PlaneShift

Gameplay => Wish list => Topic started by: Hatchnet on November 22, 2004, 02:39:37 am

Title: Anti-magic fields
Post by: Hatchnet on November 22, 2004, 02:39:37 am
Ok I been thinking about this serched and couldnt find anything about it.

Anti-magic as Im used to it being is a field usualy generated by a spell, magic item, or natural fenomenon that absorbs or nullifys magic. I would like to see such things in PS as it is a world were magic is quite prevelant in every day life as well as combat. This would not only give a greater range of dealing with magic it would also make things more realistic as anything that is a powerful weapon will eventualy have a way found to counter it.

So what do you think?
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Post by: Icefalcon on November 22, 2004, 03:26:27 am
Magic resistance/shields? Thats a given.
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Post by: Seytra on November 22, 2004, 03:32:47 am
AFAICS, what is proposed are areas without magic, which may be created by any of the means mentioned.
This has been proposed before, and the reasoning was that the crystal, which is the source of magic in Yliakum, might be shaped uneven and thus send more or less (or none at all) \"magic radiation\" to the places. I, however, don\'t like this idea. To artificially create such an area would require quite a lot of magic, but that might be feasible. However, the sources of the field need to be located outside the field to not get affected by it, so they would be prone to magical attacks. This, however, might be feasible, as long as the areas are reasonably small.
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Post by: Myrtl on November 22, 2004, 04:05:58 am
Maybe they could make mana weapons that suck the mana from one person to another. That would be kinda cool. oooo mana arrows  :))
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Post by: Hatchnet on November 22, 2004, 05:58:33 am
ok you guys missed the point entirely.
 
The source would not have to be outside the area all it has to do is create the area which then remains in effect untill some thing cancils it out ie:the magic eminated from azure sun or a realy powerful spell. And realy this isn\'t something created for mages (though they would be required to create it) it is something for warriors that do not want to get creamed by mages; as I said a way to strike against or defend against magic.

Take for example the D&D take esspesialy the extream from the Forgoten Realms. Anti-magic areas while they can be neutralized any magic within or that enters is nulifyed, so a fire ball cast into or through an anti-magic field would simply cease to exist while a powerful enough dispell cast at the anti-magic field yet not through it would nulify the field. So for items all you have to do is trigger it then the field remains untill certain conditions are met: timelimit, amout of magic absorbed and so on.

And yes I know this is not D&D I was useing that as an example of the kind of thing I am suggesting.
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Post by: Seytra on November 22, 2004, 06:26:48 am
I know that you had this in mind. However, I don\'t think this will be possible, because the crystal is the source of magic, so it will be required to have access to it (i.e., the object would remove it\'s own connection by it\'s negating effect).
The only option I see is to charge the object with magic (thus limiting it\'s lifetime) and to have it create the area at some distance away from it, leaving a small globe of non-antimagic area in the center of the area (probably doesn\'t harm it\'s effectiveness).
Otherwise, \"charging\" the object will not do, because that would be magic that is in the area and thus be cancelled. If there was some spell to shield from this effect, then this spell could be used to shield mages as well and also could be adapted to shield a spell in progress, enabling it to pass through the antimagic area, though at the price of additional complexity and mana cost.
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Post by: Hatchnet on November 22, 2004, 06:39:24 am
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Originally posted by Seytra
I know that you had this in mind. However, I don\'t think this will be possible, because the crystal is the source of magic, so it will be required to have access to it (i.e., the object would remove it\'s own connection by it\'s negating effect).
The only option I see is to charge the object with magic (thus limiting it\'s lifetime) and to have it create the area at some distance away from it, leaving a small globe of non-antimagic area in the center of the area (probably doesn\'t harm it\'s effectiveness).
Otherwise, \"charging\" the object will not do, because that would be magic that is in the area and thus be cancelled. If there was some spell to shield from this effect, then this spell could be used to shield mages as well and also could be adapted to shield a spell in progress, enabling it to pass through the antimagic area, though at the price of additional complexity and mana cost.


Did you even read my post? Once the field is created magic is no longer needed to maintain it in fact magic would not be able to maintain it rendering your argument completely useless. However in the spirit of not creating allpowerful weapons and spells the effect should only last for a short time before being overcome by ambient magics say between one to ten minuits depending upon the amount of magic it absorbs from attacks, items an so forth.
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Post by: Seytra on November 22, 2004, 05:13:21 pm
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Originally posted by Hatchnet
Did you even read my post?

I most certainly did.
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Originally posted by Hatchnet
Once the field is created magic is no longer needed to maintain it in fact magic would not be able to maintain it rendering your argument completely useless.

Then please explain to me how this field will be maintained.
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Post by: Cyberchu on November 22, 2004, 05:57:11 pm
The field can be maintained by absorbing mana that hits the sheild, although a large surge of mana would overload it and destroy the shield. The Magic from the azure sun could be countered by the magic from any weak spells cast at the shield. The shield will fail if it does not get enough magic
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Post by: Hatchnet on November 22, 2004, 07:38:43 pm
Ok try it this way in most games I have played An antimagic field creates a bubble like area of \"dead magic\" where magic simply ceases to exist (it should be noted that mobile items regain there magic after leaveing the dead magic area). The varriant I am suggesting is a bubble like area in wich magic is absorbed from the ambiant surroundins rendering it in effectc nonexistant. The amount of power put into the field at its creation would determin how much magic it could absorb before it colapsed. While the absorbsion component would remain constant for that particular level of field the time component would vary from the base depending on how much magic from from spells, items, natural phenomenon and so forth came into contact with the field.
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Post by: Icefalcon on November 23, 2004, 01:04:20 am
Still sounds like a magic shield to me...
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Post by: Hatchnet on November 23, 2004, 01:08:55 am
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Originally posted by Icefalcon
Still sounds like a magic shield to me...


err not quite: a shield would simply deflect or redirect magic (sort of a splash effect) while an antimagic field would absorb and nulify magic that enters it.
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Post by: Icefalcon on November 23, 2004, 01:30:09 am
Ah, I see. It still has the same end effect though. No damage to the target.

Not saying its a bad idea... Ill be quiet now.
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Post by: Kiva on November 23, 2004, 06:52:04 am
Why not suggest something clever for once, like the spell Elminster, from the Forgotten Realms books, has.. I think it\'s called Iron Skin or something, anyway, it makes you completely invulnerable to all iron weapons for a given period of time, like an hour or so. I believe that\'d be very useful if all warriors start running around with their anti-magic shields (or whatever you wish to call them). Just a suggestion though. When you make wishes, try to see both the good and bad about an idea, and think for yourself if it really is such a good idea after all. Besides, there is already the Anti-Magic skill, so why should there be more anti-magic stuff when there\'s no stuff to counter normal weapons? :)
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Post by: Under the moon on November 23, 2004, 07:23:21 am
Anti-crystals.  Just as a black hole absorbs all matter around it, an anti-crystal or \'black crystal\' would absorb all crystal energy (aka magic) in the immediate area.  Mages would be powerless, magic endowed weapons and armor would be as normal steel, and and magic effects would be nullified.  Of coarse, the crystals would be like cryptonite to the kran.

Hmmm... this would make for some interesting quests.
The Black Crystal Caves. OOOOUUU, scary.
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Post by: Meketh on November 23, 2004, 12:55:20 pm
If such things as \"Anti-magic-areas\" should exist, I would liek to see them more as \"chaotic natural effects\". Wandering around, occuring at places where you did not expect them. I think this could make for some fun and nasty surprises and enhances the creative use of your characters potential.
Reason behind such \"anti magic areas\" could be  \"flows\" or geological movements (on a longer time scale), magnetic changes and such...

Meketh
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Post by: Merdarion on November 23, 2004, 05:46:07 pm
Something like a Counter spell as in Magic - The Gathering would be cool. Cast the spell and the target is uncapable of casting the next spell (After some time the effect goes away!)
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Post by: Cyberchu on November 23, 2004, 07:01:18 pm
Make sure these fields expire after a certain time/run out of energy or else it is unfair on mages, if they have an infinite life span than anti-mele and anti-ranged shields should be implamented
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Post by: Hatchnet on November 23, 2004, 07:57:44 pm
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Originally posted by Gronomist
Why not suggest something clever for once, like the spell Elminster, from the Forgotten Realms books, has.. I think it\'s called Iron Skin or something, anyway, it makes you completely invulnerable to all iron weapons for a given period of time, like an hour or so. I believe that\'d be very useful if all warriors start running around with their anti-magic shields (or whatever you wish to call them). Just a suggestion though. When you make wishes, try to see both the good and bad about an idea, and think for yourself if it really is such a good idea after all. Besides, there is already the Anti-Magic skill, so why should there be more anti-magic stuff when there\'s no stuff to counter normal weapons? :)


I have no doubt that if not in cb then in the future mages will have spells to protect from physical weapons as I said in an earlyer post any people who know that they may/will face a powerful weapon will find a way to defend against it. (ex: stone skin from D&D) However by saying that warriors would not find ways of defending against magic in a magic rich world is not just unrealistic its bad roleplay. And no I\'m not saying everybody should have access to such abilitys just those players willing to make the effort (either monetary, skill wise, or physical effort) to obtain such an item or ability.

P.S. The antimagic skill realy only gives a minor def boost.
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Post by: Seytra on November 23, 2004, 09:22:36 pm
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Originally posted by Under the moon
Anti-crystals.  Just as a black hole absorbs all matter around it, an anti-crystal or \'black crystal\' would absorb all crystal energy (aka magic) in the immediate area.

And just like if theorised with black holes, once they reach a certain mass, they might form a connection to some other black crystal, so that magic that enters on one side may come out on the other side. Wouldn\'t that be funny? You have this protecxtion crystal, but occasionally it releases random spells of random power tha might hit you, an the probability of this will increase with every use of them and with time (as they constantly absorb the magic of the environment). :) Maybe they\'d even explode in a powerful magical burst once they reach a \"critical mass\". Hehe, walking around with a ticking timebomb in your pocket... :D Extremely useful things, but not without risk, just as magic itself isn\'t free of risks.
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Post by: Zellgadess on November 24, 2004, 08:26:15 am
Muahaha, You Can Never Defeat A Ice Sorcerer :P
or one of those poxy mages...    pphhh mage lol