PlaneShift
Gameplay => General Discussion => Topic started by: Almindor on January 08, 2005, 11:13:28 pm
-
I wasn\'t sure wether to post this to technical or general sorry..
Here goes. I compiled everything ok, changed updaterconfig.xml and server configs and ran the updater. I noticed it\'s ether going slow, or not at all so I decided to install the windows version and get the art from there.
After doing so(and editing a few things as noted in a thread here) I ran the updater again in linux to see what would happen.
It was very slow again until I began pressing \"check connection / ping server\"
The more I pressed the button ping the faster it downloaded.
I don\'t know what causes this but it\'s some serious bug.
Note: I finally clicked myself through the rest of the update(some 2 megs after I copied the windows art) and started the game in linux only to get into the intro screen with:
---------------------------------------------------
ParseFile:
Could not find file: /this/data/options/entityinter.xml
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 84c68b0!
crystalspace.pluginmgr.loadplugin:
WARNING: could not load plugin \'cel.physicallayer\'
Couldn\'t load plugin for PlLayer.
---------------------------------------------------
Perhaps this is just some stupid mistake. I\'d be glad for any help.
-
Use the \"--auto\" option when running the updater.
-
Any idea about that error message I get on runnin ./psclient?
I get to the first screen but it stops loading.
Thanks in advance
-
Thx yuha ;)
seems there is a problem with the linux updater GUI...
perhaps the download loops and display refresh loops are the same ;)
cause i think when you move the mouse over the GUI it goes faster ...
With auto, no more problems ;)
-
Originally posted by Almindor
---------------------------------------------------
ParseFile:
Could not find file: /this/data/options/entityinter.xml
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 84c68b0!
crystalspace.pluginmgr.loadplugin:
WARNING: could not load plugin \'cel.physicallayer\'
Couldn\'t load plugin for PlLayer.
---------------------------------------------------
is this the ase where you have to set LD_LIBRARY_PATH as described e.g. in
http://laanx.fragnetics.com/gentoo.php
I had had all these and other errors and resolved them all by following the linux compilation guide closer.
-
Ok I got it working now(done a new manual reinstall). BUT!
I get into the menu, on the server even.
I use the relaselist.xml(imagelist.xml didn\'t work)
Whenever I select a race I get \"Mesh not found\" bug and it suggest I should run the updater(which I did)
Any ideas?
-
recompile cel and cal3d... that worked for me!
-
Alright I got it running. Now I know a solution to about 3 problems so I post it here:
1. How come my updater isn\'t working?
A: Linux updater is broken. use --auto.
2. How come when I start the game it doesn\'t load things up?
A: You\'re paths are wrong probably leading not where you INSTALLED but where you have the sources. Your paths must point to where you INSTALLED the things.
3. How come I get the mesh error message?
A: You haven\'t set up the LD_LIBRARY_PATH to point to Cal3d libs.
somehow this was missing in Acraig\'s guide.
Hope this helps.