PlaneShift
Gameplay => Wish list => Topic started by: Merdarion on January 05, 2005, 01:23:50 am
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While warriors have to be close mages just can get at safe distance smashing their bullets. So wide so good thats the point of magic.
But somehow it is annoying when someone challenges you targets you starts running and while he runs shmashes fireballs against you.
Mellee fighter dont even stand a chance to get them they just keep running, and letting their magic doing the rest.
So I would wish that mages have to stand still to cast a spell.
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I agree, this is slightly imbalanced. Possible have mages run slower while casting spells(?).
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How about casting a spell while running makes you run slower, and also increases the chance of the spell failing? :)
(normally, i wouldn\'t suggest this, as i\'m a mage.. but even though i\'m a weird homicidal freak, i have a sense of fairness)
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Are you nuts? Hae you even tried casting a spell yet? First of takes like 5 secs to cast a spell and secondly you fail like 90% of the time.
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I have noticed mages spells being used to thier advantage in another way kinda like this. In the area there are those long walls seperating each of the spaces where monsters spawn.
I see all the mages go onto the seperation wall and just keep casting spells at the monsters. Its a free kill! They dont even get damaged one bit but they will kill the monster no matter what! There keeds to be a change to the magic system. You should have to be on the same elevation or somthing in order to use magic against the monster.
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Originally posted by Myrtl
I have noticed mages spells being used to thier advantage in another way kinda like this. In the area there are those long walls seperating each of the spaces where monsters spawn.
I see all the mages go onto the seperation wall and just keep casting spells at the monsters. Its a free kill! They dont even get damaged one bit but they will kill the monster no matter what! There keeds to be a change to the magic system. You should have to be on the same elevation or somthing in order to use magic against the monster.
Thats true, but using spells against a monster doesn\'t lay claim to it like a melee attack, so it\'s quite easy for people to steal it from you (happened to me when i was fighting a gobble, but luckily the prat was killed :D).
@ Efflixi: yes, i\'ve tried casting spells, and i succeed most of the time, it helps to keep the power setting low until you have a few levels in the way :)
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So higher rank magic=less failing? :)
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Originally posted by Efflixi Aduro
So higher rank magic=less failing? :)
It would stand to reason, would it not? Afterall, the better you become at something, the less likely you are to fail. (I\'ve noticed it with mining)
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Originally posted by Grindalyx
Originally posted by Myrtl
I have noticed mages spells being used to thier advantage in another way kinda like this. In the area there are those long walls seperating each of the spaces where monsters spawn.
I see all the mages go onto the seperation wall and just keep casting spells at the monsters. Its a free kill! They dont even get damaged one bit but they will kill the monster no matter what! There keeds to be a change to the magic system. You should have to be on the same elevation or somthing in order to use magic against the monster.
Thats true, but using spells against a monster doesn\'t lay claim to it like a melee attack, so it\'s quite easy for people to steal it from you (happened to me when i was fighting a gobble, but luckily the prat was killed :D).
@ Efflixi: yes, i\'ve tried casting spells, and i succeed most of the time, it helps to keep the power setting low until you have a few levels in the way :)
Well thats true but normally i dont see the mages going to get the loot. They just stay on thier perch waiting for it to respawn. Now a days if you want money you go and mine not fight.
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Originally posted by Myrtl
Well thats true but normally i dont see the mages going to get the loot. They just stay on thier perch waiting for it to respawn. Now a days if you want money you go and mine not fight.
I can\'t speak for others, but i personally always loot what i kill. Every little helps, as the saying goes.
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how about skill makes speed??? no matter the skill??? a warriar could run up and dodge the mage by a left jump
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I think higher the magic power meter is up, the more it should take out of you and henceforth you should have to stop for a second to catch your breah. I mean if you did something to your body that was at the maximum, most likely your going to feel it and stop what your doing as a reflex. Mages aren\'t body builders, so I\'m sure that they wouldn\'t be able to drain themselves 4 times and not need to stop. So perhaps every 20% you slide the power meter up, half a second you have to wait. So at 40% thats a full second, at 80% 2 and an increase for 3 seconds when at 100%. This could be modified to adjust every percent instead so people wouldn\'t set to 99% but I doubt it matters much. What do you think?
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yes, however mages do not drain themselves of power, they drain the Glyphs of power... but I do agree that mages should have to stop & concentrate a little before casting spells. I would think it takes a lot of concentration to cast a spess, defenately if you want to have it more powerfull. so I think mages should @ least slow down some when casting...
well, isn\'t mana/mp a reflection of how much power you can draw from magic?
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They don\'t loose mana points? ?(
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I think there should be a maximum distance, even for spells. maybe the maximum distance can go up as u gain lvls in the way...
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It was pretty annoying,
while figthing a duel the contrahent started running and smashing these Fire-Fist Missles at me. I didnt stand a chance cause he just kept running.
Well I would pressume that mages have to stand absolutely still while spellcasting or else they have a huge amount of fail.
Also Efflixi Aduro I have never seen a mage failing while casting a spell.
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Also Efflixi Aduro I have never seen a mage failing while casting a spell.
They cast so fast that you don\'t really notice it when they fail. :)
But look, you guys. It seems you are starting to forget (oh really?) that this is a Pre Alpha version. It\'s nice you give your input, but the time to start nerfing classes because they have a minor advantage isn\'t right now. The game is so small, and the possibilities are very few, and if you\'re such good swordfighters, stop dueling mages and simply go get some Points, and become a mage yourself. It coses 2000 trias to get the arrow glyph, and that money can be gained in an hour or two. The Points required to get some training in the crystal way takes even less time to get then the money, so what on earth are you complaining about? If you can\'t win duels against mages, don\'t duel them or get some spells and do like they do!
Seriously...
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Mages run, run out of breath, can\'t say the words, pass out, people who were made to be active runs over and smashes their faces in while the mages are defenseless on the ground.
Make it a risk that if you run while casting... yeah! Low stamina since Mages weren\'t made to run like that.
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Gronomist, like ever you are right, I just wanted to give this input so the devs can change it if they have some time.
Well getting 2000 Trias is pretty hard If you are bad at mining.