PlaneShift

Gameplay => General Discussion => Topic started by: Ramsey on December 13, 2004, 04:08:11 am

Title: Updater Questions
Post by: Ramsey on December 13, 2004, 04:08:11 am
I\'ve been reading the changes made to the updater and it seems that theres a new look to the whole thing. Can someone pls take a pic of it?
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Post by: Androgos on December 13, 2004, 07:43:59 am
*crying of happieness*

That\'s the firsttime somebody wants a screenshot of my baby :P
Sorry I can\'t give you one though :(, you know NDA and stuff
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Post by: ArcaneFalcon on December 13, 2004, 08:06:16 am
So it\'s you that ruined the b-e-a-utiful dos prompt look.  I\'ll get you for this Androgos.

:emerald:
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Post by: Ramsey on December 14, 2004, 04:37:28 am
NDA?
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Post by: Karyuu on December 14, 2004, 05:36:12 am
Non-Disclosure Agreement.
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Post by: Androgos on December 14, 2004, 07:39:40 am
Just run it with --auto and you will get your DOS prompt
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Post by: chrischoo on December 18, 2004, 06:12:25 pm
I like --auto... For the uninitiated you wouldn\'t know how many times the graphical client has crashed on me. *nudges blueCommand*
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Post by: Androgos on December 18, 2004, 08:59:06 pm
Oh, then listen to mr IWon\'tMakeSureTheUpdaterHasTheCiticalFiles :D
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Post by: chrischoo on December 18, 2004, 09:12:30 pm
Could I suggest a feature? That is a flag such as --verifyall so that the updater can download missing critical files? I just tried an update that broke the updater and the zip I found on the server couldn\'t save it - it\'s still broke. :(

Would it be possible in the near future to have the updater as a standalone executable that does not depend on other libraries? My opinion is that something along the lines of the Valve Steam updater executable (just 1 file) is actually a good thing.

It\'s reasonable for the game to require many libraries during startup but for an updater to depend on libraries that could end up breaking the updater itself is a little queer. A suggestion would be that the updater should keep a backup of itself just in case the newly downloaded updater fails to work.

Seeing that this updater problem has happened to others as well, could this be a design issue since I\'ve not seen updaters break themselves before? If it can\'t be done then could the updater be released as a separate download on the main website once CB is released? ?(
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Post by: Androgos on December 18, 2004, 09:24:23 pm
I compiled the updater static once, and will NEVER do that again unless the CS guys makes it easy and doable in MSVC.

But I agree, static compile is the best