PlaneShift

Gameplay => Guilds Forum => Topic started by: rhadoo on December 15, 2004, 06:36:06 pm

Title: [noob]-guilds?
Post by: rhadoo on December 15, 2004, 06:36:06 pm
how do i become a member of a guild?
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Post by: Kuiper7986 on December 15, 2004, 06:42:32 pm
Ask, do something, or become popular so that guilds want to...


I\'m not trying to be mean but if you have to ask that than I don\'t think any guild would want you.
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Post by: Kwip on December 15, 2004, 06:46:42 pm
Check out the guilds\' threads and see what guild you think you will fit in.  Then try your best to do what the guild wants or requires.  This may be next to imposible for you to join now(since your new) in some guilds.  But do not give up once you have become experiance more guilds will be willing to except you.
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Post by: Merdarion on December 15, 2004, 06:58:36 pm
There are also guilds who are willing to accept new ones, but If I was you I would rather wait, cause when you\'re experienced you\'ll have acces to more powerful guilds (and that\'s the point of a guild, being powerful).

And what the hell you do don\'t do It like me, if you want to join any guild you need to be nice to them, which is actually the opposite of what I do (At least until I find the right one).

remember if you trow a coin often enough in the air, after some time it will land on it\'s edge.
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Post by: DepthBlade on December 15, 2004, 06:59:57 pm
^^ He just asked a question, no need to tell him that because he is a newb that no one will want him. You have a mind to mold and if your new to the scene it can be a thrilling experience for you.

Look around see anything you like don\'t be afraid to try and join it.
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Post by: Kwip on December 15, 2004, 07:33:14 pm
I did not mean to sound like that and am sorry if I did.  To many, if not all, I am still a newb.  I was just trying to say that some guilds may want more experienced members, like Knowledge Seekers.  But there are other guilds that will help you become more a complete and better player,  by helping to train and educate you.

But most guilds will have a screening proccess to see if you are right for their guild.  This is not meant as a way to only let special people in but to make sure that the members that join will fit the guild and will not just quit playing the next day.
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Post by: Phinehas on December 15, 2004, 07:46:39 pm
Quote
Originally posted by Merdarion
remember if you trow a coin often enough in the air, after some time it will land on it\'s edge.


What the heck does that have to do with the topic at hand?

Anyways, Rhadoo, I\'d seriously advise you to wait till you become more experienced, because many of the guilds who accept noobs become dominated by them, whereas if you wait long enough to become appealing to a guild like, say... Blitzers, AO, Bloodclaw, etc. etc. Then you will be much happier.
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Post by: Toadhead on December 15, 2004, 07:51:04 pm
There only a few good and strong guilds out there, most are filled with 1 member: the leader :)

Everybody seems to want his own guild  8o
And all guilds are the same :/

I\'d like to see some specials guilds... REALY special guilds.. :/

I myself would like to see a justice guild or something, filled up with some crazy brainless mercenary\'s. The leader will do investigattion in current guild wars, and when he find one he will decide who started and what guild is wrong, and than all the mercenary\'s will kill all members of that guild. But It\'s far too much work to set up and maintain a guild so I\'m not going to create my own. I\'ll just wait for a good one that wants me and I like, and I\'ll join that one.
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Post by: Phinehas on December 15, 2004, 07:57:47 pm
Actually, that\'s sort of what Cutting Edge was like, before I disbanded it. Personally, I think we need more guilds dedicated to magic. AO is nice and all *ahem*, but we need more.
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Post by: Toadhead on December 15, 2004, 08:10:18 pm
hm..

maybe you\'re right.
A healers guild for example?
If you\'re wounded you can just visit the \"Snowwhite Clerics\" HQ to heal yourself, for a little amount of crystals or something.

(Snowwhite Clerics doesnt exist but was just calling an example)
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Post by: Xordan on December 15, 2004, 08:32:48 pm
The Cabal accepts all players regardless of \'newness\'.. ..actually, regardless of just about anything :)
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Post by: fken on December 16, 2004, 12:06:48 am
every guild have a forum where u can find a way to become a member
take time to read their background and know what you want
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Post by: DepthBlade on December 16, 2004, 12:43:29 am
Bah special guilds? Dominating guilds? There is no special or dominating guilds because the game hasn\'t begun yet to the extent where you can dominate in anything but members and talk.(Plus even a member count means crap because the amount of inactive people is insane, even in these so called special guilds ^^) There are old guilds with nice reputations and that have been put together really well but thats about all.

Newbs don\'t hurt guilds, a newb can become a good player. We all start as newbs and if you accept a newb into your guild who shows he wants to learn and be molded, that can be a great thing :P Helps the learning process to


Check us out at http://rebirth.fragnetics.com
we will mold you if you want that ;)
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Post by: Efflixi Aduro on December 16, 2004, 12:55:38 am
Helmora velsha hasnt started reqruiting yet but we will talk to players who wish to join our guild and see if they have common knowledge about PS, ask a few questions, and if all goes well... you\'re in!

You should also check out the guild list at thebbb.tk
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Post by: Zephyrus on December 16, 2004, 01:19:01 pm
Quote
Originally posted by Toadhead
A healers guild for example?
If you\'re wounded you can just visit the \"Snowwhite Clerics\" HQ to heal yourself, for a little amount of crystals or something.


We have a Healer\'s division which does just this. You can be healed for a small sum, or even hire a healer to follow you on a quest... Well acctually, whatever you want a healer for - if you have the money we are there.

Well, we would be, if said division had any members, turns out not many people want to be mercenary healers... its like \"blah blah blah we must use our powers freely and only for good\" bloody pansies.
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Post by: Merdarion on December 16, 2004, 02:52:58 pm
Quote
Originally posted by Phinehas
Quote
Originally posted by Merdarion
remember if you trow a coin often enough in the air, after some time it will land on it\'s edge.


What the heck does that have to do with the topic at hand?


Shall mean if he tries often enough he will surely find something that suits perfectly for him
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Post by: TheRedMonk on December 16, 2004, 03:53:55 pm
There\'s no reason to become experienced BEFORE joining a guild. Join a cool guild that accept newbies and they will teach you lots of things. Then when you\'re famous in that guild you can aim for the higher ones. That\'s one way to do it...
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Post by: Elegrand on December 17, 2004, 03:22:37 am
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Originally posted by Xordan
The Cabal accepts all players regardless of \'newness\'.. ..actually, regardless of just about anything :)

How about Alignment :P
Check the BBB (http://www.thebbb.tk) for a guild list. Not all of them are present there though.
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Post by: Phinehas on December 17, 2004, 09:37:49 am
Quote
Originally posted by Toadhead
hm..

maybe you\'re right.
A healers guild for example?
If you\'re wounded you can just visit the \"Snowwhite Clerics\" HQ to heal yourself, for a little amount of crystals or something.

(Snowwhite Clerics doesnt exist but was just calling an example)


The thing with that is... A. There\'s already a religion which is into all that healing, lovey-dovey nonsense, and B. Healing is such a small part of the abilities of magic.

Although, technically if you wanted to create a guild dedicted to just one Way of magic, then that\'d be cool. I myself had an idea for a Druid\'s Guild dedicated to the Brown Way.
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Post by: Toadhead on December 17, 2004, 11:18:43 am
With healing I do not only mean restore HP, but also cure poison and curses and other stuff like that.

But maybe also preventive things like raise defence or aybe attack, etc. but no spells that can hit someone.
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Post by: Phinehas on December 17, 2004, 03:11:05 pm
Well, go for it. I\'m not gonna argue.
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Post by: Bardialus on December 17, 2004, 03:54:53 pm
To be able to magically heal!  surely being able to heal someone also means you can harm someone.  all you have to do is reverse the magic?!  ...sorry wrong plane!

:)
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Post by: Phinehas on December 17, 2004, 03:59:30 pm
Quote
Originally posted by Bardialus
To be able to magically heal!  surely being able to heal someone also means you can harm someone.  all you have to do is reverse the magic?!  ...sorry wrong plane!

:)


Hmmm... that sounds terribly familiar.

*winks at Tybalt*
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Post by: Bardialus on December 17, 2004, 04:14:00 pm
Yeah sorry about that, the door was supposed to be shut.
Guess an old Char had escaped for a moment!

One of my old adventuring groups got fed up of me using magic  in the broadest sense of the word \'creative\'.
They didnt find it fair when instead of a horse I had a chair that floated!

:) ah the days of paper RPG!
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Post by: Phinehas on December 17, 2004, 04:49:35 pm
Quote
Originally posted by Bardialus
Yeah sorry about that, the door was supposed to be shut.
Guess an old Char had escaped for a moment!

One of my old adventuring groups got fed up of me using magic  in the broadest sense of the word \'creative\'.
They didnt find it fair when instead of a horse I had a chair that floated!

:) ah the days of paper RPG!


I\'m sorry. I\'m sure it\'s just me, because I\'m tired, but none of that made any sense. It seemed like something the Mad Hatter would say.
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Post by: Bardialus on December 17, 2004, 04:51:57 pm
Its not supposed to make sense unless you played D&D!