PlaneShift
Fan Area => Fan Art => Topic started by: Under the moon on November 16, 2004, 06:37:53 am
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Cave scarab: 150 tri faces (the least amount possible without looking really bad) , not UV mapped yet, first attempt at a 3D creature, program->Blender, rendered with smoothing on.
A vicious, carnivorous, insect like creature dwelling deep in the stone labyrinth. These intelligent ?bugs? travel in packs of four to ten with one alfa leader. Although eyeless, they are able to set effective ambushes due to their excellent camouflage, hearing, and heat sensing abilities. Growing to over a pace long, scarabs are a foe to be wary of. If the leader is killed, the followers will generally flee. Dwarves consider their sweet pungent flesh to be a delicacy. However, scarabs also consider dwarves to be a delicacy.
(http://img83.exs.cx/img83/2408/scarob2.jpg)
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Hey cool! I get the chills just staring at it. :D
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It looks like a bunch of polys stuck together, but the Shadow looks nice =)
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please render it again with more or stronger lights, I can\'t see it. If you do, I will give you my opinion, also, I understand that that may be what it\'s habitat is, but for display purposes, more light!
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As requested, more light. The other image was meant to represent torch light. This was just a test of my and Blenders abilities. Mine needs work, but Blender is fantastic.
(http://img96.exs.cx/img96/5403/scarob.jpg)
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Well, the model is good, the texture is ok, but it needs some work. It needs to be more detailed. Show muscles, divisions in the body (thorax, abdomon), and the pincher thingys need to be a little different, not just one repeating seamless texture.
Sorry for all the negative criticism, it really does look pretty good.
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Judging by the monsters already in CB, It\'d be safe to assume you could put alot more detail into the model itself.
I\'m not sure if it\'s a difference in skill, or a difference in polycount, that seperates what we see here in the Fan Art forum and what can be seen in the game. But people seem very stingy with polycounts here, forcing relatively good models to be \'dumbed down\' and end up looking blocky and featureless...
Sorry, I\'m just talking about all Fan Art models in general, not this alone, Under the moon. :)
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No problem. I take no offence, as I am just getting into 3D modeling. My only other exp is with SoftCad.
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I don\'t think it\'s bad. But you could improve it. Do some Detail work on the textures (Without changing the ammount of Polys you could make it look double as good as now), maybe making a mor detailed mesh also wouldn\'t be too bad.
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i dont know much about 3D art and textures and all, but to me that looks really scary, wouldnt want to run into a pack of those on my own...
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I agree it needs more detail. You can spare a few more polys... one hundred or so even.
Where it needs the most improvement is texture.
I really don\'t like that texture, it looks like it\'s in the army, wearing camo gear.
Bugs don\'t look like that.
The texture should clearly show the joints in it\'s body, and fine details like a real bug would have. find a picture of a scarab beetle for an example. They have fine lines along their hard shell casing.
I found this (http://www.thewildones.org/Times/v5n1.html) and this (http://www.bugguide.net/node/view/844) for you, I hope they help.
Also, beetles as you may have noticed, have six legs, not four. you may have planned this, but if not you are two short.
I do like the model though.
Edit: When (if) you redo the texture... please put it on a black or white background, probably white as it is lighter. The background texture makes it annoying to try and make out the creature.
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perhaps you could find a pic of a male beetle for him Adeli the ones you have are of females which lack the large pincers or horns (and trust me these things are dangerous I\'ve had blood drawn by the male beetles before)
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Killed two bugs with one stone (lol)
Here is a picture of an :
(http://www.amonline.net.au/collections/images/entomology/240/green_bug.jpg)
And here is a description which relates to the funny bird post: (So danny was paritally correct, it can run fast, but for limited amounts of time):
\"The Australian Tiger beetle is the fastest running insect on earth. Scientists have actually devised threadmills to measure to speed of insects. The tiger beetle can reach a speed of 2.5 meters per second or 5.6 miles per hour. When running after it\'s prey the beetle needs to stop every now and then to re-focus on it\'s prey. It actually loses sight of it\'s prey when in pursuit.
Relative to bodysize Michael Johnson would need to run a 200m race in 0.87 seconds to equal the speed of the tiger beetle.
The tiger beetle is named after the tiger, because it uses it\'s jaws to catch smaller insects. The tiger beetle sucks the fluids from it\'s victim.
[ image Cicindela limbata albissima ? Christine Breton ]\"
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This should be of use to you.
Scarab Beetle Pictures and Information (http://www.kendall-bioresearch.co.uk/ scarab.htm)