PlaneShift
Gameplay => General Discussion => Topic started by: Peepsalot on January 01, 2005, 03:41:50 am
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I just got stuck on a plant while out in the mining area. I had no choice but to use the spawn command. So I used it and it takes me back to the town. This is very annoying because it takes a few minutes to get back to that area. I was thinking the spawn would be much better if it simply teleported you to the entrance of whatever region you are in. This would be good for preventing cheating of getting out of the underworld too.
Also, it would be cool if collision detection was not counted for those little grassy plants that are oh so easy to get stuck in. ;-)
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/spawn is a debug command, it\'s SUPPOSED to warp you back to the town. If they made people only get warped to that regions entrance, then under the death realm example those who crash on trying to leave the death realm via the portal will be stuck there for ever.
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Region specific spawn points are being considered.
Hmm, but little grassy plants are such good places to hide stuff.
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a /stuck command would be nice.
Check whether you have intersecting faces/vertices with the world and moves you slightly off this location to a free area (if possible). It may be exploitable but with some forethought, should be possible without causing problems. This may allow the ability to get off the plants etc without having to spawn a long way a way...
Just a thought.
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You can get stuck on those little grassy plants... but on tree, it\'s more deadly when you use /spawn :p