PlaneShift
Gameplay => General Discussion => Topic started by: stickman on December 31, 2004, 05:25:08 am
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ok i searched through a few pages and i cannot see anyone discussing this yet.
im very angry than i cannot use any of the names i had planned on using... the names i used in the first tech-demo i can no-longer use
it turns out someone stole the lastname of \"man\" so now NO-ONE can use it?
ok ... so i thought... last names gotta be unique... ok well thats not so bad...
BUT FIRST NAMES TOO?? WHY??
so if someone picks \"adare\" as his first name no one else can have adare as their name?
i might as well just start stealing all the good first/last names up and like sell them off later or something rediculous...
i can just see the 100,000th player crying his eyes out trying to find a name.
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well i can see your point but i kinda like this set up. For one thing i only have to remember the first name of someone since its unique to everyone. And it is possible to have the same last name as someone else but i think you need a GM to do it for you. But i think what the devs were trying to aim for is for people to have real and unique names as it helps to add to the roleplaying experience. If everyone named themselves with a title like Black Knight or Nooby Killer it would be pretty lame and you would probably see 101 variations of said names such as Bl4ck Knight...oh well that just my 2 cents
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while im at it i might as well ask...
if i specify that i have a sibling will my brother be able to choose the same last name as me or is that just a pointless option. .... ..... .. .
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If you have the same names people might mistake you for being someone else
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Originally posted by Myrtl
If you have the same names people might mistake you for being someone else
why is there a family option then?
i have been trying for 30 min trying to make an interesting name but it seems someone has stolen them all.
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Originally posted by stickman
Originally posted by Myrtl
If you have the same names people might mistake you for being someone else
why is there a family option then?
i have been trying for 30 min trying to make an interesting name but it seems someone has stolen them all.
The family option only affects your character stats/skills wise. Not \"family\" wise. And as for your name \"man\", tell me honestly... Wtf is that for a last name? Please...
If you are unable to think of a good name, there is a random name generator implemented for the sole purpose of making you a name.
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I second the notion that having unique lastnames is ridiculous. No ingame couples, brothers, sisters, or any family members can have the same lastnames.
The Darkstorm family alone now has 3 versions of surname-spelling; one for each of us. :P
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This isn\'t a very compelling argument coming from a user called \"Stickman\" but the idea still stands. First names should be unique, last names not so much. I think in whatever next flagpoint the devs get to in developement there should be a family tree type program made. A person can register a family name as family. Each person who wants to use this last name will haveto check in with whoever established the family so that some random kid doesn\'t just start making family members for a family when the person who has established it doesn\'t think it matches with the families history or such. That way only your best friends and such will be your brothers, sisters, mothers, fathers, cousins, lovers, etc.
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bahhhh the idea of a random name generator is horrible for RolePlay be original and come up with the name yourself...whats next taking your character history from a book?
As for the last name and family etc.. good idea I wouldn\'t mind building a family and we can all have same last name >.> mmm Vampires Clans mmm next thing you know you will have the Darkmane family here with Ventrue :P
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In RL I personally know three Scotts, five Stacys (one\'s a guy), half a dozen Johns, three Joes, two others with my own name...and I could go on for an hour. So what is so realistic about having unique first names? This will lead to the problem of 101 variations of the same name. Last names are a different mater. There should be no more than one person with the same first-last name.
Originally posted by Myrtl
If you have the same names people might mistake you for being someone else
This is part of roleplaying and RL. Mistaken identity has played a major role in many good stories, and as such, it should be allowed here as well.
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Originally posted by Under the moon
In RL I personally know three Scotts, five Stacys (one\'s a guy), half a dozen Johns, three Joes, two others with my own name...and I could go on for an hour. So what is so realistic about having unique first names?
Well this is an MMORPG. In real life you can yell \"John!\" or \"Quincy\" and if more than one person looks at you, its no big deal. But this is a mmorpg, where being able to track down a single solitary person is very important. It would be nice to have anyone able to have any name they want, but identity crisis is too much of a risk to take.
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In RL you know the persons voice. In this game you see *John Thazer yells: Hey Quincy!* If you don\'t know a John Thazer, then you aren\'t likely to answer. On the other hand, you might respond *Quincy Ferdish says: Are you speaking to me?* and make a knew friend.
My name will be unique, when the time comes, but we should give people who have their hearts set on a name a little bit a of a break. Some poor girl is probably out crying her eyes out right now because you stole her Kixie. ;(
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Hmm...some kind of family grouping thing would be cool.
Like when you create your character, you supply a password for him and a password for the last name, and once OOC arrangements are made, you could tell the relative-to-be the family password, unlocking the last name.
Just a thought
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As for mistaking i don\'t see much difference between:
Seperot Darkstorm / Moogie Darkstorm
and
Seperot Darkstorm / Moogie Darrkstorm
Disallowing duplicates will just force people to do slight changes to name and end up with even more confusion.
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About the last names, it\'s just a question about asking a GM to set your last names to the same thing. Nothing more.
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Gronomist: That may be but it is still annoying having to get a hold of a GM.
I dont see why Lastnames are unique i for one would like all my chars to have the same last name. But right now they have things that are variations of each other.
I think First names should always be unigue as /tell fx uses first name and it would be very annoying to /tell somebody and 5 people got the message and answered back, after which you have to decipher who is who...
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First names are unique so that when you send someone a /tell or specify their name as a target you don\'t have to use both names. It is already enough typing as it is.
Last names are unique in character creation so that we can control when last names do not have to be unique, such as marriages or other family sorts of ties. Thus when you see two characters with the same last name, that should mean there is a quite significant relationship between those characters. Personally, I believe that \"being in the same account\" isn\'t enough of a reason.
And Stickman, I\'m sorry that you have obviously never played one of these games before because they all have these uniqueness requirements.
- Vengeance
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i hate when people assume things about other people to form their defence, its lame :rolleyes:
acutally ive played many games with naming requirments, non as scrict as this... one game i tried to play i had to submit my name for consideration along with a roleplay story to back it up. then u had to answer a questionaire regarding roleplaying choices you would make. But they didn\'t even have this unique last and first, why? what do u think will happen when your community climbs to like 50k players registered who each have to come up with a unique first and last, it will be INSANE.
when i played yesterday i already saw pker style names so dont tell me this system is working, cause it isn\'t... they just have to more creative with what they pick.
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Originally posted by Vengeance
First names are unique so that when you send someone a /tell or specify their name as a target you don\'t have to use both names. It is already enough typing as it is.
Last names are unique in character creation so that we can control when last names do not have to be unique, such as marriages or other family sorts of ties. Thus when you see two characters with the same last name, that should mean there is a quite significant relationship between those characters. Personally, I believe that \"being in the same account\" isn\'t enough of a reason.
And Stickman, I\'m sorry that you have obviously never played one of these games before because they all have these uniqueness requirements.
- Vengeance
But think of real world Veng...we don\'t have all first names unique....but lastnames seen more unique....
I was the first person to complain about this...with my topic...simply disappearing into the void...well...
I see the reason why it is done...but it is kinda stupid...
So...thats leaves me with having calling myself something stupid like Jonathan or Jon...when my name is John...ahh...so very important is my name...hard to let go...everytime i look at my disfugured name...i beging to cry...(sobs) (cries into a pillow)...(sniff, sniff)
Well from what I heard there will be database wipe out...soon...well...you never know how soon..but that\'s what I heard...will try to get on first second and call my RIGHTFUL name....John Thazer...
:P
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\"Real life\" arguments are irrelevant because everyone looks and sounds unique, there are many r/l cues about who someone is talking to, and this sort of thing.
Maybe this is why games don\'t have people named \"John\" running around but \"Skemta\" or something instead. :-)
You can keep arguing about this but this uniqueness requirement is not going away.
- Venge
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Originally posted by Vengeance
\"Real life\" arguments are irrelevant because everyone looks and sounds unique, there are many r/l cues about who someone is talking to, and this sort of thing.
Maybe this is why games don\'t have people named \"John\" running around but \"Skemta\" or something instead. :-)
You can keep arguing about this but this uniqueness requirement is not going away.
- Venge
Pfaa...No point keep arguing about it...I made my point and that is it...As i said it is hard it\'s just feels wrong when using something else than John...Yes yes might be a boring name, but it\'s the name that been used in RP for years, more than 10 now...
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I agree with John that it is agrivateing to be planning and useing a name and haveing someonelse see it and use it before you get the chance. However it is not hard to come up with a good character name and litterature is a good place to start. Take my names for instance:
Hatchnet Dubon
Hatchnet was a drow in Robert Salvatores \"Homeland\", and Dubon is nothing more than a tortured play on \"Dubroe\" (Lancelot Dubroe)
Japeth Artur
Ok I\'ll admit I\'ve no idea where the Japeth comes from but artur is celtic for the bear; and is also the root for the name Aurther.
Faterus Alberto
As someone has already guessed this is a play on the name of my sisters cat \"Fat Albert\"
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Originally posted by Hatchnet
I agree with John that it is agrivateing to be planning and useing a name and haveing someonelse see it and use it before you get the chance. However it is not hard to come up with a good character name and litterature is a good place to start. Take my names for instance:
Hatchnet Dubon
Hatchnet was a drow in Robert Salvatores \"Homeland\", and Dubon is nothing more than a tortured play on \"Dubroe\" (Lancelot Dubroe)
Japeth Artur
Ok I\'ll admit I\'ve no idea where the Japeth comes from but artur is celtic for the bear; and is also the root for the name Aurther.
Faterus Alberto
As someone has already guessed this is a play on the name of my sisters cat \"Fat Albert\"
Of course, it\'s not hard to come up with original name, I am rather good at it...If you try to find \"John Thazer\" on the internet, all refernces are to myself...there isn\'t another \"John Thazer\" on the net...:P, I am rather good at coming up with names (as I said), after countless pages I wrote of my world of Haeron...well not a book yet but a good draft...so coming up with new names is not a problem...
I agree Hatchnet, it is annoying to have someone has taken your name...especially for sorry sad people, who just can\'t use any other name without feeling wrong...BUT in my experience of such Role Playing such as PlaneShift, i have not encountered such problem...ever...Yes your name must be original, but why do we have to limit ourself so far?
Coming up with names is not hard...it is forcing to use them that is a challenge...
I still can\'t get used to unique first names, whenever i do /say I put the whole name...
Try to understand me...I used John Thazer over 10 years as i said before...John wouldn\'t be a...say...name that was used where I originally came from...it wasn\'t untill later that I moved to England...so in my eyes my RP name is not boring like it would be to you Veng...since you from USA...and name John would be a common name...
So once again a question...why limit our RP experience...yes you made the game so it is easier to use /say option since you only need to type in first name...but the game isn\'t about /say option...it\'s about community, RPing...
Well that\'s a much as I want to say about this..for a moment...and on a lighter nore Happy 2005!!!!
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Just wondering, does a GM have the ability to change first names to match others? Gronomist seems to imply that it can be done with last names.
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Originally posted by Under the moon
Just wondering, does a GM have the ability to change first names to match others? Gronomist seems to imply that it can be done with last names.
No... first names must be unique. Always. Otherwise the /tell system and whatever else commands use a name would require both first and last names, requiring way to much typing as Venge mentioned.
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OK, I might be alone with this, but I think it\'s totally lame to use names off books or other stories. I\'d reather use the first thing the randomiser comes up with than name myself Eowyn or something like that. Furthermore, I only very rarely use one name for more than one game, and never for different types / settings: one name has exactly one character attached to it, and if I create a new char (even if in a different game), I create a new name along with it.
John Thazer would IMO fit a SF game or RL setting, but not a medieval fantasy setting.
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am i the only one that thinks the system is good and works fine?
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Originally posted by Vengeance
First names are unique so that when you send someone a /tell or specify their name as a target you don\'t have to use both names. It is already enough typing as it is.
Last names are unique in character creation so that we can control when last names do not have to be unique, such as marriages or other family sorts of ties. Thus when you see two characters with the same last name, that should mean there is a quite significant relationship between those characters. Personally, I believe that \"being in the same account\" isn\'t enough of a reason.
And Stickman, I\'m sorry that you have obviously never played one of these games before because they all have these uniqueness requirements.
- Vengeance
Well do you plan on having a player controlled family tree idea? I think it would be a great fix for everyone. GM\'s would no longer be bothered and players would have more customization at their finger tips. I\'m sure it would cause a couple of conflicts with naming when the players are able to pick familly names, but those could be worked out and would give much more happiness than conflict.
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the way i see it you should be able to have the same first name as someone and the same last name as someone but not the same full name
like you could have
ted hammelton
and
ted johnson
or
ted johnson
and
frank johnson
but never
frank johnson
and
frank johnson
get it?
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Originally posted by Black_rose
the way i see it you should be able to have the same first name as someone and the same last name as someone but not the same full name
I agree, and I also think real life applies to this game as well. This game will have much role play which is like a simulation of real life. With houses and other things coming later in the game then little communities will start to develop. This will be like real life. And becuase this is like real life then there will eventually be hundreds and thousands of players. It will be hard for them to have names that they want. I have a few friends with the same name, and one of them even has the same name as me, this is just stuff we have come to except in a community.
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Originally posted by Black_rose
the way i see it you should be able to have the same first name as someone and the same last name as someone but not the same full name
like you could have
ted hammelton
and
ted johnson
or
ted johnson
and
frank johnson
but never
frank johnson
and
frank johnson
get it?
Ye ye ye...that\'s what I want...I greet you fellow Chaotic Warrior...
OK, I might be alone with this, but I think it\'s totally lame to use names off books or other stories. I\'d reather use the first thing the randomiser comes up with than name myself Eowyn or something like that. Furthermore, I only very rarely use one name for more than one game, and never for different types / settings: one name has exactly one character attached to it, and if I create a new char (even if in a different game), I create a new name along with it.
John Thazer would IMO fit a SF game or RL setting, but not a medieval fantasy setting.
Don\'t start, don\'t even start...otherwise this discussion will become a bloody battle...The problem with you is I only very rarely use one name for more than one game, and never for different types / settings: one name has exactly one character attached to it, and if I create a new char (even if in a different game), I create a new name along with it.
...so you got no idea how I feel...Another thing, is it totaly lame to use names of YOUR OWN books, YOUR OWN stories, that only adds enjoyment in using the name...And most importantly I laugh at the last point...
I can always use Jon Thazer, as since the character name wasn\'t english in original, nor any language of the world...but I am too used to writting it John Thazer...
I agree, and I also think real life applies to this game as well. This game will have much role play which is like a simulation of real life. With houses and other things coming later in the game then little communities will start to develop. This will be like real life. And becuase this is like real life then there will eventually be hundreds and thousands of players. It will be hard for them to have names that they want. I have a few friends with the same name, and one of them even has the same name as me, this is just stuff we have come to except in a community.
Hear, hear!
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lol john, if we are on the same side in a rant war, no one will survive :D
but really people you have to notice to make it,
if you want your so called \"realism\" then don\'t put name restrictions, if i wanted to right now i could change my name to fuzzy crapeater........ hmmmmmmmmmmmm mabye i shou- no. no. no. i shouldn\'t but i could
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Didn\'t you just hear venge on this? First names HAVE to be unique for /tell purposes. No one wants to type out John Thazer when it\'s easier to type out john. On a second note, last names are generally harder to type out than first names, so having to type anyone\'s last name at all is unnecessary.
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you could have shortcuts like tell jt or tell john, but when pming a stranger just put pm john thazer
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Originally posted by whemyfield
Didn\'t you just hear venge on this? First names HAVE to be unique for /tell purposes. No one wants to type out John Thazer when it\'s easier to type out john. On a second note, last names are generally harder to type out than first names, so having to type anyone\'s last name at all is unnecessary.
Didn\'t you read my posts? I already expressed my opinion about that...
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yeah, nd he talked about a clear thing,
i feel wrong without using some form of torch,
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Originally posted by John_Thazer
Didn\'t you read my posts? I already expressed my opinion about that...
Yes. You bassically said, \"Venge, I listened but I don\'t care. I think your wrong and I\'m right\" and I\'m telling you that even though you may think that, it isn\'t necessarily the truth by any means. Unique first names is easier to code for Planeshift, and generally easier for the human mind to process. There isn\'t any reason other than for cosmetic purposes for people to have the same first name. Last names can be misused by other players that interupt other people\'s roleplaying which is BAD. I think everyone can agree that anything that effect\'s another person\'s roleplaying is a bad thing.
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no, anything that affects it is bolth good and bad, if you see someone with a similar name, you could take it as a name theif, or be friends with a person and rp with them. get it?? yin yang, my philosophy. don\'t be an angel and don\'t be a devil. be a human.
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Originally posted by whemyfield
Originally posted by John_Thazer
Didn\'t you read my posts? I already expressed my opinion about that...
Yes. You bassically said, \"Venge, I listened but I don\'t care. I think your wrong and I\'m right\" and I\'m telling you that even though you may think that, it isn\'t necessarily the truth by any means. Unique first names is easier to code for Planeshift, and generally easier for the human mind to process. There isn\'t any reason other than for cosmetic purposes for people to have the same first name. Last names can be misused by other players that interupt other people\'s roleplaying which is BAD. I think everyone can agree that anything that effect\'s another person\'s roleplaying is a bad thing.
(grunts) What I in really meant is \"Veng, I listened, and I understand, but here\'s my opinion.\"
I don\'t really mind all that uniqueness, but I just can\'t look at it and feel that it is the right thing to do...
Try to think of the future...as Stickman said...what will happen when we will have 10,000 people, or 50,000, or 100,000...the system will not work well...
Ok, let\'s stop quoting ourselves, saying no you are wrong, no no YOU are wrong...Let\'s really think of the future...what do you will happen when we have 100,000 players, regarding to names, whemyfield...
EDIT:
I just noticed interesting fact...I have been included into discussion long before I actually joined:
In RL you know the persons voice. In this game you see *John Thazer yells: Hey Quincy!* If you don\'t know a John Thazer, then you aren\'t likely to answer. On the other hand, you might respond *Quincy Ferdish says: Are you speaking to me?* and make a knew friend.
My name will be unique, when the time comes, but we should give people who have their hearts set on a name a little bit a of a break. Some poor girl is probably out crying her eyes out right now because you stole her Kixie.
And how true is that...
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exactly,
how many games have you not played because of lack of names??????? even torch1028 was taken for a few that i have not played...
btw don\'t play graal it has a trojan and faldon gave me a nuke
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Just think of a unique name and you\'ll be fine. I\'d really like to know how many Whemyfield\'s or Kixie\'s you know anyhow.
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Originally posted by John_Thazer
Coming up with names is not hard...it is forcing to use them that is a challenge...
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Originally posted by John_Thazer
Don\'t start, don\'t even start...otherwise this discussion will become a bloody battle...The problem with you is ...so you got no idea how I feel...
Admittedly, no. I don\'t even see any point in using the same name no matter what. It is also my opinion that the problem doesn\'t lie with me, but you insisting on that very name. I would see a point if we were talking pseudonyms on the net, not char names in games.
Originally posted by John_Thazer
Another thing, is it totaly lame to use names of YOUR OWN books, YOUR OWN stories,
No, unless the name doesn\'t fit the setting of the target game.
Originally posted by John_Thazer
that only adds enjoyment in using the name...And most importantly I laugh at the last point...
I can always use Jon Thazer, as since the character name wasn\'t english in original, nor any language of the world...but I am too used to writting it John Thazer...
Well, if you don\'t give all facts, don\'t criticise others for not knowing. Anyway, Thazer sounds like a RL name, and Jon is too short.
On the realism aspect: realism has to end at the point where it seriously detracts from the gaming experience. The problem in using non-unique names is that there is absolutely no way of identifying the target char except the name, simply because not everyone has a distinct model. IRL, the \"model\" is what identifies a person, but this role is being performed by the name ingame.
However, if there would be a convenient, seamless and manageable way of shortcutting names, then I\'d be OK with the unique combination method.
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Originally posted by Seytra
Originally posted by John_Thazer
Another thing, is it totaly lame to use names of YOUR OWN books, YOUR OWN stories,
No, unless the name doesn\'t fit the setting of the target game.
Originally posted by John_Thazer
that only adds enjoyment in using the name...And most importantly I laugh at the last point...
I can always use Jon Thazer, as since the character name wasn\'t english in original, nor any language of the world...but I am too used to writting it John Thazer...
Well, if you don\'t give all facts, don\'t criticise others for not knowing. Anyway, Thazer sounds like a RL name, and Jon is too short.
To the first...suprisingly IT doed fit to the PS...since at some point in the stories, John Thazer does walk to other worlds, ahem PlaneShifts...
To the second Thazer is not a real name, it does not exists anywhere...nor ever existed...so how can it sound RL name if it isn\'t even in real life...try it...google will only show me...and that\'s all...
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So you are saying that any name will magically fit into PS if you simply say that the char somehow manages to enter the PS world? This might apply to backstories, but not to names.
Furthermore, it doesn\'t matter if Thazer is a real name (and I don\'t think Google knows all RL names). I was saying \"sounds like a\", not \"is a\" RL name. Things can sound like something they are not, just like \"Jon\" sounds like \"John\", but isn\'t.
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well, mabye the name would not be seen (i would like that then people will be encouraged to try to meet people and then their would be less random pking if the system ends up like that.)
also, if u read my post about a quickname command for your friends like jt instead of john thazer.
also read my other post about how similar names would be allowed like if you had the same first or last name but never bolth same name.
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Originally posted by Black_rose
well, mabye the name would not be seen (i would like that then people will be encouraged to try to meet people and then their would be less random pking if the system ends up like that.)
That might indeed be an interesting thing to implement. The chat would then simply say \"someone says XY\". However, this is where it runs into problems: if there are several persons, you wouldn\'t be able to tell who said what, even if IRL you would. This means that you\'d have no means of correlating people and spoken text, which would greatly reduce communication between ppl. who haven\'t met yet, like in bars.
Originally posted by Black_rose
also, if u read my post about a quickname command for your friends like jt instead of john thazer.
also read my other post about how similar names would be allowed like if you had the same first or last name but never bolth same name.
I did, that\'s why I wrote:
Originally posted by Seytra
However, if there would be a convenient, seamless and manageable way of shortcutting names, then I\'d be OK with the unique combination method.
I don\'t see the quickname to be such a way, though, because it\'s too abstract, and forces you to remember two names per person: the quickname you assigned and the actual name. Furthermore, you\'d need to somehow identify the quickname so that the client knows you are using it. Seamless replacement doesn\'t work, since ppl. will quickname someone \"John\" if they only know one \"John something\". However, such denominators are prone to failure, given that they need to be typed each time.
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I don\'t see the quickname to be such a way, though, because it\'s too abstract, and forces you to remember two names per person: the quickname you assigned and the actual name. Furthermore, you\'d need to somehow identify the quickname so that the client knows you are using it. Seamless replacement doesn\'t work, since ppl. will quickname someone \"John\" if they only know one \"John something\". However, such denominators are prone to failure, given that they need to be typed each time.
buddy list??? think of that. you have a buddy list so you could double click on it and open a player to player chat window or a quick typ method as well.
That might indeed be an interesting thing to implement. The chat would then simply say \"someone says XY\". However, this is where it runs into problems: if there are several persons, you wouldn\'t be able to tell who said what, even if IRL you would. This means that you\'d have no means of correlating people and spoken text, which would greatly reduce communication between ppl. who haven\'t met yet, like in bars.
it could be so it says part of the name (you could put in a chat name like tim/joe/bob and anyone could use any name so you would not have to deal with the stalker, also a speak range (like in square watchamacallits {those things used in most games [grids i think]} distance)
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I\'m going to have to side with John on this, since I did bring him up in the first place. I actually thought I made that name up, go figure :).
As for typing both names, why couldn\'t there be an auto finish. Web engines have them. Start typing *John* or even just *J* and *John Thazer* magically appears, since you talk to him the most. If you didn\'t want to talk to Thazer, then continue typing *John P* and *John Predish* auto finishes.
And Seytra, check your history, John is a very medieval name. And Thazer is unique, so it could fit anywhere, and is MUCH better than Uberkiller and the like.
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Originally posted by Under the moon
I\'m going to have to side with John on this, since I did bring him up in the first place. I actually thought I made that name up, go figure :).
As for typing both names, why couldn\'t there be an auto finish. Web engines have them. Start typing *John* or even just *J* and *John Thazer* magically appears, since you talk to him the most. If you didn\'t want to talk to Thazer, then continue typing *John P* and *John Predish* auto finishes.
And Seytra, check your history, John is a very medieval name. And Thazer is unique, so it could fit anywhere, and is MUCH better than Uberkiller and the like.
Few allies i have but worthy ones indeed! Together we stand, together we fall...Thank you Under the moon...thank you indeed! Are you in any guild at the moment? :P
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:D Not as of yet. I have not received my name, and will not until my backstory, Chain of Souls, is done (it\'s an RP thing :rolleyes: ). When I finish, I may or may not join a guild, my character is very... complicated. I will support causes that I believe in, when that is my path.
By the way, your net vodoo mind tricks will not work on me, I am part Gypsy (in RL not IC). Save them for weaker minds. :P
I will look into your guild though.
For now, your can call me Moon :D.
*edit* Now I remember, You are a Battle Roy in The Holy Searing. Your name must have been floating around in the back of my head. Read Mael\'s (Depthblade, ya I read his stories) Guild threads (towards the end) and you will find my standing.
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good, also it is a good site, people are nice in the forums and sutch, http://www.chaoswars.microze.co.uk
and i am part mohawk who are better then gypsies... lol j/k
hmmm ok we should get back on topic......
Name sharing is awsome and all opposers suck!!!!!!!!!
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The made it so you have to have an individua
k full name, so thats how it is... yeah maybe its hard when theres more players in the future but doubt we\'ll get 6 billion people playing planeshift....
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hey, if they keep updating it for the next twenty years :D
we will
after the first 10000 (wich is normal for a p2p mmorpg so this should have tons more than that) it get\'s hard
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Take the guild chat to PMs please. :)
mikedean: Towards the end of Molecular Blue, it was *extremely* hard to find a name that wasn\'t already taken by one of the hundreds of thousands of accounts that had been created.
What do you think will happen, on a more popular version of the game, with two name fields that must both be unique, thus effectively halving the number of usable names in the game world?
Unique lastnames is a massive NO from my front. Just because someone else is using another person\'s lastname doesn\'t mean they\'re from the same family, and it doesn\'t mean they have to be from the same family either. It isn\'t that way in RL, after all. How many \"Smith\"s can a single person know?
And Venge: As far as I\'ve heard (from Talad himself, no less), unique lastnames was a BUG that has never been fixed.
:)
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Originally posted by Moogie
mikedean: Towards the end of Molecular Blue, it was *extremely* hard to find a name that wasn\'t already taken by one of the hundreds of thousands of accounts that had been created.
Heh, I remember that... Even with random three-letter combinations there was a chance that it\'s already taken... And even worse - picking the RP name... ugh...
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Personally, I would not want people to have the same as my last name. Everyone would just steal it and then it wouldn\'t mean anything... :baby:
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With no unique first or last names required and with the serious limitations of character appearances, it would be all too easy to steal someone\'s identity and do some serious damage. Especially for guild leaders. Real life has a lot more preventative measures on this.
People are just being stubborn - if your name is taken, try something else. I would have no problems changing mine if I were a new player in-game. I also never had a problem with names I wanted being taken, even at the very end of MB. Maybe people should try for something a bit more exotic. Look at the names of the Planeshift world - Yliakum, Laanx, Vodul, Vigesimi, Megaras, etc.
I\'m all for it staying the way it is. My identity is important, no matter what identity it is. So once I have one established, I\'d rather it not be threatened by look-alikes :3
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Yea I\'d hate to log in one day ane see a bunch of copycat Dubons running around.
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Originally posted by Hatchnet
Yea I\'d hate to log in one day ane see a bunch of copycat Dubons running around.
And someone would pay viciously if I found another Kixie running around ingame.... *glares at dixie and snarls*
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The buddy list only works for people you already know. Furthermore, if you put on it every single person that you\'ll chat with occasionally, it\'s going to be like 100 entries, and thus be extremely hard to manage or use.
Furthermore, there is not just 1:1 chat going on, so what are you going to do in the normal /say scenario?
If the chat says part of the name, it\'s even more prone to duplicates. If you use player-input names, it\'s even worse: either these must be unique as well, or they\'re bound to be the highly non-unique. It would also totally destroy the RP if you use totally different names. The only purpose of this seems to be the ability to sneak in 1337 or non-RP names...
The auto finish won\'t work well due to bandwidth limitations. To do the completion, the client has to know every single name that\'s in the game, so it\'d have to download a list of all the 10 billions of names you\'re all expecting. Alternatively, it could send the request to the server and get a response, but that\'d be laggy like hell.
I know perfectly well that John is an ancient name. However, it is in rather common usage today, which makes it feel modern. Furthermore, as I continously fail to get accross, \"Thazer\" may be unique, but it doesn\'t feel medieval. It feels future to me.
Additionally, I didn\'t find it hard to get a name of my imagination and liking despite all these names taken in MB. I even had four of them. One of them even had only three letters in total!
While I agree that lastnames don\'t necessarily need to be unique if firstnames stay unique, I don\'t want more than one \"XYZ Aragorn\" running around, one is sad enough. :rolleyes:
Also, I really enjoy the idea of distinct families. After all, if RP is done for an extended time, the lastnames will spread, just like IRL. But, jist like IRL, few would marry just to get \"that cool lastname\".
And I don\'t see \"dixie\" to be an acceptable name, due to it\'s RL occurance.
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Neither I want to see....Noobster, Nooby, Uber, Killer, and endless list of stupid names...
Now forget me, yes I am the main supported of camp \"Give us name freedom\" but there is no I in the team, I am thinking of community rather myself, I can always improvise...
mikedean: Towards the end of Molecular Blue, it was *extremely* hard to find a name that wasn\'t already taken by one of the hundreds of thousands of accounts that had been created.
What do you think will happen, on a more popular version of the game, with two name fields that must both be unique, thus effectively halving the number of usable names in the game world?
Unique lastnames is a massive NO from my front. Just because someone else is using another person\'s lastname doesn\'t mean they\'re from the same family, and it doesn\'t mean they have to be from the same family either. It isn\'t that way in RL, after all. How many \"Smith\"s can a single person know?
And Venge: As far as I\'ve heard (from Talad himself, no less), unique lastnames was a BUG that has never been fixed.
D\'oh!? And that was ONLY 100,000 people...In few years, we\'ll see what will happen and don\'t say I didn\'t warn you...
Not as of yet. I have not received my name, and will not until my backstory, Chain of Souls, is done (it\'s an RP thing ). When I finish, I may or may not join a guild, my character is very... complicated. I will support causes that I believe in, when that is my path.
By the way, your net vodoo mind tricks will not work on me, I am part Gypsy (in RL not IC). Save them for weaker minds.
I will look into your guild though.
For now, your can call me Moon .
*edit* Now I remember, You are a Battle Roy in The Holy Searing. Your name must have been floating around in the back of my head. Read Mael\'s (Depthblade, ya I read his stories) Guild threads (towards the end) and you will find my standing.
He he he....:P Moon...soon soon The Holy Searing will be much more...hehe...
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Originally posted by John_Thazer
D\'oh!? And that was ONLY 100,000 people...In few years, we\'ll see what will happen and don\'t say I didn\'t warn you...
There will be no problem if accounts and chars expire due to inactivity, as proposed in the inheritance thread.
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IF...and how you define inactivity...I wouldn\'t want my account deleted if I just havn\'t played for a year after year of playing...that sort of thing...
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Inactivity is defined by not logging in. However, it has been proposed to add another (possibly web-based) method of resetting the inactivity timer so that people who don\'t have a way of actually logging in can still keep their accounts without having to bother the admins. The timer would expire after 6 months unless reset.
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Originally posted by Seytra
Inactivity is defined by not logging in. However, it has been proposed to add another (possibly web-based) method of resetting the inactivity timer so that people who don\'t have a way of actually logging in can still keep their accounts without having to bother the admins. The timer would expire after 6 months unless reset.
It was a retorical question...anyways...you can\'t just start deleting accounts just because they inactive...how do you know that person won\'t start playing again...it\'s all good deleting inactive players, freeing database space, freeing names...
Imagine...you got sick of PlaneShift, or for whatever other reason you don\'t want to play it anymore...you forget about it...delete it...then one morning, you get this feeling...\"Ye I remeber now PlaneShift, how fun was that, let\'s give it another try...\" You download it...enter your account number...and...you see blank screen and messege saying your \"Characters have been deleted due to inactivity.\" How would you feel then ...
This is hard to explain...but there is more to inactivity than just not logging on...more criterias apply...criterias that cannot be measured by online methods...what if this...what if that...people change their minds etc...etc...
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Most games DO wipe characters. Diablo 2 I know for sure, and I\'m pretty sure EQ does, and I think FFXI too. I mean, why should you waste their space? If your not playing anymore, why take someone elses fun away? Maybe it should be more along the lines of Ultima Onlines housing system. If nobody checks on it, it rots away. That is something to keep people logging in, to not lose their house.
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Originally posted by Seytra
Inactivity is defined by not logging in. However, it has been proposed to add another (possibly web-based) method of resetting the inactivity timer so that people who don\'t have a way of actually logging in can still keep their accounts without having to bother the admins. The timer would expire after 6 months unless reset.
well i am in a good mood so i won\'t get to touchy (thank my old sublime cd for that)
well anywase the reason i quit tibia was because my account was deleted, and i just forgot about it after some stuff. man i was pissed
so you might forget about planeshift for a bit and your char will be deleted, yet you remember about it so you come back saying \"finnaly i have the time\" then you go back and that charactor you made with the 10 million k tria, get it?
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Originally posted by Seytra
Inactivity is defined by not logging in. However, it has been proposed to add another (possibly web-based) method of resetting the inactivity timer so that people who don\'t have a way of actually logging in can still keep their accounts without having to bother the admins. The timer would expire after 6 months unless reset.
If such a thing is implemented, will there be an automatic notification email sent at the 5 month mark to warn you that you\'re in danger of losing your account?
At least that way, the people who want to keep their accounts will have a month(surely enough time?) to become somewhat active to reset the timer.
Probably not a good idea, but it\'s just a thought. :)
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wouldnt work for this game, but many after so long of cancelling the service, or inactive service delete your characters... AO after 3 months of a cancelled or inactive payment service they wipe your characters but leave your account :\\ ..unless you reactivate your account
but since this game has no payment service.. all i can see is that they put somewhere, \"After # of months of account inactivity the account will be wiped.\" I\'m sure people will see it and if they forget about it then its their fault :P
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But say the user had to reformat their drive for one reason or another, and didn\'t have the time when it was initially done to redownload PS, and then when they did have time, it slipped their mind.
Without an automatic notification they wouldn\'t even have a chance to reactivate their account before it was lost (once someone forgets about something, it can take a kick before they remember it.. believe me, i know :P), also i\'m sure it would be easy enough to implement (if furcadia, which only charges for the add-ons, can do it, i\'m sure it can be done here), it would just have to be set to send after #months of incativity.
Eh, what do i know? Ignore me, most people do. :)
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well an email notification can also be set for a certain time before expiration... i dont see why there couldn\'t be one :)
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Originally posted by Harkin
well an email notification can also be set for a certain time before expiration... i dont see why there couldn\'t be one :)
That was my original point, mate, as you can see below once more :P
Originally posted by me
If such a thing is implemented, will there be an automatic notification email sent at the 5 month mark to warn you that you\'re in danger of losing your account?
At least that way, the people who want to keep their accounts will have a month(surely enough time?) to become somewhat active to reset the timer.
Probably not a good idea, but it\'s just a thought. :)
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Originally posted by Grindalyx
But say the user had to reformat their drive for one reason or another, and didn\'t have the time when it was initially done to redownload PS, and then when they did have time, it slipped their mind.
I just have one thing to say about that. If it slips their mind every day for an entire 6 months in a row, they deserve nothing less. :) They obviously arn\'t too passionate about the game, are they? Why would anyone be pissed off at their account being removed when the game obviously means little to them in the first place (otherwise they would have been playing already!)? They should feel sorry that they had been wasting space in the database, not angry just because \"I want what I want right now and not a moment sooner!\"
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\'Reaches for can of Zippo lighter fluid (pure naptha) and lighter and takes aim at the acount deletion people\'
I can think of a lot of reasons why account deletion, unless after years of inactivity, should not be a routine afair. And honestly I would rather see more Hatcnets running around than more Dubons (you can guess where I stand on the issue). The /tell system could be reworked to use last name instead of first thats no big deal and it would not be hard to add shortcuts to the buddy list so that you only needed to see the first name.
Ok that takes care of that. Any body else? I still have a can of Rhonsonal to use.
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Originally posted by Hatchnet
The /tell system could be reworked to use last name instead of first thats no big deal [...]
Um. Hello? What about family members or related characters? If you type a /tell to a last name, which character is it going to go to?
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How about in such a case the server would simply request more information. Does that not solve your problem?
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Every time? Would make having a conversation in /tells ridiculously tedious.
It\'s silly. Just choose another name if yours is taken. Gods, people! There are only several -thousand- of name generators in existence. I could make an enormous collection of links to them all.
Stop crying out for realism. You want realism? Go play at life :P
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\'Sighs and reaches for the bottle of Rhonsonal\'
Originally posted by Karyuu
Every time? Would make having a conversation in /tells ridiculously tedious.
Someone has never heard of either short cuts or the friends list.
It\'s silly. Just choose another name if yours is taken. Gods, people! There are only several -thousand- of name generators in existence. I could make an enormous collection of links to them all.
Some people would like to have a specific name even if it is already taken. (the amount of names with numers on the end in games like RS should be proof enough of this)
[QOUTE]
Stop crying out for realism. You want realism? Go play at life :P
[/QUOTE
Who said a damd thing about realism? And who the hell is crying over it?
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I still don\'t see what\'s wrong with auto-complete names. Sure, you may have to type everyone\'s name once, but after that, start a name and it finishes for you. That cuts down on typing in the long run. As for bandwith, your client on your computer would remember the names that you preveously typed, not the server. Typing both names of pepple you don\'t know shouldn\'t be so hard. They\'re printed above their heads.
However, if you think you have a truly unique name, and you don\'t want to share, then you should be able to restrict the use of that name. Also I would limit the number of duplicate names. We don\'t want a hundred Moogies running around.
Karyuu you said it best with \"My identity is important, no matter what identity it is.\" Although I\'m going to take that out of context. People like Goodmaster Thazer have their identity, and it is important to them. There is a certain amount of pride in it. But when going ingame they find their first name taken. That identity is gone to them.
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Originally posted by Moogie
Originally posted by Grindalyx
But say the user had to reformat their drive for one reason or another, and didn\'t have the time when it was initially done to redownload PS, and then when they did have time, it slipped their mind.
I just have one thing to say about that. If it slips their mind every day for an entire 6 months in a row, they deserve nothing less. :) They obviously arn\'t too passionate about the game, are they? Why would anyone be pissed off at their account being removed when the game obviously means little to them in the first place (otherwise they would have been playing already!)? They should feel sorry that they had been wasting space in the database, not angry just because \"I want what I want right now and not a moment sooner!\"
I see your point, moogie. :)
However, just because they have a bad memory, or there is something going on around them (a scenario that i never considered until just now) that pushes games and such to the back of their mind - such as money problems, health issues, etc - does it mean that they don\'t deserve to be given a chance to save their account?
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Look you shouldn\'t have to add a name to your buddy list if you just want to chat with them alright? Auto complete and fine and dandy, but what if you don\'t want to talk to someone you know? What if you want to talk to the kid who\'s next to your spawns killstealing? Or maybe he has an item you would like to aquire? Heck he could be a random stranger you have a feeling you want to talk to.
So people, just keep unique firstnames. Last names are a great way to recognize clans and families so we should keep those customizable to the user, but limit just who uses the name for Roleplaying. While unique firstnames are a bit harder to think of, you shouldnt be picking names like \"Bahumut\" Or \"Diablo\' Or anything anyone else would use.
The last days of MB were not impossible to make a name on. It wasn\'t hard at all and I have no idea where you got the idea that it was hard because I saw 3 or more roleplaying names being made everyday.
Now the same first name would be cool. You could pick anyname you wanted and that\'d be just cool. But people, unless you are going to come up with a real, productive, and intuitive way to talk to people quickly and efficiently and prevent any mixups between player\'s identity, this conversation is OVER. You can NOT have people being able to take identities. You CANNOT have mix ups like that in a game where every person needs to be moderated and looked after for the safety of the game. I\'d love to have unique first names too. If the safety of the user with the original nameuser could be kept, I\'d be all for it. But the threat is much too great, and it would not be worth it.
Like karyuu said, this isn\'t real life. I think you take into context that everything isn\'t going to be hyperrealistic, and you can\'t do everything in game that you can do in real life. But at the same time you can do alot of things in game that you can\'t do in real life. I think thats why the majority of us enjoy this genre, because we can be the hero and do something we never could before. But somethings are never going to be here. Somethings cannot be for the safety of the fellow user, and one of those is unique firstnames unfotuanately. Just accept it, try to make a unique name and contact a game moderator or administrator if the situation gets out of hand.
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Originally posted by Kixie
Look you shouldn\'t have to add a name to your buddy list if you just want to chat with them alright? Auto complete and fine and dandy, but what if you don\'t want to talk to someone you know? What if you want to talk to the kid who\'s next to your spawns killstealing? Or maybe he has an item you would like to aquire? Heck he could be a random stranger you have a feeling you want to talk to.
If I would want to talk to someone I would just start a specific conversation with him...Another thing if you press UP Arrow on keyboard it returns previous messege typed...wouldn\'t it be great if you just could press something like Shift+UP Arrow and it would only recall last person you talked to...
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How about this Kixie, you see someone you want to talk to, say that killstealing kid, click on their characrter and /tell *killstealing kid* appears. Of course, this will only work with people you can see, but how often are you going to try to talk to someone that you have never met before and you can\'t see.
As for identity theft, I don\'t see this as a big problem, as first/last name combos would be unique. Also, I said first names would have a limited number of duplicates, and truly unique names could be blocked. So it wouldn\'t be hard to control misbehavers.
No danger? No threats? No reputation bashing (RPing IC)? Evil characters have little enough to do as it is. In fact, I can\'t think of a single RP thing they can do right now, besides trying to discredit good characters. It\'s going to happen, same names or not, otherwise PS would be just another bad hack-n-slash RPG. They need a greater goal too. :D
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@ Grindalyx: That\'s why the expiration is set so slow. ;) Actually, in the inheritance system, there\'d be two counters tat can be used:
- the expiration counter and
- an \"predicted absence\" counter
The \"predicted absence\" counter would be set by the user in the client, with an upper limit of 6 months. If this runs to zero or isn\'t set at all, the expiration (inactivity) cunter kicks in, running for another 6 months.
The predicted absence counter can be re-set after each login, and can also be set to an even longer timeout by a GM.
The notification email is something I\'m not sure of. If you send it, ppl. will reset the counter \"jiust in case\", whereas they\'d not have bothered otherwise. OTOH, I agree that ppl. may forget about PS after something took their attention long enough, and in this case the mail may come in handy.
However, since PS is free, it is in fact more sensible to be deleting accounts for inactivity. If it were P2P, then who cares if you ever play, as long as you keep paying? PS, OTOH, is donation based and therefore users should only be using resources if they\'re serious about it.
As for the names: as I have already said, and others, too, even in the final days of MB there wasn\'t any problem getting a decent RP name. As maths tells us, the addition of one single letter increases the possible combinations by a factor of 26! This means that a name length of as few as 10 characters has a (theoretical) number of combinations of 141167095653376! This can very well accommodate all the RL names, junk words and otherwise unusable names (like Aragorn), while still leaving room for plenty of names. If not, simply add another letter to multiply the number of possible combinations by another 26, there will be a name you like that is\'t taken yet!
Edit: @ Under the moon: are you seriously suggesting that taking names of someone is an RP thing?
IMNSHO, it\'s not. It\'s purely OOC. And for the locking of unique names: how many people would not lock their name? Almost noone.
Furthermore, the amoutn of \"names with numbers at the end\" IMO only shows the amount of people who are either absolutely inflexible, uncreative as hell or just lame. The names that have the numbers always are either names taken straight from movies (Aragorn, etc.) or names that can be easily obtained, like \"Dragonslayer\", which is just as lame. If someone actually cares about RP, or the char, or the name, then they will avoid the stupid numbering at all costs, even if it means they\'ll need to get another name. IMNSHO, numbering names is almost as stupid as 1337 and PK-style names. :rolleyes:
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@ Seytra--> \'how many people would not lock their name?\' I would not, for one. I have gone by the name of Darien Vahl in other games and would not hesitate to let others use Darien as a first name. To me, it just isn\'t that big a problem.
And yes, that is exactly what I am suggesting. If I angered the Cabal and they wished to destroy me, I would expect, no demand doppelgangers to appear and do \'evil\' in my name. That is what good RPing is to me. Not killing rats, not powering up, not even the quests. Role-playing is about the people, and the world they live in, and thier stories.
But this is just my dark twisted opinion. And I cannot force it on others.
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Originally posted by Under the moon
And yes, that is exactly what I am suggesting. If I angered the Cabal and they wished to destroy me, I would expect, no demand doppelgangers to appear and do \'evil\' in my name. That is what good RPing is to me. Not killing rats, not powering up, not even the quests. Role-playing is about the people, and the world they live in, and thier stories.
I must disagree. The RP aspect would be to tell the other players that you\'re impersonating the one you\'re impersonating RP wise. Obviously, they need to be good RPers themselves to not simply ignore your actions.
This is because the player name is the char\'s real name. It\'s like you impersonating me IRL: you can say you are me, but your passport wouldn\'t change by that.
However, if you steal, yes, steal, the identity of someones char, then this is just OOC, not IC, because you can do quite a lot of OOC damage. You can even get them banned if you\'re clever enough.
Character name uniqueness is an OOC safety measure, impersonating has to be done on an RP-only basis.
Edit: I have come to the conclusion that I need to accept \"Thazer\" as IC name, because, after getting used to it, the RL feel is starting to vanish, proving me wrong. Please accept my apologies.
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The OOC is a bit of a problem, I see that now. But there needs to be some way to assume other\'s identities without giving away your own, with permission of course. Maybe your assumed name could be a different color or such. Then it would be much easier to RP a situation. Otherwise people may forget who you are impersonating.
It could be a levelable skill, like fighting and magic. The higher your skill, the longer your false name will last.
However, I still think duplicate names should be possible, with limitations. If you want to use \'Darien\' as a first name, then your last name should not be remotely the same as \'Vahl\'. Example: no \'Vhal\', \'Vahhl\', and definitly no \'\\/ah1\'
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I was able to get the first name Ares, I like the idea of having that name unique to me, and hey, its a cool name
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uhh, is there any mmorpg in existance where more than one person can have the same name? its obviously not a problem finding a name this way.
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*shakes her head* I was talking about IG roleplay identities, not forum ones. There are plenty of people whose forum names do not match up to their IG characters, and they have no problems with this. I don\'t see why it\'s such a problem - again, people are just being stubborn. It\'s no longer an issue of \"There will be no more names,\" because that is just horse manure. It\'s individuals who are so stuck on names they wanted being already chosen that they want a complete reworking of the system.
Imagine being in the tavern with 5 other Jon\'s. What is the chat window going to look like? Imagine trying to figure out who said what, when two of those Jon\'s look completely the same. It won\'t work unless the chat also displays people\'s last names, and who wants to see:
Jon Aadac says: \"The ale is good here.\"
Jon Laglai says: \"Not as good as the drinks they serve in Ojaveda. Those will set your mouth a-fire...\"
Jon Iunoth says: \"Is that where the cat people live?\"
Jon Aadac says: \"Live and flourish. Jonny, pass me some ale, eh?\"
Jon Iunoth says: \"What? Me?\"
Jon Laglai says: \"No, think he meant me.\"
Jon Aadac says: \"Wait. What?\"
Just pick another first name. It\'s not a big deal.
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i thought for sure my name would be gone by the time i could create an account, but Harkin was still available! whoo
i figured seeing on the boards someone <.< >.> would have taken it...
opinion: first names unique, last name not... middle names GOOD!
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That is exactly why I don\'t have a forum name yet. That, and Under the moon really stands out. :]
I\'m done arguing though. All of you had good points. But whatever we think, the current system is not likely to change. So the points are moot.
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First, I\'ll choose my side : freedom for both firstname and lastname, but I know this will never happen...
Don\'t tell me it\'s impossible to implement something like that in Planeshift because that\'s false. In fact it\'s almost possible to do so.
Planeshift users aren\'t only qualified by their character name but also by a user account name (email address). So, if we enforce the user to create is 4 characters with different name, we\'ll always have a unique qualifier email_address:character_name.
/say is no more a problem, use the email adress instead of the name to qualified the recipient (we don\'t have to use the full qualifier since we have only one connection at any time for a given account)
BUT drawbacks of this implementation make it worse than what it was supposed to solve.
using email in /say is not really \"Role Playing\" complient
email are longer to type than most names
you cannot do fun things like creating an evil char to do bad things and a good char to help others while keeping others to know that they are played by the same player since the qualifier would be the same email address for both characters.
MOST IMPORTANT, it\'ll take a long time to develop the new system and planeshift\'s developers sure have better things to do (like allowing us to open the door :p)
We are left with the possibility of allowing anymone to choose whatever name they want to but for sure communication will turn into nightmare.
Conclusion, the existing solution is not perfect but it\'s better than my solution (it\'ll be even better if lastname musn\'t be unique, so I hope this is really a bug)
By the way can we choose the same name as Planeshift NPC or are their names reserved ?
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ok just go with my idea. and you could have a temperary buddy list as well to just cclick on the names
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How about no. How about we leave it the way it is because it just makes sense and everything else is too problematic. Buddy lists should not be necessary to talk to someone, as Kixie mentioned. And I mentioned a rather odd scenario with several people of the same name in one place, such as a tavern. If you have any flawless fixes for that, then please, do share.
I am absolutely adamant about unique first names and GM-changeable last names, or a sort of registered \"family tree.\" I would not want to pause before every person who has the same name as a friend to ask if he/she is who I think he/she is, or a random person. I would not want to run into someone of the same last name as me because my character has an incredibly rich tribal history that another person is not going to know or understand without deep explanations, and I would not want others to mistake a random person for one of my character\'s tribe. I would not want to see someone of the same first name running around, because in games my character can make something of herself and set herself apart from others, so that even those who do not know her may hear her name and know what it entails.
I\'ll argue for this tooth and nail.
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Originally posted by Karyuu
*shakes her head* I was talking about IG roleplay identities, not forum ones. There are plenty of people whose forum names do not match up to their IG characters, and they have no problems with this. I don\'t see why it\'s such a problem - again, people are just being stubborn. It\'s no longer an issue of \"There will be no more names,\" because that is just horse manure. It\'s individuals who are so stuck on names they wanted being already chosen that they want a complete reworking of the system.
Imagine being in the tavern with 5 other Jon\'s. What is the chat window going to look like? Imagine trying to figure out who said what, when two of those Jon\'s look completely the same. It won\'t work unless the chat also displays people\'s last names, and who wants to see:
Jon Aadac says: \"The ale is good here.\"
Jon Laglai says: \"Not as good as the drinks they serve in Ojaveda. Those will set your mouth a-fire...\"
Jon Iunoth says: \"Is that where the cat people live?\"
Jon Aadac says: \"Live and flourish. Jonny, pass me some ale, eh?\"
Jon Iunoth says: \"What? Me?\"
Jon Laglai says: \"No, think he meant me.\"
Jon Aadac says: \"Wait. What?\"
Just pick another first name. It\'s not a big deal.
You know something Karyuu?
When I first logged into Crystal Blue I expected to see everyones full name in the chat window and you know what I didn\'t care either.
I wonder just how many people feel the same way?
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Originally posted by Hatchnet
I wonder just how many people feel the same way?
Maybe you should make a poll :rolleyes:
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There is one major flaw in your wish.
Buddy lists, groups, telling, guilds, maybe even GM options go trough first name.
You dont type
/tell Sirvius Sirilus how are you?
It would make it much more complicated, to have an first/lastname question each time someone uses a /tell command.
+ You would have to remember First and Last names of everyone you want to /tell something. What is it so important to have a certain name? (Well if you arent moogie, or grono)
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People are starting to repeat themselves... if anyone would like to officially \'wish\' something from this debate, feel free to post ideas in the Wishlist, but take into account what all sides have said here. :)
If anyone would like to say anything direly important after this point, please let me know. For now, this topic comes to a well-worn conclusion: Nobody agrees, and only the devs will change it if they don\'t like it. :)
*Moogie throws a padlock at $threadname*
*Moogie rolls 1d20 and gets a 20!*
*$threadname is successfully locked by Moogie!*