PlaneShift

Fan Area => Fan Art => Topic started by: necromantux on December 20, 2004, 02:33:37 am

Title: modelling creatures
Post by: necromantux on December 20, 2004, 02:33:37 am
wanted to spend some time taking to 3D some ideas about critters on me mind, gonna model/texturing a couple of them, then i\'ll try to learn the cs skinning/rig  system and may be they fit in PS ;D

xmast holidays is a nice moment for start, this is me first attemp, 466 triangles and still texturing (update soon), need to learn about #alfa and efects like glows/bump if they fit in the engine ( will check documentation later). hope i could be useful for community.
(http://www.artvenedizo.com/files/Karantonha_I.jpg)
(http://www.artvenedizo.com/files/Karantonha_II.jpg)

erm, forgive me louzy englees XD
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Post by: KougrA on December 20, 2004, 03:30:48 am
looks very good... but i dont know how just to put its face together.... looks weird to me but anyway very nicely done
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Post by: necromantux on December 20, 2004, 11:54:06 am
looks weird because of vertical jaws, gonna use #alfa for the fangs triangles and the inside of mounth will be easier to see...

i thought about a specimen with green blood(hemocyanine), so inner parts should be green, but if it doesn\'t look good i?ll keep them pink/red like in redblooded beings.
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Post by: Merdarion on December 20, 2004, 02:01:49 pm
Looks pretty good.

Like an alien-reptil-Bunny

Or like Gollum if he had the ring a bit longer :D
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Post by: Enter_the_Xero on December 20, 2004, 09:18:14 pm
Looks nice... Add a few more polys around the mouth area thou. Then, I want this here critter to be seen in PS!!
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Post by: necromantux on December 21, 2004, 04:07:38 pm
you\'re rigth, some more tris won?t increase polycount a lot but them will make the jaws look more dangerous...

will update it in a couple of days (december finals ;P)
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Post by: necromantux on December 28, 2004, 12:16:32 am
done, added a few polys to allow a better mounth movement
(http://www.artvenedizo.com/files/ps/karantonha.jpg)

modelling another idea (very primitive state), will make some more models before go rigth to texture them all
(http://www.artvenedizo.com/files/ps/trasgoo.jpg)