PlaneShift
Gameplay => General Discussion => Topic started by: Ramsey on December 13, 2004, 04:08:11 am
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I\'ve been reading the changes made to the updater and it seems that theres a new look to the whole thing. Can someone pls take a pic of it?
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*crying of happieness*
That\'s the firsttime somebody wants a screenshot of my baby :P
Sorry I can\'t give you one though :(, you know NDA and stuff
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So it\'s you that ruined the b-e-a-utiful dos prompt look. I\'ll get you for this Androgos.
:emerald:
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NDA?
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Non-Disclosure Agreement.
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Just run it with --auto and you will get your DOS prompt
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I like --auto... For the uninitiated you wouldn\'t know how many times the graphical client has crashed on me. *nudges blueCommand*
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Oh, then listen to mr IWon\'tMakeSureTheUpdaterHasTheCiticalFiles :D
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Could I suggest a feature? That is a flag such as --verifyall so that the updater can download missing critical files? I just tried an update that broke the updater and the zip I found on the server couldn\'t save it - it\'s still broke. :(
Would it be possible in the near future to have the updater as a standalone executable that does not depend on other libraries? My opinion is that something along the lines of the Valve Steam updater executable (just 1 file) is actually a good thing.
It\'s reasonable for the game to require many libraries during startup but for an updater to depend on libraries that could end up breaking the updater itself is a little queer. A suggestion would be that the updater should keep a backup of itself just in case the newly downloaded updater fails to work.
Seeing that this updater problem has happened to others as well, could this be a design issue since I\'ve not seen updaters break themselves before? If it can\'t be done then could the updater be released as a separate download on the main website once CB is released? ?(
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I compiled the updater static once, and will NEVER do that again unless the CS guys makes it easy and doable in MSVC.
But I agree, static compile is the best