PlaneShift

Gameplay => General Discussion => Topic started by: ndrupert on June 26, 2002, 10:01:47 pm

Title: Question about helping PlaneShift
Post by: ndrupert on June 26, 2002, 10:01:47 pm
I like to make maps for Half-Life and its mods and was wandering what file type PS uses for its maps or areas. Thats all
Title:
Post by: Talad on June 27, 2002, 12:19:23 am
PS can actually import from 3ds files and from quake maps. You can use editors like worldcraft or 3dsMax itself.

If you have good skills on modeling I think it\'s best if you write an e-mail to info@planeshift.it with a portfolio of your works.
Title:
Post by: ndrupert on June 27, 2002, 01:51:02 am
Ok cool I like using WorldCraft. I\'ll send some stuff over.
Title: heres some shots
Post by: ndrupert on June 27, 2002, 06:54:47 pm
I sent this link to the e-mail address you told me.
Here (http://www.geocities.com/ndrupert/index.html?1025200317930)
E-mail me if you want them bigger because those are small (you cant see my detail  ;( ).
Title:
Post by: meket on June 29, 2002, 06:32:44 am
you do soem pretty good stuf man. hella beter than what i could do.
Title:
Post by: WarLeader on June 29, 2002, 08:20:26 am
Nice.. but how many polies is it the more polies the more lag and time to load :(
Title:
Post by: WarLeader on June 29, 2002, 08:23:23 am
http://www.geocities.com/mypicsello/e3.html <---< hanging post = 1002 polies :P
Title:
Post by: WarLeader on June 29, 2002, 08:24:01 am
And that is being used for my game :)
Title:
Post by: ndrupert on July 07, 2002, 12:17:52 am
thanks. I doesnt have to many polygons for the detail of it but I will cut back on some detail to lower polygon count and speed it up.
Title:
Post by: WarLeader on July 07, 2002, 09:05:22 pm
Yea but it does look nice
How many polies was it?
Title:
Post by: alcapalis on July 08, 2002, 03:10:15 pm
dang.. that looked nice man!
i hope u can help the dev team with it...