PlaneShift
Gameplay => General Discussion => Topic started by: ndrupert on June 26, 2002, 10:01:47 pm
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I like to make maps for Half-Life and its mods and was wandering what file type PS uses for its maps or areas. Thats all
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PS can actually import from 3ds files and from quake maps. You can use editors like worldcraft or 3dsMax itself.
If you have good skills on modeling I think it\'s best if you write an e-mail to info@planeshift.it with a portfolio of your works.
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Ok cool I like using WorldCraft. I\'ll send some stuff over.
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I sent this link to the e-mail address you told me.
Here (http://www.geocities.com/ndrupert/index.html?1025200317930)
E-mail me if you want them bigger because those are small (you cant see my detail ;( ).
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you do soem pretty good stuf man. hella beter than what i could do.
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Nice.. but how many polies is it the more polies the more lag and time to load :(
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http://www.geocities.com/mypicsello/e3.html <---< hanging post = 1002 polies :P
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And that is being used for my game :)
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thanks. I doesnt have to many polygons for the detail of it but I will cut back on some detail to lower polygon count and speed it up.
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Yea but it does look nice
How many polies was it?
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dang.. that looked nice man!
i hope u can help the dev team with it...