PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: fken on January 03, 2005, 05:28:41 pm
-
when a linkdead happens it\'s possible to lost XP and skill progression (!). I think the server saves your character when you gain a progression point but after a train you can lost it...
I wishes the server would save the characters skill after any changes...
Personaly I lost something like 8 (or more) progression points (counting XP and skill progression lost...) but some other people lost more...
-
I agree. It is of my opinion that there should be a button or something you can hit to update the server with any XP and stuff you gain.
That would help soooooooo much.
But... mebe you could only press it once ever few minutes or something.
Meh, whatever.
-
The LD situation is hopefully temporary. In the future it should become a lot less rare that the server goes LD. Note that if the client crashes then the server will save all information to the database so that part is ok. Also note that progression points are now immediatelly saved upon gaining them. It is only XP that is lost.
Greetings,
-
if anyone has played Ultima Online then they will know what I am talking about here.
The Ultima Online way of saving data is to have the server take a couple of seconds out of its running time to do a \"world save\" every 10 minutes or so.
what I mean is... that once every 10 minutes (or however ofter the server likes) the server does a \"world save\", where it will simply pause everything for about 2 seconds while it saves (obviously the faster the server then the quicker the save *slow servers in ultima online sometimes took 7 seconds*)... then the server keeps going as usual till the next save.
then if there is a link dead or the server goes down for any reason, you will just start back at the last save point.
Obviously this world save would have to save progression points and XP and practically everything.
the server could have a backlog of saves in which it could revert back to, should something go seriously wrong during a save or something.
atleast then you would know that if you lost 10 minutes worth of skill gain or something, everybody else has lost it too lol.
Methos
-
Originally posted by Methos
if anyone has played Ultima Online then they will know what I am talking about here.
The Ultima Online way of saving data is to have the server take a couple of seconds out of its running time to do a \"world save\" every 10 minutes or so.
Methos
Never played UO but i know of the world save thing your talkin about and it realy is a great way to do things cuz then the most you could possibley lose is 10 min of time spent personaly i think it should be added here on PS to..
-
a little offtopic but are you having more crashes/LDs today?
-
yes there have been quite a few link deads.... my suggestion is not to train anything today lol