PlaneShift
Development => Development Deliberation => Topic started by: IngeniousMask on January 11, 2005, 08:29:47 am
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After hacking my way through the confusing documents provided by PS, I was eventually able to compile CS and run the walktest. However, I am still confused!
CS\'s website says that it has has two renderers, an old one and a newer renderer. I would like to know which renderer PS uses because CS needs to be compiled differently for each renderer.
Also, if PS does use the new renderer, where the heck is it? I cannot find the workspace referred to as the new renderer anywhere in the CS folder.
BTW, I am using Visual C++ 6.0. Any help is appreciated!
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Yay! I found the answer to one of my questions! I dl the Bleeding Edge CS instead of the release package, thus there was no newrenderer workspace.
Now that I have the right CS I think everything should work fine. However, I still am not sure if PS uses the old renderer or the new one, any help on that question?
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There is a guid to compile the linux client. Even some scripts post at the forum.
You can find your answers there.
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In CVS, the so called \"Old Renderer\" is removed since a while back, so the \"New Renderer\" is the only renderer, thus using any of those names are wrong. \"New Renderer\" would point to a even newer renderer than the current one, if you catch my drift
Visual C++ 6.0 is VERY VERY bad use.
Firstly, it doesn\'t follow the C++ standard in many places and making PS compile in it will be quite hard.
Secondly, the project files for VC6 are VERY out of date, so you will have to add all files (probably > 20) by hand, if you want to use any external application you will probably end up creating new projects to them to get them to work
Originally posted by kronon
There is a guid to compile the linux client. Even some scripts post at the forum.
You can find your answers there.
He\'s using Windows since he\'s using MSVC