PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: larrydag on December 20, 2004, 09:15:50 pm
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I was wondering if the installation of CB will be the same as it was for MB. If not, then maybe acraig could offer a new installation guide for us linux users. That would definitely help when CB client finally arrives.
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I was wondering if the installation of CB will be the same as it was for MB. If not, then maybe acraig could offer a new installation guide for us linux users. That would definitely help when CB client finally arrives.
I doubt it will be the same installation procedure as MB. It is more than likely that one of the devs will release a guide (although the binaries might actually work this time around :P).
-Zorium
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does anyone know if an .rpm will be available?
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That would most likely be doubtful. I don\'t know if the developers even USE rpm-based systems. Most likely it would be a .tgz thing where you would extract it to a folder, possibly /usr/share/planeshift.
And if you\'re a linux user, shouldn\'t you sortof know how to compile these things?
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A selection of binaries would be nice - why not have .rpm , .tgz and .deb. I think that would take care of most distros.
The problem with providing source only is not the difficulty of compiling it - unless you try to use the makefiles instead of jam but rather the fact that I (and I\'m sure you\'d agree) don\'t want to have to wait another 2+hours before I can play. Seeing as prebuilt binaries will probably be built for use by the devs, why not release them.
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Most likely the build instructions will not change significantly. One useful thing though is that the updater ( once built ) can then be used in linux to get the required art. This is what I did when I set up my new development system in Gentoo. Worked for me without a problem
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Most likely the build instructions will not change significantly. One useful thing though is that the updater ( once built ) can then be used in linux to get the required art. This is what I did when I set up my new development system in Gentoo. Worked for me without a problem
Sounds like good news indeed!
-Zorium
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Originally posted by acraig
Most likely the build instructions will not change significantly. One useful thing though is that the updater ( once built ) can then be used in linux to get the required art. This is what I did when I set up my new development system in Gentoo. Worked for me without a problem
uh ... I heard gentoo ... welcome friend :-) okay enough ... now my question: will CB also be avaiable as gentoo-merge-script in the release? or do I have to compile it myself?
cu teal
PS: If that game don\'t come out on x-mas (yay I love this word) my endikukai-char will get you :-)
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I guess that if we build it we can pick the flags and optimisations so its a bit of a 50-50 tradeoff. At least I can download and play on my doze box then build the source on my linux one.
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I don\'t know enough yet about gentoo to go that far with it yet. I can create my own .sh script to download and build all the required things. Maybe somebody out there with a bit more knowledge can give some insight here in what is required for gentoo emerge stuff.
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I think a little .sh script ist just enough and would be the best thing to do, because everyone could build the planeshift bins out of the source. a gentoo-emerge-script is, as far as I know, just a .sh script too. I could read some howto\'s on creating emerge-scripts when someone thinks it\'s necessary.