PlaneShift
Gameplay => Wish list => Topic started by: Kiva on December 13, 2004, 09:23:17 pm
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A thing we see in too many games is a merchant who mass-produces some armor/clothing that anyone can equip. However, not everyone is alike. Some are big, some are small, some have breasts and others don\'t. So, for the sake of individuality, have craftsmen take measurements of people, or at least have general sizes on clothing, so you can find a Kran armor, size 3, or a Ynnwn male\'s cloak, size 5. This means people can mass produce stuff, but still can\'t be sure that others can buy it, and it\'ll create a more varied market where someone might specialize in tailoring stuff for one race only, and some might take specific orders, and then start producing the stuff. And then you might find a \"Big people only\" kind of shop. We must take care of the big people. :)
Sure this thing is just an idea, and it needs some work, but I believe it wouldn\'t be impossible to do. :)
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good idea! :)
I think it will add a lot of realism as well as the base for a good clothes/armor economy... Guild Wars has something similar, only you can make armor for yourself cause its custom made I guess... but the size system sounds a lot better :)
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Maybe it should be said that all people can measure themselves as they purchase and let them choose their own size, otherwise we prevent things like a character buying armor for someone else as a gift...
Maybe the breast measurement can be left out of the calculation to allow for more people to wear the armor, even if it\'ll look strange on some male characters if they wear female armor.
EDIT: Forgot to say that the idea was good =P
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Itll be cool if that was implemented. I hope that if you put on a shirt too small it rips :D
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@ Diamondcite; You\'ve just insulted cross-dressers all across the globe:D.
Seriously though, I allways found it odd that a ninety pound weakling could buy armor from a seven foot brute and have it fit perfectly.
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its called nanobot technology... even in medieval fantasy times they used them(often)... they automatically change the shape of clothes to fit a specific body... what I never figured out was how there could be any looseness... very tight fitting clothes...anyway... if only we were as smart and those people back then and could use their nanobots :)
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You know I would also encourage this idea...
It would greatly help the Coterie of Dernier Cri for its obvious reasons hehe :P
No but really, race specific clothing is great...I don\'t know necessarily about Kran clothing, maybe belts?
Sorry don\'t go off topic, not about Krans, its about variety in clothing...
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8o I got quoted. I\'m touched Kuiper. :]
I do agree, race and gender specific clothing is a must.
Kran? Maybe they wear hats? They would have to wear belts or some sort of harness to hold their weapons and loot. Maybe a \'Kran purse\' :D
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Well, To reach kuiper state it\'s a long way.
Well, the idea is a good one. In morrowind I got to laugh eachtime if I took a suit of armor of a high elf and weard it with my wood elf.
maybe you will need to get yourself measured for getting some real good armor.
But one thingy:
You find a legendary artifact called \"cuirass of the chameleon\" The perfect thing for your character and then you see that it is for Ywwn, not for Stonebrakers, wouldn\'t that make you angry?
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Originally posted by Merdarion
But one thingy:
You find a legendary artifact called \"cuirass of the chameleon\" The perfect thing for your character and then you see that it is for Ywwn, not for Stonebrakers, wouldn\'t that make you angry?
Well, the thing is... You don\'t just \"find\" legendary stuff. If you hear a story about a great Kran who has a great Kran armor, you can decide to go look for it or not. Uber stuff wont be something you just accidently run into. And if you do actually run into someone with uber stuff, without knowing he\'s there, you\'ll most likely die. :)
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Of course, this would probably require modifiers to accomplish such a task.
For example, have any of you played Sims 2? It has facial modifiers, and I\'ve played several games that had body modifiers too.
This might require modifications to the models and the engine though...
And perhaps, if you wore clothing that was too tight, you couldn\'t breath as well and thus you would regain stamina slowly, and if you wore armor that is too big, it doesn\'t work as well because it can go a distance to your body and still crush some ribs, and it would slow you down because it is too heavy.
So, getting clothing tailored exactly right would help your character.
And perhaps there could be some \"generic\" \"uni-sex\" \"one-size fits all\" clothing that would fit just about anything. For example, burlap pants :D.
Just one thing... wouldn\'t it be creepy to see all the perverts and such who run around as male characters with skimpy female clothing? That would be bad.
Perhaps if you attempt to put something on that is way to small, it would be impossible, and you would waste several seconds trying to get it off.
Perhaps something similar could be applied to weapons too, if you try to wield a weapon that is just too heavy for your character and your strength level, you would either drop it if it is really heavy, or you would swing slowly with it and use a lot of stamina to attack with it.
Wow, the possibilities are just endless.
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maybe under that charecter creation we could have somthing like weight selection. and depnding on the weight you chose you would get a certain size. Like:
160-200 lb lemur= size 5
120-150 lb lemur= size 4 etc.
That means i like the idea btw :)
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I agree with Eflixi, the measurements would have to be pretty general, we can\'t have a different type of clothing for every single thing.
On the other hand, we could have a shirt for 132 pound lwynn, that would comfortably fit people above or below it by about 10 pounds, and getting worse as the measurement difference widens.
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What if someone goes to a merchant, asks them to make them certain clothing or armor, then decides they don\'t wont it. Now because it was made rather specifically wouldn\'t that merchant be rahter pissed off?
Of course, if a merchant could \"unmake\" items and get the raw material back then it wouldn\'t really matter.
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Hmm... good point.
But the merchant would still be able to sell it, because it would fit at least several other people.
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Certain types or armor shouldn\'t have weight requirements, it\'s common for kids and other people to wear overly large clothing at home. Since this is the medieval time there is nothing wrong with doing the same thing outside, though it\'ll probably be difficult to render.
To Under the moon: I didn\'t mean to insult the cross-dressers, I was trying allow for that possibility without the other people thinking odd things. On the same note, since you can\'t really tell what the base culture is, the first time you see a member of that race will likely be your lasting impression on how they dress.
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I dont think changing mind about buying an ordered piece will be a big problem. The merchant can just ask them to pay up front a part of the price. So he gets at least that part and whatever he gets if he finds another buyer.
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The merchant could also ask to be paid partially up front and then walk off and not make it. That would get the customer pretty pissed instead.
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First i assumed you wont go to some stranger to get your tailormade outfit.
And yes, that way there is a risk for the orderer. But it is a more even distrubution of the risk between orderer and merchant. It is much easier to learn the reputation of a merchant for a potentiell buyer than the other way around.
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Of course, some checks have to be made. For example, the costumer could deposit the money to some locked game-managed account, and when the trade is complete, the player gets the item and the merchant gets the money from the account... That still leaves the option that the player never completes the trade though... Then I guess after X amount of days where the Player doesn\'t respond, the trade is automatically accepted and the merchant gets to keep both the dress and the money. I suppose that should work as a tough lesson learned for the guy who orders something, and then just forgets about it. :)
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Is there going to be any clothing to go as extreme as FFX-2? Like Rikku or something? That would be awesome but wouldn\'t fit the \"Planeshift Setting,\" either, dunno toughie...
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Originally posted by Gronomist
Originally posted by Merdarion
But one thingy:
You find a legendary artifact called \"cuirass of the chameleon\" The perfect thing for your character and then you see that it is for Ywwn, not for Stonebrakers, wouldn\'t that make you angry?
Well, the thing is... You don\'t just \"find\" legendary stuff. If you hear a story about a great Kran who has a great Kran armor, you can decide to go look for it or not. Uber stuff wont be something you just accidently run into. And if you do actually run into someone with uber stuff, without knowing he\'s there, you\'ll most likely die. :)
We\'ll Bilbo Buttlin (I think he is called so in english, buthowever the hobbit) also found the ring of might without knowing that it existed.
And in MW I cane often enough o\'er legendary artifacts.
*Looks around*
\"Damn, ....\"
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Maybe simple things like belts could be extended/shortened for other characters for a smaller price than making a new one.
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We\'ll Bilbo Buttlin (I think he is called so in english, buthowever the hobbit) also found the ring of might without knowing that it existed.
Just to let you know, it\'s Bilbo Baggins...
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Bilbo is... well... That\'s an unique story, and maybe some day there will be unique stories in PS as well, but let\'s not worry about those just yet. After all, we\'ve got to find an evil person first, who can make this legendary item, and then we need to let 2500 years pass by before we find that item... :)
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This is a great idea !
Race and gender specific clothing is a must - how can a 7 foot 500KG kran walk around in the clothing of a 60KG dwarf?
Perhaps weight should be a factor of strengh, endurace etc.
When smiths/tailors etc create armour they should be able to pick a size, requiring a certain quantity of raw material (eg you need 10 units of iron to make mail for a dwarf, but 50 for a kran).
Smiths should be able to resize/remodel armour by using a certain quantity of raw materials (perhaps 1.2x the difference in raw material required to make a bigger unit at first). Less skill would be reguired, and items could be made smaller without needing extra raw materials - but rivets and thread would still be needed.
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Originally posted by Gronomist
Bilbo is... well... That\'s an unique story, and maybe some day there will be unique stories in PS as well, but let\'s not worry about those just yet. After all, we\'ve got to find an evil person first, who can make this legendary item, and then we need to let 2500 years pass by before we find that item... :)
I will try hard. 8)
However I widh you a merry christmas *<):- )#
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For kran armor, what about the little gauntlet things they wear? They could also have magical stone hardening amulets that increase defense and stuff on their stone body?
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theres something that u all are forgeting, and if some one just dont battle all the time, and just sell things, his body never will be so defined than a swordsman, dont u think !? So in the game should have some body evolvement by the thing that u pratice, because a thief never wouldn\'t be so muscleman then a miner dwarf, in the character status windows, theres must be a label showing what-is-ur-number-that-u-wear :] like in the real life, but a diferent sacale ofcorse... so i got something huh !? :D
(edit>some mistakes corrected
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I think it\'s a good idea..
I liked it in NwN =p
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Originally posted by Schlaxo
I think it\'s a good idea..
I liked it in NwN =p
Yeah, right. :P
Anyway, I like this idea very much. Just think about Klyros and Enkis... they will have some problems to wear the stuff that was made for any other race due to their extra extremities. Also, the race-specific designs (i.e., cosmetic differences (aka \"looks\")) would be interesting, but tailors should be able to make something like whatever race uses for other races upon request.
I wouldn\'t have gone as far as to ask for sizes for members of any race / gender, but OTOH, it\'d be realistic and logical, especially as there will be different builds implemented one day.
:tup:
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Originally posted by Keknehv
We\'ll Bilbo Buttlin (I think he is called so in english, buthowever the hobbit) also found the ring of might without knowing that it existed.
Just to let you know, it\'s Bilbo Baggins...
Well now I know.
But anyways, do we have to worry about this now.
AFAIK there is not much armor/clothing implemented in CB
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Originally posted by Merdarion
But anyways, do we have to worry about this now.
AFAIK there is not much armor/clothing implemented in CB
Unless you are referring to Bilbos name, then yes, this is the perfect time to worry about it!
1) As nothing has been implemented yet, there are no constraints that result from work alrady done, based on incomplete / false information. This means that this can be taken into account right from the beginning, and no work will be wasted on redesigning and reimplementing things, and the full potential can be exploited since the design can be done with it in mind.
2) As there is nothing else to do PS-wise, it\'s a good idea to give the devs the input that will be necessary further down the line. Once CB is out, there will be a long time of silence, when only bug-reports will be produced. Let\'s build up a repository of fresh ideas while we can conveniently do so.
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If ever you can design your own outfit and armour, I would die of happiness.
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Originally posted by Cybio Kingfist
If ever you can design your own outfit and armour, I would die of happiness.
Your not alone :P Imagine... you could put your guild symbol on your armour!... OR A FLAG OMG! :D
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Yeah, I could create Cybio the way I imagine him in my mind.
But I imagine for them to implement such a system would take a very long time.