PlaneShift

Gameplay => Wish list => Topic started by: steuben on December 03, 2004, 03:52:41 am

Title: possibilties
Post by: steuben on December 03, 2004, 03:52:41 am
i was thinking about things that would be interesting to try if/when i ever try to build my own level.

the concept of portals, at least as they were described earlier somwhere else, is interesting. a perfectly strait corridor that crosses itself. perhaps something from loony toons, the hall of doors gag.

but i\'m wondering if you could do something like an escher print, or a warped reality maze. like when you have a man ascending the stairs, and on the other side of the stairs decending. it might be possible to set up something like it, but i\'m wondering if it is possible to set it up and have somebody actually see something like that escher print.

any comments/questions?
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Post by: Syzerian on December 03, 2004, 05:29:36 am
Are you talkiing about when a person is walking up some stairs but is really walking upside down? I havent made any levels for game that can support that kind of thing. You need an engine that has an ability to make you stick to upside down surfaces which most engines can do its just that its always your head on the surface and not your feet so you cannot move. If you did this with an illusion using portals it wouldnt work because your view cannot be obscured by portals as they only teleport your view to somewhere else not bend it. Plus if you found a way to make them bend your view no game would be able to handle it as you would end up with a boundryless room constantly repeating itself.
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Post by: steuben on December 03, 2004, 08:26:08 pm
http://jheer.org/blog/archives/000103.html is something along the idea of what i\'m refering to.

you could construct something along those lines using cleverly placed portals and multiple rooms. but it would really only work for one person only.
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Post by: dfryer on December 03, 2004, 09:43:06 pm
I don\'t see why it wouldn\'t be possible - you\'d need to use space warping portals and not use standard gravity code, but that can all be worked around.  By careful creation of sectors you might not even have to worry about gravity.
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Post by: Bjorn on December 03, 2004, 11:58:12 pm
You could even make it into a quest somehow.
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Post by: Merdarion on December 04, 2004, 07:57:59 am
Quote
Originally posted by Syzerian
You need an engine that has an ability to make you stick to upside down surfaces which most engines can do its just that its always your head on the surface and not your feet so you cannot move.


You don\'t really need that. you just need to cicle the objects around their vertical axis.
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Post by: Syzerian on December 04, 2004, 10:29:08 pm
Portals arnt designed for this kind of thing. As I said before even using different rooms it wont work as you would need to rotate the portals which almost no engines support and even if you did get that to work you would still have a boundryless room which makes even super computers crash.
Portals were designed for situations where the interior of a building is larger than the exterior and to split off different zones.
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Post by: steuben on December 05, 2004, 05:15:14 am
boundryless in terms of line of sight or something else?
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Post by: zinder on December 06, 2004, 11:40:01 am
AFAIK a boundryless room isnt a problem. IIRC in walktest(the CS testapplication) there is a room with all four walls as portals to the oposite wall of the room.
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Post by: Jessyn on December 06, 2004, 10:25:44 pm
but the walls are there, so the space is not infinite, it\'s just repeating.

Jessyn