PlaneShift

Support => Mac OSX Specific Issues => Topic started by: Mosfet on December 06, 2004, 02:49:20 am

Title: MacOSX - Picks are invisible
Post by: Mosfet on December 06, 2004, 02:49:20 am
Planeshift version: PlaneShift_CBV0.3.002_macosx
OS: 10.3.6
Computer: 1Ghz G4 Powerbook 768mb ram
Video Card: NVidia GFeorce FX 5200
Character Name: Mosfet Cthulhu

Bug Title:  Picks are invisible
Severity: Med
Client setup: 800x600 Windowed
Bug Details:

It appears that Picks are invisible.
Item can\'t be seen on the ground, equiped, or in the inventory view.
Title:
Post by: acraig on December 06, 2004, 02:55:17 am
Hmm, maybe missing graphics again?  Check art/things/tools.zip.  Should be a pick in there.

Thanks for the patients, by the way.   Hopefully these issues won\'t discourage you too much :)
Title:
Post by: Mosfet on December 06, 2004, 02:59:22 am
Actually its quite the rest.
I\'m a SQA Engineer testing  Enterprise software dealing with Group Policy... not very fun. :P
Testing games is much more interesting! :D

Tools.zip contains:
pick01a.png
pick01a.spr
pick01a_icon.png
Title:
Post by: acraig on December 06, 2004, 03:05:26 am
Hmm, seems like it has the correct things in it.  Can you see any items equipped? Like swords or shields?  Want to see if it is specific to just the picks.  Also another thing to check is your psclient.cfg file and make sure these lines are there:

Planeshift.Mount.toolszip = /this/art/things/tools.zip
Planeshift.Mount.naturalreszip = /this/art/things/naturalres.zip


The first is for the tools zip ( which has the pick ) the second is for the natural resources.
Title:
Post by: Mosfet on December 06, 2004, 03:15:19 am
That worked.  I can see the pick and the gold now.
Title:
Post by: Vaiyul on December 06, 2004, 10:50:25 am
Where should these lines be inserted in the psclient.cfg file?

here\'s the part where I think both new lines should but in what order?
; ******************
; * Part 3: Game   *
; ******************

Planeshift.Mount.zipmapdir = /this/art/world/
Planeshift.Mount.modelzip  = /this/art/models.zip
Planeshift.Mount.weaponzip = /this/art/things/weapons.zip
Planeshift.Mount.itemzip   = /this/art/things/items.zip
Planeshift.Mount.azurezip   = /this/art/things/azure_way.zip
Planeshift.Mount.bluezip   = /this/art/things/blue_way.zip
Planeshift.Mount.brownzip   = /this/art/things/brown_way.zip
Planeshift.Mount.crystalzip   = /this/art/things/crystal_way.zip
Planeshift.Mount.darkzip   = /this/art/things/dark_way.zip
Planeshift.Mount.redzip   =   /this/art/things/red_way.zip
Planeshift.Mount.potionszip = /this/art/things/potions.zip
Planeshift.Mount.moneyzip   = /this/art/things/money.zip
Planeshift.Mount.bookszip   = /this/art/things/books.zip
Planeshift.Mount.shieldszip = /this/art/things/shields.zip
Title:
Post by: Uyaem on December 06, 2004, 02:23:53 pm
I don\'t think the order matters.
And I have the same problem with the w32 client (with both updater-version and CVS) :)
Title:
Post by: Mosfet on December 06, 2004, 02:45:33 pm
Just tack it on after the other zip lines.
ie, after shields.zip