. be \"inherited\" by someone. So maybe we need some inheritance system \"last will\" coded into the game, that decided who gets what upon deletion of a char?


 Wow,  a very interesting idea.  On the one hand, I like that a char cannot be erased freely, and on the other the \'heritage\' concept is very original.
 However, first it\'s necessary to look for a solution for those chars who we leave them and they are never used anymore.  I believe that would be interesting to add the idea of \'missing\', one char could enter into this state on determined inactivity time.  Then, their goods could be inherited, auctioned or donated to the public treasure; finally, the GM would give a worthy burial him ;). Anyway, it is necessary to introduce the Seytra\'s idea of the \'Heritage\'.
 I think that everything would have to be inherited, goods and duties without exception.  This creates the problem of who is the heir (it would have to be unique), one solution could be for example:

        Char without guild  ---------> The heir will be designated by the player previously
     Char pertaining on a guild --> The heir will be the guild leader or, if char is the leader, the next member in hierarchic order,
       
Well, only is MHO.
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Post by: Hatchnet on November 23, 2004, 08:13:53 pm
sorry daecarne but I don\'t like the idea of automaticly giveing a guild leader inheratence from his guild members the player may have someone else that he would like to have his items when he leaves the game.
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Post by: Zellgadess on November 23, 2004, 08:26:02 pm
We Dont Want To Make The Rich Richer And Ther Poor Poorer
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Post by: Xordan on November 23, 2004, 08:32:14 pm
Quote
Originally posted by Zellgadess
We Dont Want To Make The Rich Richer And Ther Poor Poorer


I disagree, especially as I\'m planning on being very rich :D
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Post by: Seytra on November 23, 2004, 09:47:06 pm
Quote
Originally posted by Hatchnet
sorry daecarne but I don\'t like the idea of automaticly giveing a guild leader inheratence from his guild members the player may have someone else that he would like to have his items when he leaves the game.

Yes, we should have a default heir that gets everything in the case there is no specific last will. If there is any, this will take precedense and the default heir would only get what is left, most likely nothing (unless the last will says otrherwise). The final instance (i.e., if absolutely no default heir can be found) usually is the government, otherwise it\'s the family members, close relatives taking precedence. The guild wouldn\'t be in unless the last will says so (making last wills really important). Also, what about the thieves guild? :D

The \"missing\" idea sounds good as well, but one needs to be very careful to not have the timeout too fast. 6 RL months IMO are minimum to give the player time. Also, the timer should be put on hold if the player indicates that they are temporarily leaving for an extended time (holidays, exchange semesters, whatever).
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Post by: daecarne on November 23, 2004, 10:14:45 pm
Quote
Originally posted by Hatchnet
sorry daecarne but I don\'t like the idea of automaticly giveing a guild leader inheratence from his guild members the player may have someone else that he would like to have his items when he leaves the game.


Ok, but think on this: if it were possible to rebel yourself against the leader, because he/she doesn\'t share those \'Heritage\', would not be one RPG rule more interesting?. Of course, the winner would be the new leader and the new heir.

On another hand, this would only happen in the \'missing\' case and player hadn\'t designated his/her heir.
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Post by: Hatchnet on November 23, 2004, 10:51:43 pm
if this sort of ting is input into the game the magority of players will probably designate heirs more so that they have a chance of geting their items back in case of the unforseen.
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Post by: daecarne on November 24, 2004, 12:02:39 am
Quote
Originally posted by Hatchnet
if this sort of ting is input into the game the magority of players will probably designate heirs more so that they have a chance of geting their items back in case of the unforseen.


Yeah, it would be correct thing  ;)  
Much better than many \'missing\' chars populating the server or losing resources, items, etc.
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Post by: daecarne on November 24, 2004, 12:26:15 am
Quote
Originally posted by Seytra
[ 6 RL months IMO are minimum to give the player time. Also, the timer should be put on hold if the player indicates that they are temporarily leaving for an extended time (holidays, exchange semesters, whatever).


Good idea Seytra! I like the 6 RL month limit and the timer (checkbox or listbox), but IMO, it must be limited also.
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Post by: Seytra on November 24, 2004, 01:35:12 am
Yes, the \"absence period\" should also be limited, maybe to another 6 months or even a year, so that orphan accounts don\'t clutter up the server as they do in MB. Everything that goes beyond this (already very generous) absence period would need to be requested of a GM in advance, who would then be able to set an even longer timeout. Needless to say, the account would be frozen until the player indicates that they are back, at which point any GM-extension of the absence period would be cleared and the \"missing\" timer resumes operation.
This way it would be possible to keep your account and chars by simply logging on twice a year, each time re-setting the absence period, but if you lose interest, the system would remove your account eventually.
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Post by: Myrtl on November 24, 2004, 03:30:04 am
Ya i totally agree Seytra. If you are inactive for too long your account should be deleted. Althought i think it should be 4 months not 6. If they only go on twice a year they dont deserve to have an account  :D
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Post by: Seytra on November 24, 2004, 03:54:47 am
I was thinking about people who need to go to some place without internet for one semester, like studying abroad. Tey might not be able to get the kind of internet connectivity that is required to play PS (i.e., not extremely expensive) or to have an adequate machine, or both, and would therefore only be able to log on when they have the chance to visit their family, which will be approx. two times a year. This would last one year, but still they should be able to keep theirt accounts. Maybe this is a better case for GM extension, however.
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Post by: Adeli on November 24, 2004, 04:49:24 am
Firstly, Sorry Androgos, but this doesn\'t work. More than more than six?
Quote
6*many = A lot ( More than > 6 yeah

I think the deletion period should be a year. Some people get really really busy during the year, I know I have, and can\'t log in for quite some time. Then there is the fact they might have account or connection problems (ISP not PS).
Quote
Ya i totally agree Seytra. If you are inactive for too long your account should be deleted. Althought i think it should be 4 months not 6. If they only go on twice a year they dont deserve to have an account
Umm Myrtl, being offline for four months does not mean that they only log in twice a year... It is much more likely that someone was just absent for 4 months, as Seytra said, away for a semester... or perhaps on holidays?

Six months, is IMO too short. I would constantly need to recreate characters that I lost due to inactivity. As I often have something unexpected come up, that keeps me busy for a few months or so, sometimes more than six.
If there is no heir, the money should go to a charity or something similar. Or just disappear... I like the disappear option. Government claimed it, no one will ever see it again.

The original deadline of last November...
Was that made to shut people up after they were whining about no release date?
It is a very unrealistic estimation, and the devs must have known it was impossible. The fact there was no test planned seems to show this is true.

As for a current release date. I am content to wait with no word, and be pleasantly surprised when it comes out.
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Post by: Seytra on November 24, 2004, 06:09:42 am
*grabs the post dissection scalpel* :D
Quote
Originally posted by Adeli
Firstly, Sorry Androgos, but this doesn\'t work. More than more than six?
Quote
6*many = A lot ( More than > 6 yeah


Actualls it does work, because \"more than six\" is \"seven or more\", and \"more than seven or more\" is \"at least eight\". At the other end of the scale, it might be \"more than infinite\", which will become \"infinite or more\", which will simply be \"infinite\", so it is OK. :P
Quote
Originally posted by Adeli
I think the deletion period should be a year. Some people get really really busy during the year, I know I have, and can\'t log in for quite some time. Then there is the fact they might have account or connection problems (ISP not PS).
Quote
Ya i totally agree Seytra. If you are inactive for too long your account should be deleted. Althought i think it should be 4 months not 6. If they only go on twice a year they dont deserve to have an account
Umm Myrtl, being offline for four months does not mean that they only log in twice a year... It is much more likely that someone was just absent for 4 months, as Seytra said, away for a semester... or perhaps on holidays?
Six months, is IMO too short. I would constantly need to recreate characters that I lost due to inactivity. As I often have something unexpected come up, that keeps me busy for a few months or so, sometimes more than six.

I meant exactly that when I said the \"twice a year\" thing. You\'d have to do something (and therefore to decide whether you still have interest), but you will not have to do so much that it becomes impossible for you. If they only log on twice a year despite having plenty of opportunity, they\'ll most likely drop it after two years anyway so it\'d be fine.
Quote
Originally posted by Adeli
If there is no heir, the money should go to a charity or something similar. Or just disappear... I like the disappear option. Government claimed it, no one will ever see it again.

Yeah, giving it to a charity would teach evil people to set up a last will! :D And yes, \"given to the government\" would equal \"vanished\", just as IRL.
Quote
Originally posted by Adeli
The original deadline of last November...
Was that made to shut people up after they were whining about no release date?
It is a very unrealistic estimation, and the devs must have known it was impossible. The fact there was no test planned seems to show this is true.

I don\'t know, but I read somewhere that someone wanted to have several more things implemented before the release, which therefore had to be postponed. Given the extreme expectations everyone is having, this might have been a really wise thing to do. Imagine CB to be almost like MB, just with rewritten code and remade models... most players wouldn\'t even be able to tell the difference to appreciate it.
Quote
Originally posted by Adeli
As for a current release date. I am content to wait with no word, and be pleasantly surprised when it comes out.

Yes. This way, one can never be disappointed. :)
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Post by: Meketh on November 24, 2004, 11:40:28 am
I really like the \"heritage idea\" and the elaboration on it but think that this is sort of \"thread hijacking\" ;) (should probably belong into wish list).

Meketh
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Post by: daecarne on November 24, 2004, 11:41:03 am
Quote
Originally posted by Seytra
I meant exactly that when I said the \"twice a year\" thing. You\'d have to do something (and therefore to decide whether you still have interest), but you will not have to do so much that it becomes impossible for you. If they only log on twice a year despite having plenty of opportunity, they\'ll most likely drop it after two years anyway so it\'d be fine.


I agree, two years are than sufficient more.  IMO more time than that would show very little interest by the game.  So, why to maintain char/chars or the account?
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Post by: Kazorn on November 24, 2004, 02:44:11 pm
Quote
Originally posted by Seytra
Quote
Originally posted by Adeli
Firstly, Sorry Androgos, but this doesn\'t work. More than more than six?
Quote
6*many = A lot ( More than > 6 yeah


Actualls it does work, because \"more than six\" is \"seven or more\", and \"more than seven or more\" is \"at least eight\". At the other end of the scale, it might be \"more than infinite\", which will become \"infinite or more\", which will simply be \"infinite\", so it is OK. :P


actually, more than more than six can be 6.3 or something like that, it doesn\'t have to be at least 8, in fact it can be 6.00000000000000001...

/me imagines what it is like to cast half a spell

/me goes to try to figure out how its simple kran brain could figure that out...
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Post by: Adeli on November 24, 2004, 04:19:22 pm
My point was merely that the second \"more than\" was reduntant.
More than six enables infinite possibility, as it is undefined, more than more than six makes no sense.

This is a great tangent from the original conversation.
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Post by: Ghosts|Jestal on November 24, 2004, 04:31:35 pm
\"Public Phase\" been talking to moorelocke about it. Us long time MB players deserve a chance with CB after all we have done. Atleast let some more people join the phase. Because I want a chance before you guys find more bugs and delay it longer and longer. Think about it.
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Post by: Kiva on November 24, 2004, 04:40:15 pm
Quote
Originally posted by Ghosts|Jestal
\"Public Phase\" been talking to moorelocke about it. Us long time MB players deserve a chance with CB after all we have done. Atleast let some more people join the phase. Because I want a chance before you guys find more bugs and delay it longer and longer. Think about it.


Testing is a priviledge, not a right. Besides, if you have been able to survive with MB for so long, a little longer won\'t kill you. Just be patient.

Oh and by the way... \"Us long time MB players deserve a chance with CB after all we have done.\" .. What exactly have you done, except whining about not getting into the CB test? :)
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Post by: Xordan on November 24, 2004, 05:14:39 pm
Trust me, testing isn\'t as fun as you\'d think ;)
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Post by: fken on November 24, 2004, 05:26:13 pm
I believe in what you re saying Xordan...
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Post by: daecarne on November 24, 2004, 05:49:31 pm
Ok, it\'s time of YAFAQ (Yet Another FAQ)

1.- Does someone know the CB release date?

No, only the devs and they are very busy now.

Quote

This should infact be \"No, not even the devs know. And don\'t ask them as they are very busy now.\" - Moogie dixit


Thanks Moggie

2.- Could I be a tester now?

No, the recruitment period is closed. Furthermore, testing is a privilege, not a right (Gronomist dixit).

3.- Can I use my MB char name in CB?

Yes, it\'ll have a grace period to migrate MB names to CB.

4.- How much will it be that grace period?

No more than 2 weeks.

5.- Will my present char name be valid for log on CB server?

No, you must create an account on the new server. Your present char and others created by you will pertain to new account.

>acraig< Account creation will be through a website and will require a valid email address.  For your name just the first name will be the reserved one.  So when you create your character you will have to make sure its the same.  


6.- Which will it be my account username?

It will be your email address.



(to be continued ...)
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Post by: Seytra on November 25, 2004, 02:21:07 am
Quote
Originally posted by Meketh
I really like the \"heritage idea\" and the elaboration on it but think that this is sort of \"thread hijacking\" ;) (should probably belong into wish list).

Yes, I didn\'t actually intend it to evolve into a discussion as it has. In fact, I had expected this to have been proposed already and just wanted to hint at this option, but the searches I recently conducted showed that it actually hasn\'t been proposed yet. Therefore I will take this to a separate thread in the Wishlist soon, as this indeed has become somewhat off-topic. ;)
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Post by: Moogie on November 25, 2004, 04:09:20 am
Quote
Originally posted by daecarne
Ok, it\'s time of YAFAQ (Yet Another FAQ)

1.- Does someone know the CB release date?

No, only the devs and they are very busy now.



This should infact be \"No, not even the devs know. And don\'t ask them as they are very busy now.\" :)
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Post by: Jagean on November 25, 2004, 07:41:27 am
I have no problem waiting for CB because i can normally fit in 2 hours at a time in MB. Even though it only works after a 15 min wait for loading. from what i hear most people don\'t get a chance to play at all.

And to all those developers and programers out there, the best of luck and keep up the good work.
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Post by: Kiva on November 25, 2004, 09:40:39 am
Quote
Originally posted by Jagean
I have no problem waiting for CB because i can normally fit in 2 hours at a time in MB. Even though it only works after a 15 min wait for loading. from what i hear most people don\'t get a chance to play at all.


More ram should fix that loading problem...


And Seytra, I believe the heiritage thing was discussed in a thread somewhere, but I\'m not sure anyone ever bothered picking out the idea itself and actually define it as something worth adding to the game. Could be something worth doing, if it\'s done right.

[Edit: My other post didn\'t sound right...]
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Post by: Jagean on November 25, 2004, 05:58:41 pm
I don\'t mind waiting for 15 min. I am just glad i get to play.
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Post by: Thenior on November 25, 2004, 07:27:26 pm
Just a thought, the news on the PS site (november 10th) says that migration period should begin in 2 weeks. That would be the 24th, which was yesterday. Hopefully it should be coming soon.....
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Post by: Mage of Darkness on November 25, 2004, 09:48:58 pm
the thing with that is their dates are never correct so dont hope that it will be. ive been waiting for a long time for even an updated news since the last one and still none so just be patient.
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Post by: Seytra on November 25, 2004, 10:27:36 pm
It doesn\'t say so. It only says that the period will last for at most two weeks, not any indication on it\'s start.

Edit: The inheritance discussion has been relocated as promised:
http://planeshift.oodlz.com/wbboard/thread.php?threadid=11387&boardid=11&styleid=3