PlaneShift

Gameplay => Wish list => Topic started by: rumblebelly on January 12, 2005, 06:01:42 pm

Title: Last names
Post by: rumblebelly on January 12, 2005, 06:01:42 pm
i would like to see the ability to have multiple char\'s with the same last name. we allready have a password for our char why not set it so you can create  char.s with the same last name. i would love to start a clan anvilfist  :D
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Post by: Draklar on January 12, 2005, 06:17:36 pm
I\'m not sure, but I think you can ask GM to set the last name to same one...

- Swords
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Post by: Seytra on January 12, 2005, 06:37:17 pm
Yes, one can AFAIK. The fact that it\'s not player settable is to prevent undesired last name conflicts (i.e., nobody can pretend to be from your family / clan, neither by coincidence nor knowingly).
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Post by: leinir on January 12, 2005, 07:37:07 pm
How about making it something that you can request? If the surname you choose already exists, you get a warning when you create the character, and the person who chose the name first gets one as well if you choose to continue using that name. You will then not be shown to have that surname until the person who originally chose it accepts your use of the name.
A little more work on initial implementation, but a lot of work taken off of the GMs\'shoulders :)
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Post by: Seytra on January 13, 2005, 09:35:21 pm
Would be OK only if you had to also give a fallback surname, in case the other person does not accept your request. Maybe you even should show up with the fallback surname until the other person gives permission?
Title: Same names
Post by: miadon on March 02, 2006, 11:53:58 pm
I tried to search this, couldn\'t find anything so forgive me if it has been suggested (its kind of an odd suggestion)

One thing that bugs me is you cant have the same name as another person. EG my name is Miadon Watec. But no one else can be called Miadon at all. This is very unrealistic. Its like saying there can only be one John in the world.

I would like to see more people with the same forname (and hence then be possible to have the same exact name, like John Smith).

What do others think??
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Post by: dragonfire999 on March 03, 2006, 12:01:25 am
thing is, it would be impossible to use the Private Messaging system. Also, it has been discussed before, so look down :P
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Post by: miadon on March 03, 2006, 12:08:06 am
Quote
Also, it has been discussed before, so look down :P


blast, I tried so many search strings its a difficlut thing to searh for, meh :p
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Post by: defender43 on March 04, 2006, 03:17:23 am
Well, what if PM\'s worked on first and last names?

That way, you could share a first name but not a last name, or a last name but not a first name.

*edited to remove spelling error*
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Post by: dragonfire999 on March 04, 2006, 03:28:03 am
Here is what I see happening:
Quote

John Smith has logged in
John Smmith has logged in
John Smiith has logged in
John Ssmith has logged in
John Smitth has logged in
John Smithh has logged in
John Sssmith has logged in
John Ssmmith has logged in

Well this be annoying?

And say we bring in a friend, Mr. Johnathan Kaddiddlebunker.

Do you really feel like typing in:
 /tell Johnathan Kaddiddlebunker
then another guy comes in, Johnathan Kaddidlebunker.
Say you typo and send someone a PM then they could receive something they arent supposed to.

And im done :)
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Post by: defender43 on March 04, 2006, 03:44:42 am
Hmmm... You have a point Taser, but what if two people want to R/P as brothers/sisters? Shouldn\'t they be allowed to have the same last name?

And, when your parents named you,  did they check first to make sure that that name had never, ever, ever been used? Two people should be allowed to share a first name.

Also, shouldn\'t \'no doppleganger names\' be in the naming rules? Like if your name is one letter away from someone else\'s, you can\'t name your character that?
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Post by: dragonfire999 on March 04, 2006, 03:50:48 am
But it would be hard to enforce this, and also, if people want a last name together, a GM can change it for them. But the first name should still stay different. All names should be unique, for not only system purposes, but for convinience too.
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Post by: Karyuu on March 04, 2006, 06:06:01 am
The chat system works on first names. As Taser already stated, not only would it be a mess to have to type a person\'s entire name in a /tell, it would be quite ugly seeing a first and last name in regular chat as well. Only GMs are allowed to change last names for family purposes, and this is to prevent griefers from \"inserting\" themselves into someone\'s family and ruining RP.

Yes it would be more realistic to drop unique names entirely, but there is a point where realism in a game becomes a bother, and has to be left. This is just not going to happen - the dev team has spoken on the subject before.
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Post by: John80sk on March 04, 2006, 10:35:16 am
Well, I\'m no C++ Guru, but wouldn\'t it be fairly easy to make the /tell system run off of last names?  In all honesty I think you will eventually have to allow people to have the same first names, simply because as the RP grows you\'re going to end up with some very odd sounding words attempting to be names.

Quote
Here is what I see happening:

    Quote:
    John Smith has logged in
    John Smmith has logged in
    John Smiith has logged in
    John Ssmith has logged in
    John Smitth has logged in
    John Smithh has logged in
    John Sssmith has logged in
    John Ssmmith has logged in


Well this be annoying?

John Smith
Jon Smmith
Johhn Smiith
Johnn Smmith

People will be annoying regardless, I figure that\'s what the GM\'s are for :P
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Post by: zorbels on March 04, 2006, 04:38:53 pm
Great idea but also a bad one. As you stated people can be annoying and heres an example and my point....

Player: \"But I made that name up first before he did.... I don\'t want to share it.\" *pouts*

Gm \"Sorry but this is aloud and you are both John and this makes the game more realistic. There is nothing I can do.\"

Player \"I don\'t want to share my name! This isn\'t far, people are getting us mixed up. I play a good character and he plays a bad one. Now everyone is mad at me.\"

Gm \"Then you must go speak with those people and let them know that it was not you.\"

Player \"Why should I have to, it isn\'t my fault! I came up with my name first. You Gm\'s never do anything about anything!\" *throws a tantrum*

Gm *Sighs*
Title:
Post by: Karyuu on March 04, 2006, 08:51:52 pm
I\'ve no idea if any MMOs out there allow same first names, but many of them have an incredibly large player base, and I don\'t think anyone has run out of names yet. Nothing to worry about.
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Post by: VMann on March 05, 2006, 12:10:58 am
Hmm, the most MMO\"RPG\" games also allow names like noodle1234, but still i think you are right that there should be enough possible good names left.
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Post by: lanser on March 05, 2006, 12:53:39 am
There have been several siblings with the same second names and of course when getting married some choose to take one of the partners surnames. So I am sure that a GM would change one for a valid reason
Title: family...
Post by: Nyramael on April 10, 2006, 03:05:14 pm
This would probably be a near impossible thing to pull off for awhile but essentially if your character has opted to have siblings then why can\'t other players be in-game siblings and or parents? You know what they say \'you can choose your friends, but you can\'t choose your family.\' perhaps similar things could be applied to married couples? Worse come to worse, GMs should have the power to change things, but this would certainly lead to some interesting ingame politics and broaden the RP scope. What do you think?
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Post by: Karyuu on April 10, 2006, 05:58:35 pm
But other players can already be family. GMs are available at any time to change last names, provide wedding services, etc. ;)
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Post by: Araye on April 11, 2006, 06:29:53 pm
Yes, Kary is right!

But Nyramael makes an interesting point in that, what if there were forced siblings/cousins and the like?

Nice thought!

************************

Hey I didn\'t say that I thought it should be implemented and I don\'t think it really could be.  I just said \"Nice thought\".

I can see it now.  

Araye is an only child and has rp\'d that way.  

PS: now you have a brother.
Araye: What?  How?
PS: your parents just had a baby named Timothy Newguy.
Araye: But my parents are dead!

Maybe Araye\'s new brother was lost at birth and raised in the wild by Ulbers?

lol
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Post by: Karyuu on April 11, 2006, 06:33:51 pm
Why would we want to have automatic random family? I hate imposing on someone\'s roleplay by throwing automatics at them that normally should be chosen by the individual.

If someone wants to RP being forced into marriage, that\'s fine. However, forcing someone into one through game controls just doesn\'t fly.
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Post by: Kixie on April 11, 2006, 07:07:24 pm
I think there has been a thread on this before. Basically, what it comes down to is that it\'s very hard to synchronize last names without having some sort of confusion to whether 2 people are related or not.

For now, if two players wish to become siblings or family, it can all be done with the help of a GM.  :]
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Post by: Waylander on April 11, 2006, 08:53:42 pm
Somethings have to be automatic, otherwise it\'s not asmuch Roleplaying as it is Storymaking.

It would be nice to have the option to do this, such as in character creation you can have a checkoff list
[] Parents Still Alive and \"kicking\" ;)
[] Possibility of a long lost sibling
[] Fertile ;)

And I am sure a few others.

Would help bring newbies into the game and such.

You could have a baby and then, the next time a new players comes and checks off that they want in a family the baby will become a child....

Kixie is correct (as always :P ) it has been discussed before, but never really decided on.
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Post by: Karyuu on April 11, 2006, 09:03:59 pm
Who will adapt to whose story? A random player comes in-game and realizes that he has parents somewhere off in another city. Meets, talks, and the parents have been around longer and already have an established story, but the \"child\" character wants his own. Conflicts follow, a big mess ensues, and at the end everyone realizes that this idea isn\'t worth it at all.
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Post by: Kixie on April 11, 2006, 09:32:15 pm
Quote
Originally posted by Karyuu
Who will adapt to whose story? A random player comes in-game and realizes that he has parents somewhere off in another city. Meets, talks, and the parents have been around longer and already have an established story, but the \"child\" character wants his own. Conflicts follow, a big mess ensues, and at the end everyone realizes that this idea isn\'t worth it at all.

Actually, that part of it wouldn\'t be too hard to coordinate. I think the idea needs to be taken head on by the player, and not the devs. People should start some roleplaying communities similar to livejournal commnunities and then coordinate all this data. Then, once they have their stories, characters and plots all coinciding they should bring it to the devs.

Too much reliance taken to the developing aspect, when you guys should just be doing it yourselves. :P
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Post by: Waylander on April 11, 2006, 10:58:06 pm
Quote
Originally posted by Karyuu
Who will adapt to whose story? A random player comes in-game and realizes that he has parents somewhere off in another city. Meets, talks, and the parents have been around longer and already have an established story, but the \"child\" character wants his own. Conflicts follow, a big mess ensues, and at the end everyone realizes that this idea isn\'t worth it at all.


Hence the ability to decide whether you want family or not.

And although this idea may not be all that good, the fact that some things should be automatic is completely valid.
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Post by: Karyuu on April 12, 2006, 03:12:27 am
I don\'t see the need to spend time and effort coding something that players should be doing themselves.
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Post by: Nyramael on April 12, 2006, 09:50:09 am
Quote
I don\'t see the need to spend time and effort coding something that players should be doing themselves.


Well true! The feature i\'m talking about is a non-essential which would be interesting perhaps after the 1.0 release.

Quote
Hence the ability to decide whether you want family or not.

and
Quote
It would be nice to have the option to do this, such as in character creation you can have a checkoff list
[] Parents Still Alive and \"kicking\"  
[] Possibility of a long lost sibling
[] Fertile


could simply replaced with [] do you want to be part of a predetermined family.

Quote
Araye is an only child and has rp\'d that way.

PS: now you have a brother.
Araye: What? How?
PS: your parents just had a baby named Timothy Newguy.
Araye: But my parents are dead!

Maybe Araye\'s new brother was lost at birth and raised in the wild by Ulbers?


Araye simply wouldn\'t say yes to the above question and if such conflict arose, a GM could easilu undo it.

The whole idea of letting the server shove people into a family is that quite rarely family\'s exist in PS! I\'ve only met one character with an in-game sibling! Really it\'s up to the dev\'s as to whether something is implementable or not. I brought the topic up to see how feasible it was in the hypothetical situation that it was implemented.

I don\'t think it would be enforcing anything on a player. It is merely there as an offer to the player if they want to take part in it. As a matter of fact, the players don\'t even need to interact, the siblings or parents could just be on the other side of the world and they\'ve lost contact since they moved apart. It would be pretty hard to stay in contact in the medieval world! Plus you could end up in a guild war and surprise surprise there\'s your brother on the other side :)
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Post by: Waylander on April 12, 2006, 03:00:39 pm
Quote
Originally posted by Karyuu
I don\'t see the need to spend time and effort coding something that players should be doing themselves.


You can also Roleplay fighting, crafting, items, magic.  Come to think of it...we could just have a big IRC channel :P

I don\'t think any of us are talking about implementing it any time soon, just that for future releases we should have somethings that aren\'t controled by players.
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Post by: Kixie on April 13, 2006, 04:13:58 am
Quote
Originally posted by Waylander
Quote
Originally posted by Karyuu
I don\'t see the need to spend time and effort coding something that players should be doing themselves.


You can also Roleplay fighting, crafting, items, magic.  Come to think of it...we could just have a big IRC channel :P


Ok Waylander, I love you, but now you\'re just being silly.

There are some things that should be visualised, and made by the devs to make things easier for the players. However, family and lineage just isn\'t one of them. It takes just as long for someone to coordinate this stuff in a livejournal RP as it does for a couple of players to tick boxes and click buttons developers have spent days coding.

It just doen\'t save any time. It doesn\'t make things easier; therefore it shall remain the same. Or at least it should. God forbid the developers code this just to keep you silly people happy.  :(
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Post by: defender43 on April 13, 2006, 06:05:29 am
How can we rople play families if we can\'t share last names?
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Post by: Karyuu on April 13, 2006, 06:13:27 am
Quote
Originally posted by Karyuu:
GMs are available at any time to change last names, provide wedding services, etc.


Last names can be shared if you ask GMs to manually make the changes for you. And this is the best way, to prevent griefers from inserting themselves into families just because they want to.
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Post by: Waylander on April 13, 2006, 06:46:58 am
Quote
Originally posted by Waylander
And although this idea may not be all that good, the fact that some things should be automatic is completely valid.


As I said before, although this idea may not be the best, we need some non-player-controled thingies....I believe that is the technical term :P

Quote
Originally posted by Kixie
Ok Waylander, I love you, but now you\'re just being silly.


I love you too hunnybuns, and as everybody knows, I\'m always silly...unless I am really really really Drunk...then there is a chance I am being serious...at which point I usualy get punched in the head.


Getting back to the topic, the family system is bound to evolve after a while.  In MB it was all the rave and around March of every year we get a dozen marriages (which last two, three weeks?).  May as well have a couple threads to grab ideas from :P
Title: Family
Post by: Velh Krome on October 18, 2007, 07:41:14 pm
how about to add a command /family , like /marry, for people can adapt other one's surname? a confirmation window of course should pop up on the one's screen who first had that surname.
that command of course shouldnt be that obvious as the current marriage-icon! maybe make it a commandline-command only.

creating a family with each one having a unique surname is not that fancy and atmospheric, and did already for some "odd" ic explanation.


if that suggestion already was made, just delete this post. thanks.
Title: Re: Family
Post by: Zan on October 18, 2007, 08:39:39 pm
I like the suggestion but I think it's been talked about before in several different ways of application.
Title: Re: Family
Post by: Mordraugion on October 19, 2007, 12:42:51 am
If you make a petition with a valid RP reason a GM can change names to match
Title: Re: Family
Post by: Duraza on October 19, 2007, 03:24:33 am
If you make a petition with a valid RP reason a GM can change names to match

Really? I'm definately going to try that...

I do like the /family idea though. Why I like it though is that it could be used to adopt someone into your family. There aren't many adoptions in ps from what I know but still it might encourage some  :P
Title: Re: Family
Post by: neko kyouran on October 19, 2007, 11:05:17 am
I'd like to see a system where the GMs have to do as little as possible, so they can concentrate on the RP events and such, so I give a thumbs up to this idea.

With the proper checks, there is no reason why a GM has to be involved for this.  Very similar to the changes to the marriage system.
Title: Re: Family
Post by: Duraza on October 20, 2007, 03:08:54 am
The only thing I would se a problem with is people starting to randomly /family others. It would make things rather odd because I may be a begining player and just randomly press yes (not understanding what it meant) and be stuck in a family. Like marrige that offers you divorce there definately should be a way to leave the family you join and obtain your original name.

Whats cool about it is you could start making entire clans and such, all with the same last name meaning they were actual blood clans, even if the relationship is small. It will definately add some new twists to the idea of having clans in ps (there are some dwarven ones which I'm not even sure still exist but besides that most guilds let in any race and even the ones for one race usually aren't actual family clans).
Title: Re: Family
Post by: Raa on October 20, 2007, 04:47:37 am
Since family is much more lenient than marriage, then you could leave at any time. And, when making a character, possibly you could request to have the last name of another character, if they enable some sort of option that lets people ask for a family (to prevent spam). That way you won't have a character who originally had an other last name than their parents; they also won't waste any surnames that others would want.
Title: More leeway with names
Post by: Teigue on May 14, 2008, 12:09:09 am
One thing I think would be much more convenient is being able to have the same first or last name as someone else as long as the first and last name COMBINATION is unique.  It's been very frustrating trying to find both a first and last name no one else has used yet.
Title: Re: More leeway with names
Post by: Tuxide on May 14, 2008, 12:39:06 am
Talad has asked for something like this quite a while ago, so it is in the works.
Title: Re: More leeway with names
Post by: Caarrie on May 14, 2008, 12:53:20 am
Talad has asked for something like this quite a while ago, so it is in the works.

http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1510 now it should be in the works officially
Title: Re: More leeway with names
Post by: Teigue on May 14, 2008, 03:47:56 am
That seemed to mention that first names would still need to be unique.  I definitely think they should both have leeway.  I've been trying to make a character for about a half an hour and still every name I try is taken.  In real life for example there are lots of people with the same first name or the same last name.  It's the combination of the two that sets people apart.
Title: Re: More leeway with names
Post by: Prolix on May 14, 2008, 04:16:17 am
I think that names should be independent of unique game identifier. This should be a number not shared with anyone else that is associated with a character's data. The name should be shown instead of the number in the logs and in chat.
Title: Re: More leeway with names
Post by: Izzabella on May 14, 2008, 04:27:28 am
also if your making like a family or something and need the same last night all you do is bug petition a GM and they usually don't have a problem changing it...right?
Title: Re: More leeway with names
Post by: Illysia on May 14, 2008, 04:32:18 am
also if your making like a family or something and need the same last night all you do is bug petition a GM and they usually don't have a problem changing it...right?

That's all I had to do. I just had to verify that the character was in fact my alt.  :)
Title: Re: More leeway with names
Post by: macchesney on May 21, 2008, 07:19:10 am
That seemed to mention that first names would still need to be unique.  I definitely think they should both have leeway.  I've been trying to make a character for about a half an hour and still every name I try is taken.  In real life for example there are lots of people with the same first name or the same last name.  It's the combination of the two that sets people apart.

Yes, this is all very nice.. BUT imagine having to type two whacky RP names every time you want to send a PM.. that wouldn't be very nice now would it?  ;)
Title: Re: More leeway with names
Post by: Pizik on May 21, 2008, 07:25:48 am
To add to what macchesney said, having to type a double name into buddy lists, having to have a double width buddy list, GMs and Devs having to enclose names of characters in quotation marks (my personal most important point) arre all other bad reasons for non-unique first names.
Title: Re: More leeway with names
Post by: Prolix on May 22, 2008, 10:37:30 pm
That could be ameliorated with an auto-complete function, then you would only need to type enough to uniquely identify the individual.
Title: remove the last name in use limitation it is unrealistic
Post by: mikeloeven on October 08, 2010, 06:10:12 pm
in a game that supports realism the idea that multiple families with the same last name cannot exist is sheer lunacy. in real life my last name is loeven it is rare but a google or face book search will display at least 10 - 20 results and many of them have no familial relationship at all. now i guess i can understand no duplicate first names as an engine limitation since tells and targeting commands rely on them. but the family name in use restriction needs to go. however i guess i could see some kind of authorisation such as "a child by the name of" has been born do you accept them into your clan "y/n" could be allowable and if no is clicked than the gm's can force a rename.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: miadon on October 08, 2010, 06:32:55 pm
well this has come up before many times. In the PS settings the law states everyone must have a unique name which is probably more a factor of ease...  when it comes to last names... I am unsure of the law in regards to settings.


You do get real issues of people stealing others last names and using them for wrong reasons...

I do think the idea of allowing the original creator of the 'last name' to have an option to either allow 'anyone can use the last name' or disallow.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: Aiwendil on October 08, 2010, 06:51:57 pm
Has been discussed a few times already

http://www.hydlaaplaza.com/smf/index.php?topic=13461.0
http://www.hydlaaplaza.com/smf/index.php?topic=18305.0
http://www.hydlaaplaza.com/smf/index.php?topic=29744.0
http://www.hydlaaplaza.com/smf/index.php?topic=31001.0
http://www.hydlaaplaza.com/smf/index.php?topic=36057.0
http://www.hydlaaplaza.com/smf/index.php?topic=37209.0
Title: Re: remove the last name in use limitation it is unrealistic
Post by: Sarva on October 08, 2010, 07:55:47 pm
If there is an RP reason for two characters to have the same last name then the GMs can do this, if all parties agree to the name change.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: mikeloeven on October 08, 2010, 11:46:52 pm
If there is an RP reason for two characters to have the same last name then the GMs can do this, if all parties agree to the name change.


ah ok so it can still be done on a case by case basis. it would be a bit easier to creat families though i think it would be a fun dynamic to have a actual rp family with more than just husband and wife. a few kids and grandparents too.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: khoridor on October 09, 2010, 05:46:36 am
If there is an RP reason for two characters to have the same last name then the GMs can do this, if all parties agree to the name change.
Then it could be allowed automatically for alts.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: potare on October 09, 2010, 06:04:44 am
but why would you want someone elses last name?
Title: Re: remove the last name in use limitation it is unrealistic
Post by: khoridor on October 09, 2010, 07:57:05 am
To have proper families and clans, for example.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: potare on October 09, 2010, 08:46:24 am
oh
Title: Re: remove the last name in use limitation it is unrealistic
Post by: weltall on October 09, 2010, 08:53:45 am
families are planned since before 0.5 to substitute also the marriage system. is someone up to writing it? contact me. (before writing a line eh i don't want finished implementations as a start which could go against the plans)
Title: Re: remove the last name in use limitation it is unrealistic
Post by: potare on October 09, 2010, 01:53:42 pm
they could get the husbands last name when they marry
Title: Re: remove the last name in use limitation it is unrealistic
Post by: Sarva on October 09, 2010, 04:56:55 pm
That is what happens currently Potare, unless a female marries a single name character then the female also becomes a single name character. And yes getting a divorce restored the original last name of the female character.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: mikeloeven on October 09, 2010, 07:26:09 pm
though i would also like to see dual logging with a single account i think it would be fun to play an alt as my main characters brother/sister in real time.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: Sarva on October 09, 2010, 08:02:13 pm
Most people who want to do that have a second account and run two clients at the same time, one character from each account.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: Sarras Volcae on October 10, 2010, 04:01:10 am
why can't one account be used? two is obnoxious.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: bloodedIrishman on October 10, 2010, 04:17:23 am
I don't think its mechanically possible to log onto the same account twice.
Title: Re: remove the last name in use limitation it is unrealistic
Post by: weltall on October 10, 2010, 08:37:51 am
it's not and due to the ties doing it would require quite a work.