PlaneShift
Support => Mac OSX Specific Issues => Topic started by: dfryer on December 15, 2004, 05:03:40 am
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Another attempt at the updater is being made. NOTE that there are some data file changes necessary that will not happen automatically!
1) Download http://laanx.fragnetics.com/updater_hidden/PS_Updater_MacOSX.dmg
2) Open it, copy updater.app and the two configuration files to your Planeshift folder.
3) Open data/shader in your Planeshift folder and change the names of all the files that start with \"or_lighting\" to start with \"std_lighting\"
Then run the updater and see if it works. No guarantees or warrantees, expressed or implied! It should download a new psclient, which should (again \"should\") be able to connect to the server.
Thanks,
Daniel
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A new updater is available. Please check the link in previous post (edited) and the instructions.
Tell us the results.
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the updater loads the \"repos.zip\" and than it just stops the progress.
--- log snippet---
===== Wed Dec 15 2004 ===== 20:40:32 Europe/Berlin =====
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 7500 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.3 ATI-1.3.34
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Destpath is /Spiele/Planeshift/repos.zip
Error loading registry file \'/repos/repository.xml\'
Couldn\'t download updateregistry from server!
--- end snippet ---
tested on
iBook G3 800
384MB Ram
ATI Rage M7 32MB SDRam
iMac G5 1,6Ghz
2GB Ram
NVIDIA GeForce FX 5200 Ultra 64MB DDR SDRAM
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I got the updater working... but...
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 engine.csbundle 0x00b7a974 csEngine::HandleEvent(iEvent&) + 0x428
1 ??? 0x00150eec csInitializer::OpenApplication(iObjectRegistry*) + 0xec
2 ??? 0x000dabd8 psCSSetup::InitCS() + 0x51c
3 ??? 0x00040c30 main + 0x9c
4 ??? 0x00002654 _start + 0x17c (crt.c:267)
5 ??? 0x000024d4 start + 0x30
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Crashed with this dump:
dyld: /Users/mdiamond/Games/Planeshift3D/updater.app/Contents/MacOS/updater can\'t open library: /sw/lib/libdl.0.dylib (No such file or directory, errno = 2)
Fink searches for \"libdl\" and \"dylib\" turned up nothing.
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Have you downloaded those libraries using FINK?
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After downloading dlcompat-shlib I go back to the previous error. The screen pops up, Crystal Space Application as the title, then a quit and the console\'s only showing this:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
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Thanx dfryer this updater seems working good..
anyway my previous installation was quite working so i have to
try the updater from scratch installation (3.002) to see
if it really works as it should :-)))
good work everybody
Pietro
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As I am getting married in slightly less than forty-eight hours, I will be unable to respond for quite a while.
Thank you for your patience, feel free to help each other out and find out what works!
Thanks,
Daniel
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Congratulations! I\'m sure we\'ll find some way to manage without you, I think... :P
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Chaos, I believe you are experiencing troubles similar to my own.
Have you looked in CrashDebugLog or whatever its called? Check and tell me what, if anything, you see there.
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congrats dude! I suppose i\'m waiting for the next round of testing once the final updater has been released, that way we can have a fresh tester who does not have any old updaters and such on his computer.
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heh.
i get that the updater is newer than the server\'s version, and it wont download any updates.
UPDATE:
I run update, and it downloads repos.zip, but drops it on the root of my hard drive instead of /PlaneShift_CBV0.3.002_macosx/repos.zip like Console shows
Copy repos.zip to the correct path and rerunning update.app, now doesn\'t give me a newer version error, but Console shows:
Error loading registry file \'/repos/repository.xml\'
Couldn\'t download updateregistry from server!
I tried unzipping repos.zip to both:
/PlaneShift_CBV0.3.002_macosx/repos/repository.xml
and
/repos/repository.xml
but no change.
Currently I can\'t run psclient, either the last updated version, or by reverting back to initial install.
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I\'m starting to wonder whether people are actually getting the right updater.. the \"downloading to root directory\" problem *should* be corrected, as should any dependency on libdl (I think!)
When it refers to \"/repos/repository.xml\" that is a \"virtual\" file path, it\'s supposed to find repos.zip and mount it to \"/repos/\" in the \"Virtual File System\"
People might want to compare vfs.cfg files. You can also try launching from the command line like this:
cd /path/to/wherever/my/planeshift/stuff/is
./updater.app/Contents/MacOS/updater
and see if results are any different.
Thanks!
Daniel (yes, I know, I shouldn\'t be here ;) )
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My biggest question is why the updater is a crystal space app... :\\
But anyway, I digress. I redownloaded from the above link and completely deleted the 3 files before copying from the DMG. Still no luck.
P.S. I can\'t find a crash debug log... :\\
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Running it from the terminal worked dryffer.
Or at least its Dl\'ing the updates.
update:
Updates downloaded.
Running psclient directly launches it, but crashes soon after.
running from Terminal, similar to the psupdater, crashes also.
Both return the following error:
dyld: ./psclient.app/Contents/MacOS/psclient can\'t open library: /usr/local/lib/libcal3d.10.dylib (No such file or directory, errno = 2)
I ran finkcommander, but theres no libcal3d available
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I\'m confirming the same error as Mosfet.
On the app\'s visual/audio side, the warmup screen loads, and the music plays, and then immediately after the music is finished, the app crashes.
-Gabe
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Hello, anyone home? Anyone have a solution to this error?
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Well, the dev is out of town, and im suffering from a different problem.
Is any Mac User able to get on the game?
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Sounds like default behaviour for crystalspace is to dynamically link cal3d. When I\'m really back I\'ll look into a fix. Sorry for the delay, guys, but the wedding went great!!
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i just wanna say Happy Xmas and a happy NEW YEAR !!!
finally CB released ... great also if its only for win
anyway i have to say that actually :
I CAN PLAY CB WITH OSX !!!
incredible? no... i just did all the updater work by myself... it takes so long
so... waiting for dfryer as always :-)))))
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Originally posted by dfryer
Sounds like default behaviour for crystalspace is to dynamically link cal3d. When I\'m really back I\'ll look into a fix. Sorry for the delay, guys, but the wedding went great!!
Good to hear it. :D