PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: pata on December 26, 2004, 07:54:17 pm

Title: graphic s memory
Post by: pata on December 26, 2004, 07:54:17 pm
I dont know if im right but it seems the level of detail of the textures wont decrease when they are far wich makes me think its the major cause for the huge graphic s memory usage. I dont know if u can/will or want to implement this feature but it could work for many people and he we wouldnt have to swicth to adaptive camera with min distance set to 10:) .Anyway keep up the good work you are doing a fantastic game! and u probably need to fix some bugs first;)(like the linkdead)