PlaneShift
Support => Mac OSX Specific Issues => Topic started by: dfryer on January 07, 2005, 09:28:50 am
-
... is not working.
EDIT: Current status, Feb 23, 2005:
Seems to be some current problems that many people are having with the latest update (crash during the loading of the world). We\'ll look into this...
Note that the forums now have a Mac area! Feel free to discuss problems there, but also read about other problems that people are having, since some of them will be common to all platforms.
Thanks,
Daniel
-
No problem ;-) You\'re doing the best you can.
-
lucky mac-users!
A package for windows, a package for MacOS, but no *!*%!\"? offical binary package for linux!
-
just finnished dowloading ps, and after the install, put a copy of resources in usr/local/lib as per dfryer\'s post.
Planeshift starts but quits just after the intro music and says an unexpected error occurred.
:(
Edit: Just noticed a few things,
* when you try to run the updater not a lot happens, it checks the file and seems to be downloading the registry xml, but then nothing else happens.
* when cb starts up it says its 3.0.0.4 - when it says 3.0.0.5 on the downloads page.... weird
-
I can\'t even find /usr/local/lib to put it in... If I was using Linux, it would be easy! Can I get some help with that, please? Also, is this supposed to fix the fact that it crashes right after the music every time?
-
Ok, I was having the same trouble as you guys, it\'s apparently not the Resource folder that you should put in /usr/local/lib, but the file \"libcal3d.10.dylib\" inside the Resource folder.
To get to the /usr/local/lib, go to the Finder, and under go select \"Go to folder...\", then type in \"/usr/local/lib\". You might have to type in \"/usr/local\" and then create a \"lib\" folder like I did (which worked), or you might be able to just dump it in the \"lib\" file in /usr (just speculating, I haven\'t tried it yet).
Let me know if you all still are having trouble, doing this I managed to get the game up and running.
Also, I just want to thank the developers for remembering us Mac users that often get left out.
-
thanx for the fix almondblight - now all i need to do is find out why my username doesnt work anymore :(
-
You will probably have to re-create your account if you were part of the beta testing effort. Either that or contact one of the admins, but be sure to read the help areas of the forums first.
I should be able to put fixed files in the updater by later today, so you all will have a chance to test the updater (which will probably want to redownload a lot anyway)
Good luck!
Thanks for your patience,
Daniel
-
... got logged in ok, and everything seems to run, but only getting fps of around 2.7 - is that normal?
What fps are pc users getting?
-
Could be the time of day, I was getting an FPS in the 20\'s and 30\'s in the main plaza earlier (now I\'m getting them from between 2-10). Also, trying checking out less populated areas, that seems to really improve the frame rate (I was getting it in the 40\'s in the untextured dungeon of death under the temple).
-
oh my there is a God. there is finnaly a good rpg for mac.
thanks dan. wait and its working my oh my good job
-
damn now its not working how do i get libcal3d.10.dylib i cant get to the /sru/lib folder but where is that damn file?
-
copying just that file does fix it.
-
Originally posted by SwordMage
damn now its not working how do i get libcal3d.10.dylib i cant get to the /sru/lib folder but where is that damn file?
Select \"PSClient\" and click on the asterix-like button at the top of the window, and in the pull down menu select \"Show Package Contents\". The file is in the \"Resource\" folder.
-
Ok, here\'s my problems:
1) When I run the updater, it fetches the repository file, but doesn\'t do anything after that. I\'m assuming that it would have had stuff to update by now.
2) According the the guide, I should have an app called \"pssetup\", but I don\'t
Other then that, I\'m fine. :) Good job dfryer! :D
-
Correct, pssetup is absent. If you feel wizardly, you can edit the .cfg files using a text editor, but don\'t blame me if things get all weird - make backups first!
Not sure why you\'re having updater problems. I will try to determine the cause of this over the next couple days.
Thanks for your feedback!
Daniel
-
Game is laggy as hell! Server ping is about 450 all the time! Faster server would be nicer...
-
k, i\'m in game, looks niice. looking around, and after 5 minutes, it says:
server linkdead(or something).
and it quits, and puts unexpectly quit message.
and it happens everytime, after 5 minutes of playing.
qwerty
-
So far so good, a little buggy in places, such as trying to leave the sewers from any exit results in being stuck in a wall, or between floors. The truly odd thing with that is the strange render that occurs: There\'s a blue un-textured area with reverse and upside down letters in it. I\'ll take a screen shot and post it here next time it happens. It looks like something from StrongBad\'s virus email.
I also get the linkdead thing from time to time, and each time I actually politely quit, I get the \"unexpectedly quit\" OS X error. No biggie, I\'m sure it will be fixed in time.
In the meantime, thanks very much for getting this over to the Mac OS. I\'m sure as word gets out, more people will join.
Oh, and the above fixes did work at getting it to launch for me. I\'m on 10.3.7, using the current top of the line Powerbook G4 15.\"
-
I too get the unexpectedly quit pop up, also my updater doesnt seem to do much... ah well, at least things are looking up.
meant to add to my previous post regarding framerates, (dunno if this will make any difference Daniel - I know your mac aint exactly top end either) but im only running a G4 ibook; 1ghz, 512mb, radeon 9500 @ 32mb, adsl 256kb...
Edit: Just flicked through the forums and noticed this
http://www.planeshift3d.com/wbboard/thread.php?threadid=13241&boardid=33&styleid=3&sid=fe8014111bb76489a067ed4d8c187f30
which reminded me, I have this problem too - anyone else got this issue?
/me suggests a mac specific forum is created?
Also is there any way to turn up the brightness without altering the gamma settings? I cant see a damn thing in some parts of the game, and my brightness is up full, as is contrast!
-
I\'m sorry but I\'m having problems moving thoughs files you told us to move. How can I move sclient.app/Contents/Resources to /usr/local/lib, any tips for me. I can see them in BBEdit but how do I move them I can\'t see them other wise. Please Help!
OK nevermind I just had to read more
-
To open the .app, control click on it an select \"show package contents\". Keep that window open. Then, open up safari and type into the address bar \"/usr\".
Then, holding down the option or alt key, drag the correct file from the resources folder into the correct directory in /usr.
*edit* What a waste of my post. :D
-
I\'ve got a problem with the files. I download it all fine, but when i try to make a new lib file, copy the libcal3d.... file, or anything else to the /usr folder, it says that /usr cannot be modified. I have administrative access. I don\'t know why I can\'t modify it.
Please help!
Thanks.
-
How do I change the graphics settings in the mac version? I cannot find the file/menu!
-
Originally posted by vamptvo
I\'ve got a problem with the files. I download it all fine, but when i try to make a new lib file, copy the libcal3d.... file, or anything else to the /usr folder, it says that /usr cannot be modified. I have administrative access. I don\'t know why I can\'t modify it.
Please help!
Thanks.
Open /Applications/Utilities/Terminal
Type \'cd /usr/local\' hit return, then \'sudo mkdir lib\' - only without the quote marks.
Enter your password.
That will make the folder for you. Then in the Finder use the Go > Go to Folder command, enter /usr/local - you can then select the lib folder, go to File > Get Info and using the dropdown menu under Ownership and Permissions in the info window change the owner to your name. Move the libcal3d.10.dylib file to the lib folder, then change the owner back to System.
Of course you could do the whole thing in Terminal, but I find a lot of Mac users are a bit hesitant when it comes to using it, and there are other ways to get around using it in OS X.
-
Greetings and congratulations on a fantastic realm. Following the advice given in this Forum I finaly managed to log on and create a character. As I have an older iBook I tend to be running slower than Id like and I certainly do hope that a SET UP file is added to the MAC Version. I have no idea where to begin in changing the files mentioned earlier to change my grafics settings nas I have no programing skills of note. The only other oddity Id like to mention is that the PLANESHIFT CRYSTAL BLUE(0.3.004) Logo has remained on my screen since I first entered the game and remains even when I quit the application totaly. I guess it will remain until I reboot. Keep up the good work tchau
-
Above someone mentioned a Mac specific forum, and when there are enough Mac users out there, perhaps that could be done. In the meantime, maybe we should all be posting (as others have done) our specs here in order to let us all know what to expect.
I\'m on a 15\" Aluminum G4 Powerbook at 1.5 Ghz, with one Gig of RAM. This unit has the Radeon Mobility 9700 with 128 VRAM. I\'m running 10.3.7, all updates.
My Framerates range from 7 fps to 70+, and it seems kind of random where and when I get those drops. Usually in the square I usually seem to get around 24fps, even with all the other people running around. If I leave the city and go running around in the country, with no one nearby, the framerates drop significantly. The high framerates of course happen when standing still in the sewers.
Also, fyi, the text of the crash report that happens when I try to nicely quit the game seems to indicate OpenGL issues. Is there someone who would like to receive those for troubleshooting some time down the line?
Still, love the game so far, and am very happy to be playing it at all.
-
I tried to download planeshift, but when it gets to 145 MB out of 271 MB, it just stops. Tried to dl it 4x. Any reason why or help would be appreciated.
eMac G4, 1.0 Ghz, nothing else probably matters because it\'s not during game play...
-
never mind. downloaded through the mac website and finally went through.
-
Guys. I\'m using Mac os 10.3.7 in dutch language and i still don\'t understand what to do to make it work?? Copy something? Some screens would be helpfull!.
-
...dunno if its a problem everyone is having at the mo, but I cant get on the server, even though the updater will let me ping it without problem, pings are really high though, 450+
Edit: ...make that pings of 3000+!!!!!!!!! - bear in mind this is on an unloaded 256kb adsl line, checked my bandwidth and it seems to all be fine on my end of things..
-
I\'m downloading it now and all I can do is hope that it works :D
-
Originally posted by Zapski
There\'s a blue un-textured area with reverse and upside down letters in it. I\'ll take a screen shot and post it here next time it happens. It looks like something from StrongBad\'s virus email.
I think that\'s the other side of someone\'s name. Happens in the PC version too. It\'s not really a problem....just a rendering glitch I guess. :D
-
Concerning the updater problem:
When you try to manualy unzip the package repository package, it gives an error about it not being allowed. I unziped it with
\"sudo unzip /Applications/PlaneShift\\ 3D/repos.zip\" , and the file extracted fine. The Updater still won\'t work, because it wants to unzip the file it\'s self. Running the updater as sudo also doesn\'t get you anywhere.
So, I\'m woundering if eather the repos.zip file, or the updater.app has an incorrect premision set somewhere. Hopefully dfryer will be able to help. :)
-
Following the advice given in this forum I managed to log on and now the game seems to works. Thanks :)
The ping responses are really prohibitive (from 1300 ms to 1600 ms here ... I\'m typing this message from Italy) so I think that the frame drops are related to the server lags ...
I\'m playing PlaneShift on a PowerMac MDD dual 1.25 with a radeon 9600 OEM and MacOS X 10.3.7. The OpenGL rendering seems almost working except for some strange polygonal artifacts ...
Are there any plan for new servers?
Any newby from my country?
-
Thank you, Zapski, for answering my question. I set up all the files and the game is working, but I\'m having a major problem now...
PLANESHIFT KEEPS FREEZING!
Before I can get past creating my character, Planeshift freezes my entire computer. I\'ve had to restart at least 10 times already. I really want to play the game, but I can\'t really get that far.
Can you tell me how to fix this problem, or make it not happen so much, or ANYTHING!?!??
hehe... thanks
-
Wait I\'m confused I got the same problem
client runs hear intro music crashes.
Copy Nib file I\'m confused.
I did a post but no answer.
Running a Mac. ?(
-
Hello, Newbie here.
Juust found out about this aproximatly 10 minutes ago, and was most excites to find a FREE MMORPG for MAC. I never thought I would see such a thing, and am most happy to find it now.
However, as it is slowly, ever-slowly downloading (well, it *is* 270 megs) I\'m seeing there\'s a lot of problems with getting it to start up.
Having read everything, and still a bit unsure on the details, coulde I request someone quickly give me a simple step-by-step instruction on what to do to get it started? I\'m on a G4 Powerbook with plenty o memory running the latest version of Panther, and assume I know nothing. Because I don\'t.
Thanks in advance, and I look forward to playing!
-
Okay folks, this is the best chance Mac users have for a real online RPG experience so lets not freak out. I downloaded it last night and with a little juggling got it to run as smooth as beta-silk.
Here is what I did:
1.) Downloaded and mounted the dmg file Planescape comes in.
2.) Copied the Planescape folder to my games folder.
3.) Opened the folder and ctrl-clicked on the file named \"psclient\"
4.) Show package contents
5.) Opened \"Contents\"
6.) Opened \"Resources\"
7.) Copied \"libcal3d.10.dylib\" to the desktop
8.) Made a folder called \"lib\"
9.) Put the \"libcal3d.10.dylib\" file into the \"lib\" folder
10.) From the finder menu-bar click on Go and then \"Go to folder\"
11.) type in \"/usr\"
12.) GET INFO on the \"local\" folder and go to ownership and permissions.
13.) push the Unlock button and change the owner from \"system\" to you. Note that you need to have the admin password to do this. Check Mac help if you don\'t know what I am talking about.
14.) Move the \"lib\" folder with your copied planeshift file into the \"local\" folder
15.) Change the owner of the \"/usr/local\" directory back to system and lock it up.
16.) Run psclient
Ta-Da
I run a 1ghz G4 powerbook on Mac OS 10.2.8 and it looks fine other than what looks to be Beta-type glitches.
Now I need to find out where to get gold ore from.
-Jolly
-
Jolly I\'am stuck on Step 13 Should I leave the lock UNLOCk ?(
-
When in doubt, leave it like you found it.
Changing the permissions to allow you to copy the planeshift file into \"/usr/local/lib\" is what is important. So you change the owner to yourself, insert the \"lib\" folder with ps file, and then change the ownership back to \"system\" when you are done.
I believe the lock button is there so you don\'t go accidentally clicking on stuff and monkeying up the works. I know a wee bit of Mac and a wee bit of linux so don\'t quote me.
-
A snag,
After playing for a while and leaving the computer, I restarted the psclient up again and the game screen has shrunk to half the size that I originally saw it as.
Is there anywhere i should look for a fullscreen option?
Also I have never seen the horizontal toolbar at the top of the playscreen that is shown in screenshots and the player\'s guide.
Thanks for the game guys. We are appreciative.
-Jolly
-
It looks like the config file got reset.
It looks like it set itself to 640x480.
I changed the screen size in the psclient.cfg. But all my shortcuts (the default shortcuts) are gone and the tool panels do not fade in/out.
Sorry for posting too much crap. Wondering what the other Mac users are experiencing.
-
Thanks Jolly for this step-by-step procedure ... it seems to be the right procedure with this version of the psclient package and everyone should follow it.
It\'s a pity that the game doesn\'t allow Mac users to change resolution from the in-game option menu and that it isn\'t possible running it in full screen mode ...
Anyway ... a project this huge deserve our support as Mac users :)
I hope to see new version of the client soon ...
-
You can switch to fullscreen mode :
edit the planeshift.cfg file and set the Video.FullScreen line to true
-
Yes, Melchor. Thanks.
The planeshift.cfg seems simple to modify but for the time being I\'d prefer to keep it as it is (I\'m particularly attracted by the statement ... ).
Today psclient.app doesn\'t start the game session :(
It loads my profile but then nothing else happens ...
-
Same here : I can\'t even create new characters
I didn\'t see the vertex line, but I think I will wait the pssetup app for further options, I don\'t even know if vertex shaders are implemented in game yet...
If only I could log in !
snif...
-
>I can\'t even create new characters
The server is down for troubleshooting ... we have to be patient.
>but I think I will wait the pssetup app for further options
I agree with you but I hope they will release it as soon as possible (or that, at least, they publish some fresh infos about the Mac version of the OpenGL engine).
>I don\'t even know if vertex shaders are implemented in game yet...
They should have been implemented since the engine supports them (albeit as an experimental feature) ...
-
well, I think i \'ll try to activate it (the vertex thing), just to see what it looks like.
We don\'t risk much, since players are saved on the server, and for reinstalling the game...
it only means copying it from the image disk - it\'s not a linux source code ! ;)
maybe some more lags
anyway everything seems to be experimental in that game, but works pretty well !
-
I\'ve an ibook g4 1,3Ghz with 256Mb of ram and an Ati mobility Radeon 9200 32Mb... The game go very very slow, it\'s normal?
-
um... could i please get at least a reply, if not an answer, for my question about planeshift constantly freezing. I\'m working on a G4 tower and i can\'t get 2 minutes into the game.
-
Originally posted by vamptvo
um... could i please get at least a reply, if not an answer, for my question about planeshift constantly freezing. I\'m working on a G4 tower and i can\'t get 2 minutes into the game.
Chill out, this is a free game. Don\'t make the mac users look bad by making demands on an open source game project. I\'m sure they are working on it.
-
hehe.... sorry, i\'m just very fustrated at the game right now! I\'ve gotten into the game, and the graphics look spectacular. (much better than R-u n-e s-c a-p e, what I used to play) I really cant wait to actually play Planeshift!
-
Greetings All,
Crims, youre a champ for putting all the notes posted so far into one concise step by step fix manual. Well done!!!
Lets all remember folks two important things: One, This is a brand new game and the software is still being created. Dont expect perfection. The fact is that all of us are testers and over time with our help the game will grow and get better. TWO... Umm, how much did you pay for this game anyway?? Nothing... WOW what a concept so dont expect perfection on day one. You should truely appreciate the efforts of some amazing individuals who GAVE this game to you FREE and remember to keep that in mind. This Game will get better, it will grow, it will continue to be amazing so just hang in there and I guarantee it will have you comming back for more.
As far as the comment on no toolbar,,, well that is a MAC specific Issue and I assume it will get sorted out in time. There are many bugs to kill off and code to be written by the wizzards behind this creation. Lets all do our best to show them that the MAC community is truely appreciative and that we are team players who are patient and understanding. Lets NOT have them think that MAC users are a bunch of weeping snots. I for one, love what I see so far and will patiently live through the difficult times in anticipation of more magic to come. Help eachother out, Help the programmers with error information so they can see where to focus their efforts, Help me by giving me your in game money LOL
Heck, Just have fun!!!!
Enjoy, Jandar Calisto
-
It isn\'t allowing me to enter my password in the console.
Suggestions?
-
Originally posted by keifer
Ok, here\'s my problems:
1) When I run the updater, it fetches the repository file, but doesn\'t do anything after that. I\'m assuming that it would have had stuff to update by now.
2) According the the guide, I should have an app called \"pssetup\", but I don\'t
Other then that, I\'m fine. :) Good job dfryer! :D
I\'ve got my console and system logs up on my desktop via
GeekTool. When I try to use the updater, I see the following:
NOTIFY: psUpdaterEngine initialized.
Creating psnetconnection 10bebd0!
Error loading registry file \'/repos/repository.xml\'
Couldn\'t download updateregistry from server!
Also, after this I have a new file repos.zip in my PlaneShift directory.
Hope this helps.
-
Ahh, that is interesting, it is the most useful diagnostic of the updater problem that I\'ve seen yet.
I\'ve also noticed that the menu thing is missing, I totally didn\'t notice it missing before, but it sure is. i was working on a few fixes, but it seems that some problem in CrystalSpace causes crashes when an NPC is targeted, making the game unusable
When these problems are resolved, fixes will be posted!
Thank you all so much for your patience and support.
-
where is the local folder for users i cant find it
-
Anyone can aswer me please? It\'s normal that the game is very slow with an ibook G4 1,3Ghz 246Mb ram and Ati Radeon 9200 ??
-
Yes, at this stage of developement and with only one public server, it\'s normal.
The engine itself isn\'t this choppy ... it\'s the huge lag that slow down everything ... isn\'t it?
With my setup (2X1.25 + Radeon 9600) the game is almost unplayable but I keep trying ... this project deserve our support :)
-
Originally posted by almondblight
Ok, I was having the same trouble as you guys, it\'s apparently not the Resource folder that you should put in /usr/local/lib, but the file \"libcal3d.10.dylib\" inside the Resource folder.
To get to the /usr/local/lib, go to the Finder, and under go select \"Go to folder...\", then type in \"/usr/local/lib\". You might have to type in \"/usr/local\" and then create a \"lib\" folder like I did (which worked), or you might be able to just dump it in the \"lib\" file in /usr (just speculating, I haven\'t tried it yet).
Let me know if you all still are having trouble, doing this I managed to get the game up and running.
Almond,
OK, I used the finder, typed in /usr/local. Now, what \"lib\" folder did you create? I need to be led further.
-
Originally posted by macpete
Yes, at this stage of developement and with only one public server, it\'s normal.
The engine itself isn\'t this choppy ... it\'s the huge lag that slow down everything ... isn\'t it?
With my setup (2X1.25 + Radeon 9600) the game is almost unplayable but I keep trying ... this project deserve our support :)
So it\'s a problem of server... in the future the game can be faster on my pc, isn\'t it?
-
does anyone else\'s game freeze within a few minutes of the game?
If anyone has a suggestion on how I, or the Planeshift dev team could fix this error, please post it.
I just don\'t get it... I have a good internet connection and computer, and I downloaded the same game as you guys, but my game freezes.
P.S. I don\'t mean to be demanding (like last time, hehe)
-
After doing the manual file install I talked about earlier in the thread. I have had a relatively painfree playing experience. The slowness is to be expected with the 400 pings I get off of the lone server. The game will slow down if you play in an area with a lot of players. Go to a more empty spot and see how fast it runs there.
No harshness intended Vamptvo.
Could the people having crashes and freezes be more detailed about what happens. Does the game let you into the plaza? Can you get past making a Character? Does the game just stop on the startup screen? Does the program just quit or does it really crash your system? Do you know all you mac shortcuts for killing applications? (Mac help) What MacOS are you running? Are you running any other programs?
I run a Mac OSX 10.2.8, G4 Aluminum Powerbook, 1 ghrz, 516 Ram.
Problems I have noted:
Updater doesn\'t appear to work. Justs downloads a registry and returns to a rest state.
The toolbar at the top is not there.
I have accidently dragged the various windows (Inventory, options, etc.) off of the main screen and can\'t reach them to bring them back into view. They stay at their x,y positions out of sight. I retyped their positions into the screen by editing the \"planeshift.cfg\" in the text editor. Perhaps a position reset would be keen.
I accidentally wiped out the psclient.cfg to default somehow in the game. Screen size, window fading, and shortcuts where all gone. I got the original file installed and it was fine afterword.
-
I was playing and about to attack a rat when all of a sudden all computer and player characters, with the exception of myself, froze. I was down in some sewer area, if that helps at all. I was still able to move around and (after a long time of searching and getting lost... maybe I just didn\'t find it in the commands menu, but a map would be awesome!) I made my way back to the main plaza. No one was there and the colors were wacked out, lots of black where sky, buildings, and ground should have been. Could be my eMac G4, 1 Ghz. Just to let you know about a bug.
-
my character got stuck again and the screens were running at the top of a ladder coming out of the sewer (by running i mean one section of the screen duplicating itself all across the screen). don\'t know if you want us to post stuff like this here, maybe we could a have a mac game problems thread or something. talk to me 8-)
edit--by the way, my character also got stuck on top of a fence after falling through a hole in nothing (solid ground). oh, and can you delete characters because i can\'t fix the character stuck on fence.
-
Ok, I...
1) start up the game...it loads
2) type in username and password...press OK
3) click join game
4) get into the game
5) after about 10-30 seconds, the mouse, and all other movements on the screen stop...None of the buttons do anything...I restart the computer
Sometimes it even freezes on steps 2 and 3, or right when I enter the game. Any suggestions?
I\'m using a...
G4 Tower
OSX 10.2.8
896 MB Ram
500 Mhz proccessor
*Thanks* :)
-
>OSX 10.2.8
The game is rendered by OpenGL APIs and the Panther implementation is certainly better ...
You should seriously consider an upgrade to MacOS 10.3 (Tiger will be ready in a matter of few months).
Wich graphic card are you using? Is it the Sawtooth built-in graphic card (ATI Rage 128 Pro in AGP 2X slot)?
A G4 500 Sawtooth with a Rage 128 would be too slow for this game ...
-
So, I re-ran the updater, and this time, it updated itself. Downloaded new files, including a new updater binary. It finished, I re-ran it (to update PS), but now it crashes.
Ho hum.
Stdout:
aspersion:~/Desktop/PlaneShift 3D jmt$ ./updater.app/Contents/MacOS/updater
SCF_WARNING: class crystalspace.graphics3d.opengl (from /Users/jmt/Desktop/PlaneShift 3D/updater.app/Contents/Resources/glrender3d.csplugin) has already been registered in the same context `app\' (in /Users/jmt/Desktop/PlaneShift 3D/updater.app/Contents/Resources/gl3d.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9600 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.5 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Bus error
Crash Log:
Host Name: aspersion.local
Date/Time: 2005-01-12 16:52:29 +0000
OS Version: 10.3.7 (Build 7S215)
Report Version: 2
Command: updater
Path: ./updater.app/Contents/MacOS/updater
Version: 0.1 (0)
PID: 12673
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 gl3d.csbundle 0x01cbd580 0x1c75000 + 0x48580
1 gl3d.csbundle 0x01cbad60 0x1c75000 + 0x45d60
2 gl3d.csbundle 0x01c7ad60 csGLGraphics3D::Open() + 0x39c
3 gl3d.csbundle 0x01c81e5c csGLGraphics3D::HandleEvent(iEvent&) + 0x5c
4 updater 0x000bab1c csEventQueue::Dispatch(iEvent&) + 0x94 (psmoney.cpp:226)
5 updater 0x0008ee18 csInitializer::OpenApplication(iObjectRegistry*) + 0xec (psmoney.cpp:226)
6 updater 0x000089c8 psUpdaterEngine::InitializeCS() + 0x5e0 (psupdaterengine.cpp:421)
7 updater 0x00009a64 main + 0x66c (psupdaterengine.cpp:558)
8 updater 0x000027bc _start + 0x17c (crt.c:267)
9 updater 0x0000263c start + 0x30
Thread 1:
0 libSystem.B.dylib 0x900074c8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007018 mach_msg + 0x38
2 com.apple.opengl 0x90d66608 glcDebugListener + 0xfc
3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
-
Ok, since I thinkt that it\'s great that there is a free MMORPG out there and for Mac too, I\'m going to post some of the problems that I have encountered.
First computer stats of the computer that I tried it on:
Processor: 800 MHz PowerPC G4
Mac OS 10.2.8
RAM: 384MB
* Game freezes at times. I can see what people write and that people run about, but I can\'t do anything. (Both times this has happened for me it was just after using the tab button to look around, but that was probably just random since the tab usually works just fine.)
* Game laggs quite often, mostly when I turn around and face the fountain in the middle of the city. (I get FPSs at 0.1 or 0.2 at times...)
* Sometimes when walking, my character falls apart like the different parts of the body weren\'t connected anymore. Then, when I continue to walk, it fixes itself so this isn\'t really a problem other than that it is quite ugly.
That would be all for now.
-
OK, that might be part of the problem, Macpete. I\'m not running Panther, but I have it. (haven\'t installed it yet) Also, I\'m using the standard graphics card that comes with the G4 Powermac. I\'m not planning to get a new graphics card, but Panther *should* make the game work a lot better, right?
-
I was wondering if anyone else has experienced this. A few times when I have entered the game I have been unable to see myself. This is regardless of camera view. I even killed myself by jumping from a tower to see if in the Death realm I would become visible. Nope. It isnt much of a problem as I can still navigate and apparently others can see me fine but I was just wondering if anyone else has experienced this bug. Generaly, I find this game to be quite good and lookforward to the growth to come.
-
> I\'m not planning to get a new graphics card, but Panther *should* make the game work a lot better, right?
Mmmh ...
I\'m a total newbie here, Vamptvo, but ... well, I don\'t think so :(
Here are the minumum system requirements for Planeshift as stated in the official FAQ:
- GeForce 2 or higher 3D graphics card
- 1 Ghz CPU
- 512 MB RAM
- 1 GB free disk space
I think that a even a 733 or 867 MHz desktop G4 could run well this engine with Panther (the nVidia and Ati drivers included with the recent 10.3.7 update are slighty stable and fast) but only if coupled with a decent OpenGL graphic card like the GeForce 2MX or 4MX or the Radeon 7000 or 9000 ...
Maybe other (more experienced) Planeshift roleplayers here may share a bit of their experience with their Macs ...
An interesting AGP option for older desktop G4s is the modified Radeon 9600 64 Mb OEM or the Radeon 9000 128 Mb retail ...
Anyway, with all this bugs and lags there\'s no way of running this game smoothly ...
-
I\'m really impressed with what i\'ve seen so far, though with the current bugs its almost too frustrating to play (especially when fps drops as low as 0.6) , but i\'ll battle on. The main problems I\'m having are the lack of top menu bar- as pointed out allready and the lack of visual in the dead realm, in place of a staircase i just see black so im enjoying alot of \'you fell down and died\' before getting back into the game after each death. Anyone else see this? Also i only have a one button mouse and the usual ctrl/option/shift clicks dont seem to function in place of right clicking, i\'m fed up of typing /loot! overall well done guys this ones looking good i hope it can become even better cus i have no money...
- FS
-
what and where is \"psclient.app/Contents/Resources/libcal3d.10.dylib to /usr/local/lib\"
Edited
G4 733
GeForce2 MX 32mb of VRAM
512 RAM
10.3.7
Should the game run well if i can play it.
-
Originally posted by zakalawe
So, I re-ran the updater, and this time, it updated itself. Downloaded new files, including a new updater binary. It finished, I re-ran it (to update PS), but now it crashes.
Ho hum.
Stdout:
aspersion:~/Desktop/PlaneShift 3D jmt$ ./updater.app/Contents/MacOS/updater
SCF_WARNING: class crystalspace.graphics3d.opengl (from /Users/jmt/Desktop/PlaneShift 3D/updater.app/Contents/Resources/glrender3d.csplugin) has already been registered in the same context `app\' (in /Users/jmt/Desktop/PlaneShift 3D/updater.app/Contents/Resources/gl3d.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9600 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.5 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Bus error
Crash Log:
Host Name: aspersion.local
Date/Time: 2005-01-12 16:52:29 +0000
OS Version: 10.3.7 (Build 7S215)
Report Version: 2
Command: updater
Path: ./updater.app/Contents/MacOS/updater
Version: 0.1 (0)
PID: 12673
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 gl3d.csbundle 0x01cbd580 0x1c75000 + 0x48580
1 gl3d.csbundle 0x01cbad60 0x1c75000 + 0x45d60
2 gl3d.csbundle 0x01c7ad60 csGLGraphics3D::Open() + 0x39c
3 gl3d.csbundle 0x01c81e5c csGLGraphics3D::HandleEvent(iEvent&) + 0x5c
4 updater 0x000bab1c csEventQueue::Dispatch(iEvent&) + 0x94 (psmoney.cpp:226)
5 updater 0x0008ee18 csInitializer::OpenApplication(iObjectRegistry*) + 0xec (psmoney.cpp:226)
6 updater 0x000089c8 psUpdaterEngine::InitializeCS() + 0x5e0 (psupdaterengine.cpp:421)
7 updater 0x00009a64 main + 0x66c (psupdaterengine.cpp:558)
8 updater 0x000027bc _start + 0x17c (crt.c:267)
9 updater 0x0000263c start + 0x30
Thread 1:
0 libSystem.B.dylib 0x900074c8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007018 mach_msg + 0x38
2 com.apple.opengl 0x90d66608 glcDebugListener + 0xfc
3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
cant get my updater to do anything but download th repository files :(
-
Has anyone found a way round their screen being too dark in places? I can barely see in the death realm, and other parts of the game are affected too, the only way around it thus far has been to alter the gamma settings on my ibook.... any thoughts?
Also I find looting a corpse is impossible - cant get right click functions to work using my mouse (m$ intellimouse, 2 btn scr wheel), or ctrl click.... any thoughts daniel?
-
Originally posted by Mathious
Has anyone found a way round their screen being too dark in places? I can barely see in the death realm, and other parts of the game are affected too, the only way around it thus far has been to alter the gamma settings on my ibook.... any thoughts?
Also I find looting a corpse is impossible - cant get right click functions to work using my mouse (m$ intellimouse, 2 btn scr wheel), or ctrl click.... any thoughts daniel?
My experience has been the same, these problems really affect game play and if anyone can help i would be very grateful. I think its a problm with loading cedrtain lighting effects but is everyone getting this? Mathlous- i can\'t use right click functions either, to loot use /loot, its annoying but it works. I don\'t even know how to change my gamma settings. ho hum. I\'m still very excited to see what the final outcome of this game will be like.
-FS
-
i also have trouble seeing in the death realm. until this is fixed, someone shoud plot a map to guide everyone through it :-)
-
right now i have two main problems. the first is when i try to use the updater the top bar gets anyware from 87-97 percent full and goes back to zero and the bottom bar does nothing.
next is after i created my character and started to play i realized i dont have a toolbar or any of the other things that are supposed to be on screen. can anyone help?
-
In resopnse to Tallamus, so far as I have seen and read, the updater is not working for anyone using the mac version of PlaneShift. I have heard about it screwing up the game, but never that it has actually updated. I don\'t have the menu bar at the top either, nor do any mac users I\'ve heard from, so try using key commands from the options menu, which can be brought up with the \"o\" key. The menu bar is at the top, just invisible, so you could just memorize where everything is and use it blind. Good luck.
-
For those of us who maynot understand Almonds directions can we have a dumbed down version please? Much appreciated!
-
um ya... i did the \"put the \"Resources\" file is the lib\" thing but it still shuts off after the intro music...
-
The steps that have to be taken are not \"ordinary\" and if done wrong can mess things up a little, so if you\'re not comfortable with the instructions as they stand you should probably hold off until we have a more working version. I don\'t know why the updater doesn\'t work for anyone but I\'ll try to find out. I now have a version that doesn\'t require moving libcal3d.10.dylib, and I\'m also trying to find out why the menubar is present up until I put together a release (because yes, for me the updater works, mostly, and I see a menubar)
Should be some fixes in the next week.
Thanks,
Daniel
-
well i guess thx.. and i hope i get to play this game me mac sux and was built by my sis and her bf and his good friend lol so alot of odd things have gone wrong on but ya.... i cant wait tho i used to play Nexus tk and i mis the fun i had and hope this will be as or even better than it... um thx agin lol...
-
Originally posted by Fryjo Surug
My experience has been the same, these problems really affect game play and if anyone can help i would be very grateful. I think its a problm with loading cedrtain lighting effects but is everyone getting this? Mathlous- i can\'t use right click functions either, to loot use /loot, its annoying but it works. I don\'t even know how to change my gamma settings. ho hum. I\'m still very excited to see what the final outcome of this game will be like.
-FS
Thx for the tip on \"/loot\" - if you need to alter your gamma settings I hope the following is useful:
1> start ps and go to a dark place (sewers or death realm are ideal).
2> open system preferences from the apple menu.
3> select displays.
4> click the colour tab.
on the left hand side you should now see at least one pre configured profile - simply click calibrate. This helps you set up a new profile which will appear next to your original profile in the future.
5> on the first screen of the calibration wizard make sure you check the \"expert mode\" box, as this gives you extra options which may prove useful later.
6> follow the instructions on the 2nd, 3rd, 4th 5th and 6th screens.
7> now we come to the gamma settings screen. drag the slider all the way over to the left and click continue.
8> on the next screen do not alter the white point, simply click continue.
9> leave \"allow other users to use this calibration\" checked. click continue.
10> choose a name for your new profile - i called mine PsDarkPlaces. click continue.
11> click done.
now whenever you are in a dark place and need extra light to find your way around simply open system preferences from the apple menu, go to displays, click the colour tab and select the profile PsDarkPlaces (or whatever you called it).
Voila - extra brightness.
Just a word of warning though - remember to switch your profile back to the original configuration when you close planeshift, you will probably find this new profile too bright / harsh on the eyes for everyday computing - similarly you may wish to switch back when you are in well lit areas of the game - the easiest way to do this is to leave system prefs open on the displays screen while you are playing, then you can switch to it from the dock when you need to change profiles.
If you happen to create a profile which you no longer need you can delete it by navigating to :
MacintoshHD>library>coloursync>profiles>displays
....the profiles you create (and the default one - dont delete that!) reside here, so theyre simple enough to get rid of.
Hope this has been helpful :D
-
i do understand that the ps mac version has porblems but the one porblem that REALLY bothers me is
did you guys check it and test it before you sent it out? cuz if you did something didn\'t send right or it was not tested thats kinda the reason i think it does not work right.
-
i cant seem to get the dialogue box to appear at all. this is making talking to anyone kinda difficult? anyone having th same problem or know how to fix it?
ps
thanks jerutix for the tip
-
I don\'t know if i should post this here but since I\'m a newb I\'m going to do so anyway.
I\'ve been using the game for a while and have noticed a few bugs, perhaps someone else has already posted them somewhere. This is one of the most annoying ones:
The OS arrow shows during the game, giving you 2 arrows on screen! this happens when: you move the mouse near a hot corner for a screen-saver or Expos?, get near the dock, try to move the chat window in the game.
Please tell me you can fix it?
-
>did you guys check it and test it before you sent it out?
This version of PS is out FOR TESTING PURPOSES! It needs our feedback.
We should be polite and patient with the devs, this game is (and will be) completely free :)
>The OS arrow shows during the game, giving you 2 arrows on screen!
This happens to me too ...very annoying :(
-
cheers for the tip Mathious. Vaxine - Don\'t be so cheeky this a big project and deserves our support.
- FS
-
Originally posted by Jolly Crims
Okay folks, this is the best chance Mac users have for a real online RPG experience so lets not freak out. I downloaded it last night and with a little juggling got it to run as smooth as beta-silk.
Here is what I did:
1.) Downloaded and mounted the dmg file Planescape comes in.
2.) Copied the Planescape folder to my games folder.
3.) Opened the folder and ctrl-clicked on the file named \"psclient\"
4.) Show package contents
5.) Opened \"Contents\"
6.) Opened \"Resources\"
7.) Copied \"libcal3d.10.dylib\" to the desktop
8.) Made a folder called \"lib\"
9.) Put the \"libcal3d.10.dylib\" file into the \"lib\" folder
10.) From the finder menu-bar click on Go and then \"Go to folder\"
11.) type in \"/usr\"
12.) GET INFO on the \"local\" folder and go to ownership and permissions.
13.) push the Unlock button and change the owner from \"system\" to you. Note that you need to have the admin password to do this. Check Mac help if you don\'t know what I am talking about.
14.) Move the \"lib\" folder with your copied planeshift file into the \"local\" folder
15.) Change the owner of the \"/usr/local\" directory back to system and lock it up.
16.) Run psclient
Ta-Da
I run a 1ghz G4 powerbook on Mac OS 10.2.8 and it looks fine other than what looks to be Beta-type glitches.
Now I need to find out where to get gold ore from.
-Jolly
Two things-
1- thank you for providing a clear step-by-step that a computer dummy can use
2- It won\'t let me open \'contents\' in step 5, the icon\'s all faded
-
Had the problem as first posted here but copied the file over the usr folder area and have had no problems with the program since. Learned something new, that always helps. I also learned learned there was suppose to be a menu selector icon at the top of the screen. But have discovered I can see them \"in the dark\" so to speak. If I let the cursor linger of the area, I will get the name to appear. It has functionality but just can\'t see it.
I think its wonderful to see something like this come out. A few years ago, I saw something like this before. I forgot the name of it, it was all text based and Romanish and such. This just blows it away. I own NWN but never bothered to go to their web site and try out the online version. Not so intriguing, I suppose. But this! A virtual world, one in which (in the future) you could have a trade and own a piece of virtual real estate. That\'s novel.
Everything looks great; the graphics, the movement and I don\'t ever have any trouble with FPS. The lowest I\'ve seen is 50 and the hightest I remember was 200.
-
ATTENTION
This is about the mac bug!
All you people say to go to the \"/usr/local\" folder, and say to go to find folder, and I search the usr folder but nothing comes up! Even with searching I cant find it! So I try everthing, making files, moving files copying files, NOTHING WORKS!
-
OK! Jolly gave a step-by-step walkthrough for the angry Mac users. I thought finally i will be able to play this game! I did veeyrthing with out a problem and many smiles along the way! Then i closed out everything after i was done. I went to the my PS folder and clicked \"PSclient\"I was very excited at this point...The lil black outlines of the window pop up like its coming and nothing happens!!! Oh man i was disappointed! I didnt do anything stupid like on kid earlier, he said he got pissed off so he deleted it...*cough* dumass *cough*...Moving on, I would really like to play this game i have heard some really great stuff about it and there hasnt been a good free MMORPG for Mac\'s that i know of. If anybody has any idea! I mean any! Dont be afraid to just shout it out because ill try anything...
Great Thnx from a stupid newb :)
Venutious
-
after following the system tip to use adaptive camera my gaming is smooth as ever, getting into the game now, just one little bug, occasionally when i die my character still appears dead when re-spawned, i can still move which is pretty cool, for like 5 seconds then i have to restart the client hmmm. anyone else had this?
- FS
-
Yes, it is a known bug on all platforms....the only way is to restart the client.
I found another bug, really minor, but I don\'t know if it is only for the mac client or if it exists on other plateforms, so I post it here :
the command line /dequip item_name make the client to crash (whereas the /equip item works fine).
As I said it isn\'t a big problem, just reporting for the devs know it....
this apart, the mac client works well on my powerbook G4
-
To everyone asking for clarification, I don\'t think I can put it in much clearer than Jolly Crim\'s excelletn step by step guide. If there is a specific step you are still having trouble with, please post the step and the problem and I\'ll help if I can.
The game is still early alpha I believe, so if you can\'t get in don\'t worry too much. Right now the client gives us a taste of the game to come and the ability to help out more than anything else.
-
Is your color depth set to millions? If not then try that, I remember reading about an issue regarding 24bit color.
-
Nope doesnt do anything but make my icons a lil easier to see lol
-
Im running 10.1.5, and when I try to modify privilages to the /usr/local/, it wont let me as all the options are greyed out and there is not \'unlock\' option, so i cant create a /lib folder or copy the file to the folder. As there is only one user (me), I am already logged in as the administrator. Please help!
EDIT: Ok, i modifyed it through root, but it still wont work and crashes while its opening... The updater keep unexpectedly quitting too...
-
Props to Almond for putting up those directions, and here\'s a hint that might help:
In the finder, if you use the \"Go to folder\" command in the Go Menu (between View and Window - I never use this menu), search for both folders (without the file name). I found that it was much easier locating the file if I searched for the directory it was supposed to be located in rather than the file itself.
Similarly, when installing the libcal3d.10.dylib file, you might want to make a new folder called \"lib\" on your desktop and then drag the folder to the usr/local folder. Then, choose to authenticate the option, and use your administrator password to allow it.
-------------------------------------------------------------------------------------------
To the developers:
Major props! The psclient sure is buggy, but I think the game looks great so far - from what I\'ve seen of it. It\'s encouraging to see that there are developers out there who are willing to make cross-platform games that don\'t cost an arm and a leg or two to play. Furthermore, this game visually is pretty impressive.
A few observations:
- I just joined in recently, and the servers seem to be difficult to connect to; I\'m sure you guys are working on this and will be able to figure something out. I usually have to try to connect 3-4 times before being able to enter the game.
- It might just be me, but for the Mac client, I can\'t see the buttons that should be on the top of the screen; I\'m clicking blind to find the various icons, so I\'ve been relying mostly on the keyboard.
- Whenever I quit the application, the \"The application has unexpectedly quit.\" message comes up.
Otherwise, looks great so far!
-
Ok, so I\'m unbelievably excited at the prospect of a free, 3D MMORPG for Mac, but can\'t run the program. I have faithfully followed all your guides, including moving certain files to certain folders, etc, but when I try to run the game client it crashes after about 2 seconds. Even sooner than before I moved any files-- it used to load the title screen before crashing. Perhaps it\'s just me, but I would really appreciate help as I\'m desperate to get started with this game!
Thanks,
D
EDIT: Got it to work! Just had to run the client from the .dmg file instead of the duplicate folder in my Applications sector.
-
>Im running 10.1.5
Have a quick look in the Player Guide, Bloopo: the Macintosh version of Planeshift requires Mac OS X 10.2.6 to run properly ...
Aside from the official PS requirements, you should really upgrade to MacOS Jaguar or Panther. Even Steve Jobs recognizes that MacOS 10.1.x has been a sort of public beta for Mac enthusiasts :)
> have faithfully followed all your guides, including moving certain files to certain folders, etc, but when I try to run the game client it crashes after about 2 seconds
Give us some details: OS version, Mac model and configuration ... Jolly\'s procedure has worked well for me.
It may be a files privileges related problem ...
-
Originally posted by dfryer
The steps that have to be taken are not \"ordinary\" and if done wrong can mess things up a little, so if you\'re not comfortable with the instructions as they stand you should probably hold off until we have a more working version. I don\'t know why the updater doesn\'t work for anyone but I\'ll try to find out. I now have a version that doesn\'t require moving libcal3d.10.dylib, and I\'m also trying to find out why the menubar is present up until I put together a release (because yes, for me the updater works, mostly, and I see a menubar)
Should be some fixes in the next week.
Thanks,
Daniel
please, omg please make a seperate file of the updater available for d/l when the prob is solved. another 270mb d/l on dial-up would be an overkill.
-
I made an illustrated guide to making PlaneShift run on Mac OS X 10.3, at the request of Napsto15. Don\'t know if it will help anyone, but here:
Guide (http://\"http://www.geocities.com/phishmod/osxguide.html\")
-
I downloaded the game a week ago, I can\'t find what everyone is talking about, the file isn\'t on my computer.
Is there a setup file for the game, cos I\'d like to play it but it\'s not working. Anyone help. I\'m new to macs too, so bear with me.
-
Posted info (including a sorta-layman\'s fix) in another thread about the death realm problem... it\'s a lightmap issue.
http://www.planeshift3d.com/wbboard/thread.php?threadid=13740&boardid=33
-
Hello, I\'m a familiar MAC and Unix user, but new to Planeshift. I am having a strange video duplication problem trying to run Planeshift on my mac, that I haven\'t seen anyone else talk about. First, my specs - I am running on a 700 MHz G3 iBook (could the G3 be a problem?), with 640MB of memory, running OS X 10.3.7. I copied the file into /usr/local/lib as mentioned in this thread, no problem there.
The problem - When I start up the app, the window opens, and then divides in 2, down the center. It then seems to put a distorted copy of my dock menu in each one, and then divides each of those in half, and then the top half gets divided in half again, etc. Until along the top, there are many micro-copies of my screen. Each little window has a copy of the loading bar, the game menu, and my mouse moves 20+ pointers around. I put a screenshot online - http://hikenbike.net/photos/temp/planeshift-screen.jpg
Any thoughts? If there is any more information that would be helpful, just let me know. I am looking forward to playing! Thanks for your efforts developing a free MMORPG! Thanks in advance for any suggestions,
Erin
-
Wow, not sure if the G3 is the problem, but it is highly likely that the video hardware in the iBook is having a tough time. I don\'t really have any similar hardware to test on, so I\'m not sure if I can help you there.
That said, if your graphics hardware is any worse than mine (32MB geforce2MX) it\'ll suck, even if it does run.
And I mean Really. Suck. Badly.
Sorry :/
EDIT: The problem with the invisible toolbar seems to not be present when you launch psclient from the command line. I will try to fix the problem this week, but I\'ll have to find out how deeply-entrenched it is.
Thanks,
Daniel
-
> if your graphics hardware is any worse than mine (32MB geforce2MX) it\'ll suck, even if it does run.
It should be a Radeon Mobility with 16 Mb of VRAM (it\'s a bit worse than your 2MX).
>The problem with the invisible toolbar seems to not be present when you launch psclient from the command line
Really? Can you explain us how to launch the game this way?
-
To launch from the command line, you need to be able to launch the Terminal (/Applications/Utilities/Terminal.app) and use the \"cd\" command to get yourself into your planeshift folder. For instance, if it was in Applications, I\'d type this: cd /Applications/Planeshift3D/
And then:
./psclient.app/Contents/MacOS/psclient
I have now fixed the cause of this problem in CVS, so it shouldn\'t be a problem next time. Now to fix the updater...
-
>And then:
./psclient.app/Contents/MacOS/psclient
Oh, so it is this simple, no parameters ... nice, thanks :)
>I have now fixed the cause of this problem in CVS, so it shouldn\'t be a problem next time. Now to fix the updater...
Great news, I can\'t wait to try the next build.
-
That \'s great, i could get the toolbar with the command line !
More than that, I tried it with the updater and got it to work !!!
it downloaded more than 11 MB of new files and stuff.
But the bad part is :
psclient and updater don\'t launch with double click anymore (needs the commandline)
psclient unexpectly quits now, it says (sorry if it s too long, its for devs) :
SCF_WARNING: class crystalspace.graphics3d.opengl (from /Games/PlaneShift 3D/updater.app/Contents/Resources/glrender3d.csplugin) has already been registered in the same context `app\' (in /Games/PlaneShift 3D/updater.app/Contents/Resources/gl3d.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: OpenGL renderer: NVIDIA NV34MAP OpenGL Engine (vendor: NVIDIA Corporation) version 1.5 NVIDIA-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Bus error
I can\'t connect to laanx with psclient (maybe a config problem, since my mail address and pass were not remenbered).
I think i messed up with something, so i ll reinstall the previous version and try again : but i got it to work !
-
>That \'s great, i could get the toolbar with the command line!
>More than that, I tried it with the updater and got it to work !!!
>it downloaded more than 11 MB of new files and stuff.
This sounds interesting ... so those pesty bugs weren\'t that serious ...
I\'d like to submit a bug that has occured yesterday:
I\'ve tried to combat a monster in the sewer and it killed me (these are my first sessions, I\'ve got no weapons nor trias and yesterday I wasn\'t able to find \"spare\" rats); once respawned in the death realm, my character got caught behind a handrail and there was no way to move from that position (then a player told me to use the /spawn something command to exit from the death realm).
-
I\'m not even sure what version of the client/updater is loaded on the updater server, so running the updater is quite likely to break stuff. Sorry.
There are still a few places to get stuck (but these affect everyone) and some black areas that only affect mac users. I\'m going to find out what the cause of this is. The fact that using a tool to relight the levels manually fixes it gives me some hints...
Thanks!
Daniel
-
Can\'t get this \"Shortcut\" functionality to work.
Don\'t know if you know about or not, just wanted to let you know.
Everytime I try, I crash the client. I could be doing it wrong too. Below is the command I\'m using:
/dequip Small_Battle_Axe
Also the command didn\'t work from the Communication window either.
Don\'t take the time to answer me, this just FYI. If I\'m using the wrong command, I\'ll figure it out.
-
> I\'m not even sure what version of the client/updater is loaded on the updater server, so running the updater is quite likely to break stuff.
> Sorry.
I guess that explains those ugly bus errors I got
Anyway the meaning of my post was just to show the updater could work :
Without the command line, it seems to stop after downloading the repos.zip file, that doesn\'t unzip when double-clicked and show an alert \"not permitted\" (but it can still be opened with stuffit expander). But there is no problem when launched from terminal.....
Maybe this is a bad permission/authorization problem ?? something you can only do when logged as user in the terminal, because the updater application alone has not the necessary authorizations.
I don\'t know if it might help you fix the bug....(I hope it is already fixed !) :)
> /dequip Not working on Mac Client?
doesn\'t work with me either
-
Yes, I\'ve noticed that if you run the updater once from the terminal, it fails whenever you try it again. Also, I noticed that for me, if the buttons on the top appear by running psclient in the terminal, the buttons on the bottom of the communications screen start to fail
Also, when \"exchanging\", I cannot remove things.
I am also told I have been invisible.
Something there is that will not tolerate Mac users having buttons.
curioser and curioser...
-
Right, another problem with me. Apparantly I\'m \'not running the correct version of PlaneShift\' to access the laanx server. Funny, as I was only on it an hour or so ago. I presume there\'s been an update, but without my updater working I won\'t be able to get into the game- and I\'m not downloading another 270MB!
-
Originally posted by Daydy
Right, another problem with me. Apparantly I\'m \'not running the correct version of PlaneShift\' to access the laanx server. Funny, as I was only on it an hour or so ago. I presume there\'s been an update, but without my updater working I won\'t be able to get into the game- and I\'m not downloading another 270MB!
There is a thread on that problem elsewhere, but since this is the Mac client thread I can mention that there was a tip to make updater work on Windows that basically mentioned \'take the contents from what was downloaded by the updater and put it in the PlaneShift\\ 3D folder and run the updater again.\'
I tried unzipping the contents of \'repos.zip, which is the only file modified by the updater and stick it \'Somewhere\' but that didn\'t work either.
Awaiting insightfull tips from authorities.
--
Willfon
-
well!
i tried to play this morning and received the error, \"You are not running the same version as the server\" or something like that
I ran the updater through the terminal....it updated things for about 10 minutes or so....then it said \"update finished.\"
I ran PS through the terminal(since i lost the clicking ability it seems) and it started up just fine, but.....
I\'m still not running the same version as the server....oi.
I did notice some more music for the login screen, so the updater must have done something....or maybe its just a placebo....either way.
-
Just thought this might help those that it concerns, this is when I try to update:
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9200 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.3 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Error loading registry file \'/repos/repository.xml\'
Couldn\'t download updateregistry from server!
Hope a fix is found soon :).
-
I just downloaded the Mac PS client and did the hacking to get it to run but the only problem I have I cant login cause I dont have recent client and updater wont do anything did I miss something on this forum to get it to work
-
I ran the updater client through the terminal command:
cd /Applications/PlaneShift\\ 3D/;./updater.app/Contents/MacOS/updater
And everything worked great and the update went well. But then afterwards I can\'t open anything. I click and it just tries to start but then does nothing. I tried to run it throught the terminal but got the bus error again. I redonwloaded plane shift and did the same thing but of course the same thing happened again.
Anyone know a way to fix this?
-
Here\'s a repost because I don\'t know how to link to other posts and am too tired to figure it out. Hope it helps.
Originally posted by buddha
Well, this morning (8am Los Angeles time) the server was failing.
However, I\'m using this technique to update. I figured it\'s best to have recent updates, so I keep two planeshift folders. I happen to have the HD space.
Anyway, after you\'ve run the updater from the terminal, it will not run again from either the terminal or clicking. Thus, I keep a sort of base directory where I keep the the raw downloaded image and another sort of working directory. When I want to update, I move the updater from the base directory to the current planeshift folder, which I keep in /Applications/Planeshift\\ 3D. Open the terminal, and type
cd /Applications/Planeshift\\ 3D/ (or wherever you have it.)
./updater.app/Contents/MacOS/updater
and the updater will launch correctly. It will tell you that you are updating for the first time, but that\'s okay because presumably you are updating to the current version.
To run the game, \"launch Planeshift\" has never worked for me. So from the terminal I type
./psclient.app/Contents/MacOS/psclient
and it launches. Then I get the buttons on the top of the screen, but none of the channel buttons on the bottom of the communications window, so I get stuck in various channels.
The point is I get on the game and I can wile away the time I should be doing my research. Thus, I recommend we all stop playing! :)
Best of luck, I\'ll see you all on as Mulla Nasrudin
-
I think which ever way its looked at for the time being (hopefully not too much longer) the majority of us cannot join laanx due to the incorrect version issue.
Ive spoken to people online today who claim to be running on os x - yet I can only get into Ps on my Gf\'s pc - my ibook is having none of it.
Hope someone can sort a fix out soon - meanwhile I suppose its time I did some washing - been neglecting it for the past week or so (curses!).
-
Planeshift looks interesting... but the glitches are kind of bringing me down.
I\'ll wait until the next release, but for now... hello World of Warcraft.
-
Originally posted by Top Hat
I ran the updater client through the terminal command:
cd /Applications/PlaneShift\\ 3D/;./updater.app/Contents/MacOS/updater
And everything worked great and the update went well. But then afterwards I can\'t open anything. I click and it just tries to start but then does nothing. I tried to run it throught the terminal but got the bus error again. I redonwloaded plane shift and did the same thing but of course the same thing happened again.
Anyone know a way to fix this?
Ok well i made a new copy of the folder and coppied everythign over one by one to find out what caused this. The thing that stops it is the vfs.cfg.
I still get the message that the server version is different
-
The server has been updated, but the Macintosh version of the client has NOT YET BEEN UPDATED. Sorry for the delay, but there is no fix until I publish a new version of the client AND make a working updater available to people who don\'t have one (i.e. one that was broken by the server changes) At that time a new, complete package will also be made for people who are more able to re-download 250+ MB.
EDIT: if it is only a vfs.cfg problem that \"breaks\" the updater then that can be fixed pretty easily. I\'ll try to find out what went on, but my priority is getting a working version of everything out the door. This is problematic since right now some changes are being made in the client which cause assorted bugs.
-
Originally posted by dfryer
This is problematic since right now some changes are being made in the client which cause assorted bugs.
Cold turkey has gotten me on the run.
http://www.guitartabs.cc/fetchfile.php?fileid=7042866
And that\'s only after a coupple of days on PS ;) But honestly, I have been a MUD maintainer so I only want to say \'Keep up the good work\' and await the update, as and when it comes. What so many people don\'t realize is that this (maintaining) is a hobby, not a job, and that you do this for free, because you really are swell chaps. I see anoying little critters demanding a working client yesterday, naging about service, but if you haven\'t paid for it you have no claim to immediate service. For those anoyed by the \'poor quality of service\' I can only say \'Feel Free to Fix\'. The client code is in CVS, you can probably port it yourself if you have such cravings you go bananas for a few days of unavailability to an opensource game based on volunteers pitching in the job other games charge you 1 pint of blood every week.
Once again: Do your best - we macers managed without PS for so long, we can damned well wait longer if that means you (dfryer) don\'t get burned out (I did; I would not blame you).
--
Willfon
-
When will the new server be ready for us Mac users again? Should I download the game again to reset all the updates?
-
Well the vfs.cfg stops everythign from working. But after update the updater app also does not work regardless of the vfs.cfg. I\'m sure this is just due to the fact that there is not an update for mac version yet though.
-
If you\'re really desparate and good with Terminal, it\'s possible to build PS from CVS on a Mac... just build cal3d, CS, CEL, and then PS. Run the updater and add \"System.RunWhenNotFocused = true\" right after \"System.Win32.DebugConsole = yes\" in psclient.cfg. psclient should work now. You\'ll need to run cslight (from the CS build directory) on most of the maps in art/world.
(If you have no idea what I just said: the Mac version is usuable if you\'re willing to mess around for several hours on the command line with a rather complex build process. However, if the above makes no sense you\'re probably not able to do it yourself; wait for the next release. dfryer\'s work is definatly visible.)
I\'ve done that and can log into the game and play as usual on my Mac, but it seems that data/options/ignore.xml and shortcutcommands.xml are getting corrupted every time I log off. If I don\'t delete them, PS crashes on next start... they\'re definatly not the XML they should be; rather garbled. Not sure if it\'s Mac-specific, a PS bug, or just a result of something gone wrong in my build setup.
-
my updater shows activity know but I dont think it actually downloaded anything
-
My updater and client both say this when i staart them...
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
logout
What is the CRYSTAL enviroment variable????
-
two things, one, I ran the updater, nothing happened, nothing other than the registry, what problems might this cause?
second, um, when can we expect an update enough so that we can play the game?
-this\'d be helpful... Thanks
-
Thanks for the tip sinclair !
After spending more than a day on it (yes, it was my first time compiling with the terminal...;) ), i finally got it to work.
I also have to remove the ignore and shortcutcommands xml files after the first run to reload the game, and I don\'t think I got any error while building ps...so it seems to be a mac specific bug.
For thoses who wishe to try it, have a look on the very good \"Building PS on the Mac\" thread from JeroMyia on Development Deliberation section (sorry I don\'t know how to link to another thread from here....) and the server site for the CVS sources.
http://laanx.fragnetics.com/gentoo.php
It\'s long and hard, but definitly a good way to learn how to use the terminal and unix stuff ! (I was able to do it, so anyone should)
>ERROR: csInitializer::SetupConfigManager failed!
>Is your CRYSTAL environment variable set?
>logout
I got that too, i have to retype export CRYSTAL={$PATH} (same for CEL and CSCONFPATH) each time i close the terminal
Good luck to all
-
Originally posted by dfryer
... is not working.
NEW EDIT (Jan 20, 2005)
The server has been changed since the last version of the psclient was deployed. This means that the client WILL NOT WORK with the current server, EVEN IF YOU RUN THE UPDATER. If you have not yet run the updater, DO NOT DO SO, it will only cause you more trouble later.
so what do we do now?
-
Originally posted by askkasha
Originally posted by dfryer
... is not working.
NEW EDIT (Jan 20, 2005)
The server has been changed since the last version of the psclient was deployed. This means that the client WILL NOT WORK with the current server, EVEN IF YOU RUN THE UPDATER. If you have not yet run the updater, DO NOT DO SO, it will only cause you more trouble later.
so what do we do now?
Wait?
-
Im waiting but I cant wait to play already.
-
...i believe the link you seek on how to build from source code is
http://www.planeshift3d.com/wbboard/thread.php?threadid=12802&boardid=23&styleid=3&sid=fe8014111bb76489a067ed4d8c187f30&page=1#4
...unfortunately (as you will note from my posts on this thread) I cant really make much sense of what jeromya was saying - anyone who can shed some light on the matter is a legend...
hmmm... perhaps I should put up an in game incentive for whomever can write a total terminal-newb friendly breakdown?
-
i cant log on, says i have the wrong version when i know i downloaded the newest MacOS version from the page! also how do i make a username?!
-
Originally posted by imitationasian
i cant log on, says i have the wrong version when i know i downloaded the newest MacOS version from the page! also how do i make a username?!
I hate to be the mongrel yelling, but have you read this thread at all? As stated more than one time on each and every page (except this one) the newest Mac version is 0.3.005, while the newest PC/Linux version is 0.3.006, so you can download the latest mac version until your nose is blue and still get the error message. Or you can read more on this board for a HOWTO on downloading and compiling a semi-working CVS version...
If I had more time on my hands (ie not working full time and taking three university courses) I could have pitched in with the porting, but as it is there is only one mac developer here. Perhaps Someone should go over to the MacTech website and post a note about the problems and perhaps lure a cohort of Applegeek developers to Planeshift? ;)
And a planeshift username is generated when you create a new user. You log inn with an email address, get an email in return, just like you did when registering for this webboard, and create a new player when the email/password pair is verified by replying to that email.
--
Willfon
-
> so you can download the latest mac version until your nose is blue and still get the error message
LOL!
A telling remark :)
I think it\'s time to give this project some more visibility in the Mac community, especially among the developers.
I will try to involve some friends ...
-
it says im not using the correct version of planeshift... i typed in my Email at the login and it says i need a password too...
-
um... u should read the replies in this topic before posting
-
Just to inform you....I\'m an \"official Apple Developer\"...get all the goodies cheaply! In any case, I can not seem to get planeshift to work. I downloaded the game, moved the indicated file to \"lib\" and nothing happened. I am also on version 0.1.
Orginally posted by Willfon
newest Mac version is 0.3.005,
The updater does not work, downloads the registry, but that is it. I have read from earlier posts that I shouldn\'t use the updater due to problems it may cause in future.
Developers of planeshift - are you working on an updated version to be released on your web-site? If not, is there a possibility that you could release a help guide for all of us who can not get the game to work?
-
hi there, well if you got some computer skills you should try to pm dfryer on this forum to check if he need some help he\'s actually working on the mac client version and oh the version that we need is PlaneShift_CBV0.3.006_mac.dmg
because PlaneShift_CBV0.3.005_mac.dmg is the old one , later and good luck
-
So its my understanding that no one with a Mac can use the current version of planeshift because its the wrong version (3.005 instead of 3.006). So then even if I went into all the source code instructions that have been left so generously on this thread, and did as directed, I would still not be able to run the game?
If I do have to wait, I would assume that the major bug that have been discussing here will be fixed in the new version 3.006 and therefore I will not need the source code instructions?
And if I do need to put the effort into the source code instructions, is there any chance someone might be able to spend some time explaining a little more clearly what exactly needs to be done?
Last thing; I am not even sure I am capable of running it at all, I just have a crappy little iBook.
iBook Mac OS X Version 10.3.5
800 MHz PowerPC G4
384 MB DDR SDRAM
-
...just wait....if you havent noticed....your options are to build the project yourself....or wait........just wait.....stop asking questions that have already been answered.....just wait.....sorry ayendaliss, this isnt just for you....its for all the new mac people that make us look bad by not following directions....
...im freakin out man....
my apologies...
-
Sure, I\'m waiting....
-
help, i can\'t get planeshift to work! this ruins my life. plus, i\'m low on reading skills so i can\'t check the other posts that say no one else can play! i don\'t know what to do. ahhhhhhhhh
seriously everyone, read the posts and quit asking about when everything is going to get done. patience is a virtue.
-
*sigh* I wish I just knew the rel story. I did the whole resource thing and now the game works. Yay! And I got my account. Yay! But whats this...not the right version? Hmmmmmm...I wanna play with my friend who just downloaded it. O well, from what I understand I just have to wait for the new mac version to come out. Hope it happens soon.
-
Big and bold so hopefully this won\'t be asked again:
The Mac version works, but is not new enough to log onto the server. There is no newer binary version, and the updater is broken anyways. The maintainer is working on it, but hasn\'t made a new release yet. Give him time, it\'s a difficult job.
Your options are:
- Wait. This is the best option for most people. There will be a new version at some point, and it will most likely be announced in this thread.
- Build it from source yourself. If you can\'t discern how to do that from the earlier posts (esp. on page 7) then this option is not for you... it\'s a very intricate (and, to an extent, difficult) UNIX-y procedure.
Sorry to yell... hope this is clear enough it isn\'t asked again.
-
Hey everyone. I have created an updater that can be used temporarily until dfryer gets the normal one working. There are caveats though, so let\'s get those out of the way first:
1. The updater I\'ve made (hereafter, \"the updater\" ) is a Java app and requires version 1.4.2, so you need Mac OS 10.3 and an up to date version of Java (if you use software update this should be no problem). If you haven\'t been keeping up to date, just run software update (clear inactive updates, if any) or grab it from apple.com: http://www.apple.com/downloads/macosx/apple/javaupdate142.html
2. The updater is in no way affiliated with the Planeshift team. It is an UNOFFICIAL updater. The Planeshift team has nothing to do with it, so make no complaints to them about it.
3. As for complaining to me, I\'m not responsible for anything that happens when you use the updater. By using the updater you agree not to take any legal action against me because of the updater. Use at your own risk!
Feel free to report bugs and request features, but understand that I make no warranties and promise no support or fixes.
4. The updater is a bare-bones app. It doesn\'t have all the nice PS updater features (it completely ignores the updater configuration XML file). Also, do to a bug in Java 1.4.2 (resolved in 1.5.0 I believe, which will be released with Tiger), the app has trouble updating certain individual zip entries listed in the repository (there were about 10-20 it had problems with... corrupt entries perhaps?). Unfortunately, this problem causes the app to crash immediately, no error catching, etc. This means that if there is any change in a zip file, the whole file must be redownloaded. Obviously this is a big pain, but the error is in Java itself, so I can\'t do anything about it.
Ok, enough of that stuff. On to the instructions: The app is double-clickable (GUI mode) or runnable via command line. Either way, first step is to download the Updater.jar file and drop it into your Planeshift3D folder.
If you\'re going the GUI route, just double-click the JAR file and then press the \"Start Update\" button. You\'ll get two status bars and a slew (i.e. a lot) of information about what\'s being updated.
If you want to run the updater via the command-line, open Terminal, cd to the Planeshift3D directory, and type: \"java -jar Updater.jar nogui\". The update will start immediately with minimal progress reports (i.e. not very many) in the Terminal window.
And now, finally, the link: http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar
I hope this is helpful to people who are having trouble with the updater and if people find it useful I might be able pull together the effort to add features and make it better. Maybe. ;)
P.S. As has been mentioned, this isn\'t that useful right now as the current client binary is broken. You can download the rest of the updated game files, however.
-
I\'ve posted this in the Building PS on the Mac (http://www.planeshift3d.com/wbboard/thread.php?threadid=12802&boardid=23&page=1) thread already, but I thought I ought to cross post it here as well:
I have posted a mini-walkthrough (more like a log of what I did) on how to build planeshift. I am currently downloading art, so we\'ll see how well it works.
http://muddy.ath.cx/planeshift-install.txt
I will be updating it as I go, so I\'d rather not post it here for the interest of saving myself time in editing two copies. I will give support as time permits, but largely you are on your own to make things work. Just have patience, look at the clues and put stuff together. Good luck!
regards,
solubacni
-
THIS SOO ANOYING IM STUCK ON 271MB AND ITS NOT CHANGING WHATS HAPPENING
-
I just tried using your updater and it downloads everything beautifully. When I try and start psclient however it immediately quits.
Console lists this:
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
SCF_WARNING: class planeshift.sound.soundmanager (from /Applications/PlaneShift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Applications/PlaneShift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
Is this a problem with the updater or the version? Thanks for working on this though.
Originally posted by Cha0s
Hey everyone. I have created an updater that can be used temporarily until dfryer gets the normal one working. There are caveats though, so let\'s get those out of the way first:
1. The updater I\'ve made (hereafter, \"the updater\" ) is a Java app and requires version 1.4.2, so you need Mac OS 10.3 and an up to date version of Java (if you use software update this should be no problem). If you haven\'t been keeping up to date, just run software update (clear inactive updates, if any) or grab it from apple.com: http://www.apple.com/downloads/macosx/apple/javaupdate142.html
2. The updater is in no way affiliated with the Planeshift team. It is an UNOFFICIAL updater. The Planeshift team has nothing to do with it, so make no complaints to them about it.
3. As for complaining to me, I\'m not responsible for anything that happens when you use the updater. By using the updater you agree not to take any legal action against me because of the updater. Use at your own risk!
Feel free to report bugs and request features, but understand that I make no warranties and promise no support or fixes.
4. The updater is a bare-bones app. It doesn\'t have all the nice PS updater features (it completely ignores the updater configuration XML file). Also, do to a bug in Java 1.4.2 (resolved in 1.5.0 I believe, which will be released with Tiger), the app has trouble updating certain individual zip entries listed in the repository (there were about 10-20 it had problems with... corrupt entries perhaps?). Unfortunately, this problem causes the app to crash immediately, no error catching, etc. This means that if there is any change in a zip file, the whole file must be redownloaded. Obviously this is a big pain, but the error is in Java itself, so I can\'t do anything about it.
Ok, enough of that stuff. On to the instructions: The app is double-clickable (GUI mode) or runnable via command line. Either way, first step is to download the Updater.jar file and drop it into your Planeshift3D folder.
If you\'re going the GUI route, just double-click the JAR file and then press the \"Start Update\" button. You\'ll get two status bars and a slew (i.e. a lot) of information about what\'s being updated.
If you want to run the updater via the command-line, open Terminal, cd to the Planeshift3D directory, and type: \"java -jar Updater.jar nogui\". The update will start immediately with minimal progress reports (i.e. not very many) in the Terminal window.
And now, finally, the link: http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar
I hope this is helpful to people who are having trouble with the updater and if people find it useful I might be able pull together the effort to add features and make it better. Maybe. ;)
P.S. As has been mentioned, this isn\'t that useful right now as the current client binary is broken. You can download the rest of the updated game files, however.
-
Thanks for giving it a try. I\'m glad it\'s coming to good use. As far as the error goes, I think that has to do with the crystal space and/or it\'s supporting plugins.
As for the current binary in the repository though, it is known to be broken (psclient doesn\'t even launch when I try :\\ ). As soon as dfryer updates the repository with the latest build it should work fine. Sadly there is only one guy working on the Mac version, but all things considered he\'s done a great job!
-
Originally posted by Cha0s
Thanks for giving it a try. I\'m glad it\'s coming to good use. As far as the error goes, I think that has to do with the crystal space and/or it\'s supporting plugins.
According to postings in the Linux installer thread there is now a newer version of the client in the CVS repository than the version of the server, so now we might find that there is a 0.3.007 client version that you are compiling when you try to make the client by yourself, while the server still only is 0.3.006. What goes around comes aground ;)
--
Willfon
-
Originally Posted by Saton
THIS SOO ANOYING IM STUCK ON 271MB AND ITS NOT CHANGING WHATS HAPPENING
If nothings happening:
1) You can try and download it again
2) Check whatever you use to unzip/unstuff the file\'s with is the most up-to-date version. Standard on Mac is Stuffit Expander - check your software update.
I recommend option 1)...it might suck if you\'re on modem though.
Originally posted by ayendaliss
Last thing; I am not even sure I am capable of running it at all, I just have a crappy little iBook.
iBook Mac OS X Version 10.3.5
800 MHz PowerPC G4
384 MB DDR SDRAM
As for the speed, I don\'t think it\'s an issue, my hardware\'s:
1.6Ghz G5 iMac
Mac OSX Version 10.4
512 MB DDR SDRAM
so...I don\'t think it\'s a hardware issue. Just stick with the developments, or try and build your own source code:
Originally posted by Mathious
..i believe the link you seek on how to build from source code is
http://www.planeshift3d.com/wbboard/thre...30&page=1#4
-
I think that people with functional updaters can try running the updater from the command line and see if it gets a working client. No promises, since I\'ve only tested it with a clean installation!
Most of the maps etc. have changed slightly and the updater at various times has had .. issues. Some of these issues have been fixed in the current version of the updater. A complete, new distro should be available from the website *soonish*
Thanks,
Daniel
-
Originally posted by dfryer
I think that people with functional updaters can try running the updater from the command line and see if it gets a working client. No promises, since I\'ve only tested it with a clean installation!
updatingupdattingupdateing and done!
Starting... Noo! Bus error!
(clean install and restart ;) )
--
Willfon
-
I sat there and waited, and waited, and you know what? It began updating ;)
It takes lot\'s of time (3min.)
-
Do you get a crash log for that bus error? (If you do, post here)
Thanks,
Daniel
-
I went to launch PS after the update and to my dismay:
SCF_WARNING: class planeshift.sound.soundmanager (from /Applications/PlaneShift3D/pssound.csplugin) has already been registered in the same context `app\' (in /Applications/PlaneShift3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set? <------This is what I\'m worried about.
-
Thought I had a clean install...just the binary install from the initial launch.
I\'ve never complied the source, should I have done that first. So I don\'t know if that is my problem or not.
1. Ran updater from Terminal. Here is my output for that:
[********s-Computer:/applications/Planeshift 3D] jim% ./updater.app/Contents/MacOS/updater
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by [edit]
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by [edit]
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9600 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.5 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Your updater version is older than the server\'s..
Couldn\'t load cached file list. If this is the first time you run, there is nothing to worry about!
Skipping file updater.app/Contents/Resources/libcrypto.0.9.7.dylib, because it\'s readonly
Skipping file updater.app/Contents/Resources/libssl.0.9.7.dylib, because it\'s readonly
Mounting ZIP file art/world/hydlaa_plaza.zip..
2. Afterwards was unable to launch psclient from GUI. Launched instead from Terminal. Now the bus error report:
Date/Time: 2005-02-01 11:08:40 -0600
OS Version: 10.3.7 (Build 7S215)
Report Version: 2
Command: psclient
Path: ./psclient.app/Contents/MacOS/psclient
Version: 0.1 (0)
PID: 420
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 psclient 0x000e5484 CopyXMLNode(csRef, csRef, int) + 0x270 (psxmlparser.cpp:396)
1 psclient 0x0013344c pawsStyles::ApplyStyle(iDocumentNode*, iDocumentNode*) + 0x50 (pawsstyles.cpp:111)
2 psclient 0x00133154 pawsStyles::InheritFromParent(csRef&, csHash&, csHash&) + 0x3a4 (pawsstyles.cpp:93)
3 psclient 0x00132d1c pawsStyles::InheritStyles() + 0xc0 (pawsstyles.cpp:69)
4 psclient 0x00132b9c pawsStyles::LoadStyles(csString const&) + 0x444 (pawsstyles.cpp:57)
5 psclient 0x000ef448 PawsManager::PawsManager[unified](iObjectRegistry*, char const*) + 0x810 (pawsmanager.cpp:112)
6 psclient 0x000eec24 PawsManager::PawsManager[in-charge](iObjectRegistry*, char const*) + 0x30 (pawsmanager.cpp:156)
7 psclient 0x0003b5a8 psEngine::Initialize(int) + 0xa2c (psengine.cpp:377)
8 psclient 0x00044708 main + 0x204 (psengine.cpp:1647)
9 psclient 0x00002c1c _start + 0x17c (crt.c:267)
10 psclient 0x00002a9c start + 0x30
Thread 1:
0 libSystem.B.dylib 0x900074c8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007018 mach_msg + 0x38
2 com.apple.CoreFoundation 0x90191700 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x90195e8c CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x90732f80 HALRunLoop::OwnThread(void*) + 0x104
5 com.apple.audio.CoreAudio 0x907391e0 CAPThread::Entry(CAPThread*) + 0x30
6 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
Thread 2:
0 libSystem.B.dylib 0x90018be8 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e788 _pthread_cond_wait + 0x268
2 com.apple.audio.CoreAudio 0x907244fc CAGuard::WaitFor(unsigned long long) + 0xdc
3 com.apple.audio.CoreAudio 0x90724130 CAGuard::WaitUntil(unsigned long long) + 0x130
4 com.apple.audio.CoreAudio 0x90722b20 HPIOThread::WorkLoop() + 0x358
5 com.apple.audio.CoreAudio 0x9073919c HPIOThread::ThreadEntry(HPIOThread*) + 0x1c
6 com.apple.audio.CoreAudio 0x907391e0 CAPThread::Entry(CAPThread*) + 0x30
7 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
PPC Thread State:
srr0: 0x000e5484 srr1: 0x0200d030 vrsave: 0x00000000
cr: 0x84000222 xer: 0x20000000 lr: 0x000e547c ctr: 0x0716835c
r0: 0x00000000 r1: 0xbffff4e0 r2: 0xbffff540 r3: 0x00000000
r4: 0x00000002 r5: 0x00000002 r6: 0x00000000 r7: 0x0715ce18
r8: 0x0715cdd4 r9: 0x00000000 r10: 0x0715cdd4 r11: 0x0716aad4
r12: 0x0716835c r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xbffffddc r27: 0x00000026
r28: 0x04d28bd0 r29: 0x003039b0 r30: 0xbffff4e0 r31: 0x00132dc8
Let me apologize in advance if I, through my ignorance of what can or cannot be done, or what I should or should not post as errors, mislead or misdirect you in your troubleshooting process. If this post is unnessecary, please feel free to delete it, I know its long but not sure how much of it you needed. If this helps you then have fun with it.
Question: Would it be possible to save the character I created?
Question: Do you need the binary image info as well?
Note: The result of the actions above have now created two seeminly identical Planeshift folders and they are linked to one other. How do I know this? I typed a comment into one and I can read the same comment in the other folder. If this helps....???
-
i used the updater and now i can clearly see the opening pictures which i could never see before but it still says i have the wrong version when i try to log on.
-
Anyone who has a crash like shifthappens, this looks like a problem due to a recent change in the GUI system.
Anyone getting \"Is your CRYSTAL environment set?\" errors probably has a bad vfs.cfg file. I will see what I can do about getting this fixed. Launching from the command line may work (or not)
EDIT:
The most recent version of the entire distribution is available from the website. If someone could test it, that would be excellent. It shouldn\'t require anything like moving libcal3d around. You may need to run the updater from the command line first.
-
I just downloaded the new package and when i launched it from terminal it told me this:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Bus error
logout
[Process completed]
even my previous version worked, but i got rid of it because when i ran the updater it was still messed up and i trashed the old folder.
-
If you can find the crash log and paste it, that would be awesome.
Thanks,
Daniel
-
How do i post the file as a link for this? the log is really long........
plus i found the updater crash log too.
-
Might as well email it to me then, d_f_r_y_e_r@u_v_i_c.ca without all the underscores.
Thanks!
Daniel
Anyone with \"Is your CRYSTAL environment variable set\" problems might want to compare your vfs.cfg file in a text editor with this version from cvs (http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/vfs.cfg?rev=1.6&view=text)
If they\'re different, make \'em the same.
-
I\'ve been getting the same error as the above for a while now... I\'m running the Java updater in one shell and trying to open psclient in the other.
Suddenly it changed to this:
./psclient.app/Contents/MacOS/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
I moved the vgfs.cfg file, still the same. Here is the entirety of the file:
;;; Virtual File System mount table
;;;
;;; $/ -- path delimiter (i.e. \"/\" on Unix; \"\\\" on Windows)
;;; $@ -- installation directory of Crystal Space
;;; $* -- application resource directory; same as csGetResourceDir()
;;; $^ -- directory in which application resides; same as csGetAppDir()
;;; The expansions of $@, $*, and $^ always have a trailing path delimiter.
; Some basic mount points
VFS.Mount.~ = $(HOME)$/
VFS.Mount.this = $.$/
VFS.Mount.cdrom = $(CDROM)$/
VFS.Mount.tmp = $(TMP)$/
; Configuration repository
VFS.Mount.config = $@data$/config$/
; Miscellaneous resources.
VFS.Mount.varia = $@data$/varia$/
VFS.Mount.scripts = $@scripts$/
VFS.Mount.shader = $@data$/shader$/
; The Unifont
VFS.Mount.fonts/unifont = $@data$/unifont.zip
; The TTF font library
VFS.Mount.fonts/ttf = $@data$/ttf$/, $(TTF_PATH:$.$/), $@data$/ttf-vera.zip
VFS.Mount.lev/flarge = $@data$/flarge$/
VFS.Mount.lev/pvstest = $@data$/pvstest$/
VFS.Mount.lev/r3dtest = $@data$/r3dtest$/
VFS.Mount.lev/parallaxtest = $@data$/parallaxtest$/
VFS.Mount.lev/stenciltest = $@data$/stenciltest$/
VFS.Mount.lev/isomap = $@data$/isomap.zip, $@data$/isomap$/
VFS.Mount.lev/mdltest = $@data$/mdltest$/
VFS.Mount.lev/partsys = $@data$/partsys$/
VFS.Mount.lev/terrain = $@data$/terrain$/
VFS.Mount.lev/terrainf = $@data$/terrainf$/
VFS.Mount.lev/particles = $@data$/particles$/
; Mount all libraries under the /lib/ directory
VFS.Mount.lib/std = $@data$/standard.zip
VFS.Mount.lib/stdtex = $@data$/stdtex.zip
VFS.Mount.lib/csws = $@data$/csws.zip
VFS.Mount.lib/cubemap = $@data$/cube$/
; Mount for AWS
VFS.Mount.aws = $@data$/awsdef.zip, $@data$/aws$/
; Mount for unittest
VFS.Mount.lev/unittest = $@data$/unittest$/
; Data for g2dtest
VFS.Mount.lib/g2dtest = $@data$/g2dtest$/
; The following should not change too often...
; The idea is that everything that should be changed (such as CDROM variable)
; is set by some sort of setup (installation) program.
; Note that variables in VFS.Platform. section will override any
; variables in VFS.PlatformAlias. section.
VFS.Alias.Unix = VFS.Unix
VFS.Alias.MacOS/X = VFS.Unix
VFS.Alias.Win32 = VFS.CP/M
; strange key names follow:
; VFS.Unix.. means key \'.\' in section VFS.Unix.*
; VFS.Unix... means key \'..\' in section VFS.Unix.*
VFS.Unix.. = .
VFS.Unix... = ..
VFS.Unix.CDROM = /mnt/cdrom
VFS.Unix.TMP = /tmp
; This is true at least for systems using XFree86
VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/, /usr/X11R6/lib/X11/fonts/TTF/
VFS.CP/M.. = .
VFS.CP/M... = ..
VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
VFS.CP/M.CDROM = x:
VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
; The standard location of TTF fonts is the X:\\Windows\\fonts directory
VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
So, what happens whenever I run the file is teh application icon appears on the Dock, jumps, then disappears. No Unexpectedly Quit messages or anything.
I\'m really looking forward to this, my friend with a PC is enjoying it as we type...
[EDIT] BTW, System specs: OSX 10.2.8, 512 memory, 1Ghz processor. iMac G4.
-
See my above post, the current vfs.cfg in the updater is bad mojo for mac users.
-
So do I just delete it?
Update, after I used the updater I\'m getting Spoon\'s message again.
[EDIT]Well, one thing worked out... if vfs.cfg is in teh folder, you get Spoon\'s long message. If not, you get the \'Is your CRYSTAL environment variable set?\' message.
-
Ok, the current \"Bus Error\" problem is one that was fixed in CVS after I updated and uploaded. New fix on its way in the next 24 hours or so.
Thanks,
Daniel
-
Well Rock and Roll. Daniel drinks for free in Los Angeles. I have a deadline Thursday morning, please don\'t fix it before then... :)
-
By the way, when running the updater in the terminal with the matched vfs.cfg file, I get this error:
******
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.canvas.glosx:
MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
crystalspace.canvas.openglcommon:
OpenGL renderer: NVIDIA NV34MAP OpenGL Engine (vendor: NVIDIA Corporation)
version 1.5 NVIDIA-1.3.36
Using windowed mode at resolution 640x480.
Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Multisample: disabled
Critical files () not found (Server only)
Segmentation fault
*******
I haven\'t seen anyone else report a segmentation fault, so I hope I get a prize.
-
Its great to see a mac MMO, especially a free one
anyways, i just downloaded the game. I got the 0.3.004 image from the apple download center, and i put the file from resources into the right files, and the game opens and stuff, but the verrsion wassnt recent enough, I tried the updater but it sat still for about 45 minutes So i went to the planeshift website and downloaded 0.3.006. the problem with it is that the updater and the program wont open and i cant figure oiut what to do
I\'m Running:
An iBook G4 with 768mb of RAM, 1.07GHz CPU speed, Radeon 9800 32mb VRAM
EDIT: OS 10.3.7
-
It really sounds like right now, your best bet it to wait until tomorrow. DFryer says he\'ll have it up around then.
We should have a Mac Guild, since we\'re all getting to know each other!
-Mulla Nasrudin
-
I\'m getting a similar problem to Anyar, no matter how I try to load the updater or client I am given the \"Unexpectedly quit\" error. I have tried through the GUI and through terminal with identical results. But as dfryer is working on another fix I will patiently await such :-)
-
Oh and just to clarify, I have the newest version .0.3.006, downloaded it today, and ensured that the lib file was tranferred as per instructions from earlier on this thread. So that issue has been resolved, I am hoping this is nothing more serious than the known issue with the vfs.cfg. Keep up the good work Dfryer, and best of luck.
Adam
-
ok, i DL\'d planeshift today, moved the file per-instructions, and it will not run. launching psclient brings up a window for a moment, then it disapears and i get a system message that it has quit unexpetedly.
from the terminal:
./psclient.app/contents/macos/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Bus error
so, what do you do to fix this?
-
This is the same problem that I and anyar have posted about and is likely a direct result of the problem with vsf.cfg that dfryer mentions earlier in the thread. He is working on the fix for it, so options kind of come down to waiting for the fix, or rebuilding the file(which he shows you how to do on page 9, though it seems to refer to a different problem). Personally I trust dfryer to be able to fix this, and am patiently awaiting for his solution.
-
ah. well it was a little hard to infer all that from what i\'d read so far. thanks (/me settles down to wait for them to fix it)
-
For those that are still having updater problems, I\'ve added some features and applied some small bug fixes to my UNOFFICIAL Java updater. Remember that it\'s unofficial and that I am in no way liable for what happens when you use it. Now, the updates/new features:
There\'s now an estimated time to update field (don\'t worry if it starts off with astronomically large update times: it uses average bytes/second (based off of how much has been downloaded so far over elapsed time) to calculate this time and if you start off slow you will get really long estimated DL times in the beginning). This should hopefully be useful to everyone, especially dialup users as it should give them a ball-park estimate of how long they\'ll need to leave their computers on.
I\'ve also re-enabled the ability to *try* to update individual zip entries (instead of downloading the whole package). As far as my testing goes, this does NOT work with Java 1.4.2. (the program will encounter a fatal error and quit when updating certain entries). So, unless you\'re on Windows (this thread is for Macs, so you shouldn\'t be :P , though the updater does work with Windows) or have the Tiger prerelease, I don\'t suggest you try it (I actually haven\'t tested it since 3.004, so the suspected corrupt entries may be gone now...). You can enable zip entry mode by launching the JAR file from the command line with the appropriate argument (cd to your Planeshift 3D folder in Terminal and launch with the argument \"zipentries\": \"java -jar Updater.jar zipentries\" ). Note that you can combine this command with \"nogui\" (order doesn\'t matter, just put a space between the two of them).
For those that missed the DL link two pages ago and are too lazy to go find it ( :P ), here it is again: Updater.jar (25k) (http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar)
Remember that version 1.4.2 of Java or later is required (Therefore, Mac OS version 10.3 or later). Hopefully this will enable those without working updaters to continue playing PS till the updater bug is resolved.
-
Hey thanks Cha0s, completely forgot youu had created the unofficial updater, shouldn\'t have seeing I read the entire thread yesturday. Again thanks, updating now, hopefully this will solve the issues
-
Glad to help. :)
Remember to replace the contents of the vfs.cfg file with this one as dfryer instructed: http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/vfs.cfg?rev=1.6&view=text
(And don\'t update again after that until dfryer updates the repository or the change will be overwritten;) ).
EDIT: As previously reported, neither updater nor client work, even with modified vfs file. I\'m getting a bunch of stuff ending with:
dyld: /Users/mdiamond/Games/Planeshift3D/psclient.app/Contents/MacOS/psclient can\'t open library:
/usr/local/lib/libcal3d.11.dylib (No such file or directory, errno = 2)
After moving the library I get a version mismatch error. :\\
-
Just to keep everyone informed, in addition to the vfs.cfg problem (which the user CAN solve) there is a bug in the current version of the client which causes a crash on loading. This is waiting my recompile and update.
ALSO (interestingly enough) I changed the version of libcal3d without even knowing it, thanks for revealing this issue! I\'ll make sure my install scripts are up to date (they\'re basically hacked together based on whatever caused problems in the past)
Thanks,
Daniel
-
I am totally lost here. I know very little about computers but I\'m trying to get this up and running. I managed to do the whole lib folder thing but I still can\'t get on. I\'m clicking on the psclient application and it tells me that it quit unexpectedly. Some specific help or being pointed to the post that will help me from where I am would be much appreciated.
-
Alright brand new to the game. I just downloaded the newest version last night and tried to install. Obviously it didn\'t work for many reasons that people have already listed, so I wont drive you guys nuts with listing them and posting error logs etc.
I\'m confused to as what we need to do right now. I\'m guessing that we just need to wait until dfryer makes the newest fix? Am I right or wrong? Just let me know.
Thanx a bunch in advance. This game looks great and I can\'t wait to try to out, but I\'m patient enough to wait. I know what a hard job this must be for dfryer to do this all on his own. Major props go out to him.
-
Originally posted by Mythos Aldarion
I\'m confused to as what we need to do right now. I\'m guessing that we just need to wait until dfryer makes the newest fix? Am I right or wrong? Just let me know.
After installing PS on my linux box, battling it out with compiling, linking and weird libraries for a few hours, I certainly won\'t go near the PS code on a mac, even in a hazmat suit. Kudos to dfryer who does.
--
Willfon
-
k i wanted to download the new version today but for some reason the website isnt working now. dryfer ur a great guy to put up with all this by yourself. major cudos. im sitting on the edge of my seat waiting for a working version.
-
I\'d like to second (or is it third, fourth? :P ) the kudos to dfryer. He\'s doing a great job and we should all appreciate his work.
As for what to do now, just sit tight and wait for an updated version. dfryer\'s very quick about bug fixes, so I expect it shouldn\'t be too long.
-
i mentioned to some mac developers that i know about planeshift and asked them to see if there was anything they could help out with. i hope they can. by the way dryfer, at risk of sounding to pushy do you think you could post an estimated date that the new version will be up and running. thanks.
-
i Picked up Chaos\'s java updater (which works fantastically. Thanks Chaos!)
However, the new vfs.cfg file apparently is the cause for a new problem:
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/aryeh/PlaneShift3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/aryeh/PlaneShift3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
Missing `=\' on line 1 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 2 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 3 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 4 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 5 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 7 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 14 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 20 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 23 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 27 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 33 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 39 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 42 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 51 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 61 of /Users/aryeh/[Process completed]PlaneShift3D/vfs.cfg
Missing `=\' on line 67 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 70 of /Users/aryeh/PlaneShift3D/vfs.cfg
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
logout
how do you fix this?
-
People who are waiting are doing the \"right thing\" - I\'ve now recompiled with hopefully working code and uploaded to an internal server; hopefully it will be deployed to the updater shortly. Once it is available, you should be able to run the updater (or the java updater, perhaps) from the command line and download the new psclient.app and updater.app.
These should not require any messing around with libcal3d. The vfs.cfg file may still be broken; I have a link posted further back in the thread so that you can compare yours against a version that I believe works. If they\'re different you should be able to copy & paste using any text editor.
Spoon: Not sure what the problem with your vfs.cfg is in particular, although I know that the version currently on the updater server won\'t work correctly. Examine it with a text editor and compare it to the file I\'ve linked to somewhere above, if you can see any major discrepancy then try to fix it.
The objective is that at the end of a few months, we\'ll have a stable, working mac version that doesn\'t get left in the dust, because by then we\'ll have both a knowledgeable community and a fairly automatic way of building the package and deploying it. It\'s already a Lot Better than it used to be, so hang in there!
Thanks,
Daniel
-
I have tried following the instructions on copying the file from Resources folder to usr/local/lib, but it still does not work. What may be the problem?
The previous version I downloaded and installed worked after copying the file, but since it did not work after some changes at the server I removed all the files... Is that what is causing the problem... I do not see how, but I am no expert.
Please help
-
Hi guys
I\'ve read through this board and I must confess to being somewhat confused.
Could I possibly ask one of you who understands to type up a very quick sort of newbie walkthrough as to what needs to be done to get Planeshift up and running in OS X?
Mine keeps crashing, for one or another of the reasons mentionned above (which varies whenever i try to take any of the steps recommended in here).
Quicker question (that may also demonstrate where I\'m coming from on the computer knowledge front) how do you run the updater from the command line? What does \"running from the command line\" mean in fact? Is it something to do with the Terminal? I\'ve always been afraid of the Terminal... just the name is enough to send shivers down spines... why not just call it \'cancer\' or something?
I\'ve tried running it from the updater file in updater.app/contents/macos but that doesn\'t work either (the \"is your crystal environement set?\" error).
Any help would be much appreciated. It\'d be great to see what the game is like.
Cheers.
Adam
-
Usually we do just call it cancer, but then people start saying silly things like \"My colon has come down with a terrible command line.\"
Anyway, to get it up and running right now is not an easy thing. In fact, it hasn\'t yet worked for me. To be honest, you\'re best off waiting a few more days. There are rumours that\'s all it will take
Next, to run the client from the command line (which you should not bother doing right now, to be clear) open up a Terminal then type
cd /Applications/PlaneShift\\ 3D/
(this takes you into the Planeshift directory if you put it under Applications)
./psclient.app/Contents/MacOS/psclient
(the . in the beginning is the \"run\" command and the rest is the name of the actual executable.)
for the updater it\'s
./updater.app/Contents/MacOS/updater
Back to boiling oatmeal to prevent getting BASHed in the intestine.
-
There is now a new update available. This will work until they change the server version (again) in the next 24 hours or so, so if someone can test and report before then, that would be great!
Thanks,
daniel
-
I\'ll see if I can test it out when i get home.
-
I probably have a hosed install but I ran the Updater anyway from the
terminal I crash.
Here\'s my dump. I\'m going to blow away my install and redownload everything from scratch (binary only.) Will let you know the results in 24ish.
Date/Time: 2005-02-03 10:17:07 -0600
OS Version: 10.3.7 (Build 7S215)
Report Version: 2
Command: updater
Path: ./updater.app/Contents/MacOS/updater
Version: 0.1 (0)
PID: 440
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 updater 0x0008e5e8 CopyXMLNode(csRef, csRef, int) + 0x270 (psxmlparser.cpp:396)
1 updater 0x0004283c pawsStyles::ApplyStyle(iDocumentNode*, iDocumentNode*) + 0x50 (pawsstyles.cpp:111)
2 updater 0x00042544 pawsStyles::InheritFromParent(csRef&, csHash&, csHash&) + 0x3a4 (pawsstyles.cpp:93)
3 updater 0x0004210c pawsStyles::InheritStyles() + 0xc0 (pawsstyles.cpp:69)
4 updater 0x00041f8c pawsStyles::LoadStyles(csString const&) + 0x444 (pawsstyles.cpp:57)
5 updater 0x0001ded4 PawsManager::PawsManager[unified](iObjectRegistry*, char const*) + 0x810 (pawsmanager.cpp:112)
6 updater 0x0001d6b0 PawsManager::PawsManager[in-charge](iObjectRegistry*, char const*) + 0x30 (pawsmanager.cpp:156)
7 updater 0x000080bc psUpdaterEngine::Initialize() + 0x2d8 (psupdaterengine.cpp:152)
8 updater 0x0000a3d4 main + 0x728 (psupdaterengine.cpp:657)
9 updater 0x00002888 _start + 0x17c (crt.c:267)
10 updater 0x00002708 start + 0x30
PPC Thread State:
srr0: 0x0008e5e8 srr1: 0x0200d030 vrsave: 0x00000000
cr: 0x84000222 xer: 0x20000000 lr: 0x0008e5e0 ctr: 0x0183335c
r0: 0x00000000 r1: 0xbffff460 r2: 0xbffff4c0 r3: 0x00000000
r4: 0x00000002 r5: 0x00000002 r6: 0x00000000 r7: 0x01827e18
r8: 0x01827dd4 r9: 0x00000000 r10: 0x01827dd4 r11: 0x01835ad4
r12: 0x0183335c r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xbffffddc r27: 0x00000008
r28: 0x00000001 r29: 0xbffffde8 r30: 0xbffff460 r31: 0x000421b8
-
In your case what has happened is that during a previous run of the updater it downloaded a bad & hosed updater.. you can try giving Cha0s\'s java updater a try, perhaps? Redownloading everything may get you a working updater, I can\'t remember what state it\'s in.
-
Testing as I type here. Its downloading all the art, everything...I think.
This is normal from what I\'ve gathered from an earlier post. What hasn\'t happened yet is an error during the update, which was also mentioned in the same post. I\'m not running the pre-release of Tigger.
Thems a lot of .zip files.
-
I\'ve just finish to download the new dmg, and when launching the psclient I\'ve got this error :
[18:16:31][Kinou@pingus:/Applications/PlaneShift 3D]$ ./psclient.app/Contents/MacOS/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Bus error
And the error for the updater :
[18:16:54][Kinou@pingus:/Applications/PlaneShift 3D]$ ./updater.app/Contents/MacOS/updater
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: OpenGL renderer: NVIDIA GeForce4 MX OpenGL Engine (vendor: NVIDIA Corporation) version 1.1 NVIDIA-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Bus error
I\'m trying to compile planeshift from scratch since yesterday, but the CVS version seems to be a little bit buggy, and some files don\'t compile
...failed C++ ./out/macosxppc/optimize/src/client/sound/pssoundmngr.o ...
...removing ./out/macosxppc/optimize/src/client/sound/pssoundmngr.o
...skipped pssound.csbundle for lack of pssoundmngr.o...
...failed updating 220 target(s)...
...skipped 44 target(s)...
...updated 5 target(s)...
...
-
Finish downloading .zips files plus with the ChaOs updater. I didn\'t get any errors, just a bunch of .zip files.
When I try running from terminal now I get a Permission Denied error.
I don\'t have time now to go back and do anything else. I\'ll check back here when I\'m not too busy again, probably a few hours.
-
\"When I try running from terminal now I get a Permission Denied error.\"
I fixed that using a utility called BatChmod. Changed the permissions.
Now i get a brand new type of error msg:
dyld: ./psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
:\'-(
-
I was able to use the client out of the box, but the updater fails with a bus error, even with the new vfs.cfg file
b
-
Okay, well I managed to get into the game, but I\'m unable to get into a server. It says that I don\'t have the right planeshift version for it. What do I do now?
-
buddha & lmarie2135 i think you should download ChaOs updater and use it when dfryer fixes the version in the server.
o.O
-
Okay, I\'ve used the updater and everything. I changed permissions using BatChmod... I get the same long LOG error role, but thien there\'s this on the end:
dyld: ./psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
I\'ve duplicated the file libpng.2.dylib from the Resources folder inside psclient, renamed it to libpng1.2.0.dylib, and I\'ve been moving it around... unfortunately, it looks like it can\'t find the folder \'sw\'. I\'ll try adding that next, changing permissions to system etc...
Edit
Success, of a sort... I renamed the file again to libcal12.0.dylib (I added an extra period before). I made folders called sw and lib, put them in the root, and put libping file in there...
Psclient started! Unfortunately, it crashed after the intro music played... but I\'m getting closer. I uploaded the Terminal file here:
http://www.inverts.demon.co.uk/psclient-errors.txt
It seems like the libpng file isn\'t the right one... I hope this helps everyone.
If you want to glimpse success, do this:
1)Get into the Resources folder (psclient.app, Ctrl-click and go to package contents, then Resources)
2)Duplicate it and rename it libpng21.0.dylib
3) Go to the root directory (Macintosh HD, the dir with Applications and Users etc in it)
3) Create a new folder \'sw\', then one inside called \'lib\'
4) Put the new libpng file in there, the change permissions on all of them to \'system\'
5) User Terminal to open psclient...
-
Ok. To summarize:
1.) The \"cspngimg.csbundle\" plugin is missing a library that it needs. If you have an older copy of planeshift you can try copying psclient.app/Contents/Resources/cspngimg.csbundle from the older copy to the newer copy. Might work, might break, don\'t know.
2.) Most people have ended up receiving an updater.app which is broken. The current version in the updater might work, but probably has a broken cspngimg plugin as well.
3.) The current full .dmg download from the website contains a psclient which probably crashes, or if not, doesn\'t match the current server version. The updater, if it doesn\'t crash, probably works if run from the command line.
4.) The network code version will change very soon, meaning that the current client will again be incompatible, forcing an update which you can\'t do if your updaters are broken.
So:
1) I will fix the cspngimg problem. I will also replace the current .dmg with a version that has a hopefully working updater.
2) I will not publish the update until AFTER the server has been changed (which may have been already)
3) AFTER a few people have updated and we confirm that it works (or fix whatever doesn\'t work) we will create a new .dmg and put it on the website for download.
Thanks for all your patience! This has been a lot rougher than anticipated, compounded with my occasional disappearance!
-
So then the most prudent thing to do is wait? I\'m fine with that.
-
Not to interfere with stuff I know nothing about, but isn\'t this \"libpng12.0.dylib\" error suggesting that libpng (http://www.libpng.org/pub/png/libpng.html) should be installed on my computer?
...and btw a BIG thanks to dfyer for working with this project!
-
I\'ve got it!
With help from Alos, we have a working v.3.06...
See, remember we had to move libcal3d.10.dylib?
Well, I was scanning trough the errors from before - we need to move libcal3d.11.dylib as well!
It\'s being glitchy, but the app\'s working...
Well, yeah. Because of the libpng the image files are all screwed, and the menus don\'t really seem to work properly :/
Here\'s the login stuff: http://www.inverts.demon.co.uk/plane-shift-login.jpg
It\'s about a megabyte. The character screen is very glitchy.
-
Has every body played this game exept me? i know you gotta move stuff around but im not real big on computer stuff and i dont want to skrew anything up ya know
-
I have played it !
I\'ve download the last .dmg, and run the unofficial updater of chaos.
There was a problem of rights, solved by a command line (chmod 755 psclient)
But now, after a reboot, the Client is saying that I don\'t have the correct version. They have updated the server recently, and the version is again not the good one.
But this problem seems to be the same for all the players (windows players too). So wait and see.
-
Kinou: thank you for the confirmation that (after all fixing & downloading) there was some workingness in the current version :) Hopefully we\'ll keep that alive in the next version...
-
Here\'s what\'s wrong and how to fix it (I\'m summarizing what others have already said ;) ):
Problem #1: the executable bit was not set for psclient.app/Contents/MacOS/psclient
Solution: Use BatChmod or Terminal (cd to psclient.app/Contents/MacOS/ and do \"chmod 755 psclient\" (thanks to Kinou for this)) to set the executable bit
Problem #2: vfs.cfg file was broken.
Solution: Replace it with this one: Link from dfryer\'s post (http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/vfs.cfg?rev=1.6&view=text)
Problem #3: libcal3d.11.dylib is missing from /usr/local/lib/
Solution: Copy it from psclient.app/Contents/Resources to /usr/local/lib/
Note to those that are not computer-inclined: To get into psclient.app, control-click it and select Show Package Contents. To get to your usr folder, go to Finder and hit Command (apple) and F. Search for \"usr\" and make sure to look for visible AND invisible files (one of the many search modifiers). From there navigate to /user/local/lib. The Terminal app is located in Applications/Utilities.
After this psclient should launch just fine.
As people have said though, no one can get on right now as the server was updated. :( You can get the client running anyway, though.
Now, an aside about my Updater: I recently realized that one reason that there were phenomenally huge update times listed was because I was up late and inadvertently recorded that there were 360 seconds in an hour (should be 3600). I\'ve uploaded a fix. I\'ve also neatened up a bit (after canceling an update the status bar and accompanying text are reset). It\'s nothing major, but if you want a more accurate time readout go ahead and download (http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar) it. I also fixed some things with downloading zip entries directly. Not that many people are using this feature, but w/e... :P
Also, I\'d like to correct a misconception: The updater will not (\"should not\", I should say) crash when run normally. The updater probably will crash if you run it from the terminal with \"zipentries\" as an argument (Exception being if you are on Windows or are running the Tiger prerelease). If you run it without zipentries, you download the entire zip archive whenever any entry in that file is updated. If zipentries is enabled, the updater will update only the entries that need updating (which makes updating art much faster). That will probably cause a crash though, so I don\'t recommend it.
P.S. Thanks for all the nice feedback. I\'m glad my updater is useful. :)
-
This may be a bit of a problem, but my Resources folder has no libcal3d.11.dylib file, only libcal3d.10.dylib. I forsee this as a small but correctable problem. Should i re-download? or is the file available in Fink or something like it?
-
EDIT: Update. The latest Cal3d version, libcal3d.11.dylib, is included in the update.
-
Been looking at the thread now for the past hour.
I decided to try the lib****.dylr (whatever...I\'m lazy) files. Put them \'em either in the sw folder and the usr/local/lib folder. And it was somewhat functional. I got the splash screen but it didn\'t work. I\'m happy to report that the music played beautifully...... :) Then I didn\'t know how to kill the process so I kill the terminal. Ha! That showed it.
Appearently this is moot in light of the fact that the server version is going to change again soon.
I hope I remember where I put that lib**** #$@#. dldk (whatever file, I\'m lazy) thingy. :)
Cha0s:
I don\'t know. I just double clicked the updater.jar file and it worked. Am I just kidding myself that it worked without a hitch. Should I go back and read your previous posts? I think I will. Might as well, got plenty of time. :)
-
Originally posted by shifthappens
Cha0s:
I don\'t know. I just double clicked the updater.jar file and it worked. Am I just kidding myself that it worked without a hitch. Should I go back and read your previous posts? I think I will. Might as well, got plenty of time. :)
Originally posted by Cha0s
The updater will not (\"should not\", I should say) crash when run normally. The updater probably will crash if you run it from the terminal with \"zipentries\" as an argument (Exception being if you are on Windows or are running the Tiger prerelease).
All clear now? :)
-
About how long does your unofficial updater take to update? I would like to know, because its about 12 am my time, and the time readout says 5 hours. now, i know that you posted a new time readout thing but i forgot to download it, and i do have school tomorow. lol. so basically, will it take longer or shorter than 5 hours is what i want to know.
-
If it says 5 hours, it should take about half an hour (if you have the old version).
Now, important update: I\'ve been screwing with the zip entry stuff and whatever I did screwed it up, so DO NOT use the zipentries argument as I messed it up somehow and it will not work (except to possibly yield corrupted files). I\'m reuploading a new version with this feature disabled. I\'ll try to work it out tomorrow and put it back in for those that want to give it a try. For now just use the normal and nogui modes. Sorry for the bug!
-
You\'re welcome defryer ! And thanks for all the work you\'re doing for us. Can we help you with doing something ?
I\'ve forgotten to say that it\'s working but only when launching it from the command line like this :
cd /Applications/PlaneShift\\ 3D && ./psclient.app/Contents/MacOS/psclient 1>/dev/null &
1>/dev/null stands for not displaying the normal output on the terminal (not always understandable), juste the errors output if they are any.
The & is to be always able to use the terminal. It launchs psclient in the background.
So if you don\'t want to launch it in the background or you don\'t want to hide the normal output just try this :
cd /Applications/PlaneShift\\ 3D && ./psclient.app/Contents/MacOS/psclient
if you want to redirect all the outputs to a file (for sending the bug to someone for example) you can do that :
cd /Applications/PlaneShift\\ 3D && ./psclient.app/Contents/MacOS/psclient >error.log 2>&1 &
and to read the error.log when the psclient is launched
tail -f error.log
to finish someone was asking how to kill psclient for example without killing the terminal.
So in a terminal try this :
ps -aux | grep psclient
you\'ll see a thing like this :
Kinou 10484 86.3 8.2 326108 64164 std R 7:16AM 0:06.02 ./psclient.app/Contents/MacOS/psclient
Kinou 10488 0.0 0.0 18644 100 std R+ 7:17AM 0:00.00 grep psclient
and you just have to make :
kill number_after_your_login
In my example :
kill 10484
Cha0s I\'ve searched the sources of your application but I haven\'t found them ! Perhaps could I help you with Java Coding if you need ?
-
Hello Im another Mac user in the same launch problem situation...
I have some doubts that I gain reading the last chaos post , Im not expert with computers but if someone give some more detailed information about the solutions in each of the 3 problems i will be a happy man...
Problem #1:
the executable bit was not set for psclient.app/Contents/MacOS/psclient
Solution: Use BatChmod or Terminal (cd to psclient.app/Contents/MacOS/ and do \"chmod 755 psclient\" (thanks to Kinou for this)) to set the executable bit
obs:Ok ... I don\'t know the operation to turn the executable...
i need only type \"chmod 755 psclient\" in TERMINAL???
Problem #2:
vfs.cfg file was broken.
Solution: Replace it with this one: Link from dfryer\'s post
obs: Here I only do a copy in the link \"dfryer\'s post\" and paste in the program \"textedit\" and rename de file to \"vfs.cfg\" ??
Problem #3:
libcal3d.11.dylib is missing from /usr/local/lib/
Solution: Copy it from psclient.app/Contents/Resources to /usr/local/lib/
obs: Here everything was going well ... I copy the \"libcal3d.10.dylib\" ( didn\'t have this one ... libcal3d.11.dylib )
but when I was going to search \"usr\" in finder like Chaos said... I didn\'t found nothing .... no files ... what I do to search invisibles files??
That\'s my problem ... I can\'t even begin to solve any of this problems....
If someone have the patience to explain me where I go... What I do ...
this topic wouldn\'t have got here in pag 15 !
Beatifull work Chaos .. but your language is for computer GMs ...
didn\'t understand nothing ...
finally ... daniel great job doing a big game for MAc users i\'ve been decades looking for a free ( non-capitalism game) MAc mmorpg... and after everything I read in the main page ... Im here desasperate to play the game !
good luck for everyone!
-
Originally posted by antoniofg
obs:Ok ... I don\'t know the operation to turn the executable...
i need only type \"chmod 755 psclient\" in TERMINAL???
If you are that new to Terminal (no offense) I\'d better give you a tip:
- Open terminal
- type \"chmod 755 \" without the brackets, ending on a space
- drag the psclient.app into the terminal window (that sounds deadly;)) - this should insert the path to psclient.app
- extend the path you got so that it continues .../Planeshift\\ 3D/psclient.app/Contents/MacOS/psclient - you type what is green
but when I was going to search \"usr\" in finder like Chaos said... I didn\'t found nothing .... no files ... what I do to search invisibles files??
/usr is per def not visible in Finder, but if you use go to folder you see what is in it. It should contain several folders but they might be invisible as well. The best thing here is to use terminal to make sure there is a /usr/local using ls -la /usr/ . It should look something like this:
wik.uio.no# ls -la
total 0
drwxr-xr-x 11 root wheel 374 13 Sep 2003 .
drwxr-xr-x 59 root admin 2006 4 Feb 01:25 ..
drwxr-xr-x 8 root wheel 272 15 May 2004 X11R6
drwxr-xr-x 639 root wheel 21726 3 Feb 08:13 bin
drwxr-xr-x 193 root wheel 6562 10 Aug 11:18 include
drwxr-xr-x 194 root wheel 6596 3 Feb 08:12 lib
drwxr-xr-x 63 root wheel 2142 3 Feb 08:11 libexec
drwxr-xr-x 4 root wheel 136 17 Jan 17:12 local
drwxr-xr-x 205 root wheel 6970 3 Feb 08:13 sbin
drwxr-xr-x 45 root wheel 1530 23 Jan 17:05 share
drwxr-xr-x 3 root wheel 102 15 Nov 2003 standalone
If you dont see any local there, you can create a new folder there through the GUI. As you can see, I didn\'t install Planeshift until Jan 17.th.
Beatifull work Chaos .. but your language is for computer GMs ... didn\'t understand nothing ...
It sounds greek in the beginning, but if you wan\'t to do more than use iLife you will find that a rudimentary understanding of UNIX is a Good Thing on mac. You can probably find a few hundred introductions to UNIX through Google ;)
--
Willfon thinks BBCode makes way too much air between lines.
-
But, even if thoses problems are solved, the version number is always not the good one? So we can\'t play at the moment.
-
Kinou\'s first post: Thanks for the offer to help, but I think I\'m alright. The main library I\'m working with (java.zip) is a pain in general, but I\'m pretty sure I know how to fix the bug (it has to do with Java not being \"technically\" able to modify zip entries). It\'ll just require a bit of recoding. If all goes well, the Updater should be back up with \"zipentries\" working (it may still have that fatal crash, though :\\) by this afternooon.
As for the usr folder, Willfon is right. Just pull down the \"Go\" menu in Finder, then select \"Go to Folder...\" and type \"/usr\". From there, double-click local and THEN lib. There is a lib folder in /usr but that\'s the wrong one. If local or the local/lib does not exist, you can create them the same way you create a normal folder.
As far as the incorrect cal3d version goes, you just need to update Planeshift to get a newer one.
Kinou\'s second post: That\'s odd. I can double click psclient.app and it runs fine for me (except for that version mismatch thing :( ).
-
Hello!
I have downloaded the game, istalled it, moved the file to usr/local/lib, copied the correct texy to the vfs file, and it still will not run.
after typing ./psclient.app/Contents/MacOS/psclient i get:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Bus error
and after running the updater I get:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
What is wrong? Please help?
By the way great job all, even though I am not able to run the game so far ;-)
-
Chaos, are you saying that we should not use the updater yet because of the .zip files? I as well as some others here, lack even a basic understanding of UNIX, and am not a major computer junkie (As i\'m sure you have figured out already)
-
Originally posted by evilweezul666
Chaos, are you saying that we should not use the updater yet because of the .zip files?
I think it is prudent to say not to expect to be able to log in at all now. There is, if I understand the conversation on IRC correctly, no way to log in at the moment. The server has once again a difference between the servers. Someone said you could get in if you compiled the client from the files in CVS two days ago, but since compiling PS from scratch takes a minor aeon on my 2x600 MHz PIII Linux-box I cannot verify that as of yet ;)
Monday. Or, as someone else could have said it: Next year, on Laanx.
--
Willfon
-
If a couple people who can successfully run either the updater or Cha0s\'s Java updater and let me know if the psclient.app that it downloads works/doesn\'t work, that would be great.
-
Thanks Buddha for the reply.
I wish I was more savy on the Unix front and able to help with smoothing the glitches. Thanks to Dfryer and everyone who is helping out.
I\'ll be the parasite who just hangs around until you lot have figured it all out and created an idiot-proof version for us morons (;
Good luck! We\'re all counting on you! (;
I\'ll go back to mudding while I\'m waiting.
-
I\'ve just update with the Cha0s updater
The window with the title and the version on top is opening fine, but nothing is display inside (usually it displays the 4 characters and the tower)
And 5-10 seconds after the opening of the windows, the client crashed. Here is the log :
pingus:/Applications/PlaneShift 3D Kinou$ ./psclient.app/Contents/MacOS/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Bus error
-
deleted
-
I think it would be appreciated if you could read before posting ...
Scrool up and search the message of Willfon talking about chmod 755
But you can\'t play with planeshift at the moment, there is a version mismatch.
-
Originally posted by Cha0s
Problem #1: the executable bit was not set for psclient.app/Contents/MacOS/psclient
Solution: Use BatChmod or Terminal (cd to psclient.app/Contents/MacOS/ and do \"chmod 755 psclient\" (thanks to Kinou for this)) to set the executable bit
...tried this from the terminal but got the following read out on launch :-
-bash: /Applications/PlaneShift 3D/psclient.app/Contents/MacOS/psclient: Malformed Mach-o file
...Grats on the updater though - works really well :D
-
Whoa, lot\'s to respond to... Ok, here\'s everything summarized as best I can:
#1: Here\'s the news on the client: After updating I deleted libcal3d from my local/lib folder and ran the client. I got the error Kinou described (though mine didn\'t say \"Bus Error\" at the end, but I don\'t think that really matters ;) ).
#2: Thanks everyone for the good feedback on the updater. I\'ll keep working to make it better. :)
#3: For those that it will corrupt PS, the updater is still good to use, just don\'t use the special zipentries feature (requires launch from Terminal). I should have this fixed by later this afternoon, though, so watch this thread.
#4: Old errors: Still having the permissions error with psclient (executable bit not set). Still have the vfs.cfg error as well.
#5: Oh, and here\'s something for the dev that deals with the general repository: repository.xml has been updated to tell the updater to DL updaterconfig.xml, vfs.cfg, and psupdater.cfg to the data module, the art module, as well as the regular module (root). Of course those files don\'t exist in those locations in the repository so it generates errors.
-
hello
(i\'am french from paris so i hope you understood my poor english speaking ;-) )
at first, i would send greats thankx to dfryer. you\'re wonderful.
i used chaOs updater and it updated my planeshift app. (great tkx to chaOs too)
then, i got \"Permission denied\" (so i launched \"chmod ug+x psclient.app/Contents/MacOS/psclient\") and \"vfs.cfg\" problem ( i got vfs.cfg from the cvs : (http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/vfs.cfg?rev=1.6&view=text)
then i got problemn with \"libpng12.0.dylib\" so, i copied it from psclient/Contents/Ressources to /sw/lib
ok, and now... i\'ve launched psclient from the terminal:\"./psclient.app/Contents/MacOS/psclient\"
so here what i got on the std out :
\"
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
ParseFile:
Could not find file: /this/data/gui/styles.xml
PawsManager:
Failed to load PAWS styles, all style application attempts will be ignored
ParseFile:
Could not find file: /this/data/options/entityinter.xml
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 4d14d50!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection 123d4400!
Creating psnetconnection 123d49d0!
Load:
Failed the PostSetup for LoginWindow
LoadWidget:
Widget LoginWindow failed to load pawsLoginWindow
LoadWidget:
Could not load child widget in file /this/data/gui/loginwindow.xml
\"
...so i didn\'t got the login window
did someone got this problem ?
-
Yep. That\'s the current bug. Just sit tight and wait for a fix. It\'s not like we\'d be able to play now anyway. :P
-
I\'ll sum this up in as few words as possible.
PLEASE!!!!!! READ THE FORUM BEFORE YOU POST!!!!!
We don\'t really need 20,000 copies of the same error messages posted across these boards. It makes it really hard and confusing to find out if there is any new important information on the current state of the game.
Just read 1,2, or even 3 pages back into the history, or even better yet if your feel up to it read from the beginning. I PROMISE you that more than likely you\'ll find exactly what you were going to post in regards to a bug in the game.
Sorry for the rant, but I\'m sick of seeing that log posted over and over again.
-
Using Cha0s\'s updater, I am now on line playing. I did not have to move libcal, but I did have to set the executable bit on the client.
see you inside!
-
The \"couldn\'t load loginwindow\" problem occurred (hopefully temporarily) because our version of the client was ahead of the rest of the updater.
I think things work better - can anyone who gets psclient running try the non-java updater from the command line and see how well it runs?
Thanks,
Daniel
-
While I have you here, can you solve the one button issue? I can\'t opne my shortcuts because the system won\'t allow me to change that option.
I will try the updater
-
Bad news:
dyld: /Users/mdiamond/Games/Planeshift3D/psclient.app/Contents/MacOS/psclient can\'t open library: /usr/local/lib/libcal3d.11.dylib (No such file or directory, errno = 2)
This is the most recent version, too...
buddha: perhaps the file was already there from a previous attempt? (Look in /usr/local/lib and see there are any libcal3d files).
The updater:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 7000 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.3 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Bus error
Very very good news: After moving the libcal3d file I was able to run the client (normally, not via Terminal) and enter the game, login, etc. :) It\'s working!!!
EDIT: Now if I can just remember how to play in full screen... *scrounges for this important information*
-
Here is my console reading from the time i open psclient (or try to) to the time it quite (which is immediatly, without even loading the window.
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/jeddilaura/Desktop/Updated_Planeshift/pssound.csplugin) has already been registered in the same context `app\' (in /Users/jeddilaura/Desktop/Updated_Planeshift/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
Missing `=\' on line 1 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 2 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 3 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 4 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 5 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 7 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 14 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 20 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 23 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 27 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 33 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 39 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 42 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 51 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 61 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 67 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
-
Make sure you update, then copy the vfs.cgf file posted a few pages ago, then make sure the psclient.app/Contents/MacOS/psclient executable bit is set and that libcal3d.11.dylib is in the right place (/user/local/lib/). Then run the client. :)
P.S. *loud applause* Way to go dfryer! :)
EDIT: Just a quick aside about my updater: I\'ve fixed the zipentries thing (I think) and it now works... I haven\'t done much in the way of extensive testing though, so there may still be problems (the archive size ends up being different from the one listed in the updater repository, though I think this has to do with compression methods, etc.). You can try using zipentries if you want (you\'ll need to redownload the updater of course), and if worst comes to worst and something gets corrupted, you can just disable zipentries and download the entire archives. I\'ll try to do more testing and get back to you on how it works out.
-
Same result.
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9600 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.5 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Working on new install of the client, think my other was hosed. Couldn\'t interact with the logon screen but at the time it was much further I\'d been in the program.
-
Have just finished reinstalling from the image and using the java updater to get up to speed.
After setting the permission bit, I then crashed. Told me it couldn\'t find the libpng12.0.dylib file in the /sw/lib folder. I copied over the file and got to the splash screen again. I get to the first interactive screen for username/pass and I don\'t have any control of the menu. No way to input. Am I doing something wrong. Up until last week, I had never used the Terminal. I\'m basically in the planeshift 3d folder and running \"./psclient.app/contents/macos/psclient. I\'ll check through the thread, seems like there was 1>dev/ something something..
Any ideas.
I did check the other file, libcal3d.11.dylb, it was already where it should be.
Here\'s a piece of my terminal output:
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
LoadConfigFromFile:
set
set
set
set
set
planeshift.application.client:
psEngine initialized.
Creating psnetconnection ....(connection was made.)
-
Nevermind.
-
Originally posted by Cha0s
Make sure you update, then copy the vfs.cgf file posted a few pages ago, then make sure the psclient.app/Contents/MacOS/psclient executable bit is set and that libcal3d.11.dylib is in the right place (/user/local/lib/). Then run the client. :)
First of all, I would like to thank David , Chaos and all the other enterprising Mac users of this thread :)
I\'ve downloaded the new v3.006 .DMG file, updated it with the newest Chaos updater, changed the vfs.cgf then followed the quoted steps ...
psclient doesn\'t run from the Terminal ... here\'s my log (the same bug reported by bodwar):
(...) dyld: /Applications/Ora d\'Aria/PlaneShift 3D/psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
It seems that we have to wait for a new version of the client ...
Have a nice weekend.
-
Ok. So I ran cha0s\'s updater from the terminal (java -jar Updater.jar nogui), replaced the vfs.cfg file, changed the permissions of the file inside the client package with chmod 755, and made sure that the file libcal3d.11.dylib is in /usr/local/lib..
Still didn\'t work: \"could not find /sw/lib/libpng12.0.dylib\"..
So I created the dir /sw/lib myself and put the libpng12.0.dylib there from psclient/Contents/Resouces AND IT\'S WORKING!
Thanks a ton dfyer and Cha0s!
-
Those that it isn\'t working for: Try NOT running psclient from the Terminal. Just double-click it. Also make sure that the vfs.cfg file is the right one or nothing will happen when you try to launch PS.
P.S. Awww... Fullscreen doesn\'t work, even when I set it to true in planeshift.cfg :(
P.P.S. But I can play the game, so no worries. :)
-
So I created the dir /sw/lib myself and put the libpng12.0.dylib there from psclient/Contents/Resouces AND IT\'S WORKING!
Yes! it works!
I can also see the all the menu bottons!
Do we need to let all this libraries where they are now once all this bugs will be fixed?
-
I just glanced through the pages in this topic and I can\'t make heads or tails of anything. This is all I\'ve done.
I did \'chmod 755 psclient\'.
My version is PlaneShift_CBV0.3.006
It is exactly the same as what was in the .dmg file other than doing the chmod on it.
I am averagely computer literate but there are way too many posts in this topic to search through.
If I run psclient using the .app file I get a white window for about 10 seconds then crashes.
This is the output I get when I run from the command line.
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
Ergzay
P.S. Could a new topic be created called something like \"Mac status\" which contains the current working status of the mac version and have it be locked so that only ops and mods can edit it. This would save you time to work on the program more and have to spend less time answering annoying questions like mine.
-
For me, both the client and updater are working from the command line, not the icon.
The updater installed without the executable bit set. Also, as someone pointed out, I moved libcal earlier in the process. So this technique worked fine for me. Perhaps there is a better way.
1. Get downloads.
2. Change vfs.cfg
3. Copy libcal to where it needs to be
4. Run Cha0s\'s updater
5. Chmod 755 both the psclient and the updater
6. Run updater from terminal
7. Run client from terminal
and I\'m on!
-
I would run the updater immediately after the download, the updater will modify the vfs.cfg file back to the original, so you\'ll end up having to change the file again.
I think some will get on and I think others like myself cannot, not because for lack of trying but something to do with versions?? Does it have to be the compiled version?? Who knows, I\'m not that savvy. I don\'t think its the later because I do at least get the crystalengine started. Vroom, vroom but can\'t get out of park, i.e., past the logon window. GUI issues, no interaction.
I\'ve decided to wait and for the new updates and a status report. I recall an issue dfyer had mentioned (few pages ago) about a \"logon windows problem\". This error would start out like this, (if that is how I understand it):
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
For those who can\'t get on right now, sit back wait. But while your waiting, what a wonderful chance to go back in this thread and read about the UNIXy stuff. If your like me and have never ventured under the hood of OS X what a great way to learn. I\'ve learned a lot.
-
I have now done all the stuff that people have said that they had sucess doing. Yet, i keep getting the same error readout which is,
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/jeddilaura/Desktop/Updated_Planeshift/pssound.csplugin) has already been registered in the same context `app\' (in /Users/jeddilaura/Desktop/Updated_Planeshift/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
Missing `=\' on line 1 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 2 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 3 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 4 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 5 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 7 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 14 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 20 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 23 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 27 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 33 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 39 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 42 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 51 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 61 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 67 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
Missing `=\' on line 70 of /Users/jeddilaura/Desktop/Updated_Planeshift/vfs.cfg
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
-
Playing ... or attempting to play has been very interesting, i can tell you i know more UNIX now then 1 month ago. XD
I wonder if we could make a \"chatroom\" in iChat so we can talk about the game, its going to be much faster then the forums.
-
I think i know what may be the problem, but this may mean nothing.
I have older versions of planeshift, for example, the MAC beta, and the version before i used chaos\'s updater. Should i ditch these? I would also like to add that the mac beta version was the only one where i could open the client. In fact, i could get as far as the char creation screen, but now it says that that version is outdated.
-
Planeshift is working for me.
I\'ve uninstall my previous version, reinstall the current version.
My updater don\'t work, so i\'ve used the Cha0s updater
chmod 755 psclient
and go go go !
-
PlanseShift is working now, for me at least... hardly any of the character/sprite textures work though, because of libpng file. Is there a solution for this yet?
-
Have noticed the vfs.cfg file is now up to date. It matches the one from Dfryer\'s page 9 link.
But, alsas, even with that. I\'m still no go. I get to the login window and can\'t get passed it because I can\'t interact with the gui. Also, still cannot run it from double-clicking.
-
Just installed the latest version downloaded from the ps website. Ran the alternative updater.jar and then downloaded the new vfs.cfg, while changing nothing else. Runs from doubleclick; hasn\'t crashed yet (iBook G4 1.2/768/10.3.7). Many thanks to dfryer and cha0s.
-
Your welcome! I\'m just glad everything is working now! :)
shifthappens: The latest vfs.cfg file is still wrong, unfortunately. You still have to copy from dfryer\'s link (I just copied the file and renamed it vfs2.cfg. Then after updating, I just copy it and rename it so I don\'t have to go find that link after every update. :) ).
EDIT:
For those still having problems getting it to work, I suggest this:
1. Download the latest full distro posted by dfryer on the main site.
2. Update via whatever method you can (if you use my updater, don\'t use zipentries, just to be safe)
3. Make sure the executable bit is set for the client.
4. Copy libcal3d.11.dylib from psclient.app/Contents/Resources/ to /usr/local/lib/
5. Update the vfs.cfg file from the link dfryer posted.
6. Double-click the client and play. :)
-
my mistake about the vfs file. I thought it had been updated, I swear I saw it. Eyes playin tricks.
But even with this again copied, pasted...still no workie.
Ah...but wait! I wasn\'t saving the file correctly. I knew it had to be me. I was saving it as a Worldtext doc. I changed the format to Plain Text with Encoding and viola.
Happy trails....
-
Getting tired of seeing the login window. Can\'t seem to get past it.
I\'ve got functionality, can input login name & Pass but the program claims it can\'t find the server even though I see the ping time on the screen and the activity on my dsl router. I\'ve gone as far as bypassing all routers and still get can\'t past this screen.
Can\'t seem to find the answers on the other forums for this issue. I can also see the fragnitics server info and can see about 100 people online. I know it\'s not the server.
Ideas anyone?
-
ok guys I got a real newbie question to ask, once you have run Chaos\'s updater, what did you do with all the files? Did you simply replace the original Planeshift files with the new ones from the update?
-
Should be run from inside your Planeshift folder. It will up the files automatically. All you have to do is watch the status bar.
That and change the vfs.cfg file as mentioned adnausium the last 24 hrs. :)
-
I\'m pretty sure this has been posted before, but I have not seen a direct response to it yet. I have moved libcal3d.11.dylib, I have changed vsf.cfg to match the link from dfryer, I have set the executable bit for the updater and client, and I have the lastest version, yet I get the following error message: Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
Can anyone please help me fix this? I would really like to play. Thank you for your time.
Aramis Whitefire
-
Aramis: How are you trying to launch? Terminal or Gui? If by terminal, once you have the correct vfs.cfg, you can launch by double-clicking psclient.
However, if like me, you just saved the vfs.cfg file as anything other than \"plain text with encoding\" the file won\'t be understood by the program and you\'ll get that response. At least that was in my case.
-
I have tried both ways, with Terminal I get the affore mentioned error message, with the GUI I get the \"unexpectedly quit\" Error. I used textedit to modify the vfs.cfg and near as I can tell everything I save is in plain text w/ encoding. Thanks though, I did go back and double check that after your earlier post, it\'s not something I would have thought of.
Aramis Whitefire
-
how do you not use zipentries on Cha0s\'s updater? im not to savvy with the terminal
-
If you dl\'d CSV0.03.006 and ran the updater (java version) and if
your libcal3d.11.dylib is in the usr/local/lib folder and if
your libpng12.0.dylib in the sw/lib folder and if
your vfs.cfg file is identical to the file as linked on page 9 by dfryer and if your not accidentially updating over your vfs.cfg with the old file and if
your certain the file name is purely named vfs.cfg and not appended
as an .rft or .doc and if
your not currently enrolled in a 4 yr, graduate school in computer science, I\'m afraid I can\'t help you. This is all I know so far. :)
I\'m not able to get online but I have been able to get the program to finally start up. All I can say is sit tight, things will change and we\'ll eventually be able to get on.
-
ok, where do I create the sw/lib folder(sw folder doesn\'t seem to exist and would I create it in usr, or which directory?) and I\'ll try copying said file into it and see what happens. Thanks
-
Unless something has gone terribly wrong, you should NOT have to move anything to /usr/local/lib or /sw/lib.. can anyone confirm that this IS or IS NOT an issue with the current version?
Thanks,
Daniel
-
Aramis
The quickest way I\'ve found is to use the \"finder\". While in finder use the \"GO\" pull down menu. Select \"Go to Folder...\" Type in /sw. Press enter. Your are now in /sw. If you don\'t have a lib stored in the /sw, then you need to create a lib folder. So you have the path /sw/lib. Which you will then copy the said file to this folder.
The best thing I can offer is to have you read the thread. There are some really good entries. I learned more bout my \'puter this last few weeks than I have in a lifetime.
-
Dfryer
You know it seems like few times I reinstalled I didn\'t have to fuss with the lib files. This is true, I didn\'t have that problem. Just last night.
-
Not sure of it is actually an issue or not dfryer, just trying things out to see if I can get it running. Speaking of which, I have read the entire thread, and when I use Go to folder and type /sw it says folder cannot be found, which is why I asked where I should create it. Thanks again for all the help
-
hey chaos im trying your updater but as soon as it hit 28 min left it the time started moving back up and it doesnt seem to be downloading anymore. do you know why this might be? thanks
-
Laanx is or was down, so there may availability issues for a little while. (This would be why updater won\'t update & no server would be found)
I\'m also preparing an update, not sure when it will be ready.
Thanks,
Daniel
-
Dfryer...sorry, looks like I was wrong. Those lib files do not install. I was under the impression they were because I didn\'t have to deal with it the last few times I re-installed. Unfortunately, when I deleted the program and re-installed, I didn\'t delete the lib files to see if they would install. I deleted this time and sure enough they hadn\'t installed. Sorry, I misinformed you the first time.
Aramis. As for the /sw folder. Since you don\'t have one, then you can make one. Go then to your Macintosh HD and create your path there. Create sw, then create lib in that folder.
-
so should i try updating later or let it just keep running till laanx is back online?
-
by the way i just downloaded the new version and when i try to make it executable from the command line it says permission denied. then when i tried to run the updater from the command line i got this error
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 7000 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.3 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Bus error
im not much of a computer buff so i have no idea what this means. if its useless im sorry and if it helps im glad to. thanks.
-
also i changed the vfs file but it didnt change anything.
-
Originally posted by askkasha
by the way i just downloaded the new version and when i try to make it executable from the command line it says permission denied. then when i tried to run the updater from the command line i got this error
You need to be an admin to do this.
shifthappens: your error is an odd one, and I can\'t understand what the problem is. As you\'ve said, it *should* be working. I\'d take a look at your internet settings and such to make sure everything is working correctly (no malfunctioning firewalls, etc.?).
dfryer: As shifthappens said, libcal3d.11.dylib still must be present in /usr/local/lib/ for the client to work. Otherwise, it gets to the startup screen, displays the splash image and plays the music, then quits \"unexpectedly\". If the library is present in /usr/local/lib/, it works fine, of course. :)
-
i am the admin but i think maybe i chmod 755\'d wrong so im updating and trying again
-
success im in. thanks everyone for your help. i thought it would be helpful (since im not so great at computers and i was able to get it to work) if i put a simple step by step walkthrough that even the newest users could follow. ok here goes.
1.obviously download the newest dmg from the website.
2.download choas updater from page 12 and update (should take about an hour)
3.on that same page chaos gives a link to dfryers new vfs file. go to the link and what i did is i just right clicked (or control clicked) on the file and saved it to my hard drive
4.take the newly downloaded vfs file and put it in the planeshift folder replacing the old vfs file.
5.(heres where it starts getting a little complicated) open psupdater.cfg and change the word (code phrase) xmlread to tinyxml
6.go to terminal and type \"cd (make sure there is a space between cd and the /)/Games(or whatever the folder is called that you have planeshift is)/Planeshift\\ (again make sure there is a space between the \\ and the 3D)3D\" without the \" and the things in () and then press return
(optional)7.now type \".(yes that is a period)/updater.app/Contents/MacOS/updater\" without the \" and the things in () and press return which should open your planeshift updater and it will now work though if you already updated with chaos updater this step is really unneccassary
8.make sure youve done step 6. and now type \".(yes thats still a period)/psclient.app/Contents/MacOS/psclient\" without the \" and the things in () and press return this should open planeshift which right now won\'t help you very much because its the wrong version and hopefully the new version will work without you having to do all this but you will at least be able to create a character
if you have any questions dont bother asking me because i have no idea why this works. all i know is that it does and that is the important thing.
game on
-
Please, try to see if psclient works after step #5. Adding additional steps might not be necessary and I would prefer to clear this up so that people don\'t endlessly copy libraries from place X to place Y when the bug has been fixed :)
Thanks,
Daniel
-
i tried opening psclient after each step and it wouldnt work till the last one.
-
ive been playing around with it a little bit and i found that if i just have the libpng12.0.dylib file in the sw folder then the splash screen comes up with the music but then crashes. if i only have the libcal3d.10.dylib and libcal3d.11.dylib in the lib folder then it doesnt even get that far. but i did find that the sw/lib folder is unnecessary you can put the libpng12.0.dylib file in the usr/local together with the other and it still works.
-
Originally posted by dfryer
I would prefer to clear this up so that people don\'t endlessly copy libraries from place X to place Y when the bug has been fixed :)
nope, the bug is still existent. furthermore the libpng12.0.dylib needs to be copied into /usr/local/lib too, since without it the game is unable to load any .png files.
my guess is that the mac dev set the linking variables for these two files wrong during compiling some files but i might be wrong.
-
Ok, i got the client to at least show up on the screen before it crashes.
here is my error, not sure if it has been posted before, but i\'m pretty sure not.
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/jeddilaura/Desktop/Updated_Planeshift/pssound.csplugin) has already been registered in the same context `app\' (in /Users/jeddilaura/Desktop/Updated_Planeshift/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
Also, i do not have a libpng.12.dylib file, or whatever its called, i think i spelled it wrong. The point is i don\'t have one. i only have libpng.3.dylib or something. Can someon post the contents of said file so i might copy them to my folder and such?
-
evil did u update with chaos ses updater?
-
Dfryer, I\'ve got fink installed and some librairies needed for my php5 compilation, so I didnt\' realise that there was a linking problem.
Like you were asking, I\'ve moved my /sw rep to another, and then restart the psclient, here is my error (libpng missing) :
Pingus:/Applications/PlaneShift 3D Kinou$ ./psclient.app/Contents/MacOS/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
dyld: ./psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
-
To dfyer:
If I don\'t have libcal3d.11.dylib in /usr/local/lib it crashes during the opening music. But if I don\'t have libpng12.0.dylib in /sw/lib it doesn\'t even get that far. Weird, since most people don\'t have to mess with libpng12.0.dylib at all.. right?
Oh and btw dfyer is it normal, that the game runs poorly on my iBook G4 1GHz, 640Mt, ATI Mobility Radeon 32 Mt, 10.3.7? I mean is the game EVER going to run well on this machine? Just that this is all in vain if this machine is too light for this game..
-
Your RAM is also important (1 GB is good), and if it\'s not running very well, you may want to lower the resolution too. My only complaint thus far is that it won\'t run full screen. :( As for libpng, I got that through fink when I installed Crystal Space (for something unrelated to PS).
-
I have thought (and I bet im not the first), of a rather extreme- but potentially realistic solution for mac users desparate to start playing.
>Install Gentoo Linux
>Install Ps Linux version
>Viola!
....of course there are bound to be problems with this idea - but I might give it a whirl once my external drive arrives next week (dont wanna go testing this out without a safe backup first!)
Any thoughts? - anyone tried this already?
-
Hmm, I got it running full screen by modifying the planeshift.cfg file (Video.FullScreen = true).. Doesn\'t that work for you?
Anyway, I tried it with 800x600 & 16 bit. It was still slow most of the time, really annoying to play. And what comes to getting more RAM, I believe 640Mb is the maximum for this iBook model...
-
Originally posted by Mathious
I have thought (and I bet im not the first), of a rather extreme- but potentially realistic solution for mac users desparate to start playing.
>Install Gentoo Linux
>Install Ps Linux version
>Viola!
....of course there are bound to be problems with this idea - but I might give it a whirl once my external drive arrives next week (dont wanna go testing this out without a safe backup first!)
Any thoughts? - anyone tried this already?
Way way overkill. It works now, just copy the right libraries and you\'ll be up and running with a lot less work and hassle than installing linux would involve.
EDIT: Oh, and there\'s an update to my updater. :) I\'ve noticed that the updater downloads files that really don\'t need updating do to modifications made by the user (such as planshift.cfg, for instance). I\'ve added some code in so that it doesn\'t do this any more. If anyone knows of any other files that shouldn\'t be updated (besides planeshift.cfg), tell me and I\'ll add them to my \"list\" (ok, so there\'s only one thing on it now :P ). If you really want to download everything, run the updater from the Terminal with the argument \"updateall\". And yes, you can use all 3 commands together, i.e.:
java -jar Updater.jar nogui zipentries updateall
Note that the order of the commands does not matter. Happy updating! :)
OTHER EDIT:
fib4:
Here\'re the appropriate lines of my planeshift.cfg file:
; Use full-screen mode if available
Video.FullScreen = true
I\'m guessing full-screen mode is not available do to display settings/video card... (though I\'ve run CrystalSpace\'s walktest in full screen).
It can be addressed later, though. I\'m still celebrating the fact that we have a working release!!!
-
Still can\'t get on. I take it everyone else can get on. I haven\'t read otherwise. I see the ping lag of 300ish when I get to the screen but I get the \"server not found\" message.
I\'ve bypassed the hardwired router. I\'ve turned off every network service and firewall on the mac, still not getting on.
-
well one thing is for sure, this game wont run on an iMac 700mghz with
with 512 built in ram >_<. Guess i gotta go install on my parents new tower and redo everything *sigh*, say could we possibly get a minimum requirments spec up? I know everyone seems to be running 1ghz+ iBooks or a new G5\'s, but am I the first one to try on an older iMac?
-
Originally posted by Cha0s
Your welcome! I\'m just glad everything is working now! :)
shifthappens: The latest vfs.cfg file is still wrong, unfortunately. You still have to copy from dfryer\'s link (I just copied the file and renamed it vfs2.cfg. Then after updating, I just copy it and rename it so I don\'t have to go find that link after every update. :) ).
EDIT:
For those still having problems getting it to work, I suggest this:
1. Download the latest full distro posted by dfryer on the main site.
2. Update via whatever method you can (if you use my updater, don\'t use zipentries, just to be safe)
3. Make sure the executable bit is set for the client.
4. Copy libcal3d.11.dylib from psclient.app/Contents/Resources/ to /usr/local/lib/
5. Update the vfs.cfg file from the link dfryer posted.
6. Double-click the client and play. :)
Thank you for this info, but it doesn\'t help much. Could someone PLEASE create a new topic with in depth info on how to get a working version?
1. Did that.
2. Update? Didn\'t I just update by downloading the most recent version? Why do I need to update again and how do I do it? If I use the updater that comes with it all i get is a zip file as a result. Does this mean it updated? Where do I find Cha0s\'s updater that I keep hearing everyone talk about?
3. Is this the chmod 755 thing?
4. Did that.
5. What link? Where is the link?
6. Wish I could do this.
-
To hoffer
Hey dude your not alone, i am running a 800 mhz 1book with 128 mb ram. Not too pretty. Not to mention, mine is a G3, so... yeah...
to askkasha
Yes i did update with chaos\'s updater.
-
1. Download the newest version of the game (http://www.planeshift.it/download.html)
2. Download Cha0s\'s updater (http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar)
3. Put the \"Updater.jar\" in the PlaneShift game folder.
4. Open Terminal, go to Planeshift game folder, run command \"java -jar Updater.jar nogui\"
5. Change the contents of the file \"vfs.cfg\" (in Planeshift game folder) to the contents of this: http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/vfs.cfg?rev=1.6&view=text
6. Copy the file \"libcal3d.11.dylib\" from client bundle \"psclient/Contents/Resources\" to \"/usr/local/lib\"
7. After that it still didn\'t work for me, so I had to copy the file \"libpng12.0.dylib\" from \"psclient/Contents/Resources\" to /sw/lib. (Actually, I had to create that dir \'cause It didn\'t exist)
If you can\'t follow these steps, then there\'s nothing you can do, just sit tight and wait for a real working version of the game!
-
to Shifthappens
As far as i am concerned, you are lucky. I havn\'t been able to even open the client. Even after all those steps. So i\'m gonna take Fib\'s advice and just sit tight and wait. But i\'ll keep reading the forums incase someone comes up with a breakthrough development.
-
Well, I\'m a moron.
I was trying to connect to localhost all this time. I\'m such a moron.
Helps if you select Laanx at the freaking login window.
Please reply now and tell me I\'m a complete moron, I\'ll feel better. :)
I owe everthing to having read this thread and working diligently with computer. Albeit, I\'ve been having an inner ear problem and have had my head turned at a 45 degree angle half the time, but other than that the pain in my head is starting to receed.
-
You are a moron... ;)
-
The game is not running very well on my iMac 1Ghz 768 RAM with GForce 4 64Mo too ... but it\'s playable.
For Mathious, I think that the version for Linux on the website is compiled for i386 (PC) and not for PPC (Mac). So you\'ll have to recompile the entire game under Linux, the same you can do on the mac ;)
-
I feel better now. :)
-
I win the worst system specs contest! 667 G4 Tibook, and proud of it. :D Granted, I do have 1 GB of RAM, but I don\'t think that makes such a big difference. It actually runs fine everywhere except the central plaza...
Average fps (approx.):
Central Plaza: 2-8
Upper Hydlaa (near the really big tower): 10-20
Magic shop area: 25-40
Sewers: 50-60
The thing that most annoys me now (besides the no-fullscreen thing) is the black texture issues. We\'ve had these problems since the alpha and they just won\'t go away. :(
P.S. Just to make this clear, you can run my updater simply double-clicking. You only need to run from the terminal if you don\'t want the GUI, you want to try to DL the individual zip entries, or you want to download all files changed (even settings files, which will overwrite your settings).
EDIT: Those still having trouble getting Planeshift working, take a look at this: http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=41d14fbbfdfa48aa7b2bf6ea4fd1b0d2
-
For people wondering why they have to run the updater after downloading the \"latest version\" from the website, the answer is simple:
What is on the website is not the latest version. One day it will be.
I have found that since they relit the levels a few days ago my lightmap problems have disappeared (i.e. I can see my way out of the death realm)
-
I encounter random black textures pretty much everywhere, but that\'s not really a big deal. Specifically, my problem is if I don\'t start the game in Hyldaa Plaza or if i go to the sewers and come back, things start turning black (in the plaza). If I start in the plaza it\'s all good. If I come up from the sewers I can barely find my way around. As for the DR, there are a few black textures (most of the time stairwells and the bone bridge at the top), but it isn\'t a huge problem. Again, though, I have to say that I can live with all of these things as I\'m actually able to play the game! Thanks again dfryer for all the hard work! :)
-
to evil, chaos ses updater should have put those two files in your package contents. if they didnt i suggest maybe try updating again otherwise i dont know what to tell you.
to ergzay, i posted an in depth very simple walkthrough on the page before (page 15) with links to everything you need and explanation. if you still cant figure it out than i suggest just sit tight and wait for the next version that will do it for you.
to fib4, you dont have to create that new dir sw/lib you can put libpng12.0.dylib with libcal3d.10.dylib and libcal3d.11.dylib in usr/local/lib.
-
Dfryer, after downloading the most recent version, updating using Cha0s\'s updater, changing vfs.cfg, moving libcal3d.10.dylib, libcal3d.11.dylib, and libpng.12.0.dylib my client finally works, which it would not do without going through all those steps, I tested it at each stage. So I hope that helps.
Aramis Whitefire
-
sweet people helping out us Macusers...
I got as far as my terminal. After giving the several in this topic suggested commands the only respond I got was \"Command not found\"
I\'m giving up...
Unless someone- else has another idea, I\'ll probably have to wait until the improved version is ready.
Can anyone explain to me why the suggested fixes work on some Macs and not with others?
E.
-
For anyone able to run an updater, there is an updated client & updater available. The updater has to be run from the command line in order to work. This version *should* work WITHOUT having to copy libcal3d and libpng to funny places. The executable bit on psclient is still not correctly set, hopefully that will be fixed soon.
Thanks,
Daniel
-
Updater still yields an unexpected quit and:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 7000 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.3 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Bus error
EDIT:
And the client still yields:
dyld: /Users/mdiamond/Games/Planeshift3D/psclient.app/Contents/MacOS/psclient can\'t open library: /usr/local/lib/libcal3d.11.dylib (No such file or directory, errno = 2)
:( :(
Is there a new vfs.cfg file, perhaps? (I have the one from the original link) Or is all of this code in psclient.app?
-
Got the same results as Cha0s.
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9600 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.5 ATI-1.3.36
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Bus error
Edit: If it helps any, I got the program back to work after moving the files, etc...then found out my screen size had gotten smaller. I\'m looking now in the thread to see how to make it larger or back to what I was use to. I think it was 800 x 600? In that neighborhood, now it\'s about a 1/3 smaller.
-
Please try deleting psclient.app and redownloading. Perhaps something isn\'t coming through right? I\'d be interested in your crash log, Cha0s or ShiftHappens.
To change your settings, edit planeshift.cfg with a text editor, there\'s a resolution and a fullscreen setting. I think also by setting \"System.RunWhenNotFocused=true\" things will load while other windows are in front. (Very handy for the updater, once it works for you guys!)
Thanks,
Daniel
-
dfryer:
Date/Time: 2005-02-06 23:13:13 -0600
OS Version: 10.3.7 (Build 7S215)
Report Version: 2
Command: updater
Path: /Applications/PlaneShift 3D/updater.app/Contents/MacOS/updater
Version: 0.1 (0)
PID: 1343
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 ??? 0x0008e688 CopyXMLNode(csRef, csRef, int) + 0x270 (psxmlparser.cpp:396)
1 ??? 0x00042ca4 pawsStyles::ApplyStyle(iDocumentNode*, iDocumentNode*) + 0x50 (pawsstyles.cpp:111)
2 ??? 0x000429ac pawsStyles::InheritFromParent(csRef&, csHash&, csHash&) + 0x3a4 (pawsstyles.cpp:93)
3 ??? 0x00042574 pawsStyles::InheritStyles() + 0xc0 (pawsstyles.cpp:69)
4 ??? 0x000423f4 pawsStyles::LoadStyles(csString const&) + 0x444 (pawsstyles.cpp:57)
5 ??? 0x0001e28c PawsManager::PawsManager[unified](iObjectRegistry*, char const*) + 0x810 (pawsmanager.cpp:112)
6 ??? 0x0001da68 PawsManager::PawsManager[in-charge](iObjectRegistry*, char const*) + 0x30 (pawsmanager.cpp:158)
7 ??? 0x00008474 psUpdaterEngine::Initialize() + 0x2d8 (psupdaterengine.cpp:152)
8 ??? 0x0000a78c main + 0x728 (psupdaterengine.cpp:657)
9 ??? 0x00002c40 _start + 0x17c (crt.c:267)
10 ??? 0x00002ac0 start + 0x30
PPC Thread State:
srr0: 0x0008e688 srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x84000222 xer: 0x20000000 lr: 0x0008e680 ctr: 0x00f1d35c
r0: 0x00000000 r1: 0xbffff540 r2: 0xbffff5a0 r3: 0x00000000
r4: 0x00000002 r5: 0x00000002 r6: 0x00000000 r7: 0x00f11e18
r8: 0x00f11dd4 r9: 0x00000000 r10: 0x00f11dd4 r11: 0x001d0f19
r12: 0x00f1d35c r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xbffffea4 r27: 0x0000000c
r28: 0x00000002 r29: 0xbffffeb4 r30: 0xbffff540 r31: 0x00042620
-
Sorry that was from the gui. Hold on.
-
I\'m suspecting a config or data file problem.
1) Does your psclient.cfg contain these lines:
psclient.cfg:System.Plugins.iDocumentSystem = crystalspace.documentsystem.multiplex
psclient.cfg:System.Plugins.iDocumentSystem.1 = crystalspace.documentsystem.xmlread
psclient.cfg:System.Plugins.iDocumentSystem.2 = crystalspace.documentsystem.binary
2) and your psupdater.cfg contain this line:
System.Plugins.iDocumentSystem = crystalspace.documentsystem.tinyxml
3.) Do updater.app/Contents/Resources and psclient.app/Contents/Resources both have a copy of xmltiny.csbundle & xmltiny.csplugin?
Thanks
Daniel
-
Originally posted by fib4
1. Download the newest version of the game (http://www.planeshift.it/download.html)
2. Download Cha0s\'s updater (http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar)
3. Put the \"Updater.jar\" in the PlaneShift game folder.
4. Open Terminal, go to Planeshift game folder, run command \"java -jar Updater.jar nogui\"
5. Change the contents of the file \"vfs.cfg\" (in Planeshift game folder) to the contents of this: http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/vfs.cfg?rev=1.6&view=text
6. Copy the file \"libcal3d.11.dylib\" from client bundle \"psclient/Contents/Resources\" to \"/usr/local/lib\"
7. After that it still didn\'t work for me, so I had to copy the file \"libpng12.0.dylib\" from \"psclient/Contents/Resources\" to /sw/lib. (Actually, I had to create that dir \'cause It didn\'t exist)
This is EXACTLY what I\'ve done on my G4 (dual 1.25 OS 10.3.7 Radeon 9600) and it works :)
I run it at 1024X768@32 bit and it\'s pretty playable.
Here\'s a a screenshot:
http://pcristofol.spymac.net/contenitore_immagini/planeshift3006.jpg
The gamma is a lot better now (I\'m able to find my way out from the Death Realm ...) and the framerate in the Hydlaa Plaza is almost acceptable ....
Oh, and the toolbar icons are visible!
-
Ok, think I\'ve done something wrong yesterday
Macpete... could you please explain step 4, step by step for me since I apparently am a MAC- dummy...???
cheers
-
Here\'s the closest match I get regarding the lines from psclient.cfg:
; Document parser
System.Plugins.iDocumentSystem =crystalspace.documentsystem.multiplex
System.Plugins.iDocumentSystem.1=crystalspace.documentsystem.xmlread
System.Plugins.iDocumentSystem.2 = crystalspace.documentsystem.binary
For the updater.cfg this is what I get: (Don\'t have the tiny.xml line.)
System.ApplicationID = psupdater
Video.ScreenWidth = 640
Video.ScreenHeight = 480
Video.ScreenDepth = 16
System.PlugIns.iVFS = crystalspace.kernel.vfs
System.Plugins.iDocumentSystem = crystalspace.documentsystem.xmlread
System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplex
System.PlugIns.iEngine = crystalspace.engine.3d
System.PlugIns.iFontServer = crystalspace.font.server.freetype2
Fontplex.Fonts.Default.*Fallback = /this/data/ttf/arial.ttf
System.PlugIns.iSyntaxService = crystalspace.syntax.loader.service.text
And I can confirm that I do have both the xmltiny files in both the psclient and updater cfgs.
Edit: The above is as resulted from last night\'s deletion of psclient from the folder and redownloading. As I write this, just to make sure because its now the next day, I\'ve deleted all the lib files, anything in Planeshift folder anything with psclient or updater in the title and reupdating from the server. Will let you know if I get the same results as above.
-
In your updater configuration file, change the line:
System.Plugins.iDocumentSystem = crystalspace.documentsystem.xmlread
To
System.Plugins.iDocumentSystem = crystalspace.documentsystem.tinyxml
That should fix one of the problems with the updater.
I suspect that some of the crashes are because of config files & the like not updating.
-
Dfryer
1. deleted lib files
2. deleted all psclient files and updater files
3. reupdate with java updater
4. changed the line in the updater.cfg file to support the tinyxml
5. chmod 755 the updater
6. Deleted the psclient
7. Fired up the updater.app from the terminal
8. It launched and is downloading. I can email you a screenshot if you like. :)
9. I\'ll let you know the results in about 35% time.
Edit: Finished downloading and updating: The lib files did not distribute to
/sw/lib and /usr/local/lib and the vfs.cfg is still the old file. But the updater worked.
-
The whole point of what I am trying to do is that the lib files should *not* end up being put in /sw/lib and /usr/local/lib, either manually or automatically. If everything was working correctly, they could stay inside psclient.app/and updater.app. Could someone with the most recent updates (like shifthappens) try cd\'ing into psclient.app/Contents/Resources and executing the command:
otool -L sprcal3d.csbundle
and pasting the results?
Thanks,
Daniel
-
Daniel, I\'ll start the ball rolling ...
Computer:psclient.app/contents/resources] jim% otool -L sprcal3d.csbundle
sprcal3d.csbundle:
/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 663.97.0)
/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 462.8.0)
/usr/lib/libz.1.1.3.dylib (compatibility version 1.0.0, current version 1.1.3)
@executable_path/../Resources/libcal3d.11.dylib (compatibility version 12.0.0, current version 12.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 63.0.0)
-
If the output for otool -L sprcal3dldr.csbundle is the same, then it should look for libcal3d.11.dylib in psclient.app/Contents/Resources. and not /usr/local/lib.
Does psclient work?
-
Not able to double click. Then I...
chmod 755 psclient...then I
ran psclient from terminal...
Got the splash screen and login window...but cannot access input fields of the login window. Can\'t type anything, window stays same.
Here\'s the output from terminal:
jim% ./psclient.app/contents/macos/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
LoadConfigFromFile:
set
set
set
set
set
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 4de7010!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection 13343fa0!
Creating psnetconnection 13354130!
-
Any ETA on the fixed OS X updater and client?
-
ive logged in using Chmod 755, copying the libcal libpng files and it seems to work okay!!! - like i can play and move and everything seems fine!!! :) one question?
how do i change it so i can run fullscreen res ?
also it sometimes shows im getting 150-200 fps is this possible? or a bug
_
Powermac G5 dual 1.8, 1Gb Ram, 10.3.7, windowed
-
With the xmlread -> tinyxml change:
When double-clicked: updater.app displays the GUI but has trouble DLing the registry.
When run from the Terminal: it works fine. :)
Well done dfryer!
Though I suppose it\'s obsolete now, there\'s been an update to my updater (it occurred before I figured out the other one was working, so I might as well post it) to include the omission of directories/files found in the updaterconfig.xml file (most of those files/directories no longer exist in the repository anyway *grumble*). The updater also no longer downloads the vfs.cfg file (as well as the other cfg files in your root directory)! This can all be overridden of course, by running it with the \"updateall\" argument. I\'ve also added a debug mode. If you\'re having problems with my updater in any way, run it with the argument \"debugmode\" from the Terminal. You should get some nice gibberish in the Console which I\'ll be happy to decipher and use to fix any problems. Happy updating (however you go about it ;) )!
Linky (the last one was a few pages back, so, meh): Updater.jar (29 k) (http://www.world-of-cha0s.hostrocket.com/PSUpdater/Updater.jar)
EDIT:
Output of the commands you requested dfryer:
Michael-Diamonds-Computer:~/Games/Planeshift3D/psclient.app/Contents/Resources mdiamond$ otool -L sprcal3d.csbundle
sprcal3d.csbundle:
/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 663.97.0)
/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 462.8.0)
/usr/lib/libz.1.1.3.dylib (compatibility version 1.0.0, current version 1.1.3)
@executable_path/../Resources/libcal3d.11.dylib (compatibility version 12.0.0, current version 12.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 63.0.0)
Michael-Diamonds-Computer:~/Games/Planeshift3D/psclient.app/Contents/Resources mdiamond$ otool -L sprcal3dldr.csbundle
sprcal3dldr.csbundle:
/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 663.97.0)
/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 462.8.0)
/usr/lib/libz.1.1.3.dylib (compatibility version 1.0.0, current version 1.1.3)
@executable_path/../Resources/libcal3d.11.dylib (compatibility version 12.0.0, current version 12.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 63.0.0)
Good news: psclient works without libcal3d.11.dylib in local/lib/ !!!
Bad news: I am still having lightmap/black texture problems and it won\'t run in full screen (even with Video.FullScreen = true).
P.S. Sorry for the really long post!
-
Originally posted by aquagen
ive logged in using Chmod 755, copying the libcal libpng files and it seems to work okay!!! :) one question?
how do i change it so i can run fullscreen res ?
also it sometimes shows im getting 150-200 fps is this possible? or a bug
_
Powermac G5 dual 1.8, 1Gb Ram, 10.3.7, windowed
To make PS run in fullscreen, open up planeshift.cfg and change
Video.FullScreen = false
to
Video.FullScreen = true
This may or may not work.
As for the fps, depending on where you are (and your computer) that doesn\'t seem too outrageous. I\'ve gotten 60+ fps in the sewers on a 667 G4!!!
-
i dont get it... what do you mean by logging on with chmod 755? can you put everything i\'m supposed to write in the terminal (except the path of course)
also, when i try to run the command \"java -jar Updater.jar nogui,\" in the terminal, it displays this:
**********
Unable to access jarfile Updater.jar
**********
i dont know why either, but i can double click on the cha0s updater and it seems to work fine...
-
i didnt bother with the nogui thing, i just double clicked chaos\'s updater and it worked fine...
one question - how do you buy a spell? lol
-
I DID EVERYTING and IT STILL WONT WORK!!! :( i tried running it from the terminal and by double clicking it...
-
A Guide to Running Planeshift on Mac OS X (http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=b8b0eb9c060a21144e7b3c6c2367c4f7&page=1#1)
EDIT: Now updated with more up-to-date info!
-
for a very simple walkthrough for the newbie without much technical knowledge go http://www.planeshift3d.com/wbboard/thread.php?threadid=13164&boardid=33&sid=2e5433c3d69a665a5b451dd3cbf9ab31&page=15
-
i just update with chaos ses updater and both libcal3d.11.dylib and libpng12.0.dylib still need to be in usr/local/lib. but libcal3d.10.dylib does not need to be.
-
it seems that the server is down though so i cant get on. is this a known problem or is it just me?
-
A good place to check...
http://laanx.fragnetics.com/index.php
-
also for some reason in the quests box im unable to see the explanation for the verious quests
-
so am i, and at night (when it gets dark at least) the lighting gets all wierd and a lot of things turn totally black. is this known?
-
Is it still necessary to download the vfc.cfg text? When I use the link in ChaOS\' guide I get this
Bad Gateway
The proxy server received an invalid response from an upstream server.
is there another way getting to this text or is copying it into the PSfolder not necessary anymore?
-
Hi, I\'m new to all this...
First off, a huge thanks to dfryer, this game looks excellent, and thanks to you ChaOs as well for the clear explanations of getting it to work.
Unfortunately, as with Esther, I too get the
Bad Gateway
The proxy server received an invalid response from an upstream server.
Other than that, I followed the new instructions exactly, but it won\'t run. Also, I had to use ChaOs\' updater, was anyone else able to use the original?
Any ideas on where I can get the text for the vfc.cfg update?
Do those files repeated ad nausium in the beginnings of this thread still need to be copied over to a lib folder?
Again, thanks everybody, can\'t wait to play...
-
There\'s still some debate about whether or not the libraries need to be copied right now... When I get home today I\'ll put up a copy of vfs.cfg on my server for download and look into the libraries thing. I run PS fine without libcal3d.11.dylib in my /usr/local/lib/ folder. I do have libpng.12.0.dylib in my /sw/lib folder (for CrystalSpace) but I don\'t think it\'s needed. Try typing those commands dfryer mentioned a bit further back and see if the results are the same.
Here\'s what you do:
Do everything that I say to do in #4 of my guide (The Guide (http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=faea994a9fc2cda52d7ccdf0f7f49386&page=1#1)) except drag Resources instead of MacOS into the Terminal window.
Once in the Resources directory, type:
otool -L sprcal3d.csbundle
and hit return. And then:
otool -L sprcal3dldr.csbundle
and hit return.
Examine the outputs. If they are the same, you shouldn\'t need to move any libraries (well, at least not the libcal3d.11.dylib one).
-
Ok so like the link you cave in the other thread that were suppose to copy....you guessed it.....dosent work
-
Ok so i read my consol log n stuff you might want to check the plugin \"crystalspace.renderloop.step.generic.type\" cause it says failure to load and after the file name it says \"pandemonium will ensue\" im not shure if its supposed to do that or what ever but yea
-
thats exactly what it says
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Rage 128 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.1 ATI-1.2.26
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
exept for the smiley board took it like that
-
That\'s cause the vfs.cfg file is messed up. Just hang tight for now and I\'ll post the updated file when I get home (in about 4-5 hours).
-
The link to the good version of vfs.cfg is currently messed up because SourceForge\'s CVS-viewing servers are down. They\'ll be back up.. sometime.
Thanks,
Daniel
-
what timezone is this board on?
ah - GMT -8
-
GMT -8 (also known as US Pacific Standard time).
EDIT: For those that have been wondering about vfs.cfg, I\'ve posted the file on my server. Check out the Guide to Running Planeshift on Mac OS X (http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=cdabe5b362a99c14ef32c89745ab183b) for the link.
-
Thanks for posting the file, but still I\'m not getting any further. Positive thing is I CAN now run the whole lot from the Terminal but it won\'t prevent the game from crashing (although on a later moment... so it\'s all in progress :))
Am I doing something completely wrong or isn\'t my notebook not fit... I tried everything mentioned in the topic. This is the crashreport:
Date/Time: 2005-02-10 00:46:49 +0100
OS Version: 10.3.7 (Build 7S215)
Report Version: 2
Command: psclient
Path: /Users/caramelelfje/Desktop/Games/PlaneShift 3D/psclient.app/Contents/MacOS/psclient
Version: 0.1 (0)
PID: 829
Thread: Unknown
Link (dyld) error:
dyld: /Users/caramelelfje/Desktop/Games/PlaneShift 3D/psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
does this all mean I still have to copy the libpng12.0 file in the sw dir?if so... where do I have to place this sw-dir ?
NOTE: Chaos you talk about dragging the MacOS folder from the psclient.app directory. Point is, In my PSfolder I only have the usual psclient directory ... No \".app\" addition... maybe it\'s this?
-
You\'ve done everything right. It appears that the libpng problem is not yet fixed. You\'ll have to wait for dfryer to take a look at it, it shouldn\'t take long. Meanwhile, I\'ll amend my guide to add back in step 6... Take a look there in 10 mins.
-
is there a particular map i have to put the sw dir in (I mean a dir in my harddrive... extensionsfolder or something)
-
It has to be directly on your HD. i.e. Macintosh HD:sw
-
That helped!
What I\'ve done now is putting the libpng.12.0 folder in de sw dir and the libcal3d.11.dylib in the usr dir and... I\"M IN!!!! unbelievable!!!
thanks for your help! :)
one problem though..... the buttons for creating a new account aren\'t there... but that\'s probably cause I have to do that on the main site... *ouch*
-
Hrmm... did you have to move libcal3D.11.dylib too? (try running psclient without that one in the /usr/lib directory). I\'m running it fine on my comp without it...
-
mine still needs libcal3D.11.dylib in usr/local/lib.
-
I have neither the libcal3D.10.dylib or the libcal3D.11.dylib in the /usr/local/lib folder and I\'m running okay. But I did have to move the libpng.12 dkfldfdlfa file thingy.
It\'s really a big change from the last time I was on, which was before the great Mac outage of 2005. :) Its nice seeing the command buttons at the top of the screen. It great to be able to see too although there are still some dark areas. But over all, I like the new version and looking forward to more.
-
Originally posted by askkasha
mine still needs libcal3D.11.dylib in usr/local/lib.
Update and try it again. It shouldn\'t any more.
-
I went through most of the whole shishkabob of stuff your thread said to do.
i don\'t get an error for the sw thingy (which i haven\'t done by the way)
but rather this:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
now i\'m back to this point again. the vfs.cfg has been updated.
so what is the problem? (this error line seem familiar somehow, but i think it springs from a different problem.....) i also cannot send an error log, as for some reason the log doesn\'t update like it is supposed to.
-
That\'s almost definitely a problem with the vfs.cfg file. Try downloading it from the link in my guide again and make sure that you completely overwrite the previous vfs.cfg file.
-
I had the same problem. Found out I was saving as plain text. When I saved it as \"plain text with encoding\" it worked.
Just my 2 cents. :)
-
i just updated. your updater doesnt overwrite the vfs file so it stayed corrected. thats good. but libcal3d.11.dylib and libpng12.0.dylib still need to be in usr/local/lib for it to work.
-
That\'s odd. Maybe typing those console commands makes it work?
-
[/QUOTE]Originally posted by Cha0s
To make PS run in fullscreen, open up planeshift.cfg and change
Video.FullScreen = false
to
Video.FullScreen = true
This may or may not work.
[/QUOTE]
this does work by the way
-
Originally posted by Cha0s
That\'s odd. Maybe typing those console commands makes it work?
what do you mean?
-
The otool ones mentioned on the last page...
-
The vfs.cfg link still doesn\'t seem to work.
Did you say you were going to upload it somewhere Chaos?
-
there is a new link on ChaOs\' guide called vsf.cfg... click on that
-
well... I\'ll try again - but that\'s what I did.
...
edit - I must have been being dense - coulda sworn the link was to cvs again last time (a few minutes ago...)
thanks Esther (:
Oh i see - there are two links on the guide, one correct one not.
-
well... I followed all chaos\' instructions
double clicked to play
and literally nothing happened - as in, it doesn\'t even open an application...
I\'m too unix illiterate for this - I guess I\'ll just try to find another mmorpg that runs on mac - anyone know of one? Looks like this one\'s a long way off working straightforwardly yet.
How come you\'re alone working on this dfryer? Seems insane. But then, it is a free game - i guess you guys don\'t have all the money in the world to splurge on teams of coders.
Thanks for trying and good luck.
-
smiler take a look at my walkthrough on page 15 maybe youll find it easier. http://www.planeshift3d.com/wbboard/thread.php?threadid=13164&boardid=33&sid=5889b2cbd28600c685d76049026d193b&page=15
-
I can not do what cha0s said to do because I can\'t save into the PS folder. It doesn\'t let me. and I am an administartor!
-
What happens when you try to save things in there?
-
Hi, and first thanks for all your help guys.
I have been following Chaos tutorial; for some reason the built in updater doesnt work, I have been using the Java one.
After the update, I didn\'t have to copy libpng12, cause I already had it installed via Fink. psclient launches fine but fails when loading cal3d library. At first it couldn\'t find it in /usr/local/lib (strange, I thought that problem was fixed by latest version). So I copied the libcal3d.11.dylib to that place, and now I got that error: (version mismatch)
Link (dyld) error:
dyld: /Volumes/Nargothrond/Games/PlaneShift 3D/psclient.app/Contents/MacOS/psclient version mismatch for library: /usr/local/lib/libcal3d.11.dylib (compatibility version of user: 12.0.0 greater than library\'s version: 11.0.0)
Any help ?
elvanor
-
I fixed it nvm
-
Elvanor: my only guess would be to try deleting psclient and updater, and re-running Cha0s\'s updater OR maybe trying the updater now that you\'ve downloaded a slightly fixed version.
-
Hey everyone.
<- Fresh meat here.
Anyway, I run a Mac and after downloading it and using the help file (Cha0s\' updater got the trick done by the way), it still will not run. My main suspicions are that after updating I did not find a \'libpng.12.0.dylib\' file in the Resources folder. I DID find a \'libpng.2.dylib\' file however.
Other than this it seems like nothing is wrong. When I try to open the PSClient it says the newest version (it still won\'t run of course).
Another question, when the \'sw\' and \'lib\' folders are created, where should the \'sw\' folder be put?
Thank you for your help.
Also, thanks to everyone who helped put PlaneShift together.
-
sw should go directly on your hard drive, i.e. /sw/
As for the error, open up Applications -> Utilities -> Console and then select Clear from the top. Then run the game and report the error message(s) generated. We\'ll be a lot better able to help you then. :)
-
I did same error by creating a sw folder and copy only one file. I created a lib folder on my User folder and then copied all the ressources files from ps.client in it. It works.
-
Hrmm apparently the libcal3d problem is only fixed after running those console commands... I\'ll update my guide with it later today. Of course now the Windows users are kicking and screaming as well due to their updater malfunctions... *sigh* We were so close to stability...
-
Victory!
Haven\'t actually played or created a character yet but it seems to be working fine. Thank you all.
-
Thanks chaOs, I believe I\'m closer to getting it...
I followed everything updated on your walkthrough, Unfortunately, now it crashes right after the short music sequence, but at least the screen opened...yea!
Any thoughts?
Kev
-
ok got to the loading screen but nothing happens not even music....went back deleted old PS re downloaded every thing followed the instructions to the letter still nothing.....i think i will get old and grey before im able to play this game lol
-
I\'m pretty positive this has to do with libcal3d... Ok, everyone who\'s still having problems, take a look at what is now step 6 in the guide... Try that and see if it fixes the problem. Please DO NOT copy the entire resources folder to your /usr/lib folder as that is a huge waste of space and as the goal is to make this unnecessary, it\'s a waste of time.
-
ok i deleted everything and started from square one but this time it libpng12.0.dylib wasnt in the psclient it was in the updater file so i switched the resources files around and went from there still nothing so i switched em back and kept goin now it wont even launch
-
heres what my console says
WindowServer[168]: CGXOrderWindow: Invalid window 0
2005-02-11 15:37:43.739 hdi_agent[398] {type = immutable, count = 11, capacity = 11, pairs = (
0 : {contents = \"auto-open-read-only-images\"} = {value = +1, type = kCFNumberSInt32Type}
1 : {contents = \"auto-reveal\"} = {value = +1, type = kCFNumberSInt32Type}
4 : {contents = \"verify-checksum\"} = {value = +1, type = kCFNumberSInt32Type}
5 : {contents = \"ignore-invalid-checksums\"} = {value = +0, type = kCFNumberSInt32Type}
6 : {contents = \"image-path\"} = {contents = \"/Users/markhendrix/Desktop/PlaneShift_CBV0.3.006_mac.dmg\"}
7 : {contents = \"skip-remote-volume-checksums\"} = {value = +1, type = kCFNumberSInt32Type}
9 : {contents = \"worker-class\"} = {contents = \"WorkerRemoteMountImage\"}
10 : {contents = \"auto-reveal-desktop-items\"} = {value = +0, type = kCFNumberSInt32Type}
13 : {contents = \"auto-open-read-write-images\"} = {value = +0, type = kCFNumberSInt32Type}
14 : {contents = \"enable-keychain\"} = {value = +1, type = kCFNumberSInt32Type}
15 : {contents = \"skip-locked-media-checksum\"} = {value = +1, type = kCFNumberSInt32Type}
)}
Feb 11 15:39:05 Computer /sbin/autodiskmount[172]: disk1s2 hfs no no PS_Install [not mounted]
Feb 11 15:39:05 Computer /sbin/autodiskmount[172]: disk1s2 hfs no no PS_Install /Volumes/PS_Install
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Rage 128 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.1 ATI-1.2.26
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Feb 11 15:42:48 Computer crashdump: Crash report written to: /Users/markhendrix/Library/Logs/CrashReporter/updater.crash.log
Feb 11 16:01:03 Computer crashdump: Crash report written to: /Users/markhendrix/Library/Logs/CrashReporter/updater.crash.log
Feb 11 16:04:18 Computer WindowServer[168]: CGXOrderWindow: Invalid window 0
Feb 11 16:48:20 Computer WindowServer[439]: ERROR! execle(/Users/markhendrix/Desktop/God\'s stuff/planeshift/PlaneShift 3D/psclient.app/Contents/MacOS/psclient) returned, err=22
Feb 11 16:48:32 Computer WindowServer[440]: ERROR! execle(/Users/markhendrix/Desktop/God\'s stuff/planeshift/PlaneShift 3D/updater.app/Contents/MacOS/updater) returned, err=22
Feb 11 16:48:50 Computer WindowServer[441]: ERROR! execle(/Users/markhendrix/Desktop/God\'s stuff/planeshift/PlaneShift 3D/psclient.app/Contents/MacOS/psclient) returned, err=22
2005-02-11 16:49:05.078 loginwindow[323] Could not find image named `bang\'.
P.S i didnt put the smiley
-
Whoa, very messed up. I think the resource switching messed things up. Delete, reinstall, UPDATE (very important), and then copy the file. If you have updated correctly it will be located in psclient.app/Contents/Resources.
-
Well after spending hours to get either a working distro, or my own build working, it seemed like everything was hunky dory - that was until about an hour ago, when my client randomly crashed out!
I get as far as loading up the game content, and even in some cases I can be playing for 5 or 10 mins before my client dies.
Im trying to update as we speak - from what I can gather some new models, and small fixes / skill additions have been implemented.
...how annoying.... anyone got any thoughts on this?
-
k redid everything and this is what my console says
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/markhendrix/Desktop/God\'s stuff/planeshift/PlaneShift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/markhendrix/Desktop/God\'s stuff/planeshift/PlaneShift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
dyld: /Users/markhendrix/Desktop/God\'s stuff/planeshift/PlaneShift 3D/psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
Feb 11 18:26:00 Computer crashdump: Crash report written to: /Users/markhendrix/Library/Logs/CrashReporter/psclient.crash.log
-
You didn\'t do step 4 correctly. Do that one again and then it should work.
-
SUCCESS!!!! MUAHAHAHAAHAHA lol still gotta make an account but it works up to the loading screen W00T!!!
-
Congrats. Have fun online! :)
-
ok logged in everything worked fine got to the char creation screen it sayed i was missing some frame work and told me to run the updater so i did still same problem so i figured i would redownload,did that and when i go to mount it it says no mountable file system error 95 after i saw that im thinking \"holy crap\" so i go to run my anti virus and it dosent work.am i skrewed or is this fixable
-
Must be the problem with the new update on the server. I just got online with the program since yesterday and I have a crash log if any one wants it. Too long to post here.
I\'ll try updating first.
-
when I start up the updater or the psclient, it says... (in terminal)
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
logout
[Process completed]
and bounces once in the doc
in other words, HELP
-
Try my updater first and after it\'s done updating ,try the normal one and see if it works.
-
oopssie, site fell down.
Did the update, swopped out vfs.cfg file and was running okay. Saw a new creature, so I decided to check out character creation. I accidentially quit the client and when I tryed to log back in, nothing. Now the site reads:
XML error: no element found at line 1 @ http://laanx.fragnetics.com/chars.php
I swear I didn\'t do anything, I didn\'t touch anything.
-
shifthappens,that crash log would be great pm it to me or sumn
-
I already ran the updater and used it, and my results were the same, also what do you do with the stuff that the updater updated?
-
*smacks forhead*
Run the updater from within your PS directory!!! I guess I didn\'t stress that enough in the guide... *sigh*
*goes to update it...
EDIT: There shouldn\'t be any \"stuff\" the updater updated. If the Updater is run from the your Planeshift 3D folder (as the guide said to do), all the files are put in their correct places automatically...
-
ok even though i got the program running i figured this would help with the updater problem
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.documentsystem.tinyxml\'
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Rage 128 OpenGL Engine (vendor: ATI Technologies Inc.) version 1.1 ATI-1.2.26
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
dyld: ./updater.app/contents/macos/updater can\'t open library: /sw/lib/libpng12.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
-
ppl, you don\'t have to create /sw/lib folders. just copy the libpng12.0.dylib together with the libcal3d.11.dylib into /usr/local/lib.
as far as i know, unix/linux systems look first in /usr then /usr/local for files if an app can\'t find them, following by other possible places such as /sw.
-
k i got it running and it ran great for like 2 min then it started lagging like hell...changed resolution still lagged any suggestions?
-
Get out of the plaza. It lags for everyone. :P (On my old comp I get under 1fps sometimes...)
-
Cha0s, you have been a purveyor of good advice. Thank you.
I decided to try both the PS updater and yours, just to see what happens. Luckily, eveything works for me.
After updating the the PS updater, I re-ran it and got the \"all files up to date\" message. Good good good. WHen I ran yours, it insisted on downloading the following
art/world/podium.zip
art/world/akkaio.zip
art/world/arena.zip
and perhaps another one or two I missed. Even if you run it twice in a row, it will re-download these. I do not know why, but are you perhaps pointing to a file that contains characters currently in the arena or the \"podium\" (what is that and akkaio, anyway?)
I\'m not complaining, I very much appreciate your work, just thought I\'d point this out. I\'ve been using it and it works fine. Thanks again!
-
Can someone just post the text of the vfs.cfg so we don\'t have to rely on the stability of the sourceforge host?
-
I did. The top link to the vfs.cfg file in my guide is on my server....
buddha: The reason it does that is that the way that the normal updater and my updater check for updates are different. Out of curiosity, try running it with zipentries and see if it does the same thing...
-
Thanks Cha0s!
-
Glad to help. :)
-
My father said that he wouldn\'t install PS until there will be an installer (because going to /usr is not \"in the manual\" ;)). When will we be able to get one (excuse me if the question has already been asked) ?
-
There is an installer, but it doesn\'t work exactly as it should right now. I\'m sure dfryer\'s working on it, but I don\'t know how long it may take...
-
Ok. For some reson when I open the vfs or what ever file that was linked on the site as correct, all I get is a blank page. Can you please help?
-
Updated the guide again. Use the top link instead...
-
Just to clarify the questions about an \"Installer\":
My plan is for their NEVER to be an installer which puts files all over the place. I don\'t like the idea, I don\'t want files in /sw/lib or /usr/local/lib or ~/.special/Hidden/mojo.txt
What we are trying to do (and what keeps changing) is try to organise ALL the required files to stay comfortably inside the planeshift directory. People still having trouble with this surprise me, since I can nuke my /sw directory with no trouble at all, so I wonder if they\'re getting correctly updated files. Who knows?
Anyway, yes, eventually there will be no messing around with /usr/anything
Thanks,
Daniel
-
Thanks ChaOs, I reloaded everything and followed the instructions and it works!!! May I suggest though for the very terminal illiterate (I know, I was til about a year ago), that you expand the last step to include changing ownership and permissions for the copying to local/lib (changing it back to system and all that)
Anyways, thanks for all your and everybody\'s help
-
I got a bad surprise today when I loaded the game. Everything was lost from the inventory, the money and items I had when I last logged out had just disappeared. In addition all skills I had trained was gone. It seems like my character had been totally reset.
This however is not the first time Ive lost things from the inventory. Another time I lost a shield and money and yet another time I lost a load of rat eyes and hides.
Has this happened to anyone else? A mac bug???
-
Unlikely that this is a mac-specific bug- I think it\'s happened to other people and is possible whenever they\'re messing around with the database.
-
EDIT: Double post! Ouch.
-
when ever i try to input a command like \"/dig gold\" it comes up on screen as \"fear /dig gold\" hence i cant do anything anyone know how to fix this?
-
I\'ve gone through the latest guide and got the game running (thanks chaos!)
I\'ve created a character but then the game (and also my g4) freezes on the plaza loading screen.
Anyone know why?
-
Originally posted by favell
I\'ve gone through the latest guide and got the game running (thanks chaos!)
I\'ve created a character but then the game (and also my g4) freezes on the plaza loading screen.
Anyone know why?
Have you tried waiting for about 20 minutes? I found that the plaza takes an age to load, and an age to get out of, simply because there\'s that many people in there, the fps is so low. I\'m running a G3 iMac with 384 Mb RAM and a rather poor ATI Rage 128 with something like 16 or 32 Mb of VRAM and a 300kbps cable connection, I\'d expect the loading to take longer on this machine, but it only seems to take about 5 minutes, perhaps a bit longer, but when you\'re in there, the fps, pretty much anywhere except in a few places like the DeathWorld and the dungeons, is very low. So my advice is to sit it out, although it may just be that your computer froze. Which MacOS are you using and what are the other specs of your machine, barring a G4 processor, for example, what speed G4, how much RAM, which graphics card and if you know how much VRAM it has (in case you don\'t already know you can find these things out throught the System Profiler in MacOS 10 (all versions), which is found under Utilites in Applications, and I think there is something similar for Mac OS 9.)
Hope that helps,
aircon
-
I\'m not sure if this belongs in here or in the Guild section, but as this is the only place that I can find where Mac PlaneShifters meet...
ChaOs, I think I remember that you said a while ago that there should be a Mac devoted Guild. Does anyone know if a Mac specific guild is around, if so, what is it\'s title? If you happen to have its web-address, then that\'d be helpful too.
Thanks,
aircon
-
Buddha actually made the suggestion... Ask him. ;)
I\'ve been having trouble getting into the game recently (i.e. unexpected quit after the loading plaza screen). This has been happening since 10.3.8 (no dump to console, either, btw). Anyone else having this issue?
-
Originally posted by Cha0s
Buddha actually made the suggestion... Ask him. ;)
I\'ve been having trouble getting into the game recently (i.e. unexpected quit after the loading plaza screen). This has been happening since 10.3.8 (no dump to console, either, btw). Anyone else having this issue?
That is quite strange, I installed 10.3.8, and I\'ve had no problems at all, cept lag, which isn\'t a change from before. Although yesterday, I\'m not sure if a similar thing happened, I was in the plaza after coming out of the sewers and after I actually arrived at the plaza, I got fed up with the lag so hit Q, after about a minute or so, it just quit without the ordinary dialog coming up, apart from that, everything\'s been fine. Have you installed any other new software/extensions/hardware etc.?
Is it just me or when you go into a new area and it goes to the loading scree, does it always say Loading Hydlaa Plaza, whether or not that is where you are going?
Buddha, do you know if anyone has set up an Mac specific guild, and if you do, do you know the URL of their site?
Thanks,
aircon
-
Noone seemed to respond to the Mac Guild idea. I\'m not sure it was a good one, but I put it out there.
I haven\'t moved forward on it, nor do I know anyone who has. If something gets set up, I may be interested.
I am going to roll the dice and install 10.3.8 and see if PS stops working. I\'ll update when I\'m done.
-
GamerNick: The \"/dig gold\" turning into \"fear /dig gold\" has been discussed elsewhere on the forums (it\'s not a mac specific bug).. I don\'t know what the solution is but have a look around
People with 10.3.8: if there are any repeatable problems, let me know. I\'m on 10.2.8 so I can\'t test locally.
buddha: Personally I think the idea of a \"mac guild\" seems to be in conflict with the idea of an in-game guild (i.e. an organisation that aims to promote its own business interests) Not that everyone currently in PlaneShift sticks to character, but it would be nice if we could promote an ideal separation between IC and OOC realities.
-
I updated to 10.3.8 and I\'ve updated PS. I\'m not having any problems at all.
Dfryer: you\'re probably right. But I encourage people to find me in game, I like making friends. I play Mulla.
-
What exactly is the purpose of a Guild? World Domination? Helpin \'lil old ladies across a street? Manning the Library? I\'ve taken a look at a few of the guilds and I can\'t really find the answer to my question? What do the people do whilst in the Guild? Do the go around doing things together, training with each other?
When and if a Mac specific one arrises, I think I would probably join, though it would depend on the purpose of the particular guild. Perhaps someone who knows how to make a Guild could jet off to the guild forum, along with the rest of us Apple-users, to discuss together what the \"purpose\" (for want of better phrase) of the Guild would be, then it\'d be a Guild more specified to the wants and wishes of its members...which could be interesting... just a suggestion, \'cos I have no idea where to start. If a mod could make a Mac forum for us that\'d be cool, I think someone else suggested that near the begining of this thread.
Just my tuppence
aircon (Tilore)
dfryer: My thoughts of a Mac Guild were not so much as to stop the things you mentioned happening, merely a Guild that contains only Mac users, but does the ordinary Guild stuff, and as we pretty much have made a mini-community here already it\'d just make sense to continue it in-game.
-
>I\'m on 10.2.8
Really? You should really upgrade to Panther (better OGL implementation, better Core Audio performances, better Finder multi-threading, more mature networking ...).
-
Hi there!
i\'m a new PlaneShift player :-)
I never logged in for the moment BUT, i created an installation package for the one who do not want to become an unix guru, Mac spirit is so simple...
The installer only does what is here:
http://planeshift.oodlz.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3
(A Guide to Running Planeshift on Mac OS X, posted by chaOs).
No more, no less.
So if someone want a simple double click installation, give me one user to test again and a webspace about 230MB to store the file.
It contains a pre-installed and updated PlaneShift from.. today.
Does anyone is interested?
Be carefull, not official at all, only to try to help...
Bye
Akraig
-
hi,
to follow my previous post, the game is updated and launched, but i can\'t create a new character because... there is no create button.
Only name, pass, quit and connect button.
(not a disabled create button, no button create at all!)
Does it mean that no new players are allowed?
Thanks for answer
Akraig.
-
you create an account from the main site...here:
http://www.planeshift.it/download.html
regards
-Tarach
-
Originally posted by Tarachnul
you create an account from the main site...here:
http://www.planeshift.it/download.html
Thanks!
I missed the first line of text...
This should be more visible or in the documentation isn\'t it?
Well excuse my lack of \"vision\" ;-)
Akraig
-
I\'m a new player on Planeshift for Mac, and I\'ve been at this for a while. I\'m on step 6 of chaOs\'s guide, but it refuses to recognize the otool command in Terminal. I followed the directions if it didn\'t work in the first place, but it still doesn\'t work!
-
Read the second paragraph there. If the command is not found, just do what the second paragraph says.
-
I did. And it still didn\'t work.
EDIT: And is there supposed to be another folder in there named audio?
-
Make sure you move libcal3d.11.dylib, NOT libcal3d.10.dylib.
-
I made sure, it\'s libcal3d.11.dylib. I\'ve gone through everything twice, and it still doesn\'t work.
-
No there should not be an \"audio\" folder. Are you updating into the Planeshift 3D folder? Also, try opening Console (Applications/Utilities/Console) and writing up the error log (clear it, run psclient, paste whatever shows up at that point here).
-
Hi there,
I\'ve got a problem.
After the Cha0s\'s guide, my updater still doesn\'t work. Can you please help me?
Thanx
magicroot
-
Right, I\'ve been playing for like a week. By the way, excellent game, thanks again to all you smart people who helped me to get it working in the first place.
So two nights ago, the server was shut down for some updates, when it came back online, unfortunately, all my stuff is gone, but many others have the same problem, and one of the Game Masters said it would be sorted out soon, but at least it worked. I hope the real wipe will come soon since I was one of those who got very little from the quests, or was it that others got too much? Oh well, it\'ll be good to even the playing field.
That was yesterday. Today, when I try to get online, it says I am running the wrong version of planeshift to use the server. I read through several threads just now, searched the websites, a couple seemed to suggest there was a new updater, but people were only talking about the PC. Is there a new updater for the mac for this updated server? Is it not working because in loading I used chaOs\' updater which worked when the original didn\'t?
Hrmph, just a tad sad and frustrated, but it\'s such a good game.
Please help, cheers
Kev (Xirius)
-
There is a small update available, but a general client update may be needed, in which case we\'ll just need to sit tight and wait for dfryer to rebuild the Mac client.
-
Thanks ChaOs, but where might this update be found? Nothing new on the website that I can see...
Cheers, Kev (Xirius)
-
Should we move this whole thing to the new Mac issues forum?
Anyway, I have been immune to all of the crashes over the last several weeks. It finally got me. I tried to relight ojaroad since there are patches that are black at night (especially near the magic shop). The client crashed. Then my updater stopped working and now I get the version error. However, this is probably two errors: updater and client.
Any thoughts?
-
Does any1 know when the new version would be ready???
I need to play with my frienz, but they have windows = no problems
and I have Mac = after the others...
Pls some1 can PM me when the new version is out?
Thanx,
Magicroot
-
I meant in the local folder, sorry. Yes, I am updating in the Planeshift folder. Another thing, is the sw folder supposed to remain in the hard drive folder?
-
Here\'s what it says in Console. And it still says I\'m running the wrong version, even though the updater worked and the correct version number is displayed in the client.
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/joe/Desktop/Games/PlaneShift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/joe/Desktop/Games/PlaneShift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
LoadConfigFromFile:
set
set
set
set
set
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 49be270!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection a569da0!
Creating psnetconnection a569fe0!
-
when can we expect the 007 mac client?
-
I did everything on the chaos guide, step by step, but now it says i dont have the right version. Whats wrong? p.s.- i did download the latest version, so dont say i need to do that
-
Look,
Now u cant play PS because the server has been updated with the windows and the linux clients.
The Mac client is not available yet, we have to wait dfryer to do it.
So now you cannot play ps...
Magicroot
-
Hopefully the update will be up within 24 hours. I was caught off guard by the end of reading break :)
-
Thanks very much, I look forward to playing again. If you catch me online, I\'ll buy you an ale in El-Kada.
Xirius
-
wiil the new version not require moving files to other places?
-
To the best of my knowledge, the *current* version shouldn\'t even require it, I\'m wondering if wrong versions of files ended up in the updater. For instance, I can wipe out libcal3d.* from /usr/local/lib and run fine. Perhaps part of the problem is that the distribution downloadable from the website is *really* old, and that could be part of the problem. This time I will post a completely new \"complete\" distribution, as well as a version in the updater. When this happens, I\'d appreciate it if people tried it first without rearranging files (or with any rearranged files removed beforehand!)
Thanks,
Daniel
-
I finally open PS !! but have some problems ....maybe someone could advice me in somehow ...
Ok ... firstly .. I got into the game but I have some problems in doing my carachter ... that I cant give him a job or put skills .... because didn\'t show in his creation the skills that I can give to him or the jobs...
is that normal ??
And one more thing..... when I\'m in the server uploading the hyplaa Plaza ... i waited more or less 40 minutes and nothings happens ... it was uploading but didn\'t finish ... very estrange ..... I went to see if the server was down but it wasn\'t ..... I don\'t know what to do
(CHAOS)
I thought in your last post that I needed to do a update in PS with the real updater from the game after yours ( update tool) ... but when i will update this aplication didn\'t respond .... can I update Planeshift in the \"terminal\"? Can someone help me how I can update by the TErminal?
THanks for the patience!!!
thanx CHAOS and Dfryer for all your hard work for Mac users ... but I\'m still trying to play ...maybe one day when the problems were over We can go to a tavern and be happy for a while heuhuehuehe
-
thanks daniel your hard work is appreciated. i hate to think that your working so hard and then theyre going to wipe the whole thing and youll have to do it all over again. but until then i cant wait for the new version so i can start playing again.
-
My updater should be able to update PS the same as the normal one. However, right now the Mac version isn\'t current so it won\'t work correctly now. I suggest you just sit tight until dfryer posts a new complete distro to the download site.
-
OK... I\'ve downloaded the last update but the client (5 mins ago) don\'t even opens...
Previously I\'ve been able to reach the login screen but got the server-client version error so I waited for the new update.
Any suggestion?
Twilight.
-
Well having updated and made all the various alterations, my PS client is now version 7, and logs me on to the server no problems.
Unfortunately it quits when Hydlaa is nearly loaded.
Ive got a feeling this might be a VFS.cfg problem - Chaos\'s links to the correct vfs both say they are broken, does anyone have a working one?
Edit:
just tried to run it through terminal and it returns the crystal enviroment error:-
WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
- and doesnt even start up.
*doh*
-
Well, I re-ran chaOs\' updater, re-did everything in the guide, and I got in (it says 3.007)!!! Unfortunately, like with Mathious, it quit unexpectedly halfway through loading Hydlaa plaza. Well, I\'ll just sit tight and wait for dfryer\'s new complete distro. Hopefully not too long, but thanks again dfryer, you work so hard for us mac users...
Xirius
-
...heres the crash report - Daniel, I hope you can make use of this.
http://www.geocities.com/ronnieronson/storage/crashtxt.rtf
Edit:
Forgot to post this last week, not so much as an error report, more to laugh at really.
My client became stuck between two areas and I could hear everything that was going on around me, also my chat etc was working fine - I can only assume that other players might have even seen me walking around blind......take a look here http://www.geocities.com/ronnieronson/storage/weird.jpg
-
helo
i have juste download the new update
i open ps, i open my account,select new caracter.
and the race:Xacha ylians Nolthrir Demorians
bot when i select stonebreaker or the other race,my ps crash like it quit for no reason
can someone help me
sorry my bad english im french...
-
ok
i can create my caracter now
bot, when its loading in for enter in the ps world it quit unexpectable
i need help plz
-
I seem to have the same error, but my log looks a bit different. thought i post it here, maybe it helps finding the bug, wherever it is.
OnDrawingFinished:
Going to load and unload maps
Before LoadMapFile of /planeshift/world/laanx: time=65386
Error ID: crystalspace.syntax.box
Description: Expected \'min\' node!
[node: world,sector(name=laanxentrance),meshobj(name=torch_emitter_01),params,aging,color]
Load:
loader->LoadMapFile(/planeshift/world/laanx,world) failed.
Load:
Region name was: laanx
Bus error
BTW: thanks to all who are involved in this project, its unique and extremely fascinating.
-
Hello
I\'ve installed CB like it\'s sayed.
I can run CB, log in create a character but after, when CB load Hyplaa Plaza it quit inopinately...
Sorry if i speak bad english but i\'m only 14 years old and i\'m french (f*ckin\' french always problem :P )
-
Seems like there may be a few problems related to XML syntax and/or network code changes. I\'ll hopefully be able to look at these soon!
And yes, new mac binaries were uploaded ~12 hours ago, but not a complete distro.
Thanks,
Daniel
EDIT:
Seems like other people (non Mac users) are also having this problem, may be a problem in CVS or the updater.
-
If it\'s a problem with the CVS or the updater, is there anything we can do right now, or do we just need to sit tight for the complete new distro? Again, thanks...
Xirius
-
so there is no way to get it to work right now? I did that thing where you move the files to the lib folder but it made no difference. It\'s not that I\'m deaf, I just want to know if ANYONE on a mac is using it and it is working through some kind of magical file editing.
-T0rk
-
i was all excited when i updated my client and got it to work after chmoding it. but what this? as soon as i got in i \"fell down and died.\" then when it tried to load the death realm it crashed and wont start again. oh well i guess more waiting.
on a more positive note im happy to announce that i remove the files libpng12.0.dylib and libcal3d.11.dylib from usr/local/lib and it still works. which means no more file moving good work dfryer.
-
With what I have, I can get in but Hydlaa Plaza is waaaayyy mis-lit (looks like it\'s permanent night, except in odd places). I have an update ready to be put in place that MAY fix some of the loading crashes, but might not. Crash logs (~/Library/Log/CrashReporter/psclient.crash.log) are helpful (but only the most recent crash, not the entire log!)
-
I get to the point when the plaza is about to be lit and then it crashes. I do not have a psclient.crash.log
Anything else I can do to help?
EDIT: Okay, I DO have a psclient.crash.log. I\'m not sure when the last crash begins, as I\'m not accustomed to reading these. Thus, I give you the last several lines:
%%%%%%%%%%
0x9540b000 - 0x95474fff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x968d0000 - 0x969b2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x96a20000 - 0x96ae2fff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x96b40000 - 0x96b6efff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib
0x96bf0000 - 0x96c7ffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x96f11000 - 0x96fa4fff com.apple.print.framework.PrintCore 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x97510000 - 0x97518fff libbsm.dylib /usr/lib/libbsm.dylib
0x9766c000 - 0x976b7fff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
-
For each separate crash it will give a date & time, and say (further down from that) \"Thread 0 Crashed:\" or \"Thread 1 crashed\" and then list a bunch of stuff, which identifies where in the program it was when it died.
-
I downloaded the latest version this morning with chaos\' java updater, but the client doesn\'t want to run? What\'s the matter ? I need to do something else maybe, but I don\'t know what?
-
Originally posted by dfryer
For each separate crash it will give a date & time, and say (further down from that) \"Thread 0 Crashed:\" or \"Thread 1 crashed\" and then list a bunch of stuff, which identifies where in the program it was when it died.
I finally got it installed on my mac, made a character(could?nt choose every race, had a couple crashes, but now i?ve got one) but after that it allways crashes during loading. I never made it into the game, but i?ll keep trying!
I looked in the crashreport, it?s pretty long and i?m not sure if this is the right part...
Date/Time: 2005-02-24 11:37:43 +0100
OS Version: 10.3.8 (Build 7U16)
Report Version: 2
Command: psclient
Path: /Applications/games/PlaneShift 3D/psclient.app/Contents/MacOS/psclient
Version: 0.1 (0)
PID: 408
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 ??? 0x000c9988 _ZN11psDRMessage14CreateMsgEntryEjP12csStringHashP7iSector + 0x28
1 ??? 0x000c9ed4 _ZN11psDRMessageC4EjjbfR9csVector3fP7iSectorS1_fP12csStringHash + 0x84
2 ??? 0x000c9e3c _ZN11psDRMessageC1EjjbfR9csVector3fP7iSectorS1_fP12csStringHash + 0x70
3 ??? 0x00029ef4 _ZN14GEMClientActor12SendDRUpdateEhP12csStringHash + 0x11c
4 ??? 0x000390f8 _ZN10psClientDR24CheckDeadReckoningUpdateEv + 0x1ec
5 ??? 0x0003f014 _ZN8psEngine11HandleEventER6iEvent + 0x770
6 ??? 0x002180c8 0x1000 + 0x2170c8
7 ??? 0x001a04b4 _ZN12csEventQueue6NotifyEj + 0xac
8 ??? 0x001a05ec _ZN12csEventQueue7ProcessEv + 0xf4
9 ??? 0x0018f078 _ZN12OSXAssistant13advance_stateEv + 0x64
10 ??? 0x001ad14c -[OSXDelegate applicationDefined:] + 0x20
11 com.apple.Foundation 0x909f7184 _nsnote_callback + 0xb0
12 com.apple.CoreFoundation 0x901aa5c0 __CFXNotificationPost + 0x1b4
13 com.apple.CoreFoundation 0x901aefd0 _CFXNotificationPostNotification + 0x340
14 com.apple.Foundation 0x909f4fd0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 0x74
15 ??? 0x001ad024 -[OSXApplication sendEvent:] + 0xa8
16 com.apple.AppKit 0x92dfdc54 -[NSApplication run] + 0x240
17 ??? 0x001ae050 -[OSXDelegate startEventLoop] + 0x64
18 ??? 0x0018efb0 _ZN12OSXAssistant16start_event_loopEv + 0x88
19 ??? 0x0018f56c _Z16csDefaultRunLoopP15iObjectRegistry + 0x114
20 ??? 0x00045a54 main + 0x210
21 ??? 0x00002a2c _start + 0x17c (crt.c:267)
22 ??? 0x000028ac start + 0x30
-
Originally posted by Dari
I downloaded the latest version this morning with chaos\' java updater, but the client doesn\'t want to run? What\'s the matter ? I need to do something else maybe, but I don\'t know what?
you probably need to chmod it
go to terminal and type \"chmod 755 /\" without the \". then drag your psclient into the terminal. then type \"/Contents/MacOS/psclient\" without the \". that should at least make the psclient doubleclickable though anyway due to technical problems the client isnt working yet but youll at least be able to make a character.
-
Yeah, I noticed (before the last update, perhaps this has been fixed) and several others I have talked to noticed that Hydlaa, especially when loading into it from another realm in the game was dark, i.e. black in most 3d planes, except for building walls and animations like the fire at the temple. Never noticed this problem in any other region, but I don\'t think it\'s a new problem. Thought I\'d let you know, and I would be willing to play in the black Hydlaa until the new distro, I spend most of my time outside killing Tefusangs and at Ojaveda anyway.
Also, any idea when the 3.007 and update will be up?
Thanks dfryer, your hard work is much appreciated by me and I\'m sure every other mac user in Yliakum.
When the game\'s back up everybody, we should organise a party in Kada-El\'s for dfryer, chaOs and eveyone that has helped in making the mac distro happen in planeshift, what do you all think?
Cheers,
Xirius
-
I wouldn\'t mind a party... Parties are fun. :D
Anyway, the Hydlaa problem has been around for a while, but if you go other places (the magic shop, sewers, etc.) you will still see a few random black textures. This problem was *never* completely fixed to my knowledge, but as long as you can see enough to get around it\'s more of a looks thing than function. As for the update, there should be one available now (as previously mentioned), but how well it works is a question of debate...
-
I successfully created a character (after getting the crash with stonebreaker)n and it crashed again when loading the plaza. (I saiy that because I know I\'m not the first to have these problems).
-
many people are having this problem were just going to have to wait for a complete working version from dfryer
-
I used the Updater.app thru the terminal. The game version is now 3.0.7 and works well, no need to move files or change anything. The Hydlaa plaza looks dark, but the rest of the areas are unaffected. My only complain its that the psclient.app only works when using the terminal. :(
I don\'t remember who said something about a Mac Guild, im in! where do i sign? :P
-
Could you please tell me and others how you got in, I have tried running the ps updater, didn\'t work so I used chaOs\' one.
Please, pretty please...hehehe, I really am addicted.
Cheers,
Xirius
-
mine still crashes while loading. alos what did you doso that it doesnt crash?
-
Right, I finally got it to work, though the darkness in Hydlaa plaza is still there...But it works, I\'m so happy
I really just about accidentally stumbled across this, so I\'ll walk through what I did for those addicted mac people like me who are too impatient.
1. I deleted everything and re-downloaded it.
2. I did the vfs.cfg thing in step two: http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=b8b0eb9c060a21144e7b3c6c2367c4f7&page=1#1
3. I attempted to run the updater.app, didn\'t work, so I ran chaOs\' updater.
4. I did step five of chaOs\' guide (above)
----this is about where most mac users are I think, since the file moving is unnecessary. Unfortunately, it crashes in the middle of loading Hydlaa plaza----
5. I tried running the regular updater through terminal, didn\'t work, so.... in terminal I typed \"cd \" followed by dragging the MacOS folder from the contents of the updater. Hit enter. Then I typed \"chmod 755 updater\"
6. I double-clicked on the updater, didn\'t work, so I ran it through Terminal, it worked: \"cd \" then drag the planeshift folder to the window. Enter. Type: ./updater.app/Contents/MacOS/updater
7. Ran planeshift through the updater: ./psclient.app/Contents/MacOS/psclient
And it worked!!! Right, I condensed this down from a terminal that had probably couple thousand lines, so hopefully it\'s true to what I did to get this to work. Unfortunately, like Alos said, you gotta run everything through the terminal.
Hopefully this will help some of you, I am only starting to learn basic unix-type commands.
See you in Yliakum,
Xirius
-
From what I understand, dfryer is working on the ports alone. Would you be interested with another hand helping out? I\'m not overly experienced with Mac development at this point, but I am comfortable with reading code. if you don\'t want someone such as myself working with you directly, could you point me in the direction of some resources so that I can learn to help out better?
Thanks in advance. And keep up the good work.
I downloaded a previous version and played for a while. (After the however long it took to read through the forums to get things working. It was back when we had to relight the death realm.) It was worth it, I think.
-
I have followed 3 different instructions to get it to work and i still cant get on
You lucky ducks
wahh! :(
-
I\'m having the same problem; I was finally able to create a character but the app always quits about a quarter of the way through loading the plaza. I had to do the whole install process twice before I got it to work, and now I can\'t get in... =(
-
So... for some reason the disk image won\'t mount. It says something about \"invalid checksum.\" Any clues? Is this fixable, or is it some random quirk of my computer?
-
have you tried to download the file again?
Twilight
-
I\'ve got a problem with starting up applications out of my terminal window. the reponse is:
tcsh: ./updater.app/Contents/MacOS/updater: Permission denied.
I am Administrator, so i don\'t understand this response.
Any idea whats the problem?
thx 4 help
-
To fix the problem, follow these instructions:
1. Open Terminal
2. Type: \"cd\" DONT WRITE , PRESS THE SPACEBAR \" \"!
3. Drag the Planeshift 3D folder into Terminal and hit return
4. Type: \"cd updater.app/Contents/MacOS\" and hit return
5. Type: \"chmod 755 updater\"
6. DONE!!! NOW YOU CAN OPEN IT FROM THE FINDER TOO!
Magicroot
-
Alternatively, you can type cd, followed by a space, then open your Planeshift 3D folder, control-click updater.app, \"Select show package contents\" (A new folder will open with one folder, Contents) and then open up Contents. Then drag the MacOS folder into the Terminal and hit return. Then \"chmod 755 updater\". One less \"cd.\" ;)
-
When I finally got mine to work..or at least allow me to create a character, the only thing that I had been doing wrong was with each command line in Chaos\' guide I started over, clearing the terminal\'s writing. What you need to do is keep on using the same window even if some of the writing from the last command goes on to the next one. I\'m not sure if that makes sense but it is the only thing that I did different after many faliures.
-
Yes, that\'s supposed to happen. You use only one Terminal window.
-
I still crash when trying to load the plaza, and can\'t get into the game. Anyone able to get around this? I\'ve been out for a week now *sob*.
-
Originally posted by magicroot
To fix the problem, follow these instructions:
1. Open Terminal
2. Type: \"cd\" DONT WRITE , PRESS THE SPACEBAR \" \"!
3. Drag the Planeshift 3D folder into Terminal and hit return
4. Type: \"cd updater.app/Contents/MacOS\" and hit return
5. Type: \"chmod 755 updater\"
6. DONE!!! NOW YOU CAN OPEN IT FROM THE FINDER TOO!
Magicroot
i did this but it still crashes after being open for about 5 seconds.
-
Could start the updater (the original one; i did the chmod 755 thing in the terminal) with double-click. So i startet it, and it even began to download the registry, but the updater responsed, that it couldn\'t open the register... update stop..
I downloadet newest Stuffit Expander... still not works..
I used the Chaos-updater before, is it maybe because of this?
Since one week now i tried almost everything i found in this forum to get it work and the game still crushes while loading the Plaza.. I start to think, that there is no game at all. It\'s just a global psychological experiment to watch the people, how far they will go, and how many houres of forum-research they invest, to get a MMORPG for free!! ;-)
But one thing I tell you; I know my mac now better the ever before, so thx 4 education.
Does anyone solved the problem with the Plaza-loading-error? If, then please write a final thread, where all needet steps are explained, so the people havent to cruise through all threads.
Still hope, that there is a Matrix
Halley
-
Finally it worked. Im standing on the Plaza.
This was my way to make it happen:
(For this, the planeshift folder has to be in the /Application folder on your Disk!)
1.
I did all the Steps in this thread
http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=6854bc5fc7ff6d65dd7c5b21b0dbf7a6
2.
And after it, I updated like buddha wrote:
--------
\"THis is an odd error. I\'ve been getting it as well. Here\'s the way I got around it. I\'m going into details., please don\'t be annoyed if it\'s too much.
Open terminal. I\'m assuming you have planeshift in /Applications.
type
cd /Applications/Planeshift\\ 3D/
./updater.app/Contents/MacOS/updater
-------
3.
Then I started up the game by doing this in the terminal:
cd /Applications/PlaneShift\\ 3D/psclient.app/Contents/MacOS
/Applications/PlaneShift\\ 3D/psclient.app/Contents/MacOS/psclient
-I did this step by drag and dropping the files into the terminal window.
4. Ingame I choosed the Laanxserver and my Char and it loadet without any crushes:)
Hope this help some people
cye ingame:::
Halley
-
Originally posted by askkasha
Originally posted by magicroot
To fix the problem, follow these instructions:
1. Open Terminal
2. Type: \"cd\" DONT WRITE , PRESS THE SPACEBAR \" \"!
3. Drag the Planeshift 3D folder into Terminal and hit return
4. Type: \"cd updater.app/Contents/MacOS\" and hit return
5. Type: \"chmod 755 updater\"
6. DONE!!! NOW YOU CAN OPEN IT FROM THE FINDER TOO!
Magicroot
i did this but it still crashes after being open for about 5 seconds.
To fix it, u have 2 open with a text editor the file psupdater.cfg and replace \"xmlread\" with \"tinyxml\"...
magicroot
-
I\'m glad for Hally, but I\'m still locked out and crash when I try to load the plaza. I\'ve done the whole re-install as well. Harumph. I might have to give up on PS, after all this time I\'ve put into it....
Well, I do have a day job :(
-
Gah... I\'ve tried a bazillion things since my last post... now my app doesn\'t even open (it bounces in the dock for a moment, and then disappears). My terminal says \"ERROR: csInitializer::SetupConfigManager failed! Is your CRYSTAL environment variable set?\"
Oh well... I gotta go to work now anyway. Any help, anyone? I was able to create a character last week, but now my app is not working at all. I\'ve already tried doing a fresh install, too. *sighs*
OK... Big Edit... somehow I got in. Don\'t ask me how, I\'m not really sure myself. I\'ve been fiddling with this for a while. Anyway, I\'ve joined the game a couple of times, but each time I either fell off the edge of the world and died or just fell down and died. I\'m trying to move out of the little area I pop up in, and then I just die. I saw a couple of other characters, but then I died. Interesting. Anyway, I really do have to go to work now, but I\'ll check back later... I think someone else was having this same problem. Anyone know how to fix it? Thanks!!! See y\'all later.
-
Originally posted by magicroot
Originally posted by askkasha
Originally posted by magicroot
To fix the problem, follow these instructions:
1. Open Terminal
2. Type: \"cd\" DONT WRITE , PRESS THE SPACEBAR \" \"!
3. Drag the Planeshift 3D folder into Terminal and hit return
4. Type: \"cd updater.app/Contents/MacOS\" and hit return
5. Type: \"chmod 755 updater\"
6. DONE!!! NOW YOU CAN OPEN IT FROM THE FINDER TOO!
Magicroot
i did this but it still crashes after being open for about 5 seconds.
To fix it, u have 2 open with a text editor the file psupdater.cfg and replace \"xmlread\" with \"tinyxml\"...
magicroot
thanks i did that and got the updater to work but after the update nothing will open with a doubleclick even after chmoding them but i can open them through the terminal and it works and im on so im happy though i hope that soon there is a version that works without any messing around.
-
Originally posted by blackbow33
I\'m trying to move out of the little area I pop up in, and then I just die.
Same thing happened to me. I get in, since I have a character already that part is easy. But then when I get inn I fall through the map and die. So I updated using the updater and the HOWTO in another thread and get in once again, but then I get a Bus error.
I checked the versions, date and size of libcal3d and find a discrepancy so I copied the new one to /usr/local/lib/ and try again.
Still a heap of errors, warnings and whatsnot. Then I\'m in the game once more and... fell off the edge of the death realm and died ;)
I then manage to get through the death realm and to the \'hellmouth\' (sorry Buffers ;) ) While loading the plaza I get a few UV position errors and such things (in the terminal - I still have to launch through that) and then another Bus error.
Next I will find a fresh version of the game and install from scratch, but first I have to get some work done and after that I\'m probably finished and can go home to my windows version which works like a marvel ;)
-
Every Mac-User should start the game with a few EXP, cause they mastered the first, and probably the heveyest Quest in this game; get it working! ;-)
Now that im playing one day, the problems didnt stop. I have LD\'s all the time. At least every 10 min. After an LD i have to restart the updater(original one) trought the terminal, and then run the game trought the terminal as well..... for another 10 mins.. Mostley this happens in big areas, like the big Plaza and bigger outdoor areas.
Because i run the Game with an 16MB Graficcard, it\'s possible, that this is a performance problem, but i recieved as well a \"Bus Error\" in the terminal.
Ingame I made one Quest (holy Scroll/Library-Quest) but didn\'t recieve a reward.. even if the NPC was telling me \"take this bla bla..\"
And as well i killed one mob (by Hand!! ;-) ) and didn\'t get any EXP...
So i think, this game needs some time to grow (at least on Apple-Platform). Hope that the Mac-Version will not die cause of this problems...
Halley
-
Please, read some of the other parts of the forums :)
You will find that most people have trouble with dead links, malfunctioning quests, weird EXP assignment... but that is what a \"tech demo\" is all about.
In any case, running PS with a 16 mb gfx card is .. crazy :)
-
It was working fine (running it through the terminal) then I died in the Dungeon, fine, went to the death realm, fine, entered the gateway... Loading Hydlaa Plaza, and noooooo. Bus Error! I tried loading into the game three more times, still got a bus error, though it happened at different times during the loading which seemed strange, once after I had taken a couple steps after getting into the plaza.
Oh well, at least it worked for a little while, I should be happy it worked for me at all, since it looks as though many mac users still can\'t get on.
I noticed several others reporting Bus Errors...Is there a solution for this, or are we just waiting for the new distro still? What\'s the eta on this if anyone knows?
Right, thanks everyone, hope to see you back in Hydlaa soon
Xirius
-
LOL, yes its crazy !!
(@16mb GC).
I wonder if i can buy a usual pc-graficcard or if I have to buy the expensive stuff from the mac shop. Are there special graficcards needed for mac?
-
i keep reading about using pssetup to configure the game for OSX, but i never found one? does one actually exist?
-
Nope. :P
It\'ll get made eventually, but it really isn\'t a priority now. A working game comes first. ;)
-
that\'s kinda what i thought. i\'ve been playing around in the pssetup.cfg file, but it doesn\'t really make much difference anyway. i probably need a new computer to run this game. i have a 500mhz G3 w/128Mb RAM running OS 10.3.8. Another issue i ran into was the fact that none of the onscreen text is legable. all the words show up as white blocks.
-
Let me just be the first to say Huzza! They updated the client version again and the mac client, after a successfull upgrade, is still one version short. One piece of advice for the developers: at vikingmud.org we have one test server and one working server. When something works on the test server it is released and the working server gets the newest working version of the server software. Same principle at where I work - we first develop a working client that will work on most server versions and then switch server versions when the client can cope. Here this would translate into: When there is a working client you switch. The client should be able to handle several different versions so you can ship a new client while the server is still the old version. The server should say which version it wants and the client should conform to the servers wishes, failing as it does now when there is no version new enough. But the client should be ahead of the server, not the other way around. A static client and a static server is a lot less complicated but alot more hassle.
Just a though; not ment as an angry note.
--
Willfon, RL developer/maintainer/server admin
-
lets just hope that this next patch works like a dream without needing to move anything around or messing with terminal.
-
Much respect. Keep going.
Oh and a big hearty thank you.
-
Guys,
pls do it fast! why mac users have to wait 2 weeks more than others just because the server updates before all the clients are ready?
Hope you will finish fast...
magicroot
-
Originally posted by magicroot
Guys,
Guy. Singular. And he probably has a life. Patience is the word. At least until they find a way of updating the client before they update the server.
Or even better - make a binary that makes updating the binary redundant.
--
Willfon
-
It\'s just him working on it at the moment (to my knowledge), and I think I read somewhere he\'s a university student... i.e. lots of work outside of writing code for planeshift.
We just have to be patient, and perhaps next time, the devs wont update the server until all clients have been written for it, not just PC and Linux.
Anyways, thanks... just my two trias,
Xirius
(sorry about the two trias thing, it\'s pretty bad, I know, hehehe)
-
i\'ve noticed that the updater always says that it has a new version and that it\'s going to fetch it. seems that it\'s never actually updated though. is there a newer one out there that should be replacing what i have?
-
The updater version-checking code doesn\'t really function on the Mac, as far as I can remember.
Ace6879: Running PS on a computer with 128MB RAM is insane. In-freaking-sane. Wack. Loopy. :)
IIRC, Hydlaa plaza alone takes >256MB to load...
Sorry that the server version has changed, I\'ve been really busy with school and not so busy with Planeshift. I\'ll see if I can get something up Soon (tm)
-
for those of you that are lost on all the programming jargon ive updated my simple walkthrough to reflect the current situation. here it is http://www.planeshift3d.com/wbboard/thread.php?threadid=13164&boardid=33&styleid=3&sid=a35f182ea6aae4755c6f4f16aaaccba0&page=15#293
-
Hey.
I found \'libcal3d.10.dylib\' but I don\'t know where to put it. Please can someone help me?
Cheers, Thomilius
(im a mac user if u need to know)
-
You don\'t need to move libcal3d.10.dylib anywhere. You need libcal3d11.dylib. For more details, look here:
A Guide to Running Planeshift on Mac OS X (http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=33&styleid=3&sid=4a1835c1ac53ee1a01e954dbe1673862)
-
But... all this is still irrelevant until the \"correct version\" thing is solved, right? Are we waiting for an update? My PS was running fine this past weekend, but now it says I\'m running the incorrect version.
-
Two things:
1. As I\'ve said, Dfryer drinks for free in Los Angeles BUT
2. As I\'ve also said, I\'m going to blow up his head with my incredible psychic powers if he doesn\'t hurry.
-
Its clear to me that versions of the Mac system are not being completed or have minor link and missing files. This can be caused in a over sight by the person who is creating the image, becuase file structure can get very complicated. And it works on the devs systems becuase all the files needed are there.
So the dev releases a disk image that is not complete and will not function on others systems. So my suggestion is that if you are creating the latest version of this game for download. Is this:
Create 2 Partitions on a drive one for Mac OSX 10.2.8 and 10.3.5. and install a fresh copy of these os\'s. Create a image of both drives before PlaneShift touches it, so that you can quickly back up to a the fresh installation. Use these Drives to test the finished product to identify any possible problems. When your test is complete wipe the drive and back it up from the fresh installation image. So you may use these for a fresh test a later date.
-
dfryer....
I upgraded my RAM an extra 512Mb....i\'m sure this will help the game!
-
ok,i read and had the fuss, and have tried it all and it take me forever,(like 2hours) to get this game to work,if your all so smart in making it work why dont they just put up a new dmg on the game that has everything,and everything gets downloaded where it should go,thats my question and im not going to do all this over to \"try\" to just get this game going it should be to the team that they make an updated version with all of this stuff already done.
who agrees?
-
you would have realised that they are fixing the problem, but It Takes Time!!! And it\'s only a bloody alpha tech demo...i.e. bugs.
Sorry, don\'t mean to be harsh, but we are all waiting, I don\'t think it works for any mac user so it\'s not just you. The new client should be up soon, just gotta be patient.
Xirius
-
i didnt mean to me MEAN either but i just wanted it to be clear to whoever read it
-
Originally posted by Deathlink
...it should be to the team that they make an updated version with all of this stuff already done.
who agrees?
Unfortunately, it appears that there is no \"team\"... only dfryer, who is awesome enough to work on it in his spare time. If you want him to work faster, I\'m sure he accepts personal checks ;) But as long as he is working out of his personal goodwill, I\'m grateful for whatever he can deliver.
-
Deathlink: That\'s exactly what I\'ve been trying to do, only it makes sense to test things out before we finalize them. I know it sucks to wait and all, but with the Planeshift server being a moving target I don\'t want to upload a new, complete .dmg and say \"there! It works!\" since it very well might not. Several days ago (before the versions changed) one was uploaded, but I don\'t think it even made it on to the website for download.
With regards to testing, yes, it would be swell if I had a clean OS 10.3 install to test on, but I don\'t... oh, except I just bought a mac mini :) This might make testing a little easier but I really, really don\'t have the time or patience to do clean system installs every time I build & test planeshift. Most of the link probelms/file-missing problems are really old now, and people are still struggling with them since the only available distributions are, well, Really Old.
Like it or not, anyone who wants to play the game on a Mac right now is The Testing Crew :) If it works for you, fine, if it doesn\'t, then, well, wait!
-
Hey dfyer
How about floating a mac mini my way? I could use a really cool backup \'puter. :)
-
dfryer,
I know there has been a lot of griping in this forum about all the stuff that doesn\'t work, but just want you to know that we are all EXTREMELY grateful for what you have done and what you continue to do.
As a grad student (with a family) I can relate to how busy you are, and as a very poor one I wish I could afford to send you a $$ thank you but can\'t :( . However, I hope just these kind words of gratitude will at least brighten your day a bit.
Thanks,
melguin
-
I\'ve followed all the steps in the startup guide, updated via the alternate updater, and I can get the start screen up, with the cool music. :D
Version number reads 0.3.007
Local host fails, and Laanx is pinging, which I select. When I enter my id and password, I get the message \"You are not running the correct version of Planeshift for this server.\"
Do I understand correctly from the threads that I\'ve done all I can do and need to wait for the server to be updated?
I\'m on a Mac Powerbook G4 1.67GHz, 512 MB RAM, OS 10.3.8
Thanks - sorry if the answer is somewhere in the threads. I\'m a total newbie.
-
just run the planeshift updater.
-
Ananda
If your getting that far then all you have to do now is wait for an update to psclient. Either watch the thread for an announcement or run your updater.app every three minutes like I do. :)
-
I\'m glad I\'m not the only one that does that!
-
Cool and thanx. When I run the updater it says:
Welcome to the Planeshift updater version 1.0.2.3!
Downloading registry...
Couldn\'t load downloaded register!
Does that mean the update for psclient is not available yet, or is something else wrong?
-
Ananda, that means that you are double-clicking the updater and not running from the terminal. At this time, it only works from the terminal.
You need to check through the thread for the instructions to run from terminal, the info is aplenty.
-
I did all that was known as but psclient does not launch out (even with the open Terminal!) Here the error message when I launch the application Console :
\" SCF_WARNING: class planeshift.sound.soundmanager (from /Applications/PlaneShift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Applications/PlaneShift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set? \"
(I am French and I used a translator)
-
pierrpo...looks like the vfs.cfg file is incorrect. At least that has been my experience with the \"environment\" setting problem. You need to find ChaOs\' Guide to Installing PS for Mac OS and use the file from there. If you think you are using the correct file, then review the thread and review what you did.
But be aware, no matter what you do to get the client to work today, it\'s still not going to work until client and server versions match. Its not clear right now when that will be. Sooner than later, I would think.
-
I really don\'t feel like wading through the endless threads (there are like, 30 of them), so I\'ll just ask my question and hope it gets answered here: I\'ve done everything, and I get to the connect screen, and it says \"don\'t have the correct version bla bla bla\". A routine I am sure you are all sickly familiar with by now. How can I fix this, if at all? This game really intruiges me. Anybody?
-
No playing yet. Dfryer is working on the Mac OS X update. He\'ll be done soon. For now, just sit tight and wait.
-
Yes it was the vsf.cfg it east can be the update which changed it. But I cannot still play (incorrect version) :(
(I am French and I used a translator)
-
So how will we know when it\'s ready to play? Will there be another update we\'ll have to download, or will we just have to routinely open the program and try and log on? I mean, given the free nature of the program, that\'s not too bad, but I\'m just curious.
-
Well, I\'m sure there will be a bombardment of posts of hurrays and hurrahs it works!.... So I am just checking the forums every day.
dfryer, any thoughts on when though? You said you were looking into if there was another server update planned a few days ago and if not, you would get something out soonish?
Just wondering, keep up the good work,
Cheers,
Xirius
-
Current status is that a couple new problems in the Crystal Space engine are holding things up (both on the Mac and PC side). We think that a few of the server problems that have been causing so much trouble have been looked after though, so that is a good sign.
-
Well, that was interesting. My updater.app just downloaded 19 new files but the client says its still not the right version. Hmmmmm...
Update art/soundlib.xml
Create art/sounds/gui/mouserun.wav
Create art/sounds/env/magicstand_medium.wav
Create art/sounds/env/magicstand_small.wav
Create art/sounds/magic/Gen_cast1.wav
Create art/sounds/magic/Gen_hit1.wav
Create art/sounds/magic/Gen_hit2.wav
Create art/sounds/magic/Gen_rls1.wav
Update art/world/npcroom.zip/sound.xml (ZIP)
Update art/world/laanxdungeon.zip/sound.xml (ZIP)
Update art/world/wtower.zip/sound.xml (ZIP)
Update data/gui/infowindow.xml
Update data/gui/paths.xml
Update data/gui/releaselist.xml
Update data/effects/misc/marker.xml
Update data/effects/spells/freeze.xml
Update data/effects/spells/00001.xml
Update data/effects/spells/summon_missile.xml
Get Zip art/things/dark_way.zip
Total size 1.38 MB in 19 files
Maybe there will be more later??? :)
-
I think from reading other threads, those are just to fix the general overall bugs: dark plaza, the sinkhole (which we mac users never saw) etc. But, as the problems are fixed now (thanks devs), hopefully we are close to having a working mac client?
You never know how much you love something until you lose it, I am so addicted...
Xirius
-
Edit, sorry, comp froze and two were sent, I\'ll attempt ot delete this one
-
i just ran chaos\'s updater and replaced the vfs.cfg file.
but it just gave me this:
Missing `=\' on line 1 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 2 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 3 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 4 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 5 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 7 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 14 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 20 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 23 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 27 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 33 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 39 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 42 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 51 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 61 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 67 of /Users/aryeh/PlaneShift3D/vfs.cfg
Missing `=\' on line 70 of /Users/aryeh/PlaneShift3D/vfs.cfg
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
logout
seems familiar......
-
Ok i am sure thousands upon thousands of people have asked this and i am very sorry for doing so again but i have only just downloaded the files and it will not run i have attepmted to do all the resource stuff and i am sure i did it right but it still keeps comming up with a message saying \"the application psclient has unexpectedly quit\" and it asks if i want to send a bug report to apple...
HEEEEELP
i have just downloaded it today and i am running a Powerbook G4 with 1gb of ram
please help ....
my friend and i despretly want to play it
EDIT
:D
:D
well looks like i didn\'t read enough ive got it running thanks to Chaos :D
Cheers
another edit :D
mmm.... can someone please bring me up to speed here are we waiting for a new version or what ???
people were talking about updating but i kinda missed the plot, can we update using chaOs\'s java one ??
because my version still says out of date ???
please help some one.
i would also like to make a note that im sure many others have already done
THANK YOU FOR MAKEING A GOOD --FREE-- MMORPG FOR MAC
:D:D:D:D
-
We\'re still waiting for an update. Dfryer is hard at work and I\'m sure we\'ll be up and playing within the next few days. For now, just watch the forums and wait. :)
-
Now that the PC client is on 3.008 and the major bugs are fixed (I would have loved to get some screenshots of the sinkhole though), it should be possible to have the mac client too, as soon as dfryer gets it working. As far as I see it, there was no point in making a 3.007 client when it was buggy and 3.008 was going to come out in a couple weeks anyway. I think this is what dfryer thought as well.
Keep up the good work, any idea when we can expect it dfryer?
Thank you so much, I wish I knew C++ so I could help you.
Xirius
-
There are still some compile problems (at least for me) with recent Crystal Space and Mac OS X, so I\'m trying to get that resolved in my spare moments.
Thanks!
Daniel
-
Keep up the good work dfryer!
-
sooooo, ummmm how is everyone?
-
Just so I know, is everyone on 0.3.007, or do i need to re-download the package (the actual updater never worked, so I\'ve been using the Java one.)
-
I think you will need to re-download the package, but don\'t, the the link is not working and the package does not work anyways. We are waiting for a new client to be written.
Xirius
-
Hello all-
Just spent the majority of the day drinking OJ and reading the full transcript of this thread. I got .007 installed, dl\'d the Chaos Updater (thanks Chaos, that really did help things along) and engaged ps from the finder (sweet).
I have never in my iLife thought I\'d use Terminal. I like. A lot. But I have to ask, when I 2click on updater.app from the Finder, it acts as if it will open, but then nothing happens. I tried to engage from the Terminal and it didn\'t seem to work. Maybe I made a typo? Any other ideas?
Thing is when I bring up PS it allows me to view servers (Lannx and Failed) but when I try to log into Laanx it says my version is out of date. I guess I am here with the rest now, waiting for the newer version, which is cool if I did all I can. Oh and by the way, obligatory shout out to D and buddha you and chaos sure helped me out, so thanks all.
peace
using an emac G4 with no complaints,
Freak
-
Hehehe
Yeah, just waiting for the new client, sound like you are as far as anyone can get, though I think the updater.app can be run by typing \"cd /\" then dragging the MacOS folder inside the updater contents to the terminal. Press enter. Then type \"chmod 755 updater\" It should run, at least it does for me, but the client still won\'t work.
Anyways, hope to see you in Yliakum soon,
Xirius
-
just want to know how the mac client is doing.
is there a release date for it yet?
-
\"Soon.\"
-
well, at least i have my bmx to keep me occupied while i wait for the new client..
mmm.. flatland bmx...
-
So from wut i understood is that it just doesnt work.
When dryfer (tnk god for him) finishes compiling the new BUG - free client, download mirrors and torrents will be added and all will be fine.
We just have to be patient.
(correct me if im wrong)
-
Yes, thank god (gods, spirits, fate or just lucky stars...depending on what you believe in) for him, hopefully he\'s still working on it. Bug free, probably not. Download mirrors and Bit-torrent? I have no idea...I\'ll be happy with a client even if it takes ten hours to download.
And yes, what mommy said...Patience is a Virtue
Xirius
-
Best time estimate I can give would be mid-april, since I have a brief respite from school then, although I will be doing other things (like visiting family). Sorry I\'ve been so busy lately - I really would like to see a working version of Planeshift on my computer too!
Thanks,
Daniel
-
So I just tried to download the Mac OS X installer for PlaneShift and it turns out the installer is not at the link provided.
Perhaps the web master would consider removing the link and replacing it with a \"real soon now\" message?
Thanks fellows!
-Johannes
-
On an unplaneshift - but distinctly apple related note, perhaps some of you kind souls out there would consider checking this out and helping me along?
http://www.freeipoduk.co.uk/index.php?REFID=90933
It does work - I signed up cos my friend needed one more person, Thought I\'d prove him wrong - felt pretty silly when his shiny blue ipod turned up a couple of weeks back.
So now im trying to get as much support as possible for this, im only four people short off my free ipod now :D
Oh and by the way - Dfryer - managed to access the cvs\'s again since my ibook was swopped out - gonna have a crack at a rebuild this weekend, so ile let you know how things progress :D
-
hmmm ok, so ive got a question...is planeshift predicted to run on a 700MHZ G4 iMac with 512mb built in ram...probably gonna be upgrading soon to 1gig.? just want to know so my anticipation isnt in vain when i try to run the final product and it wont work >_<
-
It should run fine. I\'m on a 667 TiBook and it\'s pretty good. Only thing is that the framerates in the plaza are terrible (less than 1 fps, at times). If you stay out of the plaza you should be alright.
-
I have the same computer as ChaOs: 667mhz Titanium, 512 ram, 32mb video card. Worked fine, though a little slow.
\"Final product\" if you mean when planeshift is finished...well, it\'s an alpha tech demo, don\'t expect a final product until maybe 5 *cough cough* years??? I have no idea. And \"by then I predict computers will be ten times as powerful, one hundred times as large and soooo expensive...that only the five richest kings in Europe will own them. Zoiblen flaven!\" Hehehe, I love the Simpsons. If however you mean \"final product\" as dfryer\'s newly compiled client, should work. Hopefully it\'ll run on 10.2.8 as I\'m not upgrading until Tiger.
Hope to see you in Yliakum.
Xirius
-
Hello,
I\'m using Mac OS X (latest version) and I\'ve installed Planeshift \"PlaneShift_CBV0.3.005_mac.dmg\". After copiing the game to my applications folder, I made the changes to be able to run the game. I copied the file to /usr/local/lib so the game works now.
But when i want to join the server, it says i have an old version of the game, and the server demands the use of a newer version.
I\'ve tried the updater, but it doesn\'t seem to work...
Can anyone help me please? I really would like to play the game.
lievenvc AT maclabel DOT be
Thx alot!
Lieven
-
cool, thx guys
-
Lieven, please (http://www.planeshift3d.com/wbboard/images/ps/top_suche.gif) and look at other threads before posting a question. Most of them have already been addressed several times (including this one). The short answer is that there is no current working Mac build. If you want the long answer... (http://www.planeshift3d.com/wbboard/images/ps/top_suche.gif) or just read some of the other posts in this thread or in the threads on the Mac OS X forum (bottom of the forum list).
P.S. Welcome to Planeshift!
-
i hope its done soon because im tired of seeing this.
The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
Please try the following:
Make sure that the Web site address displayed in the address bar of your browser is spelled and formatted correctly.
If you reached this page by clicking a link, contact the Web site administrator to alert them that the link is incorrectly formatted.
Click the Back button to try another link.
HTTP Error 404 - File or directory not found.
Internet Information Services (IIS)
Technical Information (for support personnel)
Go to Microsoft Product Support Services and perform a title search for the words HTTP and 404.
Open IIS Help, which is accessible in IIS Manager (inetmgr), and search for topics titled Web Site Setup, Common Administrative Tasks, and About Custom Error Messages.
p.s: I KNOW why it says this.
-
Originally posted by Mudbu
i hope its done soon because im tired of seeing this.
Whoa, no need to be rude. Remember, dfryer is not getting paid for what he is doing, and you are not paying anything at all. We are all lucky that planeshift is even for the mac. He\'s doing the best he can and it will be up soon.
Please, be kind, considerate and above all grateful.
We love you dfryer!!!
Xirius
-
sorry i kinda worded it wrong. And i am very greatfull that Planeshift is for macs.
-
Darnit! I can\'t even find out where to download!
-
New download up, no sound, updater probably broken (and should be avoided until I tell you otherwise)
Check the Mac OS/X section for more details..
Thanks,
Daniel
-
Now it works fine, BUT why is it so slow???
In Hydlaa Plaza it\'s almost impossible to play!
Pls do something...
magicroot
-
It\'s not the game. I\'m running on a powermac 2x1.8 and it runs smooth. FPS 30-40 at the plaza, and other places way over 100 even 140. It could be your graphic card. I run in full screen 1280x1024, mills of col - no problem.
-
Since the forums are full of complaints of extremely low fps in the plaza, i suggest that GMs try to add some type of fog option so that all the 3d buildings etc are not visible at once.
-
(continued)
Of course, I am not familiar with 3 dimensional programing at all so I am not sure excactly how difficult that will be.
-
For a quick fix to plaza frame rates, just change your preferences, lowering the distance detail to a level your video card can handle. Worked great for me, although the flames in the temple still look like a bad acid trip, so I have to walk sideways, not looking at them directly, just to navigate that area.
~Scribe
-
T0rk: Don\'t double post. (http://www.planeshift3d.com/wbboard/images/ps/edit.gif) ;)
Scribe: Good idea! People should try this and report their results.
-
Chaos: I tried reducing the visibility distance, and honostly did not notice much change, however it could have been that I did not reduce it enough to make much of a difference.
On another note, while playing down in the sewers, my screen would begin to literaly wack out. lines and objects would repeat themselves on my screen thousands of times making it impossible to see. I also noticed that this occured most frequently around a staircase in the sewers. Fortunatly the sewers are the only place that it is happening in. Am I the only one who is experiencing this problem? And if not, is there a way to fix it?
Thanks a Bunch!
-
There is an answer for the latter problem on another thread. You need to add an additional line on a data file. I changed it and I no longer have that weird graphic problem. You could do a search on a Dfryer message, it would be one of the more recent messages.
-
hmmmmm ok, I\'ll see what I can find.
Chaos: I tried lowering the vision range again, this time with a much lower range, and gameplay improved dramaticly. Sorry about the earlier post, guess I did not lower it enough to for it to make much difference.
-
how do i reduce that ?
THnx
-
It\'s in the Detail section under Camera in Options. I also noticed dramatic improvements, especially in the plaza where I was able to maintain decently a frame rate of 10 fps. Some buildings and things did get clipped, but overall the game was much more playable.
-
Originally posted by shifthappens
There is an answer for the latter problem on another thread. You need to add an additional line on a data file. I changed it and I no longer have that weird graphic problem. You could do a search on a Dfryer message, it would be one of the more recent messages.
Found it, thanx!
http://www.planeshift3d.com/wbboard/thread.php?threadid=16196&boardid=32&sid=91f440023d77722159e863ab60abae93
That one should be stickied, I think.
-
hmmmm I wonder if I am having a different problem as everyone else with the screen bug. I have tried copying and pasting the code into the data file, but nothing has changed, I continue to have the same problem.
Perhaps its because I am running in a window mode? Or is everyone running in window mode?
-
As I walk along there is a trail of a million me\'s following behind, also with the mouse pointer there is a long trail of where i was. Sometimes even when i turn around the whole world blurs across my sceen until it is all one big mess. Can anyone tell me what is happening?
PS. Super sory if i have repeated a post, I couldn\'t quite bring myself to read the 31 pages!
-
Just add the line in the file and it *shouldn\'t* glitch any more.
-
I am a newbie, buy not as new as I once was. On leaving the sewers and elsewhere, the floors would blurr again and again and the arrows came back in muliple swirls. Much of the interior blurring stopped when after I turned
the sound down to mute and I added a line recommended by the gliche people: Video.OpenGL.DelaySwap = no
In the file: data/config/r3dopengl.cfg
But on exiting the sewers the blurring and arrow repeating continued.
eventually, I discovered that if I pushed my arrow forward on the keyboard
I could get to the outside wall and the blurring there disappeared. Also If i hugged the outside wall and walked toward the tavern and the two Enkidukai stationed outside it, I could escape the blurring. But If I recrossed the sewer steps walking toward the white outside floor, I will fall inside the sewer. Once I fell and survived with some damage but usually
I will get the message \"you have fallen off the end of the world\" and I find myself back in the Death Realms.
Felix Yellowhair - this is an update from an earlier post which I discovered that I could edit and if I hit the \"Edit Post\" circle below it replaces the old message and substitutes the newer message.
?(
-
You\'ve got the same problem as everybody. Find the topic \"glith fixed\" or something like that, and do what is said in, it *shouldn\'t* bug after.
-
He means this topic, FYI:
inside glitch fixed? (http://www.planeshift3d.com/wbboard/thread.php?threadid=16196&boardid=32&styleid=3&sid=77135623e582b3dcc49c7631930899a2)
-
Just wondering. Is it possible to set \"load all maps\" without having the config.app for the Mac. I have made the changes for \"glitch fixing\" and \"full screen\" and they works just perfect.
-
I downloaded Planeshift, and whent through the guide and all that, but when I click on pssetup, it says \"There is no default application set to open the Document \"pssetup.cfg.\"\" What do I do?
Oh, and sorry if im repeating a post.
-
to open it with Textedit. So, click on choose application from that window and find it inside your Macintosh HD. It should be in Applications. If by some insane chance you don\'t have textedit, you probably can download it somewhere.
Welcome to the game, though unfortunately it may not work for a little while whilst the new updates are coded for the mac.
Xirius
-
thx, but now it just says
System.ApplicationID = pssetup
Video.ScreenWidth = 600
Video.ScreenHeight = 400
Video.ScreenDepth = 16
;PlaneShift.GUI.Imagefile = /planeshift/data/gui/imagelist.xml
PlaneShift.GUI.Imagefile = /planeshift/data/gui/releaselist.xml
System.PlugIns.iVFS = crystalspace.kernel.vfs
System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl
System.PlugIns.iSoundRender = crystalspace.sound.render.software
System.Plugins.iDocumentSystem = crystalspace.documentsystem.tinyxml
System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplexer
System.PlugIns.iSoundLoader.WAV = crystalspace.sound.loader.wav
System.PlugIns.iSoundLoader.OGG = crystalspace.sound.loader.ogg
System.PlugIns.iSoundLoader = crystalspace.sound.loader.multiplexer
System.PlugIns.iEngine = crystalspace.engine.3d
System.PlugIns.iFontServer = crystalspace.font.server.multiplexer
System.PlugIns.iFontServer.1 = crystalspace.font.server.freetype2
System.PlugIns.iFontServer.2 = crystalspace.font.server.default
Fontplex.Fonts.Default.*Fallback = /this/data/ttf/arial.ttf
OK, so here\'s the code, but how do I play
-
You need to open data/config/r3dopengl.cfg
Will will find this by going to data, to config and there is the file...
Now somewhere on a blank line add:
Video.OpenGL.DelaySwap = no
And that\'s it. Mine looks like this:
;-------------------------------------------
; OpenGL specific stuff
;-------------------------------------------
;Video.OpenGL.Canvas = crystalspace.graphics2d.glx
;Video.OpenGL.Canvas = crystalspace.graphics2d.glwin32
;Video.OpenGL.Canvas = crystalspace.graphics2d.glmac
; Override the detected graphics capabilities.
; For broken drivers or unknown cards you can uncomment and set
; the following values. If commented, a nice default will be used instead.
;Video.OpenGL.Caps.MaxTextureSize = 1024
Video.OpenGL.UseExtension.GL_NV_vertex_array_range = yes
;Video.OpenGL.TextureLODBias = 16
Video.OpenGL.TextureDownsample = 0
Video.OpenGL.SharpenMipmaps = 256
Video.OpenGL.DelaySwap = no
; This threshold is the number of triangles (for a single object) after
; which stencil clipping is prefered instead of plane clipping.
Video.OpenGL.StencilThreshold = 50
; Set to true if stencil clipping is broken.
;Video.OpenGL.BrokenStencil = true
; When clearing the stencil buffer is needed, also clear the Z buffer.
; Possibly faster on some HW.
Video.OpenGL.StencilClearWithZ = yes
...and it continues. See the textline in mine, just add it somewhere in yours
That should be it...
Xirius
-
So sorry to have to ask so many questions, but...
when i click on psclient or updater, nothing happens. if i look at the dock, an application appears and dissapears right away.
Sorry, but, what do i do?
-
santagonewrong said:
So sorry to have to ask so many questions, but...
when i click on psclient or updater, nothing happens. if i look at the dock, an application appears and dissapears right away.
Sorry, but, what do i do?
Felix speaking:
I suspect that the updater is either too busy or else the updater is only for PCs and the Mac users will have to wait until the changes made for the PC format has been updated to Mac format.
On the main Planeshift website under download You find:
Mac OSX
Please notice there are few known problems in the current distro:
- the updater is not working
- sounds are not working
Mac OSX Client (231.087.041 bytes):
Mirror 1: PlaneShift_CBV0.3.009_mac.dmg
Mirror 2: PlaneShift_CBV0.3.009_mac.dmg
Mirror 3: uploading files...
Mirror 5: not yet available, can you be one?
I am tempted to download Planeshift for the Mac to see if it would work. However i would bet that it doesn\'t. I tried to just go to
PS with my Mac but it said that I did not have the correct version
and so I quit out.
Felix
-
SantaGoneWrong - One thing to check would be any messages in the \"Console\" application under /Applications/Utilities/Console when you try and run Planeshift- that might tell us why it quits immediately.
You might just have a really old version of PS, or something is corrupted, or permissions are set wrong.
-
Hello there,
I have the same problem with the updater quitting unexpectedly. Here you have the console text. I can also post the OS X crash report if that is of any help. Allthough it is rather long.
Console text:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: OpenGL renderer: ATI Radeon 9600 XT OpenGL Engine (vendor: ATI Technologies Inc.) version 1.5 ATI-1.3.42
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Critical files () not found (Server only)
Could not open fontfile /planeshift/data/ttf/verdana.ttf!
I hope it is of any help. My configuration is: Powerbook G4 1.5 GHz, 512 RAM, ATI Radeon 9700 64 MB VRAM, DSL connection
-
What command line in the terminal could I use to start the psclient?
(I played this game a while ago, I just downloaded the client again and it says if it does not start up, which it does not, I should try opening it through a command line)
I did update by the way.
-
I believe there are actually OLD binaries in the repository and that the client would have worked correctly had you NOT updated. That aside, even if you do get the client running, you won\'t be able to connect to the server as dfryer is still working on the latest update. In summary, be patient and watch the forums for more news.
-
Originally posted by Mathious
just finnished dowloading ps, and after the install, put a copy of resources in usr/local/lib as per dfryer\'s post.
Planeshift starts but quits just after the intro music and says an unexpected error occurred.
:(
Edit: Just noticed a few things,
* when you try to run the updater not a lot happens, it checks the file and seems to be downloading the registry xml, but then nothing else happens.
* when cb starts up it says its 3.0.0.4 - when it says 3.0.0.5 on the downloads page.... weird
music? Kool.. i dont have music on mine
-
W8 a sec... what\'s the Account from the begining? i\'ve did a Account but i did\'nt write any Account names or something like that
-
First of all, you double-posted. Second of all, your first post was sort of pointless (and the reason you don\'t have music is that it\'s a BUG which we all know about). Third of all, that last post belongs in another forum. *points to Newbie Help.
-
Sorry for repeated postings, but i checked where dfryer said and i got this from the entry for psclient:
Failed to create OpenGL context
WARNING: failed to initialize plugin \'crystalspace.graphics2d.glosx\'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin \'crystalspace.graphics3d.opengl\'
No 3D driver!
NOTIFY: Could not get video driver
NOTIFY: Could not get model converter
NOTIFY: Could not get model crossbuilder
[40m[31m[1mpsclient: No 3d driver (iGraphics3D) plugin!
[0mHO HO
and this for the updater:
ailed to create OpenGL context
WARNING: failed to initialize plugin \'crystalspace.graphics2d.glosx\'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin \'crystalspace.graphics3d.opengl\'
No 3D driver!
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
[40m[31m[1mERROR: [0mNo iGraphics3D plugin!
[40m[31m[1mERROR: [0mFailed to init Crystal Space for app!
-
Hello, I\'m using the mac osx latest version (10.4) and the updater dosen\'t work... i have downloaded the unofficial updater, updated my game and now... when I clik on psclient... nothing happens :/ please help me.
P.S It still doesn\'t work when i try to run it with the terminal : acces denied ?!? Please help me!
-
Read the threads on this forum. Please. Thank you.
I never thought this would happen, but the Mac OS X forums have been hit by a huge newbie infestation. That\'s 3-5 in the last 2-3 days... We must do something!
-
Yes, I think so (loads shotguns?)
-
perhaps we should create a thread entitled \"Post here if you havent searched, havent read, are a newbie, and are prepared for the flaming of your lifetime...\"
-
Excellent idea... :P
-
hehe