PlaneShift
Gameplay => Wish list => Topic started by: Black_rose on December 25, 2004, 08:42:57 pm
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well, what if their were creatures out their that would change you, make you a vampre that can not go out at day, or wherewolf that changes on a full moon. or other related things (tell me if you think of the,).
just think of it their would be skills that would go with them, here are the following.
skills,
skills come with player level, you must learn them by finding them or asking one of you\'re kind to transmit the knowledge to you ( a skill) or jus teach you through some sort of a training program.
vampire,
lvl 1
- bite (automatic),
this is a basic skill that will heal you at any health depending on how mutch you drain, this would be the prime skill of vampires, required for rituals to. (player/ creature must be weakned or volenteer)
- night vision (automatic),
self explained, basic passive.
lvl 2
- enhanced strength (automatic),
self explanitory, basic passive.
lvl 3
- stealth (find),
this skill will render you to a darker, quieter and stealthier being.
-turn ritual (automatic),
the last skill you will automaticly learn, this starts with making you bite, then you use this skill with a cup of blood (made by sliting you\'re wrist with a knife) it forces the victem to be a vampire like you. (player must surrender or be weakened)
lvl 4
-physcic vampireism (find or tought {f/t}),
this skill is very hard to find and learn, it drains the energy (health and mana) off of an unsuspectin victim, the victim takes passes out (logs out for 15+ minutes depending on severity of drainage) they wake up \"drained\".
lvl 5
n/a
lvl 6
-immunity to garlic (taught)
you are now strong enough to wihstand garlic in small doses, before any dose would kill you. so you should slowly learn immunity to stay safe.
i have to go home, i am hoping to get around 50 lvls this weak so i can get these in. but one of the best skills will be immunity to sunlight. then i will work on where wolves
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I\'m sure this has been posted about before. Please search.
AFAIK, Talad isn\'t too fond of this idea. But hey, ever hear of roleplaying? :) (I have a vampire character myself)
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yeah i brought it up just saying i thought of a idea about it in another thread... it took over that thread but was not an official thread.
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Geez, if we have these \"mutations\" (which are in fact diseases), then we might just as well have dragons! It\'s more than overused. :tdown:
My general comment:
Vampires suck. ;)
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ive only seen two games with vamps as playables, and they would not have to be turned, it would be some stupid method of just start as one.
plus if ya dislike vamps, be a slayer or a wherewolf.
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It\'s not really a matter of me liking vamps / werewolves or not. It\'s just that I think they\'re unoriginal and also don\'t fit the PS setting at all, because they force a certain (very clich?) background on the game world.
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Yes... Vampires and werewolves are not a mutation, but a disease caused by a bite. As for this idea is it just kind of unoriginal, even though I always cheer for the wolf cause vamps suck..
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Vampires are only clich? if you think of all the clich?s vampires have. Most of which arn\'t true. :P The best way to think of vampires is from the ideas and creations of WhiteWolf, makers of the Vampire: The Masquerade RPG (not the PC game). That\'s how I roleplay with my vampire (she\'s from the Malkavian bloodline, if anyone\'s interested :P).
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Sorry gentalfolk, but none of the races in PS are truly original. All of them have been used before, from RPGs to comics to childrens cartoons. Some of them are even, dare I say it, overused. Yes, even the Kran. It is not the races that will make this world unique, it is us.
Nearly all PS races are from different worlds, so anything is possible. Who knows what else could come through the portals? Vamps maybe? Possibly dragons? I missed the thread on why there shouldn\'t be dragons, I will look for it later. But I agree with Moogie (in another thread) that dragons are noble, intelligent creatures that should not be overlooked just because they are \'unoriginal\'.
As for Vampires and Werewolves, they could be adapted to PS in a number of ways, though I don\'t care for either. However, I wouldn\'t mind role-playing a Weredragon.
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It doesn\'t have to be werewolves and vamps, it could be any mutation, caused by a mutagenic substance(certain potions, some animal bites, certain spells, even buildup of magical energy.) mutations would not have to be major, just minor things like +1 strength, -1 dexterity, spit poison, cure random mutation, noisy motion[-1 stealth], bad eyesight[visual filter on the screen to make things blurry in the distance], , or random polymorph. there are hundereds of things you could do, and they would not all have to be random either. you could have a potion of mutate infravision, or a potion of cure specific mutation(used to get rid of something like -1 intelligence while maintaning spit poison) cure all mutation...... you get the picture.
a were mutation would be induced by
a bite from such a creature.
Under The Moon is right, =very few things are original, just combined in original ways. Even so, I think we should avoid things that are too cliche, like dragons, vamps and werewolves. but even those things can be used, but they must be used carefully. after all, JRR Tolkien created a masterful work (the Silmarilion, the Hobbit and Lord of the Rings)using the rather cliched orcs, goblins, elves, wizards, and dragons.
All I\'m saying is that devs need to be careful when(or if) they put soething overused in planeshift. it could be disasterous.
The mutations idea came from dungeon crawl, a single player rpg, made with ascii graphics. http://www.dungeoncrawl.org
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never heard of that is it any good???
also the way i figured it is it would be an addon for any race, unlocking and closing places (a holy azure city would shun you) and making you stronger in certain attributes and stuff, of course with downs that you can tackle, it would start you off EXTREMELY weakened like fear of sunlight ect. ect then it would give you power, it would be something that only very experianced players might want to do. and i think i may have said before that if you could think of a mutation/disease it would be good. i called them mutations because diseases are always weakening while mutations could be good (like people with gils/ webbed feet) not to mention the idea of some coming from magic would be awsome too. and also saying that not using a race because \"so many games\" use them makes no sense for two reasons, 1- i only saw a few games that allowed vamps and none with wherewolves exept for a morowind mod. also 2- elves and dwarves have been in tons of games along with some sort of winged creatures (klyros = harpies = avens = ect. ect)
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Sure, sentient creatures with two feet and two hands have been used in loads of games, and therefore they\'re unoriginal. Geez. Klyros and Harpies are totally different. The reason why humans, elves and dwarves are in PS is because it\'s a must-have for fantasy games, to allow players to know at least some of the species. However, that doesn\'t mean anything. Fact is that PS tries to not use more unoriginal things than necessary.
Originally posted by Under the moon
dragons are noble, intelligent creatures
Yes, that\'s exactly how I view dragons as well.
Originally posted by Under the moon
that should not be overlooked just because they are \'unoriginal\'.
However, that\'s also exactly the reason why I don\'t want them in PS.
Most likely, they\'d either end up being some uber-monster, or they\'d be some uber-NPC. They\'re just too powerful to not have extreme influence on the game world, and this would require the story of PS to be changed in many aspects. I like it as it is, though.
And yes, I occasionally play WW games myself, but that\'s an entirely different matter. This games have been designed around the vamp / werewolf concepts, whereas PS hasn\'t, and IMNSHO doesn\'t have any reason to be. Vamps, as I already said, force a certain kind of background onto the game they are in, and this background doesn\'t fit PS. This background can\'t be integrated subtly if these diseases are meant for players, simply because there\'d be too much of them to go unnoticed / to have no impact.
I don\'t see PS gaining anything from either concept.
Analysing we get:
Vapms: depend on blood, problem with sunlight, holy weapons and stuff depending on background
I don\'t see any way of fitting this into PS without destroying the feel of the current story.
Werethings: almost uncontrollable change into a vicious form of animal
That is what, to a more controlled extent, druids usually do anyway, therefore there\'s no need for this version of it in PS.
The mutation idea has been posted before, and I\'m not entirely against it. However, this needs very careful thought. The mutations IMO must not be too extreme, i.e., they mustn\'t create different species (yes, I know that all the different species IRL came from mutations, no need to tell me that. I still think it\'d go way too far to have it in PS.).
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That\'s exactly why I suggested roleplaying it. :) That way, there will be relatively few vampires in the world, and there will also be no advantages/disadvantages in playing a vampire, nor will it have any affect on the storyline or setting of the game (since most roleplaying doesn\'t).
I mostly agree that adding these sorts of mutations/diseases/wereforms to the game\'s rules/system would create too much focus on people actually using them, thus making them overpopular, and like you said Seytra, changing the very ways of the PS world. It wouldn\'t be a good feature to add.
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Originally posted by Seytra
Klyros and Harpies are totally different.
Klyros are practically gargoyles, but who cares?
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Frada are Klyros of stone?
Come Klyros form churches roofs?
Well i just had a idea
a Morphling:
A person wich gained trough a \"Disease\" the ability of changing parts of their bodies.
Trough that their body has to be flexible which makes them less enduring and weaker (The bones have to be kinda gelatine-like)
ingame that means that they would get a permanent Strength Malus + an endurance Malus.
And they would have to each much more
hmm now the idea seems kinda stupid
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Originally posted by Frarda
Originally posted by Seytra
Klyros and Harpies are totally different.
Klyros are practically gargoyles, but who cares?
Apart from what Merdarion already stated, and even hypothetically accepting this equation of yours, do you mean to imply that harpies are the same as gargoyles? In fact, I can see even less reason to compare harpies to gargoyles than to Klyros. However, I don\'t see Klyros as gargoyles, except for the batlike wings, which however don\'t actually change anything, as you might just as well accuse bats of being gargoyles, since gargoyles usually aren\'t sentient, but Klyros are.
@ Moogie: Yes, RPing one will severely reduce the number of them, which is good, but I still find them out of place in the PS world. It\'s just like all these people who invent ridiculously far-fetched background stories that only serve the purpose of essentially stating that their char in fact is something that comes straight from other games or stories.
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i meant they were the same in the sense that they are light weight fliers
some people take stuff to literaly ;)
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Gargoyles light weighed? As Far As I Know Gargoiles fly trough some kind of magic, and are pretty heavy. Ey They are made of stone
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Originally posted by Seytra
@ Moogie: Yes, RPing one will severely reduce the number of them, which is good, but I still find them out of place in the PS world. It\'s just like all these people who invent ridiculously far-fetched background stories that only serve the purpose of essentially stating that their char in fact is something that comes straight from other games or stories.
Perhaps one could argue that this in effect makes such characters perfect for the Planeshift world, as almost none of Yliakum\'s inhabitants are native to the realm in the first place. :)
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Originally posted by Moogie
Originally posted by Seytra
@ Moogie: Yes, RPing one will severely reduce the number of them, which is good, but I still find them out of place in the PS world. It\'s just like all these people who invent ridiculously far-fetched background stories that only serve the purpose of essentially stating that their char in fact is something that comes straight from other games or stories.
Perhaps one could argue that this in effect makes such characters perfect for the Planeshift world, as almost none of Yliakum\'s inhabitants are native to the realm in the first place. :)
Eep! I forgot that my backstory (http://www.planeshift3d.com/wbboard/thread.php?boardid=11&threadid=10056#10) is a bit extraordinary as well... :rolleyes: ;)
As for the nativeness of Yliakums inhabitants: that only refers to the races themselves, not the population. The races have come through the portals ages ago, but afterwards they dwelled in Yliakum. It\'s not like there would be a constant stream of immigrants coming through the portals...
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Again, to argue against that, they may have brought disease with them. It has been a fairly common occurance in human history. I\'m sure the settlers who immigrated to Yliakum would have been travelling with animals, food, possessions, perhaps pets and even plantlife. It\'s not impossible that some of them might have already contracted some sort of virus and thus carried it to the new world inside their own bodies.
I don\'t normally like going in to so much detail when it\'s not needed. :) But anything to prove a point... hehe.
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A vampire cat. 8o
Gulp.
--- Seriously i think you should only rp ingame things that are implemented (or planned to be). If they doesn\'t fit enough for implementation, they doesn\'t fit enough for rp. Because rp needs more consistency than plain powerleveling. Anyway, i agree that the lesser the better.
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so you mean a rpg should be a simple small goal thing with little to do but leveling the basic skills (range meelee and magic) that is not a rpg, a
rpg- role playing game- game in wich a person chooses the path of a charactor, what you want is a wanna be rpg like prunescrape
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Black_rose worded it a little strangely, but actually I agree with him here. What sounded like elscouta was suggesting, was that nothing that won\'t eventually be implemented in the game will suit the game for roleplay.
So, what if we want to roleplay having a certain possession, such as a piece of jewerly, that is unique to our character? Would the developers have to create this item in order for it to be \'okay\'?
What if we have a scar somewhere? What if the developers never make the possibility to gain battlescars? And if they did, would you *have* to have the scar wherever the game decides to put it, in order for it to be \'okay\'?
What if your character has a hairstyle not implemented in character creation? Do the artists have to toil away making every possible hairstyle in order to make it \'okay\'?
What about accents and voices? Can we not speak, because PS won\'t ever give characters voices? Can we not have a particular accent and still be \'okay\' in roleplaying?
I could go on and on here, but I think you get the idea. :) Roleplaying is all about imagination. As long as you don\'t roleplay absolutely stupid, impossible things, it\'s fine imo. As I suggested before, it\'s quite possible that diseases were brought over from the first settlers in Yliakum, thus these are roleplay scenarios I feel are fine for the game.
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Originally posted by Moogie
Black_rose worded it a little strangely, but actually I agree with him here. What sounded like elscouta was suggesting, was that nothing that won\'t eventually be implemented in the game will suit the game for roleplay.
So, what if we want to roleplay having a certain possession, such as a piece of jewerly, that is unique to our character? Would the developers have to create this item in order for it to be \'okay\'?
What if we have a scar somewhere? What if the developers never make the possibility to gain battlescars? And if they did, would you *have* to have the scar wherever the game decides to put it, in order for it to be \'okay\'?
What if your character has a hairstyle not implemented in character creation? Do the artists have to toil away making every possible hairstyle in order to make it \'okay\'?
What about accents and voices? Can we not speak, because PS won\'t ever give characters voices? Can we not have a particular accent and still be \'okay\' in roleplaying?
I could go on and on here, but I think you get the idea. :) Roleplaying is all about imagination. As long as you don\'t roleplay absolutely stupid, impossible things, it\'s fine imo. As I suggested before, it\'s quite possible that diseases were brought over from the first settlers in Yliakum, thus these are roleplay scenarios I feel are fine for the game.
uhmmz you mean that what ever happens the game can go in any way.From good to bad and bad to super good?
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I\'m not sure what you\'re referring to with good and bad. Could you explain a bit? :)
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Originally posted by Moogie
I\'m not sure what you\'re referring to with good and bad. Could you explain a bit? :)
well just that i thought you said that the game make his own way even if it go\'s bad it will always come back with something new and better and sometimes intresting
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The best way to think of vampires is from the ideas and creations of WhiteWolf, makers of the Vampire: The Masquerade RPG (not the PC game). That\'s how I roleplay with my vampire (she\'s from the Malkavian bloodline, if anyone\'s interested :P).
Yes, White Wolf\'s image of a vampire is the best one, maybe from the fact that they\'ve did a lot of research in a lot of myths, and also created a nice background ^^
As for the idea of inserting these elements into Planeshift. Aham ... you guys were hit by a truck when you\'ve came up with the idea? Yes, they are very nice ideas. I really like \'em, preffering White Wolf\'s Vampires than D&D.
But this will turn Planeshift away from its ideas. You\'ll have Vampire Slayers or something. Planeshift is awesome for its great ideas and story. And I am kinda tired for sooo many people coming here with non sense ideas about this game, when they didn\'t even read the story.
Yes, Planeshift is unique, like it? Good. No? Very good again ...
My point? Embrace the game the way it is, have fun, and finish with this kind of ideas ;)
\'eh, exiled with the fall of the Cappadocian clan, now I live my eternity as a Toreador. Beauty, Love, Passion, Seduction ... a new style! ;)
Follow the ways of the Toreader ... ^^
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well, have you ever heard of a phycic vawmpire? one of the ideas implemented is a real vampire ability,
also crosses, holy water and other medievil catholic/christian of that nature would not do any damage although they would be for buy as a trick of the vamp hunt dealers :]
i will check the vamp to
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Originally posted by Merdarion
Gargoyles light weighed? As Far As I Know Gargoiles fly trough some kind of magic, and are pretty heavy. Ey They are made of stone
OK now you\'re getting people mixed up....
so anyway, physically they look like gargoyles. I didn\'t mean to say that they act like them.
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@ Moogie: I\'m aware of the fact that diseases are often carried by settlers. This, however, would have resulted in the disease spreading and being present since tzhe early days, or at least since the arrival of the last settler. However, this would still have changed Yliakums history at least sufficiently to warrant an entry in the player guide or the setting itself.
You could of course argue \"Stone Labyrinth!\", but I\'m with Annah on this: I think that this very diseases don\'t belong / fit into the PS world. Not to insult you, but I believe to have read, in one of the many \"more races!\" threads, a post of yours which uses the very same argument that Annah presented here, and that I am also trying to make: embrace the PS history and immerse yourself in it, finding interesting and appealing ideas within it, instead of trying to force concepts that you have seen in other games / stories onto PS, by trying to RP them. There certainly are foreign concepts that are woth adding, but the proposed one is well known, and as such to me the reason for it not being mentioned in / deductible from the setting is that it\'s deliberately been left out, i.e., not wanted.
It is my opinion that while there certainly is room and need for RPing things that aren\'t implemented, as you pointed out, but also that this room does have limits, which are the setting. Thus, it is possible to RP that your mother or even you work as scribe, because while this isn\'t mentioned in the setting it is reasonable to assume that this job exists, but not to RP a vamp, since there is no indication that this is intended in the setting.
In fact, it\'d be just like RPing a dragon. I also hate the idea of were-dragons, not just in PS, but in general, because were and dragon are opposed like fire and water IMO, due to the way I see dragons. It\'d be just like a were-philosopher, without the originality. :)
Anyway, back OT: what\'s a psychic vampire? One that sucks mana, not blood? That doesn\'t change anything, vamp is vamp. The very ability may be implemented or RP\'d as part of the conventional magic of Yliakum, but not vampiric in any way.
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i can see how currently they would not fit, but if you add them along with other dark things you could make this work, they could have gotten in through the death realm or have been their as animals (a curse cause them to take the form) and they do not need to be old, what about getting in through the laberynth and getting to the cities at night? and vampires in our world are often thought of as myths. they actually fit the medievil- dark age- rennesaunce era\'s nicely.
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Obviously, if you change the setting, then they will fit. However, I don\'t want the setting changed, it\'s fine as it is ATM. Especially I don\'t think it\'s a good idea to change the setting to cater to the unwillingness of some players to embrace something new, or to give up their usual chars. PS isn\'t a dark age setting. In fact, it\'s rather bright compared to RL medieval times. Dark settings do have some appeal, but so do bright ones. Since PS already has a setting, it shouldn\'t be changed without a very good reason.
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hmmmmmmmmmm
good point but what if their were evil cities, im sure they talked about that in the player guide somewhere...
that way you could go to a nice, cartoony setting or a dark, anime setting
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Yall need to go play daggerfall, and D2 again, changeign a different form is something a medevil druid, or a curse of some sort would add. It gives your character more of a variety in being able to become something different instead of staying the same ole character all the time. i think this would be a great idea. If you disagree you should just try to see how this works.
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I still stick with my opinion that these things are okay, even if you were to limit them to the Death Realm. Anything is possible in there, after all. :)
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I have no problem with the char changing. In fact, I like this idea, if I get to choose. However, the specific things that are proposed to change into (vamps and werethings) are what I don\'t like (in PS).
@ Black_rose: my (albeit very quick) search didn\'t yield anything on that in the guide?
Edit: @ Moogie: yeah, the DR seems to be \"settingless space\" ATM, and as of yet, I\'d be forced to accept that \"anything is possible\" argument in this special case. :)
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Not really anything I\'ve seen of Planeshift so far is truely original. In fact you could say there are no more original ideas, but it\'s how you use the cliches that counts.
Any of you read the Discworld books? It has all of your standard fantasy fair, but just twisted enough so that it is original. Trolls are just silicate life forms. Large stone creatures with brains like semiconductors. There are teetotaler vamps. Werewolves are just ordinary people with a social desease. They can shift to and from wolf form as they please. Elves are evil extradimentional creatures that feed on fear and confusion (IMHO the best implementation of elves ever). There are dragons but they are just stupid swamp lizards that explode if they don\'t eat right. There are noble dragons but these are also extradimentional, extremly intelligent, and powerful creatures that deserve the awe and respect the intsill.
Witches, wizards, living furniture, anthopomorphic personifications, all of these things.
On the subject at hand, I don\'t think at this point Vamps would fit. Lycanthropes might be a bit of a streatch, but Fable worked them in well to it\'s own world and it worked. I see no probelm with dragons. It just depends on how they are treated. If all dragons are gargantuen brutes, then that is just silly. If they all sit around in librarys reading from dusty tomes, smoking pipes, that would be silly also. A race of dragons that have varying sizes and attributes is the best way to go.
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Originally posted by Seytra
Geez, if we have these \"mutations\" (which are in fact diseases), then we might just as well have dragons! It\'s more than overused. :tdown:
My general comment:
Vampires suck. ;)
I agree entirely. I also used to play Furcadia. Instead of anthros every other character was a vampire or demon or some crap like that. They are overdone, like my sister\'s cooking.
Same with werewolves. Bah.
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Originally posted by Moogie
I still stick with my opinion that these things are okay, even if you were to limit them to the Death Realm. Anything is possible in there, after all. :)
Everything except living. O_O
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Originally posted by Cybio Kingfist
I agree entirely. I also used to play Furcadia. Instead of anthros every other character was a vampire or demon or some crap like that. They are overdone, like my sister\'s cooking.
Same with werewolves. Bah.
And don\'t forget the vampyres and other combined forms, all of which were near-godly.
...Leads to the title \"God Slayer\" not being that big a deal... brrrr.
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From what I understand Vengance has already said tere will be no vampires and I doubt that we will have any of the more conventional lycanthrops as well. This does not mean we will not have similar creatures formed from magical diseases and just a note such diseases become a permanent part of the new host after an incubation period meaning that after the period was up the deathrealm would recognise the disease as a normal part of the character.
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These types of discussions really annoy me.
Instead of of just yelling \"I HATE VAMPIRES\" \"THEY DONT EXIST IN PS\" why dont you actually try and think of a solution such as a new type of creature.
eg.
Yandros
This disease is often contracted by fighting undead that have been affected by the radiation from the azure sun. When contracted the victim usually has a full week before the disease completely destroys the victims immune system. In this time the disease is easy to cure but those who are too poor to afford proper medication usually become fully infected becoming a Yandros. These people become more agile than what they were before but when around hot areas their blood turns black and thick causing them too lose almost all of their energy. When indoors there is almost no way to tell a Yandros appart from anyone else except in dark places since their eyes emit a slight glow. This disease also infects the soul so death cannot cure it as many Yandros have regretibly discovered. The only cure is to get a priest to preform an extremely painful spiritual cleansing which cleanses the soul but the body still needs to be cured so it is customary that after the cleansing the priest stabs the infected person with a golden dagger in the heart. This has to be done within 24 hours of the cleansing otherwise the disease will manifest itself again.
That took me 10 seconds to think up. If you guys put 10 seconds into this topic it might not be so bad.
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Some sort of a disaese, especially one limited to the Death Realm might be a very good idea. Perhaps there could be a curse, much like vampirism that made you stronger, but when affected by it you cannot leave the DR. So then not only would have to find a way out, you would have to find a way to remvoe the curse. And perhaps there would be otehr problems, like the boost in stats only lasts for a while after feeding from a victim...
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if u want some quick ideas look at some of the dungeons and dragons creatures.
im sure some of them would work or would be an iterseting concept to add.
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Originally posted by yellow dart
if u want some quick ideas look at some of the dungeons and dragons creatures.
As far as I understand, we are more into quality ideas...
Originally posted by yellow dart
im sure some of them would work or would be an iterseting concept to add.
And also, all IP nonsense aside, PS is striving to not copy things. Which brings us, yet again, to vamps. :rolleyes:
Originally posted by Syzerian
Instead of of just yelling \"I HATE VAMPIRES\" \"THEY DONT EXIST IN PS\" why dont you actually try and think of a solution such as a new type of creature.
For some simple reasons:
1) A new creature would be a new race, and I don\'t see why this would be beneficial.
2) This kind of thing, whatever you may call it and regardless of the way you modify the basic concept, still stays what it is: a way to get vapms into PS, and will, just as conventional vamps, alter the setting.
Since I want neither, I\'m obviously not going to think up concepts that I\'ll reject afterwards.
Originally posted by zabeal
And perhaps there would be otehr problems, like the boost in stats only lasts for a while after feeding from a victim...
And there we are at plain old vamp again.