PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: jorrit on December 25, 2004, 08:09:23 pm

Title: Important Performance Tip!
Post by: jorrit on December 25, 2004, 08:09:23 pm
Please use 24 or 32 bit display mode (i.e. millions of colors). CS doesn\'t perform well in 16-bit display mode.

Greetings,
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Post by: Gumono on December 25, 2004, 08:11:35 pm
On one of my systems with a geforce 2mx the game is faster with 16bit...
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Post by: lynx_lupo on December 26, 2004, 08:45:07 pm
Since when is 24bit supported? Also, there are a bit different definitions for this on windows than on linux. =?
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Post by: Lordbug on December 26, 2004, 10:49:35 pm
and if CB is Very  Very  slow change the resulution to 800x600 in PlaneShift Setup, close every program and start your client. Ah, and turn the sound off.
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Post by: jorrit on December 27, 2004, 03:58:15 pm
Quote
Originally posted by lynx_lupo
Since when is 24bit supported? Also, there are a bit different definitions for this on windows than on linux. =?


Why wouldn\'t 24-bit be supported?

Greetings,
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Post by: lynx_lupo on December 27, 2004, 04:41:30 pm
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; Screen depth (currently supports 8, 15, 16, and 32 bits, NO 24 bits!)

from planeshift.cfg.

I know 24bit works, i\'ve been using it, but that line made me confused. So now that it is confirmed, that comment can be removed. :)
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Post by: sashok on December 27, 2004, 10:25:34 pm
another tip, when in game, turn off fading of the menus or turn them off completely..  
I don\'t know how much is correct I believe if you hold Ctrl+ right mouse click on any menu (such as menu with all buttons like greet, attack..)  you will see enable fading check box, click that off.  

Fading makes the menus fade in/out, causing more lag for weak graphic cards, I noticed if they are just solid, I am able to play faster.


Sound as well causes slow computers or computers with little ram to play slower.
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Post by: Namffoc on December 31, 2004, 05:27:40 pm
And may I ask, for those of us that aren\'t smart enough to know anything about computers..How do you change it to 24 bit?
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Post by: Namffoc on December 31, 2004, 05:32:21 pm
Disregard that, I just figured it out..but my problem still isn\'t fixed :-/
Title: SLOOOOOW
Post by: Willam MacLeod on January 25, 2005, 01:23:10 am
It is running really slow on my system.  
1) How do I set it to 24 bit
2) How do I run it in open GL rather then software

Im am currently running the game in 16 bit, before in 32 it was much slower.  I see you can run audio in AL mode, but there is no option for Open GL rather than software.  

Help!! I love the game, but my computer is crawling.  It is a dell inspiron 8100, Pentium 3 - 2 Gig,  256 Ram

I know it needs an up grade, but no $$$ right now.  

Thanks,
          Will
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Post by: confused on January 25, 2005, 04:19:50 am
Don\'t worry if you see only 32 bit mode and no 24 bit modes. These days the newer GPUs don\'t support 24 bit as a native mode. If a program is written for 24bit mode, it works well in 32 bit mode. All that happens the program does not use the Alpha channel (transparency), which is well implimented in hardware resulting in really no performance difference between 24 bit and 32 bit programs.

If your 32 bit mode is slower than 16 bit mode, then it is most likely your GPU\'s driver. It may be the hardware but that would only result in a slight difference. ATI are generally Direct3D based, while nVidia is OpenGL based, with both supporting translation components. That is if you have a Direct3D hardware implimented core with OpenGL->Direct3D translation component. Even under hardware 32 bit is faster than 16 bit for most GPUs these days.
Title: extrem slow-- softwarerender---
Post by: Thomas Egi on February 13, 2005, 06:08:46 pm
i got every 1-3 sec a new picture. i turned off the sound , the resolution and color deep. my 3d-support itself is fine (tux and quake   are workin) but it seems to be just softwarerendering in PS.
can someone please tell me how to switch to open gl unter linux(FC3)?
thx a lot for any kind advice (expect \"install windows\")
edit: reinstalled graka-drivers. everythings fine. planeshift is really.. wow amazing =) thx 4 everything
Title: 32 Bit on Linux?
Post by: dentaku on May 08, 2005, 08:52:54 pm
Is it possible to run Linux (xorg server) with 32 Bit? I just have 24 as the maximum set in xorg.conf.
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Post by: tuxy on June 04, 2005, 06:10:26 am
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Originally posted by dentaku
Is it possible to run Linux (xorg server) with 32 Bit? I just have 24 as the maximum set in xorg.conf.


X supports 24 and 32. However choosing 32 is little pointless, 24 bits are used for color and last 8 bits are not used at all.
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Post by: DaveG on June 04, 2005, 08:58:21 am
24-bit color depth is the most the human eye can see.  The extra 8-bits in 32-bit are used for alpha-channels.  If they\'re blank, that\'s just because it\'s often easier for the computer to handle powers of 2.
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Post by: Andrek on July 22, 2005, 07:29:54 pm
Quote
Originally posted by Willam MacLeod
It is running really slow on my system.  
...
Help!! I love the game, but my computer is crawling.  It is a dell inspiron 8100, Pentium 3 - 2 Gig,  256 Ram

I know it needs an up grade, but no $$$ right now.  

Thanks,
          Will


I believe it is in the FAQ (I will check) and repost but the RAM is your prob.  Get another 256.  It is a bottleneck that will slow down many things.  256 is not enough anyomre for most current software.


Here was the System Requirements:

Which are the minimum hardware requirements to run the game?
 
  The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.

In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.

 
Title: memory
Post by: ElessarFirecaster on September 30, 2005, 07:16:36 am
My machine has 512MB, but i\'m still having major problems with performance.  I\'m set on 32 color, 800x600, the sound is off...etc.  It\'s still running very slowly, however, and eventually I get a notice telling me i\'ve run out of virtual memory.
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Post by: jorrit on September 30, 2005, 08:17:22 am
Quote
Originally posted by ElessarFirecaster
My machine has 512MB, but i\'m still having major problems with performance.  I\'m set on 32 color, 800x600, the sound is off...etc.  It\'s still running very slowly, however, and eventually I get a notice telling me i\'ve run out of virtual memory.


What video card do you have? And do you have the most recent OpenGL drivers for that card?

Greetings,
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Post by: Rage McCloud on October 01, 2005, 06:02:49 pm
Another way to make it a bit faster is to turn on adaptive distance and set the min FPS to like 10 and the max to like 30 or 40 and set the other thing... i cant remember what it is called... but set it to 700 or 750
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Post by: valczir on October 17, 2005, 03:39:38 am
So....if I\'m getting (extremely) choppy graphics (running ubuntu), no matter what the settings....it\'s probably a driver or other software problem, correct?  I installed nvidia\'s v7667 driver, as well as the nforce linux network and audio drivers, and configured them, but have otherwise left the Ubuntu install as default.

I know this is probably an ubuntuforums.org question, but I thought I might as well ask here, as well, just in case I can get a faster answer.

My System:
CPU: AMD Athalon 64 3000+ (i386 Ubuntu)
MoBo: Foxconn nForce4 Ultra
GPU: eVGA e-GeForce 6600GT
RAM: 1024GB Patriot Memory
Dell Trinitron monitor (which...shouldn\'t matter....right?  Except that I can\'t find drivers for it.  But still, that shouldn\'t make rendering go in stop-action mode, right?)

-Valc

P.S. Just to show how much this DOESN\'T belong on this forum, it does the same sketchiness when loading GNOME, or when fading out after I click on the \"logout\" button in the menu (which happens very little, anymore...I\'m becoming more and more terminal-dependant).
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Post by: ou8i8uo on October 30, 2005, 06:21:11 pm
I said I would\'nt post again, but I could\'nt resist this one.

I think I can help with the low RAM issue for my brothers in the ghetto guild.

Here is my system info

OS Name Microsoft Windows XP Home Edition
Processor-----x86 Family 15 Model 2 Stepping 7 GenuineIntel ~1993 Mhz
Total Physical Memory 256.00 MB
Available Physical Memory  48.18 MB
Total Virtual Memory    2.00 GB
Available Virtual Memory 1.96 GB
Page File Space  624.45 MB
**************************************
I got around the memory issue by increasing my pagefile allocation.
My pc drags when I go by the tavern, but thats because of the dump & fileswap that takes place there.
Overall, I think I get away with quite a bit for having what I do.

I tried to keep it simple and as un-confusing as I could.

1. Make sure nothing is running in the background that isn\'t vital to system functions.
 You may even choose to remove your wallpaper and/or active desktop or close the quick launch.

2. I find that the following settings work the best for the PS setup config utility.
  Vertex Buffer-off
   Screen res-(mine is 1024x768 but it\'s your preference or you can experiment).
    32 bit color
    Sound-off
   UN-check load all maps and keep maps loaded
 
Now that thats done you can allocate more to your pagefile.

Here\'s how.
Go to
Start/Control panel/System
Click the advanced tab
Click Performance, then on the Visual effects tab
Check the dot next to \"adjust for best performance\" then click apply and then OK.
This brings you back to the Advanced tab
now click Performance then settings again,
this time youre going to click the \"advanced\" tab in the performance options window.
On the processor scheduling and memory usage tables make sure both \"programs\" dots are checked
then click apply.
After this is done on the bottom table (virtual memory), click the button that says \"change\"
Highlite whichever drive (C or D or whatever it may be but it must be on your hard drive)
In the middle table you will see a dot next to custom size, check it if it\'s not already,
then in initial size set the allocation desired, (usually in MB)
(I allocated 1200 MB which allows for plenty of space)
and then in the maximum window 1200 again. Note that these should be close to the same.  The min size is basically your volume for pagefile size.
Next click \"set\" and then apply and OK right back out of each window.
Now re-start your pc. This puts a pagefile.sys file in windows.

Be warned that there are drawbacks to this, the file swap during map loads can go quickly at times and very slowly at others. I sometimes log off and then re-log in if i need to go through town past the tavern before i get to it so the files in the hd dont have to be overwritten.
And sometimes i\'ll even double un-stick to get to the Oja road so I dont have to pass through the main drag/tavern. The price I pay to play.
I also wonder if one of the devs can tell me if FAT32 or NTFS would be more efficient. Any input would be appreciated. My C is NTFS and D is FAT32. (partition)
I do advocate upgrading RAM chipsets if at all possible.
After much experimenting, this is the best config that I have found. If this is a repeated post, my sincerest apologies. I hope this post was helpful. :)
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Post by: dewed on December 22, 2005, 09:48:47 pm
turning off ani-aliasing and using the -fullbright option seems have dramatically improved my performance, but
I see things a little differently than others. One thing for certain, I wont fall off a cliff while exploring ojaroad anymore