PlaneShift

Gameplay => Wish list => Topic started by: Kuiper7986 on November 14, 2004, 08:44:26 pm

Title: Some ideas that might actually work
Post by: Kuiper7986 on November 14, 2004, 08:44:26 pm
Okay I\'m a lame brain duh, anyways...

Cooking - Usually there\'s not enough of a variety of things to cook in a game. But it\'s quite simple, take an item then add variants of that. Example: You have white bread, then wheat bread, then pumpernickel bread, then sourdough bread, then rye bread. Its still bread but just ever so slightly differences allow for a lot of different types of bread.

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Sickness - Since there\'s a pharmacist job and healer I think it would good if there were certain diseases that spread around in the game like catching a cold or a more deadly virus (possibly coming from fighting a monster). So for example lets say you caught a cold, then until you heal over time or find medicene your stamina can never fill to 100% maybe only 60% and so on. Or if you get a more wild Yliakum born virus, it might cause weird changes to your character stats and will stay that way until you find some medicene. Which brings me to my next point...

Medicene - I think in addition to regular tonics, potions, and such there should be medicene that can fight off \"sickness.\" Finding rare herbs, roots, or flowers that can create powerful medicene to fight \"sickness,\" would be a job for all curative/restoration jobs.

Medical Book: There would be a book you could buy that is blank but everytime you get a disease it gets written down with how it is acquired, how it affects the host body, and cure.

For example lets take sickess and medicene and put it in a scenario:
Bob was fighting a monster and was infected by the Saggarini monster and got the \"Saggarini Virus.\" Bob can only heal up to half HP and half stamina until he is healed and his strength stats gets cut in half. Bob\'s friend Mary is a pharmacist/healer and has some herblore knowledge experience. Mary agreed to help Bob so Mary has to go out and search for clues to find a cure for the Saggarini Virus. Mary first finds out what monster Bob fought and finds info on that monster. She finds out that this monster is very weak against water and fire. So Mary thinks...hmmm she remembers! There are is a rare plant that grows underwater and a rare red flower that only grows near volcanos. She eventually gets those items and makes the cure and success she\'s the first person to find the cure on the Saggarini Virus. Now she knows what to get so she can sell the recipe for the cure or make a medical database and such....


P.S: thanks for reading, I know it was a lot.

Of course more dangerous diseases, require more powerful alements and reagents which in term might mean they will be really expensive or the materials will be in a dangerous places...
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Post by: Cyberchu on November 14, 2004, 09:03:00 pm
Great idea, but there was to be a way to stop people infecting themselves with a very dangerous disease then spreading it to all the newbies, knowing that the cures were all in very difficult to get to places and that he had a large stockpile of them
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Post by: Isolis on November 14, 2004, 09:36:18 pm
\"Sickness - Since there\'s a pharmacist job and healer I think it would good if there were certain diseases that spread around in the game like catching a cold or a more deadly virus (possibly coming from fighting a monster). So for example lets say you caught a cold, then until you heal over time or find medicene your stamina can never fill to 100% maybe only 60% and so on. Or if you get a more wild Yliakum born virus, it might cause weird changes to your character stats and will stay that way until you find some medicene. Which brings me to my next point..\"


Thank god im a Kran =p
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Post by: Olig on November 14, 2004, 10:24:09 pm
Maybe the server will have eventfull \"outbreaks\" of disease that will infect most of the players in mass, causing a demand for more intellectual jobs.
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Post by: Sea-Monkey on November 15, 2004, 12:19:14 am
What if perhaps only the less serious deseases, that are easier to cure, can be spread from player to player and the more serious ones could only be picked up from direct contact with say a monster or somthing so that they are not contagious to other players.
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Post by: smoak on November 15, 2004, 05:15:55 am
it would be interesting to see how normal players deal with a random uotbreak of plague
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Post by: Efflixi Aduro on November 15, 2004, 06:14:10 am
I LOVE the sickness idea!!!  We could have horrable sicknesses that could kill within a few hours if the person couldnt find a healer or pharmisist.  Or, sicknesses that would cut you mana in half. I love this ideaa though. Best one I have heard in a while.
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Post by: JanetReno on November 15, 2004, 07:50:19 am
It would end up with tons of n00bs running around getting people sick on purpose.

If there was a serious outbreak people wouldn\'t log in until it was over, or stay away from people. Seeing that a lot of the monsters in this game will involve teamwork to kill, this would only serv to disrupt that.

Yes its kind of realistic, but would only hinder the game in my opinion.
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Post by: Kuiper7986 on November 15, 2004, 04:59:28 pm
First why would noobs get sick on purpose

They wouldn\'t stay away from people. Most sickness is internal not external. So if you can\'t tell someone is sick I don\'t think a noob is going to tell everyone he/she is sick otherwise no one would want to be near them.

I think the pros outweight the cons...
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Post by: Entamis on November 15, 2004, 06:51:20 pm
I think this is a good idea, but if it was spread around easily it would be a heaven for griefers. So catching - yes, spreading - no.
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Post by: Kuiper7986 on November 15, 2004, 07:09:53 pm
spread from monster to players - yes

players to players - debatable
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Post by: Adeli on November 15, 2004, 07:57:25 pm
PC to PC spreading would be realistic and cool. Who cares if you die from plague, just come back from the DR and all\'s good. What if they made it, so after a few times, you are immune to it?
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Post by: Myrtl on November 15, 2004, 10:51:47 pm
Yay i wana to implement desieses. They would have to lower attributes though or else it would be silly  :P
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Post by: Zorium on November 16, 2004, 04:59:11 am
I like this idea, diseases add a little \"spice\" to things so long as they are not really contagious otherwise you might die of one disease then as soon as you come back from the death realm you die of another.

Also I like the cooking idea one can get tired of generic bread all the time so lets bring in the bakers and make ficcacia, beer bread, rye bread and every other type of bread you can think of.  While on the subject how about different cheeses and the like (you can get goats cheese irl so why not?).

-Zorium
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Post by: zinder on November 16, 2004, 03:05:01 pm
They wont have to lower attributes. They also could give you extra damages from certain materials, for example like platinum for Ynnwn or holy for diaboli. And making you unable to use objects from that material.

Also you could design deseases which are mixed blessings. For example give a 25% boost to strength, agility and charisma, a higher resistence to normal weapons, tripled/quadrupled damage from holy, fire and some types of wood. Im sure you can guess what this emulates, its certainly used often enough.
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Post by: Seytra on November 17, 2004, 03:50:26 am
Oh, come on! Diseases just plainly suck. It\'s the same thing as why bleeding to death isn\'t implemented. Instead, you slowly heal (even without any treatment), which is totally unrealistic, especially if you have only 1 HP left. If a disease would kill you, you\'d have the same effect, just without any chance of avoiding it. I know it\'d be realistic, but I think it would remove more fun than it would add, and therefore should be left out. Imagine having to visit the death realm on a regular basis... yeah, sure, healers could cure you, but so can they cure wounds that would make you bleed to death, yet they don\'t kill you. Therefore, you\'d have to give players curing spells for these diseases so that ppl. can actually keep going on long distance travels.

Anyway, if you become immune to the diseases, you could probably try to get them all as quickly as possible, to be not bothered by them afterwards. It would be like a low-level quest grind: keep dying of all diseases until you\'re immune to them, then start gaming.

Anywa, how about merchants, who come into contact with loads of ppl. regularly? Will htey all die regularly?
I think that if this is implemented, it needs serious tuning, and I don\'t actually see an increase in fun to make it worth the effort. I mean, the aim of PS is adventuring, not staying alive. It\'s the same reason why you don\'t die of hunger in RPGs: the tediousness detracts from the fun, which is a bad thing.
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Post by: Zeraph on November 17, 2004, 04:21:54 am
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Originally posted by Efflixi Aduro
I LOVE the sickness idea!!!
I\'m sorry but this is just funny...

but hey, I like the idea as long as it can also have positive effect, such as you catch a cold you get a fever & your fire magic increases, your ice magic decreases. it could seriously wack your stats, but I think they should always effect your regeneration.

Also about them being transmitted from PC to PC, I think you should only be able to get a sickness if you fight with someone (PvP) or if you fight a mob. you should not be able to get diseases just by being near someone that has it (however unrealistic this may be.) I think it should be strictly reserved so that you can only spread it if you are in battle. (otherwise it will be a really nasty tool for mean ppl, & it would mean free-range PvP starting what I would call \"Bio-PvP\" ( \"lets see if my diseases kills you before your diseases kills me?\" ) etc.)

Maybe strange stuff like it turns you purple or something....
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Post by: Myrtl on November 17, 2004, 04:40:27 am
Hahahaha... it would be halarious to see a purple kran stumbling around. It would look like he is drunk...can you get drunk in CB?
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Post by: Adeli on November 20, 2004, 01:14:52 pm
Seytra, I\'ve played RPGs where you can die of hunger, and sickness, and even bleed to death. There are many.
In Fallout you can die of radiation poisoning.
Many P&P rpgs require food and water, and need wounds bandaged etc.

It could make it tedious, but it is a fun aspect if done right. It will teach you valuable lessons, and unlike those games, in PS you just have a short stint in the DR then come back, no problem.

I would see disease curing spells as mandatory, it could be the only way to recover from a disease, and healers make a nice profit.
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Post by: Shadowfalcon on November 20, 2004, 07:34:25 pm
My thoughts on this: I like the idea. not all aspects, of it, but the general idea of sickness. First, I think that the only way you should be ably to get a real dibilitating desease is from a monster. eg, diseases that can kill you or severely reduces your stats. A common cold that everybody can get, wouldnt be too bad, as it should only lower your stamina a bit, like IRL. (I laughed when Zeraph said a fever heightens fire magic! Great idea! :D )This cold could be easily cured, and you become immune to that particular varriant. of course, the devs could release a new strain into the wild every once and a while to keep things interesting... Two, only a VERY FEW diseases should be able to kill you, and these should only be recieved from very powerfull (boss?) monsters. Other diseases could only be picked up from medium to high level monsters, thus insuring that most noobs dont get sick, and not know what to do. Players cant become immune to monster diseases. Also, very few monsters have disease, as I would get tired of having to go to a healer after every battle.
There you go, my thoughts. I think it could make PS even more interesting. (as if it were possible to make it MORE interesting!)
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Post by: Seytra on November 20, 2004, 10:59:12 pm
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Originally posted by Adeli
Seytra, I\'ve played RPGs where you can die of hunger, and sickness, and even bleed to death. There are many.

I know that. Almost al PnP RPGs require this. However, this is something at which PnP RPGs make use of their inherent flexibility. I.e., if the requirement for these would spoil the fun, the GM has innumerable options of giving the players easy access to these. From personal experience I know of more instances of this than of the requirement being of any value to the game. It might be an option for a campaign, maybe if this campaign takes place in a desert or other inhostpitable place, but commonly, it is just ignored or taken care of by the GM saying \"yeah, you got enough food and water\". In my experience, hunting / gathering is only done for RP purposes, not to fulfill a requirement.
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Originally posted by Adeli
In Fallout you can die of radiation poisoning.
Many P&P rpgs require food and water, and need wounds bandaged etc.

In Fallout, radiation is part of the setting, and therefore it is important to have it have an effect. And as I said before, the food, water and bandage requirements are only possible dur to the flexibility of the PnP RPGs to simply take away the tediousness unless it has value for the story, which it (rom my experience) almost never has. Having this coded therefore would result in these things being only tedious nuisances in 80% of all cases or even more, and therefore should be left out.
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Originally posted by Adeli
It could make it tedious, but it is a fun aspect if done right. It will teach you valuable lessons,

I don\'t see any lesson to be learned?
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Originally posted by Adeli
and unlike those games, in PS you just have a short stint in the DR then come back, no problem.

I don\'t think it\'ll be \"short\". Getting out of the DR should be far from easy IMO.
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Originally posted by Adeli
I would see disease curing spells as mandatory, it could be the only way to recover from a disease, and healers make a nice profit.

Yeah, but if diseases are there (which I still don\'t like), I\'d at least want them heavily restricted, at least like what Shadowfalcon proposed.
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Post by: Kazorn on November 21, 2004, 06:24:22 pm
Great idea, althought it isn\'t really new (some races already got disease immunity advantages) i vote for not spreading it between players (unless in duels and guild wars) since we don\'t want to arm the griefers...

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Originally posted by Myrtl
Hahahaha... it would be halarious to see a purple kran stumbling around. It would look like he is drunk...can you get drunk in CB?


...oh, and about the disease immunity thing, krans just happen to be one of those races... :p
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Post by: Adeli on November 21, 2004, 06:51:54 pm
Fair enough Seytra.
Though I don\'t think living in a glorified stone cone could be that healthy for anything.
I can see it would be a nuisance.

As for those lessons... Starve to death? Better take food next time. It\'s rather obvious but maybe not to some.
So many people who use blades in D&D don\'t take a whetstone to sharpen said blades... I thought it was obvious.