PlaneShift
Support => Linux Specific Issues => Topic started by: Karosh_Steinkatz on January 13, 2005, 06:09:21 am
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I wanted to make it ready until the release of CB, but it didn\'t quite work out as planned. But it\'s finally there, the nice and pretty CB Linux installer!
It worked on Slackware, Arch Linux and Debian so far, and there is a good chance it will run out-of-the box for you. However, this one doesn\'t come with the full art, you have to run the updater first to get the remaining art. The installer creates 4 symlinks for the client, setup, updater and uninstaller, so be sure to not uncheck that option ;) Furthermore, it doesn\'t create menu entries for KDE/Gnome although the option is there. It wouldn\'t work properly anyway (the KDE entries go to \'lost&found\' and the Gnome ones are not created at all). Blame the Loki installer for that :P
Current client version in Installer: 0.3.007-1
Updated on: 20th Feb. 2005
Current client version in Updater: 0.3.009-1
Updated on: 26th Mar. 2005
Download: PlaneShift_CBV0.3.007-1.x86.run (http://www.mortalsaviour.de/download/PlaneShift_CBV0.3.007-1.x86.run) (248 MB)
MD5 sum: 96ff91284457074e403c01b9d6807b93
Bittorrent tracker: http://mortalsaviour.de:6969
Download it, use \'chmod +x \' to make it executable and run it .
Minimum Requirements (these values are from my own experience)
Hardware:
- 1Ghz CPU
- 384MB RAM
- Geforce2 class graphics card
Software:
- linux distro with glibc 2.3.2
- xfree86 or x.org X-Server
- gtk (for the installer)
- curl
- bunzip2
Important!
The current binaries are no longer compiled with debugging symbols, their debugging capabilities don\'t seem to be used by most people anyway :rolleyes:
If you have a previous version of the installer (0.3.007-1 or older), get the new updater package here: http://www.mortalsaviour.de/download/updater-1025.tar.bz2
Extract it into your PS folder and run the updater. It will download the new binaries and start the regular updater to fetch art updates.
List of confirmed successfull installs
SUSE 9.1/9.2
Fedora Core 3
Debian stable/unstable
Slackware 10
Arch Linux 0.6/0.7
Gentoo
Ubuntu unstable
Mandrake 10
FreeBSD 5.3 (linux emulation)
Check this post periodically for updates :)
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great! I try it on my ubuntu maschine...thx anyway!
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YeaH!
Thank you!
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Is possible to install PS without access to root acount? I can\'t get rid of
DLERROR (/var/mnt/eva/home/users/xm/xmensi11/Planeshift/xwin.csplugin): libXxf86vm.so.1: cannot open shared object file: No such file or directory
I placed libXxf86vm.so.1 and symbolic link libXxf86vm.so.1 into ~/lib and export LD_CONFIG_PATH=~/lib.
Any suggestions?
edit: I should export LD_LIBRARY_PATH :D
Now I need set up proxy for updater as my colledge block http to net...
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Try the gentoo cvs build howto for that export:
http://laanx.fragnetics.com/gentoo.php
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How big is the cb-installer.run?
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Linux Installer is roughly 52MB and you will need to download another 179MB of art files.
Off-topic:
You can set proxy for psupdater updaterconfig.xml section ... :D
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Originally posted by Tuzok
Is possible to install PS without access to root acount? I can\'t get rid of DLERROR (/var/mnt/eva/home/users/xm/xmensi11/Planeshift/xwin.csplugin): libXxf86vm.so.1: cannot open shared object file: No such file or directory
I placed libXxf86vm.so.1 and symbolic link libXxf86vm.so.1 into ~/lib and export LD_CONFIG_PATH=~/lib.
Any suggestions?
edit: I should export LD_LIBRARY_PATH :D
Now I need set up proxy for updater as my colledge block http to net...
You have to create the shared lib and the symlink in /usr/X11R6/lib, or if you really don\'t want to do that, you can copy these files to your install dir, because the scripts created by the installer are already using LD_LIBRARY_PATH pointing to it.
Edit: typos
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Hello.
I\'ve got some serious problems here.
I installed PS:CB using the loki-installer and copied the whole art from my last CVS-Build into the new dir.
After running the updater I started psclient. The Login-Screen looked fine and i loged on.
In the \"Character Creation\"- Screen i noticed that my Kran wasn\'t shown in the preview-window. I ignored that and started the game. Now, after loading the world I dont\'t see anything, exept the controll-panels, my mouse draws a trace on the screen.
Any hints?
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Some art seems to be missing. Run the updater again, maybe it left out something. If it says that everything is up to date, run psclient with the -verbose parameter and post the output from the shell. This should give some hints.
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I can just give you a MIGHTY HUG! :)
I just finished downloading the installer, did chmod +x, then ./cb-installer.run
Ah, the installer popup window is so cute. Linux really does need such a friendly installer as a default way for distributing games.
Clicked Start at the end and the updater starts and I also have a mouse pointer now!!!!!
Thanx,
You our hero! :)
PS: The installer, is it a special tool, or did you create it yourself?
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OK, updater says that all files are up2date. The output of \"psclient -verbose\" is extreme huge, so i\'ve posted it on my webspace.
I don\'t want to jam the forum\'s template :)
The errorlog can be found here: http://www.chaoslab.de/psclient.log.txt
BTW: It\'s seems its only the output of psclient, whitout -verbose. I couln\'t manage to pipe the verbose-output to a textfile.
\"./psclient -verbose > error.log\" din\'t do the trick.
Thanks for your help!
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Originally posted by confused
I can just give you a MIGHTY HUG! :)
I just finished downloading the installer, did chmod +x, then ./cb-installer.run
Ah, the installer popup window is so cute. Linux really does need such a friendly installer as a default way for distributing games.
Clicked Start at the end and the updater starts and I also have a mouse pointer now!!!!!
Thanx,
You our hero! :)
PS: The installer, is it a special tool, or did you create it yourself?
The installer uses the loki-setup which can be found at http://www.icculus.org
Many games are using this tool!
An good example is http://www.liflg.org, the \"Loki Installer For Linux Gamers\" - Projectt, where you can find a quite large collection of installers for linux-games.
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Originally posted by peeg
OK, updater says that all files are up2date. The output of \"psclient -verbose\" is extreme huge, so i\'ve posted it on my webspace.
I don\'t want to jam the forum\'s template :)
The errorlog can be found here: http://www.chaoslab.de/psclient.log.txt
BTW: It\'s seems its only the output of psclient, whitout -verbose. I couln\'t manage to pipe the verbose-output to a textfile.
\"./psclient -verbose > error.log\" din\'t do the trick.
Thanks for your help!
I already noticed that and I\'m working on it.
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Originally posted by peeg
In the \"Character Creation\"- Screen i noticed that my Kran wasn\'t shown in the preview-window. I ignored that and started the game. Now, after loading the world I dont\'t see anything, exept the controll-panels, my mouse draws a trace on the screen.
Exactly the same problem here. And the updater cannot find new files either.
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Using a small shellscript, I get the following list of missing art:
art/backdrop/view.png
art/backdrop/defense.png
art/backdrop/normal.png
art/backdrop/fulldefense.png
art/backdrop/defense_active.png
art/backdrop/fulldefense_active.png
art/backdrop/bloody.png
art/backdrop/aggressive_active.png
art/backdrop/bloody_active.png
art/backdrop/aggressive.png
art/things/food.zip
art/sounds/char
art/sounds/magic
art/sounds/weather
Nothing in there appears likely to be the cause of our troubles. Copying files across doesn\'t appear to fix the issue.
Here\'s a copy of the script used, it\'s quite simple but it might be useful.
#!/bin/sh
for i in `find art`; do
if [ ! -e /usr/local/games/Planeshift/$i ]; then
echo $i
fi
done
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Aha!
At the end of psclient.cfg, it contains a set of paths to various files.
Note that the paths are of the form /this/*, changing them to point to the Planeshift directory appears to make some progress.
Doesn\'t get me all the way, but may be helpful to the rest of you.
I now get a segfault, backtrace below.
#0 0x08073678 in csArrayCmp::DefaultCompare ()
#1 0x0815301a in csStringArray::CaseSensitiveCompare ()
#2 0x0815319d in csStringArray::CaseSensitiveCompare ()
#3 0x08152244 in csStringArray::CaseSensitiveCompare ()
#4 0x08071eaa in csArrayCmp::DefaultCompare ()
#5 0x40169e33 in __libc_start_main () from /lib/tls/libc.so.6
#6 0x0804d0d1 in ?? ()
And
psclient -verbose terminates at:
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting: 8 variations
Shader std_lighting_portal: unvarying
Segmentation fault
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Originally posted by Aravi
I now get a segfault, backtrace below.
Same problem here...
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The strange thing is that it definately worked on my 2 linux comps before, but now I have the same issue. I\'m rebuilding the client now to see if the one in the installer is out of date.
Edit: typo *sigh*
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When the new installer is available, can be install it over the current installation as not to download the art content again via the updater?
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The current installer does not allow you to install the same version again, but I think I will enable that on the new one. I\'m recompiling everything now, so stay tuned.
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I may have been mistaken regarding the paths thing.
It appears that the VFS module maps a special directory called this, which is set in vfs.cfg (it appears to use a special sequence - probably \'current directory\').
Well, it would appear the issue is either missing art or 3d renderer failure. Given that the only art that displays is the 2d menues and overlays, it could well be a renderer issue.
EDIT: More info, read Krogars post in this thread:
http://www.planeshift3d.com/wbboard/thread.php?threadid=13490&boardid=17
Indeed, what we see if we get into the game IS a HOM (Hall Of Mirrors) effect. The new shaders can be obtained from the latest Crystalspace CVS.
And indeed, it works :D !!!
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OMG, please try to develop a *patch* for your installer.
i just use a stone-age modem connection and downloading the 50 MB took me ***AGES***.
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Thanks for the hint, Avari. Here is the patch: http://ftp://mortalsaviour.de/cb-patch.tar.bz2
download it, copy it to your data/shader folder and extract it with: tar xvjf cb-patch.tar.bz2
Oh, and a new installer for those who haven\'t downloaded it yet will be uploaded soon.
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Yep, there is a problem with the GUI version of Updater.
Finished update, applied the above patch.
Now when I login, I get error of no character model appearing for character. Also happen when I try to create another character when I select a race.
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Have you applied the patch after or before you updated? Because the updater will overwrite the files again when you run it. The new installer has now the patch included as write protected files, so the updater won\'t overwrite them. To do the same after you downloaded the patch, run:
chmod -R 0555 *
in your /data/shader folder.
And yes, the updater is slow. I told Androgos a few times before, but he didn\'t do anything yet. It\'s working properly according to him *shrugs* Just run it with -auto for now.
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after installing the patch i get a segmentation fault when entering the char selection window, if i run the client using gdb i get that:
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076326528 (LWP 13104)]
0x459cd436 in CalPhysique::calculateVertices () from ./libcal3d.so.10
any help will be welcome
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I installed using the first installer. did an update, and I had the problem with nobody showing up in the create char screen.. So then I applied your patch, ran psclient again, and tried to create a character.. Says \"couldn\'t find mesh!\" on each person I click on... So, then I ran the update again just to play around, then tried psclient again and it again says \"couldn\'t find mesh!\" ..
So then I un-tbz2\'ed the patch into the shaders dir again, this time running the chmod afterwards. Same thing \"couldn\'t find mesh!\" ... argh.
A little puzzled here..
Here is whats on the term:
crystalspace.graphics3d.shader.fixed:
Multitexture units: puny 2
DLERROR (/usr/opt/games/planeshift/sprcal3dldr.csplugin): libcal3d.so.10: cannot open shared object file: No such file or directory
I don\'t ever remember changing or moving that lib.. *shrug*
**EDIT** : fixed this. I was using a LD_PRELOAD to load that Xxft thing, and I didn\'t make it export the previous LD_PRELOAD also.. :)
While a patch would be great for modem users, if you track down these probs could you release a new version of the main installer also please?
Thanks alot :)
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I had the same problem with the installer not rendering. Applied the patch and works fine now. Thx for the installer, lots easier than the cvs version!
Running Gentoo btw
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Originally posted by Gestas
after installing the patch i get a segmentation fault when entering the char selection window, if i run the client using gdb i get that:
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076326528 (LWP 13104)]
0x459cd436 in CalPhysique::calculateVertices () from ./libcal3d.so.10
any help will be welcome
Hmm this didn\'t happen yet. Can you give more info? Like running the client with -verbose and posting the output? The more the better.
Originally posted by meff
I installed using the first installer. did an update, and I had the problem with nobody showing up in the create char screen.. So then I applied your patch, ran psclient again, and tried to create a character.. Says \"couldn\'t find mesh!\" on each person I click on... So, then I ran the update again just to play around, then tried psclient again and it again says \"couldn\'t find mesh!\" ..
So then I un-tbz2\'ed the patch into the shaders dir again, this time running the chmod afterwards. Same thing \"couldn\'t find mesh!\" ... argh.
A little puzzled here..
Here is whats on the term:
crystalspace.graphics3d.shader.fixed:
Multitexture units: puny 2
DLERROR (/usr/opt/games/planeshift/sprcal3dldr.csplugin): libcal3d.so.10: cannot open shared object file: No such file or directory
I don\'t ever remember changing or moving that lib.. *shrug*
**EDIT** : fixed this. I was using a LD_PRELOAD to load that Xxft thing, and I didn\'t make it export the previous LD_PRELOAD also.. :)
While a patch would be great for modem users, if you track down these probs could you release a new version of the main installer also please?
Thanks alot :)
How did you run the client? With psclient in the installation folder? That\'s wrong. Either run the psclient symlink in your home or run the client script in the planeshift folder (which is the target of the symlink). The script handles the loading of the libraries like cal3d in your case with a LD_LIBRARY_PATH export.
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Originally posted by Karosh_Steinkatz
How did you run the client? With psclient in the installation folder? That\'s wrong. Either run the psclient symlink in your home or run the client script in the planeshift folder (which is the target of the symlink). The script handles the loading of the libraries like cal3d in your case with a LD_LIBRARY_PATH export.
Ahh, well, it\'s kinda a hackjob because I didn\'t want to futz around with changing libraries in my main filesystem layout.
I have a small sh script called psrunner which just sets the LIBRARY_PATH like so:
#!/bin/sh
cd /opt/games/planeshift
export LD_LIBRARY_PATH=./lib:$LD_LIBRARY_PATH
$*
in planeshift/lib there is that libXxf86vm library (I put it there and made it a .so with your instructions). So, this successfully loads that up and it runs fine w/out changing or messing with libraries outside of the game.
So, I do: psrunner ./psclient (inside of the planeshift dir)
And it loads it up fine :)
I now see that \'client\' is a sh script in itself to load up PlaneShift and export some definitions.. Maybe in the next installer you can add to that script to copy the libXxf86vm file to the PlaneShift dir, run that stuff on it to make it a .so so we don\'t have to do it manually as root to play the game?
Thanks for all your work.
-r
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Originally posted by meff
Ahh, well, it\'s kinda a hackjob because I didn\'t want to futz around with changing libraries in my main filesystem layout.
Why? It\'s just a shared version of the static lib. And there are some apps around that need it too.
Oh, and btw: I\'m experimenting with the PS updater. Chances are good that you can get updates for the client with it soon ;)
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Originally posted by Karosh_Steinkatz
Originally posted by Gestas
after installing the patch i get a segmentation fault when entering the char selection window, if i run the client using gdb i get that:
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076326528 (LWP 13104)]
0x459cd436 in CalPhysique::calculateVertices () from ./libcal3d.so.10
any help will be welcome
Hmm this didn\'t happen yet. Can you give more info? Like running the client with -verbose and posting the output? The more the better.
i did a clean installation of the game, and after i updated it and applid the patch it worked.
thx for your great installer
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New version of the installer is out! There are a couple of changes over the previous one: The previous issues should be fixed, the updater uses a seperate repository and the shell scripts to start the programs were renamed. It is recommended to revert the previous shader fix and install the new version. But undo the patch first !!!
See the first post for details.
Oh and sorry modem users, but this one will be the last installer you will need to download, all future updates will be distributed with the updater.
Ugh, I found some minor issues, but everything is fixed now. I spent the whole night on this, now have fun ;)
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thaks you so much for the loki-installer..... so im going to leech another ~60 MB with my modem.... 16 hours to go .... :/
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I finally was able to connect to the game server using Linux since trying from the 25th Dec 2004.
Better late than never.
I downloading the new installer now.
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Praised and blessed be Karosh ^^.
I\'m downloading the installer right now. Yay, I\'ll be finally able to play CB :P. Thanks :D.
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Many thanks on your hard work Karosh :)
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Using the new installer, I am still having the library error. I simply did:
cd /opt/games/Planeshift
cp /usr/X11R6/lib/libXxf86vm.a .
ld --whole-archive -share -o libXxf86vm.so.1 libXxf86vm.a
ln -s libXxf86vm.so.1 libXxf86vm.so
And ran, works fine.
I guess somehow the installer didn\'t detect that and make it automatically..
-r
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I hold up a mug of ale to Karosh_Steinkatz for a job well done! May many years of good fortune come to you.
I downloaded the installer, ran it, then updated, followed by pssetup before starting the game.
NO PROBLEMS!!!! :)
Only one thing, was the Player\'s Guide manual included with the installer, can\'t seem to find it.
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Originally posted by meff
Using the new installer, I am still having the library error. I simply did:
cd /opt/games/Planeshift
cp /usr/X11R6/lib/libXxf86vm.a .
ld --whole-archive -share -o libXxf86vm.so.1 libXxf86vm.a
ln -s libXxf86vm.so.1 libXxf86vm.so
And ran, works fine.
I guess somehow the installer didn\'t detect that and make it automatically..
-r
Hmm, the runs a shell script after it finished copying the files to check if the lib exists. If not, it creates it in the install dir. I will check the script.
Ok, I think I fixed it. The new installer is available for those who didn\'t download it yet. If your client is working you don\'t have to download it. It fixes only the libXxf86vm.so thingy.
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Originally posted by Karosh_Steinkatz
Ok, I think I fixed it. The new installer is available for those who didn\'t download it yet. If your client is working you don\'t have to download it. It fixes only the libXxf86vm.so thingy.
Many thanks :)
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I have the following two issues, one minor and one major. The minor one: I have constantly console messages reminding me that
\"native_blitbuffer: select error occured\"
Might be interesting for you.
The major one is that I get no sound. Neither in the game nor in the interface, neither with OpenAL nor with Software. Using psclient -verbose there are no errors regarding sound :( Soundcard volume is okay (I can actually hear sound with other apps ;) ) - don\'t know what the problem might be. I am using snd-intel8x0 with the NForce onboard sound chip.
Kind regards,
Dejari
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Originally posted by Dejari
\"native_blitbuffer: select error occured\"
Sounds like a driver thing to me. Which gfx card and driver do you use? Tried to upgrade the driver?
Originally posted by Dejari
The major one is that I get no sound. Neither in the game nor in the interface, neither with OpenAL nor with Software. Using psclient -verbose there are no errors regarding sound :( Soundcard volume is okay (I can actually hear sound with other apps ;) ) - don\'t know what the problem might be. I am using snd-intel8x0 with the NForce onboard sound chip.
Hmm, not sure what is wrong here. Can you run the client with -verbose again and post the output?
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Originally posted by Karosh_Steinkatz
Sounds like a driver thing to me. Which gfx card and driver do you use?
Tried to upgrade the driver?
It\'s a GeForce 4600 with the latest Nvidia driver.
The error does not affect gameplay (by my perception) in any way, though.
Hmm, not sure what is wrong here. Can you run the client with -verbose again and post the output?
The driver is buggy. Just noticed mplayer doesn\'t get along with it either (to explain this: I just started using the nforce soundchip yesterday). Sorry for the \"false negative\", Karosh.
Dejari
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No problem ;) It\'s good if when problems show up, so that we can solve them :)
Btw, the guide is now available through the updater. Run it twice to get the new updaterconfig.xml first. Enjoy :D
There is also a new version of the client in the repository. Enjoy :D
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Looks good! However it seems to want to update updater-bin each time I run the update.. Is this intentional? :)
-r
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The updater couldn\'t update itself. That\'s fixed now, but you have to download http://www.mortalsaviour.de/download/updater/root/updaterconfig.xml first and place it in your PS dir. If you updated already, and your updater-bin got moved, move it back from /moved and run
chmod +x updater-bin
then update again to make sure it works correctly again. Sorry for the trouble :rolleyes:
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You may want to check the permissions on the new setup you just put in. I wget\'ed that xml file then did a update, it succeeded *but* it didn\'t mark the new updater as +x so the next time I tried to update it failed. Changed these to +x and it\'s working fine now.. Just a heads-up :)
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The updater doesn\'t automatically do a chmod +x on the files, so it\'s done within the script that calls the updater. But when the updater moves a file, the script doesn\'t get it, because it does the chmod only on the files in it\'s dir. Hmm... should I add the -R option to get all files in the tree? Maybe with the next update ;)
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Originally posted by Gestas
after installing the patch i get a segmentation fault when entering the char selection window, if i run the client using gdb i get that:
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076326528 (LWP 13104)]
0x459cd436 in CalPhysique::calculateVertices () from ./libcal3d.so.10
any help will be welcome
i had the same problem, just in pssetup change vertex buffer object to off, of that helped me, now i can play :)
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New installer worked like a charm for me, thx!
Seems about ready to be released on the website maybe?
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I have a fairly simple request..
Since CB *is* in an alpha stage and crashes alot, could you include a script called \'psdebug\' or whatnot that runs psclient-bin under gdb? This would probably encourage more people to post/send in backtraces, and not need to mess with the scripts like I had to.
Thanks :)
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...no chance, I allways get this :
-----------------------------------------------------------------------------------------
tenzin@Kalkulator:~ $ psupdater
DLERROR (/usr/local/games/Planeshift/xwin.csplugin): libXxf86vm.so.1: cannot open shared object file: Datei oder Verzeichnis nicht gefunden
WARNING: could not load plugin \'crystalspace.window.x\'
Could not create an instance of crystalspace.window.x !
WARNING: failed to initialize plugin \'crystalspace.graphics2d.glx\'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin \'crystalspace.graphics3d.opengl\'
No 3D driver!
planeshift.updater.application:
No iGraphics3D plugin!
Failed to init Crystal Space for app!
tenzin@Kalkulator:~ $
-----------------------------------------------------------------------------------------------
but the Graphic-Driver works well...by all other games...
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Originally posted by meff
I have a fairly simple request..
Since CB *is* in an alpha stage and crashes alot, could you include a script called \'psdebug\' or whatnot that runs psclient-bin under gdb? This would probably encourage more people to post/send in backtraces, and not need to mess with the scripts like I had to.
Thanks :)
I compiled the binaries in optimize mode to keep the filesizes small. And gdb doesn\'t return much useful info in this state. On the other hand, a debug build of the client is 70MB! I will see if I can use a lower debug level to keep the size reasonable with the next build.
Originally posted by ten
...no chance, I allways get this :
-----------------------------------------------------------------------------------------
tenzin@Kalkulator:~ $ psupdater
DLERROR (/usr/local/games/Planeshift/xwin.csplugin): libXxf86vm.so.1: cannot open shared object file: Datei oder Verzeichnis nicht gefunden
WARNING: could not load plugin \'crystalspace.window.x\'
Could not create an instance of crystalspace.window.x !
WARNING: failed to initialize plugin \'crystalspace.graphics2d.glx\'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin \'crystalspace.graphics3d.opengl\'
No 3D driver!
planeshift.updater.application:
No iGraphics3D plugin!
Failed to init Crystal Space for app!
tenzin@Kalkulator:~ $
-----------------------------------------------------------------------------------------------
put the Graphic-Driver works well...by all other games...
Hmm I thought the script within the installer works now. Maybe I should really include that file. Depends on if it works on other systems. I will look into this.
A new update is out, but you need a newer version of the updater first !!!
Download it from here: http://www.mortalsaviour.de/download/updater1023.tar.bz2 into your PS folder and extract it with
tar xvjf updater1023.tar.bz2
then run the updater and get the updates.[/b]
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Hmm.. well crap Karosh I just submitted a backtrace using that binary.. :( I guess they won\'t find it too useful. And it\'s reproducable, whenever you try to train for mining with Harnquist it segfaults :/
I would *really* suggest, especially with the game at the current state, that you compile with debugging symbols.. Or how else can we try to help by submitting backtraces?
Thanks for all your work and I bet we can get this installer down soon :)
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The debugging symbold included with the update were not enough? Damn. I will think of something to get the full debugging symbols into the executables, but keeping them downloadable for modem users. Like downloading compressed binaries which are extracted after they are downloaded. A new installer will be ready then too, for those who haven\'t downloaded the previous one yet ;)
Speaking of which... I better remove the download until the new one is ready... shouldn\'t take more than half an hour.
The new installer is up. As usual, if you have PS already installed, you don\'t need to download it again. You only have to download the new updater.
About the debugging: I could make the updater to download the full debugging enabled binaries in a compressed state and extract them when finished. The download size of the client for example would decrease from 74MB to 13MB this way. What do the modem users think about it? Is it still too much? Let me hear your opinion on this please!
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Karosh how about a installer download that doesn\'t include the client? This way by default you could set the updater to download the version with debugging symbols (maybe make this changeable when installing), or if you want you can get the stripped binaries if you are on a slow link..
This sounds like the best solition to me.. Is this what you were thinking about? Couldn\'t really understand your whole last post :)
-r
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Well, now I don\'t quite understand what YOU mean ;)
As much as I understood you meant 2 different installers, one with the default binaries and one with debug binaries. The default one tells the updater to download the default binaries and the debug one tells it to download debug binaries?
If that\'s what you meant, then I have bad news: the updater can\'t handle 2 different types of binaries. It would download both types :( To solve that I would need 2 repositories, but I think that would be too much.
What I meant was to let the updater download compressed binaries and extract them after they were downloaded. That would decrease the download size.
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Originally posted by Karosh_Steinkatz
If that\'s what you meant, then I have bad news: the updater can\'t handle 2 different types of binaries. It would download both types :( To solve that I would need 2 repositories, but I think that would be too much.
Ahh bummer that it can\'t support diff binaries.. If it could do it, what I was recommending was ripping the client out of the installer, and choosing either a stripped binary or binary with symbols when you run updater inititally, and for updater to fetch the chosen ones..
I guess the best route now would be yeah what you recommended, compressing the binaries..
Sorry to be confusing ;)
-r
-
/usr/local/games/Planeshift/updater: line 63: 9682 Bus error
Nasty thing is, this crash occurs while downloading through vfs.so. Which means I must replace vfs.so before updater will run again :\\.
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Originally posted by Aravi
/usr/local/games/Planeshift/updater: line 63: 9682 Bus error
Nasty thing is, this crash occurs while downloading through vfs.so. Which means I must replace vfs.so before updater will run again :\\.
Bus error? IIRC that\'s a hardware problem crash.. Not absolutely positive though..
Try memtest86+ on your RAM :)
-r
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Originally posted by meff
Bus error? IIRC that\'s a hardware problem crash.. Not absolutely positive though..
Try memtest86+ on your RAM :)
No, \"Bus error\" on some systems (Macs IIRC) corresponds to a SegFault.
Dejari
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It works! THX Karosh_Steinkatz! I say thank you 4 your hard work!
...but the updater is very strange...I downloadet very slow...and have to \"klick\" allways on the \"ping\" button...only when I klicked he downloadet stuff...very strange...
...and by the way, the sound/music doesnt work at my maschine...
...the game is playable, but it is a little bit \"hardware\" laggie
(my specs: AMD 2800+, Nvidia Gforce 4200 TI, 1gig ram, and my lovely Ubuntu LInux (warty 4.1) [based on Debian Sarge] and Gnome 2.8)
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Originally posted by ten
...but the updater is very strange...I downloadet very slow...and have to \"klick\" allways on the \"ping\" button...only when I klicked he downloadet stuff...very strange...
Use psupdater --auto
It uses text mode updating which doesn\'t have these problems.
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thx, meff...very nice...
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Well, my problem is now fixed, had to wget vfs.so and vfs.csplugin and then everything worked fine after that.
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Originally posted by Aravi
/usr/local/games/Planeshift/updater: line 63: 9682 Bus error
Nasty thing is, this crash occurs while downloading through vfs.so. Which means I must replace vfs.so before updater will run again :\\.
That may happened because the updater uses the vfs plugin. So it crashed when it tried to overwrite the one it was already using.
I wonder why the updater downloaded it, it is included within the installer ?(
Originally posted by ten
...and by the way, the sound/music doesnt work at my maschine...
Run the client with -verbose and post the output in the shell. I already noticed that I get the music and sound effects on login, but nothing anymore in the game when playing. I\'m still investigating this, but I came to no conclusion yet.
If you want to report something or just talk to me, you can also catch me on IRC after 18:00 CET (after I got home from work) on following servers/channels:
irc.freenode.net: #blitzers, #planeshift
irc.quakenet.org: #planeshift, #planeshift.de
edit: typo :P
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I now receiving a Segment fault with the updater, when it found that a newer version of the updater exists.
Could you place a newer updater file for download please.
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Originally posted by confused
I now receiving a Segment fault with the updater, when it found that a newer version of the updater exists.
Could you place a newer updater file for download please.
Try reading the first post again, more carefully.
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OK, grabbed the 1023 tarball. Unextracted it, but now I get this error
==========================================
./updater -auto
Critical files () not found (Server only)
planeshift.updater.application:
psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Loaded registry
Checking for updates.. This may take a while
Checking file psclient.. No action (Moved)
Checking file addon_celentity.csplugin.. No action (Moved)
Checking file updater-bin.. Move
I\'ll perform the following updates:
Move updater-bin
Create art/gui/chat_button_top_line.png
Update data/gui/configentityinter.xml
:
:
Create libXxf86vm.so.1
Create psclient-debug
Create pssetup-debug
Total size 11.97 MB in 166 files
./updater: line 63: 4726 Segmentation fault ./updater-bin $*
chmod: changing permissions of `download.tmp\': Operation not permitted
chmod: changing permissions of `updatercurrent.xml\': Operation not permitted
chmod: changing permissions of `updater.log\': Operation not permitted
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Did you install PS as root and do you run it now as user?
If yes, then the updater script cant modify the executable bits of the binaries, unless you run the updater as root or with sudo.
I just noticed that the updater moves psclient and updater-bin although it shouldn\'t do that. Go to ./moved/ and move or copy them back.
Hmm, or I could change the updater script to set mask 777 on the files... But I have a bad feeling with this. No, better use the method above, it\'s much more safe (especially in multi-user environments ;))
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Installed as a normal user.
There is no ./moved/ directory in ~/Planeshift/ directory.
I do see psclient-bin and updater-bin files in ~/Planeshift/ before and afterwards.
1.0.2.2 did not give me any errors on updating PS when there was no newer updater version (1.0.2.3).
Still getting the above error. No files seem to be moving while updater is running (had the file manager open).
EDIT:
I am using Suse 9.1.
I also notice the guy below also has the same line error (line 63) but different Segment fault error numbers.
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I downloaded first avaible version of linux installer. Then I run updater serveral times to download art. I never finished it completely( I got to go). Later updater said new updater is avaible but can\'t update itself. Then I successfuly downloaded and extracted this updater: http://www.mortalsaviour.de/download/updater1023.tar.bz2
Except several complaints about texture format all was fine( Perhaps Intel Corp. 82865G Integrated Graphics Device is the cause). But in middle of updating updater crashed ( sigsegv).
I run updater in automatical mode psupdater -auto: I got SIGBUS ( seen first time ) on Red Hat Enterprise Linux 9. I got NFS mounted home which could be the cause.
Another run downloaded about 5 new files and crashed again:Updated tlfunc.so
vfs.so (219.00 KB) 0%....25%....50%....75%....100%
/homes/eva/xm/xmensi11/Planeshift/updater: line 63: 3946 Bus error ./updater-bin $*
Updating updater
Done.Which means game over, I\'m finished :(
Another matter:
As I have blocked http traffic to internet I have to use proxy. Only way I was able to set up proxy is inside updaterconfig.xml section . Unfortunately first file updater allways overides is updaterconfig.xml, so I have to set all for each run :( .
Is there any other way to force updater to use proxy? For example modify updater.cfg or whatever...
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Originally posted by Tuzok
I run updater in automatical mode psupdater -auto: I got SIGBUS ( seen first time ) on Red Hat Enterprise Linux 9. I got NFS mounted home which could be the cause.
Another run downloaded about 5 new files and crashed again:Updated tlfunc.so
vfs.so (219.00 KB) 0%....25%....50%....75%....100%
/homes/eva/xm/xmensi11/Planeshift/updater: line 63: 3946 Bus error ./updater-bin $*
Updating updater
Done.Which means game over, I\'m finished :(
No, it\'s not ;) Download the file manually from http://www.mortalsaviour.de/download/updater/other_os/vfs.so into your Planeshift folder. Then run the updater again.
Another matter:
As I have blocked http traffic to internet I have to use proxy. Only way I was able to set up proxy is inside updaterconfig.xml section . Unfortunately first file updater allways overides is updaterconfig.xml, so I have to set all for each run :( .
Is there any other way to force updater to use proxy? For example modify updater.cfg or whatever...
The updater downloads updaterconfig.xml currently because I\'m still changing it from time to time. Once it is stable it won\'t be updated anymore.
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Karosh I think they updated the server, says my client is too old..
Any way we can defeat this in the future, perhaps asking the devs to let you know when they plan to make an older version of the client useless with a server update? Heh.
I don\'t really feel like building cvs just to play today (by the time that build finishes you may already have it ready..) so I guess I\'ll wait awhile..
-r
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For me, the installer aparently have gone well, and so the update, but unfortunatly when I try to connect to the game it says I have not the correct version, Any tips? :(
-
ok so :
OS Debian Sarge
install successfull
something like you are not using the same release as the server...
at the same time I just saw the ps release you broadcast is 0.3.06 ...
Ill wait maybe is it just because the server wasnt reachable
But I congratulate you for your beautiful job. Its very esay to install... I just hope it will work fine...
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Guys, just sit tight and wait for Karosh to put up the updated binaries..
If you really want to play RIGHT now, compile CVS for a few hrs and then login.. :)
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Karosh,
Thanks for all of your work!
I had a very easy installation on Fedora Core 3.
Tonight I am having the same error that many users are getting: You are not using the correct version of Planeshift for this server.
This is despite the fact that I have had clean updates several times and am currently running updater 1.0.2.3. Other users are able to run update and getting a new updater. Bug threads are saying updater 1.0.2.3 has a problem.
When I run psupdater -compare, both psclient.cfg and planeshift.cfg are listed as needing an update but updater won\'t fetch them.
I downloaded the updater tar from the lead post in this page, just to make sure. Ran it but it seems to have the same issues.
Hope this helps. Thanks again for what you are doing for the community!
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altair.. read my post above..
Patience.
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but... what the problem is ? Is this a toonew release or a too old release ? Cause 3.006 is the newest release I ever see for now...
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Thanks for the info meff!
So to clarify the server has been updated but the files the psupdater uses to update have not been as of yet?
I\'m feeling adventurous and impatient so I\'m going to mess with CVS :)
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Sorry guys, I was busy this week due to work. I knew that a new version of the netcode will approach soon, but I expected it a bit later. Sorry again, new update will follow in a few hours, when I\'m at home.
To explain it a bit: The protocol which the server and client use to communicate was updated some while ago, but the server didn\'t use that until now. So if I released the update too early, the client wouldn\'t work either.
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*PleasE* offer a patch for the current binary-installer.
I\'m on 56k and leeched the first and the current installer, thats about 110MB.... my bill this month will kill me if i have to download another ~60MB-Pack.
-
hmmm maybe someone near your home could give you what you need... ask for it the ps community is big...
-
Just wait... I think it won\'t take long till the expected update.
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originally posted by peeg
*PleasE* offer a patch for the current binary-installer.
I\'m on 56k and leeched the first and the current installer, thats about 110MB.... my bill this month will kill me if i have to download another ~60MB-Pack.
Just run the updater...
I\'m now compiling the stuff you are waiting for, so stay tuned ;)
This will take longer than I expected... I need a newer version of CS too.
-
cool new release of cs means news tools :-D
I mean water effects and fur effects
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Hi,
I got the same error message telling me my PS client (v. 0.3.006) is out of date compared to the server. So I ran the updater (v. 1.0.2.3) several times to make sure all files were up to date. Same error when trying to connect again. So I assumed the server had been updated (which by the looks of it it has), so I go back to compiling a new client from CVS, but when compiling I get the following error:
abc@abc:~/PlaneShift/planeshift> /home/abc/PlaneShift/jam-2.5/bin.linuxx86/jam -q
...patience...
...found 1596 target(s)...
...updating 332 target(s)...
MkDir1 ./out/linuxx86/optimize/src/common/admin
-snip-
C++ ./out/linuxx86/optimize/src/common/util/texfactory.o
src/common/util/texfactory.cpp: In member function `csPtr
psTextureFactory::CreateTextureImage(const char*)\':
src/common/util/texfactory.cpp:171: error: no matching function for call to `
csImageMemory::csImageMemory(csRef&)\'
/home/Dom/PlaneShift/CS/include/csgfx/memimage.h:31: error: candidates are:
csImageMemory::csImageMemory(const csImageMemory&)
/home/Dom/PlaneShift/CS/include/csgfx/memimage.h:63: error:
csImageMemory::csImageMemory(int, int, void*, bool, int, csRGBpixel*)
/home/Dom/PlaneShift/CS/include/csgfx/memimage.h:49: error:
csImageMemory::csImageMemory(int, int, int)
g++ -c -o ./out/linuxx86/optimize/src/common/util/texfactory.o -I/home/Dom/PlaneShift/CS//include -I/home/Dom/PlaneShift/cel//include -fexceptions -I. -I./include -I./src/common -I./src/client -I./src/server src/common/util/texfactory.cpp
...failed C++ ./out/linuxx86/optimize/src/common/util/texfactory.o ...
...skipped libpsutil.a for lack of libpsutil.a(texfactory.o)...
...failed updating 1 target(s)...
...skipped 1 target(s)...
...updated 48 target(s)...
Any ideas what went wrong? It compiled correctly the last time I compiled from CVS not too long ago....
Btw, I created a separate folder for a fresh CVS install and downloaded the repository using guides from these forums on installing from CVS.
I\'m running SuSE Linux Pro 9.2.
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Originally posted by Ayala
I got the same error message telling me my PS client (v. 0.3.006) is out of date compared to the server. So I ran the updater (v. 1.0.2.3) several times to make sure all files were up to date. Same error when trying to connect again. So I assumed the server had been updated (which by the looks of it it has), so I go back to compiling a new client from CVS, but when compiling I get the following error:
This isn\'t the right forum for this.. But..
CVS is bound to have problems, and if you don\'t know how to fix code sometimes, you should stay away from compiling things on your own from scratch, especially projects this large.
As I said many times, give Karosh some time to update the binaries..
-
Yes, I wasn\'t sure where to post this, so apologies for that, but this seemed to be an active thread.
I will just have to wait a bit then :)
-
*waiting for the update from karosh*
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The current CS cvs doesn\'t work well, it\'s something with the shaders again. I will try the snapshop from yesterday to see if it works better *sigh*. Sorry to keep you waiting :(
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Originally posted by Karosh_Steinkatz
The current CS cvs doesn\'t work well, it\'s something with the shaders again. I will try the snapshop from yesterday to see if it works better *sigh*. Sorry to keep you waiting :(
No problems :) Thanks for all your work.
You think it\'ll be out today?
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Ok Karosh. Thanks for your help :)
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CVS version seems to compile cleanly now (at least on fedora core 2).
I used crystal space 10/22/2005 cvs daily snapshot, and cvs versions of cal3d, cel and planeshift. i follwed build guide here:
http://laanx.fragnetics.com/gentoo.php
but installed cal3d in /usr/local instead of in source directory.
Edit: if u launch planeshift inside a shell, running it as:
./psclient 2>&1 > /dev/null
to waste program output.
may be a good performance improvement (it does on my system at least)
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Still getting the strange segment fault eror that makes no sense, with no files actually being moved.
Will it be posible to run the new coming installer file over the old installation as to save the hazzle of downloading all the art work again via the updater?
Thanx
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Yes, you can install with a newer installer over an existing installation. A new one fill follow after the update is complete and working. It\'s in testing now, and shouldn\'t take much longer.
-
Thanx, well with the wonderfull 23 PP bug taking place and the soon to happen world wipe I am in no rush to get back into the game. :)
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The update is (finally) out!
Download the new updater plus support files here: http://www.mortalsaviour.de/download/updater1023-2.tar.bz2
then run the updater ;)
Note: Now the binaries are compiled in \"real\" debug mode and compressed. But they are still bigger than before, but it should be endurable.
Another thing: As you might have noticed, there is now another installer, which seemes to become the \"official\" one. Originally I wanted to contribute mine and migrate it into the offical repository after I figured most of the problems out (including the updater), but I guess Kronon was faster. I think it\'s useless to continue this, who needs 2 installers? What do you think?
Oh, I almost forgot to mention: don\'t activate the Vertex buffers. If you do, the client could segfault on the char selection screen.
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This gives a binary which is good for people who don\'t want to have to compile, but it takes alot of work to maintain and keep updated :) The official installer compiles PS from cvs, so it isn\'t good for people with slow systems. So it\'s upto you really.
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Don\'t give up yet... we don\'t know if Kronon\'s works or not, or if he will stick with maintaining it or not.
You have put a lot of work into this so it seems quite likely yours will have more staying power than his--although I haven\'t talked with Kronon about his commitment to this yet at all.
- Venge
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Thanks for this - I have been stuck running this with wine and cedega(whichever I am in the mood to use). It does work find in wine, but the installer doesn\'t, so I have to copy the windows install over to my linux box. I can\'t use this installer currently because it is not the correct version. Still - I eagerly anticipate the next version you release. :) I appriciate this very much because building it from cvs fails for me.
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The updater worked great. Thanks again!
My vote is that you keep going because it is so easy to use. Let me know how I can help.
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Thanx for the updater.
Hope they could place a link on the download page to this thread for a binary version for those who get utterly fustrated in attempting to compile from source, particular versions of dependant libraries that could differ.
After about 3 weeks struggling to compile it I definitely rather grab the binary version.
Thanx, Karosh_Steinkatz for your hard work! Very much appreciated!
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after today\'s update i get (ran psclient):
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
opening audio device: device or resource busy
[...]
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 8491bb8!
DLERROR (/home/simon/Planeshift/pfcharacterdata.csplugin): /home/simon/Planeshift/pfcharacterdata.so: could not open shared object file: could not find file or directory
crystalspace.pluginmgr.loadplugin:
WARNING: could not load plugin \'ps.pcfactory.characterdata\'
crystalspace.application.celtest:
CEL \'ps.pcfactory.characterdata\' plugin missing!
(I\'m running SuSE Linux 9.2 pro, KDE, sound system disabled)
edit: PS shows the startup loading screen, but doesn\'t seem to load anything up.
edit2: I copied the pfcharacterdata.so from the moved folder into the root folder, but I couldn\'t login (the same \"version conflict\" as before the update)
edit3: And there are the following errors:
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'smithytable.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'smithytable.png\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
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Thanks for the new Updater!
Please don\'t give up your great work. I like your binary-installer more than the source-distribution.
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Originally posted by derula
after today\'s update i get (ran psclient):
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
opening audio device: device or resource busy
[...]
planeshift.application.client:
psEngine initialized.
Creating psnetconnection 8491bb8!
DLERROR (/home/simon/Planeshift/pfcharacterdata.csplugin): /home/simon/Planeshift/pfcharacterdata.so: could not open shared object file: could not find file or directory
crystalspace.pluginmgr.loadplugin:
WARNING: could not load plugin \'ps.pcfactory.characterdata\'
crystalspace.application.celtest:
CEL \'ps.pcfactory.characterdata\' plugin missing!
(I\'m running SuSE Linux 9.2 pro, KDE, sound system disabled)
edit: PS shows the startup loading screen, but doesn\'t seem to load anything up.
edit2: I copied the pfcharacterdata.so from the moved folder into the root folder, but I couldn\'t login (the same \"version conflict\" as before the update)
edit3: And there are the following errors:
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'smithytable.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'smithytable.png\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Did you download the new updater files? If not, you may have to run the updater again, you still have the old version. Run it until it doesn\'t download anything anymore.
And since there seems to be still a demand for my installer I will continue to maintain it ;)
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Originally posted by Karosh_Steinkatz
Did you download the new updater files? If not, you may have to run the updater again, you still have the old version. Run it until it doesn\'t download anything anymore.
When I ran the updater first I did not have the newest version. Then I got the new version from your post above and ran it again a few times. Then I made that post. After that I uninstalled PS again, installed it, got the new updater and again updated a few times, but then PS only showed the loading screen, loaded and then didn\'t react. Well now I\'m trying to get kronon\'s installer, but the connection is baaad... hasn\'t been downloading anything during the last 15 minutes...
-
I updated the new updater which should handle the updating better. Here is the link again:
http://www.mortalsaviour.de/download/updater1023-2.tar.bz2
To be sure you get the new client, delete psclient-bin and pssetup-bin and run the updater then.
Update:
New installer is out! From now on with full art! Check the first post for details.
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Origionally posted by Karosh_Steinkatz
Another thing: As you might have noticed, there is now another installer, which seemes to become the \"official\" one. Originally I wanted to contribute mine and migrate it into the offical repository after I figured most of the problems out (including the updater), but I guess Kronon was faster. I think it\'s useless to continue this, who needs 2 installers? What do you think?
I think your should be the official installer. Bar none it is much much much much much easier. No compiling. Working updater. Much Much better! Having a good installer is great, and your work was terrific. Thanks for your hard work. Do not let this go. Please. Yours is the only one that works. I\'ve been running it in wine for a long time, but the latest updates broke wine.
DON\"T GIVE IT UP THIS ONE IS FAR SUPERIOR TO THE OFFICIAL ONE!
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Originally posted by Induane
DON\"T GIVE IT UP THIS ONE IS FAR SUPERIOR TO THE OFFICIAL ONE!
Not really, I mean it can\'t be run on 64-bit platforms, and everyone wll need roughly the same system type for it to run anyway, as well as it not being optimized for the system as well as it could, and you have to wait for it to be updated when there\'s a network code change and you need a new version to login to the server, where the official one works on all platforms, and you can update it from the cvs as soon as the server is updated so you don\'t have to wait and stuff... but this one is quicker if you have a slow machine :D So it\'s a balance :)
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Perhaps both should be listed as official installers. People who don\'t want to mess with compiling and aren\'t worrying about optimized sources should use this version. People running the 64 bit versions or people who wish to compile should use the other installer. That way everyone can get the best of both worlds. I\'ve noticed that this is a very active thread, so there must be lots of interest in this. Thus, perhaps he could get the devs to help out so that updates are released for both the linux and windows binaries at about the same time!
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mouse look
When using mouse look i can look up and down fine i just cant look left and right. I searched a few people have this in windows but no solution
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Induan that makes me wonder how the official failed on you. And you can\'t say that this installer is more seperiour valbrandr good point.
HellToupee I fixed that bug ounce and gave it to the devs (long time ago). They sticked to the orgional code I think so this bug has never been fixed in the origional version. I\'ll ask the devs again if I may fix this bug it\'s realy anoing.
Karosh_Steinkatz maybe we should make a unified stand?
You can find me on the dev irc channel. Also I hope that you have asked Talad if you are allowed to include art. Else you are doing something Illegal. Because then you are breaking copy right (just to let you know).
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Originally posted by kronon
Also I hope that you have asked Talad if you are allowed to include art. Else you are doing something Illegal. Because then you are breaking copy right (just to let you know).
Well Illegal maybe but I for one can say I have been attempting to instlall and run this game Without any progress for several hours now untill I tried this installer and so far Everything is working Great!!
So for my two cents ...
Keep up the Great Work!!
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Originally posted by kronon
Induan that makes me wonder how the official failed on you. And you can\'t say that this installer is more seperiour valbrandr good point.
HellToupee I fixed that bug ounce and gave it to the devs (long time ago). They sticked to the orgional code I think so this bug has never been fixed in the origional version. I\'ll ask the devs again if I may fix this bug it\'s realy anoing.
Karosh_Steinkatz maybe we should make a unified stand?
You can find me on the dev irc channel. Also I hope that you have asked Talad if you are allowed to include art. Else you are doing something Illegal. Because then you are breaking copy right (just to let you know).
Thanks for the reminder kronon, I was so busy working on this that I forgot to ask. I\'m really sorry if I did something illegal here. But I will ask Talad when I come home in the evening. Sorry again.
And what do you mean exactly with the offer for a unified stand? Our 2 installers are for 2 different kinds of people. Mine is for those who want to play the game without hazzle and yours is for those who want a top-notch selfmade build. How do you want to unify them?
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1) We can make one thread instead of having two.
2) We can share information about problems that we come across (=less development time)
3) Probably some other things that I\'m to lazy to think of;)
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Well, why not? We can discuss the matter in detail when I come home ;)
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I been installing both all the time, some how theprecompiled binary versions seems to be more stable, though updating of the source seems to work much better.
Maybe sharing both experiences can yield two better products: the binary and the source versions.
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The installer and updater repository are unavailable and under approval of the devs. Please check back later ;)
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I agree - a source compilation is nice, but like the precompiled version - it is still limited by the machines its running on. I cannot compile from source with the Kronen version. Well - it works, but I just get segfaults when I try to run anything - updater - setup - client... I can run the updater as ./updater -auto.
and it does update... but... then it still doesn\'t run if I compile it again...
so... I tried it on 2 other machines...
Different errors - but still no running version - one actually got to the login screen, but segfaults when connecting to server. I can\'t seem to figure out the problem either. The loki-installer version worked on all three machines.
Machine 1: P4 2 Ghz - Ubuntu Linux. Nvidia GeForce2 MX 400 - binary driver. 512 Ram, 80 GB hd. Segfaults when running all executables.
Machine 2: SuSE Linux 8.2. NVidia GeforceFX 5800 Ultra. - binary drivers. 512 Ram 200 GB hd. Segfaults when running any executables, but the error is slightly different.
Machine 3: YoperLinux V2.1 Matrox something 64 MB card... Opensource drivers. 256 Ram, 80 GB hd. Goes to login but crashes when connecting to server - once got past and on to char selection but once I tried to get in it crashes also.
S0, I tried slackware on Machine 2 - No go. Tried Debian - Wouldn\'t compile. Unresolved symbols till it just stops part way through ... then - nothing. No error or anything not sure the problem here.
Anyhoo - maybe I\'m not that smart or something... but I can\'t get the source version to work. If anyone has suggestions, please let me know. I\'d like to be able to compile it.
The loki-installer worked on all the machines. - unstable on debian however. Crashes alot for some reason.
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You also getting these strange segment faults for source version when connecting, displaying of character selection screen. I seen many reading my topic about the problem, but no one seems to be able to answer it.
My machine is a Suse 9.1 PC (P4 2.8 GHz, 1 GB DDR in dual channel mode, nVidia GF4 TI4200 128 MB 8x AGP, Seagate HDD (plenty storage in RAID configuration), DSL 256 Kb/s up 512 Kb/s down, blah blah).
Only problem I have with the Loki version is that the updater, even 1.0.2.3-2 does not work, while the rest worked like a charm.
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Running the updater worked for me - but you can always go to a command line and type psupdater -auto
or if you are in the planeshift directory
./updater -auto
That runs it in text only mode and seems to work much more often. :)
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Forgot one thing... I think the server he had up is down because of a potential violation of the closed source art.
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Originally posted by Induane
Forgot one thing... I think the server he had up is down because of a potential violation of the closed source art.
Actually just making sure its a good way to do things. Don\'t want \'rogue\' installers out there installing strange stuff and then the PS team taking the heat for it.
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That is why I suggested many times already that a art tarball be placed on the main download page, the binary installer placed on the download page as well. Then there won\'t be issues of the need to distribute the art content in order to complete the working client binaries.
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Originally posted by Induane
Running the updater worked for me - but you can always go to a command line and type psupdater -auto
or if you are in the planeshift directory
./updater -auto
That runs it in text only mode and seems to work much more often. :)
I used ./updater -auto as it is quicker. Just crashers when it about to download the changed files after retrieving the file list.
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An art tarball is a good idea. Using the installer to get art is unreliable at best, and I\'ve had to delete the art folder and start again because it dind\'t finish downloading certain files, but made files for them that were full sized. I don\'t even know how this happens - but I\'d get images that were fine at the top but just white at the bottom and made everything look all screwed up. And the files were the correct size and version so the updater wouldn\'t fix them. A nice tarball I could wget would be great.
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Originally posted by acraig
Actually just making sure its a good way to do things. Don\'t want \'rogue\' installers out there installing strange stuff and then the PS team taking the heat for it.
Here is my vote for it being a GREAT way to do things!
Having downloaded lots of Gigs from both CVS and the official installer, and doing a ton of compiling, the only tool I have used that worked first time on both my machines was Karosh\'s installer.
I really like this game but I am thinking I may have to resort to a different distro just to make it run. Please set Karosh free again :)
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With Karosh\'s installer at least the psclient works, not like the CVS compiling version that fails to create the psclient file. Every day I run the update_code hoping that it will finally create a WORKING psclient ONCE MORE.
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The decision on the future of the installer has not been made yet, so please wait a bit longer :)
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Let us know when there\'s news.
The Loki Installer was a far superior system, IMHO.
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I wouldn\'t say it\'s superior, it\'s targeted at a different type of user. The type of user who wants to do 3 well-known steps: download, install & play. He doesn\'t want to care much about compiling stuff, and he doesn\'t want to know how his computer works. He just wants to play, not to mess with things he doesn\'t understand.
That was the goal I had in mind when I created the installer.
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In my mind their is no doubt that a binary installer is a must have for PS in the long term. Linux is not only for powerusers! We need to embrace more easy to use/run apps. Look at the succes of firefox, it is so easy to use...
And I just want to add this for the devs that I ran PS from cvs for a couple of weeks, and man did I compile a lot those weeks!!! All kinda trouble, missing files in cel and such. I did way much more compiling then playing Then I tried Karosh his installer and it worked amazingly well! I say it\'s a fine piece of work and he was maintaining it superb so give him a chance!
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I\'ve had massive problems with the offical installer, for some reason psclient and the other binary\'s are just not there! I\'m told it\'s a dependancy problem.. but I have compile errors whenever I try to install freetype? Anouther dependancy error?
This binary version sounds exactly like what i want - I knew i should have downloaded it first - Please let Karosh make his installer! Or lose a lot of linux enthusisam when a newbie like me can\'t even get the source installer to make him a binary to run!
P.S to firefox: It also happens to rock, but yea :-)
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During the breif time it was up, I was able to download the installer with the art included. Since then I have been able to play every day. The only problem now is that recently the game starts without the info window open. Bringing up this window reduces the game to 0.00 fps, but bringing up any other window works fine. What could be the reason for this?
Other than that everything works great and I think the loki installer is a wonderful thing. No one seems to have an answer to the odd segfaults that occur. That said the one time I did get it compiled functionally back in MB I was able to compress it into one file that I could untar onto other linux machines that it wouldn\'t compile on and it worked fine.
Still - hurry up for a decision on the loki-installer. Alot of wonderful work went into this. Still, I fear I am running out of time on the version I have downloaded. Soon it will not work with the later updates, and I don\'t want to be stuck offline again. :rolleyes:
:)
I vote yes for the installer. as usual I guess :P
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as for freetype dependency errors first find out what version is on your machine and uninstall it, then install the version it is asking for. If that fail, compile it from source - worked for me!
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Hmmm, I didn\'t get a reply yet, but I have a good feeling about this. I wasn\'t sure if the installer project will continue so I didn\'t update anything yet, but I think will prepare a new installer package for release, to let you start right away once we are through this :)
This is also a good chance to improve some things.
So stay tuned ;)
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Thats great news. If there is anyway that I could help you at all please let me know. I\'m not a programmer, but I have used linux for about 2 years now and am fairly in tune with what goes on. :) I hope this workes, because it solved some real problems for people in this thread including myself.
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I\'m looking forward to it. I simply don\'t have the time to download and try to compile the cvs tree, even with the other script, since it always seems to take me a lot more time than anticipated. But I am dying to take a look at the game for myself.
Good luck.
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I am so in tune waiting for your Loki installer to become avilable once more. I given up with the CVS installer not working anymore, does not produce the main psclient file at all.
It worked then stopped working, so it is definitely NOT dependacy issues.
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I agree with confused... I\'m also more for the \"please-give-me-a-version-that\'s-working\" philosophy than for \"please-give-me-a-version-that-should-be-working,-except-there-are-bugs-in-the-latest-cvs\" philosophy...
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Yep. I havn\'t been able to get ingame anytime recently since the old version of the loki installer finally went to version mismatch. I am eagerly anticipating the release of the new installer. In the mean time is there any way I can update the game just by building the game and nothing else?
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You can build the client from CVS and run the regular updater to get the art, like usual. Or you just wait another 1-2 days, until Talad finally sends the agreement doc to me :P (If you can\'t wait, keep bugging him to send it ;))
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Talad send that document to Karosh ASAP!
Hmmmm.. Not ASAP but NOW! :D
Damnit, we want to join the fun!!!!
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I\'ld agree ^^
Hmm, who of you will get compile errors with the latest CVS? I think that\'s sort of strange...
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Me.
I\'ll get some strange errors compiling PS from the latest CVS.
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Acraig said in another topic, that these errors should not be there, and asked me to update sources from cvs, I did that, recompiled, errors are still there, wrote that, and there came no answer...
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Originally posted by Karosh_Steinkatz
Hmmm, I didn\'t get a reply yet, but I have a good feeling about this. I wasn\'t sure if the installer project will continue so I didn\'t update anything yet, but I think will prepare a new installer package for release, to let you start right away once we are through this :)
This is also a good chance to improve some things.
So stay tuned ;)
Karosh,
I will be glad to help any way I can. Let me know.
In regards to changing things...
Devs, there have been numerous posts on different threads requesting an art tarball.
If you would get behind a structure that splits the code from art it would simplify creating update versions on all platforms and protect the artists IP rights. From that point it should be easy to run the installer and then load art either with update or from a previously downloaded tarball.
It should be a simple thing to package the art and make it available for download after a users acknowledges the art license terms.
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HELP!!!!! i clicked on ther updater link in this thread and my computer gave me an error saying that it couldent open the page from that wed site, and then closes the download program, can anybody help me!!!!!!!!!!!!!!!!!!!!!!!!!
it said the site is either unavalible or could not be found, does that just mean there is too much traffic????????
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Originally posted by Bow_Boy
HELP!!!!! i clicked on ther updater link in this thread and my computer gave me an error saying that it couldent open the page from that wed site, and then closes the download program, can anybody help me!!!!!!!!!!!!!!!!!!!!!!!!!
it said the site is either unavalible or could not be found, does that just mean there is too much traffic????????
Umm, did you actually read the thread? The files are unavailable at the moment, until I announce that they are back :P
Originally posted by altair
Karosh,
I will be glad to help any way I can. Let me know.
In regards to changing things...
Devs, there have been numerous posts on different threads requesting an art tarball.
If you would get behind a structure that splits the code from art it would simplify creating update versions on all platforms and protect the artists IP rights. From that point it should be easy to run the installer and then load art either with update or from a previously downloaded tarball.
It should be a simple thing to package the art and make it available for download after a users acknowledges the art license terms.
The code and art are already split. When you compile the client from CVS, there is no art included (except for the dummy stuff). So what would be the difference in using the updater and packaging the art in to a tarball and downloading it? Besides, the tarball must be kept in sync with the repository, or you would download old stuff and the updater would get the whole stuff again ;)
UPDATE!
I finally received the doc from Talad, and I\'m preparing the new installer now. Once I submitted the signed doc and the installer was approved, you can start having fun again :D
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Originally posted by Karosh_Steinkatz
The code and art are already split. When you compile the client from CVS, there is no art included (except for the dummy stuff). So what would be the difference in using the updater and packaging the art in to a tarball and downloading it? Besides, the tarball must be kept in sync with the repository, or you would download old stuff and the updater would get the whole stuff again ;)
UPDATE!
I finally received the doc from Talad, and I\'m preparing the new installer now. Once I submitted the signed doc and the installer was approved, you can start having fun again :D
The artball does not need to be in daily sync with the CVS, can be in a monthly or weekly sync. The purpose of the art tarball is to provide a smaller download base, which then only the changes need to be updated.
GREAT NEWS!!!! So by next weekend we should be joining with the fun once more.
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So can sombody give me a definate answer, can i download the updater or not!!!!!!!!!!
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Originally posted by Karosh_Steinkatz
Umm, did you actually read the thread? The files are unavailable at the moment, until I announce that they are back :P
Is it really that hard to understand? There are currently no files, got that? :P
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Originally posted by Karosh_Steinkatz
Is it really that hard to understand? There are currently no files, got that? :P
Don\'t be so hard with those who cannot read ;P
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Originally posted by Bow_Boy
So can sombody give me a definate answer, can i download the updater or not!!!!!!!!!!
Just wait for Karosh to put the Loki installer back on the website once more.
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okie ty to every body, im sorry if im anoyying, but ive never even played the game, and im really anxious to. do things like this happen often???
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You still haven\'t read the thread? However, this is the one and last time this should happen.If you read it, you will know why ;)
Btw, I just finished compiling the binaries and I\'m going to make some changes to the updating system. After that is done, I will stuff everything together and make the new installer :)
Edit: typo
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Originally posted by Karosh_Steinkatz
Btw, I just finished compiling the binaries and I\'m going to make some changes to the updating system. After that is done, I will stuff everything together and make the new installer :)
And we\'re all looking forward to that :]
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I completely agree, I can\'t wait! And thanks for the hard work of course. :D
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Small update: I finished the shell script to download the updated binaries. You need curl and md5sum installed to run it, but these should be already installed on your systems. If not, it will tell you ;)
Later today I will finish the package :)
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OMG, my brother is an idiot and deleted the driver i had for my moniter and now my computer looks like crap. i dont know where i got it either so i cant get it again. And i cant run planeshift because it looks like crap and i cant see anything AAAAHHHHHHHHHH!!!!!!!!
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OMG, my brother is an idiot and deleted the driver i had for my moniter and now my computer looks like crap. i dont know where i got it either so i cant get it again. And i cant run planeshift because it looks like crap and i cant see anything AAAAHHHHHHHHHH!!!!!!!!
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sorry about the double post
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@Bow_Boy:
First: Sad. We do feel sorry for you.
Second: That isn\'t on topic.
And third: It is unnecessary to apology for a double post by posting a third one :] double posts happen, and since in this board one cannot edit your posts, you\'ld better do nothing after accidentally doubleposting... :]
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Ok, everything is set. Agreement is sent and received and the last thing left is a dev to review the installer. I think that will be done when I come home :)
My proposal: Once the installer is available, we meet at the tavern and have a party :D
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A round on my account then!!!
Thx Karosh!
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Originally posted by Karosh_Steinkatz
My proposal: Once the installer is available, we meet at the tavern and have a party :D
My chara, Jamona will be there ;)
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Agreed! Great news. See you all at the Tavern.
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Originally posted by Karosh_Steinkatz
My proposal: Once the installer is available, we meet at the tavern and have a party :D
Call it the Loki party! :D
I first must see what my character is, it has been so long that I forgotten my character names!!!!!!!
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*still waiting for the installer being online again*
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I stayd awake last night till 3 am to wait for the installer *g*
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YAY! can\'t wait for the new installer!
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Originally posted by derula
I stayd awake last night till 3 am to wait for the installer *g*
You are not the only one to stay up for so long;)
I had to wait until night for acraig to come online, and I gave him the link to the installer to review. But some time later, he went away. 3 hours later I gave up and went to bed. I hope I can catch him tonight again ;)
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So tell him to hurry up, thousands of gamers are awaiting his decicion ;-)
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May it be possible that he got the link and is reviewing the installer right now?
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I really hope so :-)
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I\'ve created a BFU, a brute force updater, it is supposed to update PS properly from CVS since other scripts didn\'t quite work for me.
This script is brutal, because it deletes all source before getting the new source. I wouldn\'t recommend to use it if you don\'t know what your doing. I\'m not responsible for any harm it may cause you. Nonetheless, I\'ll post it here.
1. Don\'t use it if you don\'t know what it does (look at the script first!!!)
2. You MUST have installed PS via the official Setup before, otherwise it WON\'T WORK! It is not an INSTALLER, but an UPDATER.
3. Again, don\'t blame me if you lose any data through my script. I warned you.
4. You MUST set the installation directory variable AT LEAST in update.
5. Read through the header of at least the update file, or, when you want to execute Scripts directly, of all the other scripts.
6. No garantee it works for thee. It worked for me, but as you see, I\'m not as stupid as can be. (Hey, I can rhyme :])
Well okay that\'s it go get it gut beware! if you don\'t think you\'re an expert, better don\'t download.
http://derula.uglyhorst.de/uploads/sonst/bfu.tar.gz
(but, still, my psclient is unstable. it crashes all the time...)
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I think I rather wait for the Loki installer, had it with compiling attempts.
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Well, since my client now crashes all the time, I\'ll better wait, too....
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Hmm, I looked at that script and noticed that it doesn\'t run ldconfig after it installed cal3d. If you don\'t run it, it\'s not guaranteed that CS finds cal3d when linking the plugins. But make sure you have /usr/local/lib in your /etc/ld.so.conf first. It\'s also recommended to do a \'make uninstall\' of the old version of cal3d before you install the new one.
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Originally posted by Karosh_Steinkatz
Hmm, I looked at that script and noticed that it doesn\'t run ldconfig after it installed cal3d. If you don\'t run it, it\'s not guaranteed that CS finds cal3d when linking the plugins.
That\'s unnecessary if you install into the dir where the source is and provide LD_LIBRARY_PATH, isn\'t it? ... well, that should be provided somewhere... i\'ll add the uninstall...
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Originally posted by derula
Originally posted by Karosh_Steinkatz
Hmm, I looked at that script and noticed that it doesn\'t run ldconfig after it installed cal3d. If you don\'t run it, it\'s not guaranteed that CS finds cal3d when linking the plugins.
That\'s unnecessary if you install into the dir where the source is and provide LD_LIBRARY_PATH, isn\'t it? ... well, that should be provided somewhere... i\'ll add the uninstall...
I didn\'t have a close look (I have other thing to do at work ;)) From what I saw you were using only \'make install\' for cal3d, which installs the libs to /usr/local/lib by default. But yes, I think ldconfig could be omitted if LD_LIBRARY_PATH is used, but I\'m not sure.
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Hm, I changed my cal3d script to only download lib, include, src and plugins dirs, and now it won\'t compile any more... (i also deleted other directories which appeared to be useless whatsoever...)
irgendwie absurd, dass wir uns auf englisch unterhalten...? ;)
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Why should it be absurd to talk english in an english forum? ;) If you want a german conversation, find me in irc :P
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No it\'s okay :P I do have to train my English, it\'s just a strange feeling :]
edit: where in irc will i find you? ;)
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You don\'t know the usual hang out places? ;)
irc.freenode.net: #planeshift
irc.quakenet.org: #planeshift, #planeshift.de
Update:
*sigh* This seems to take a while, since acraig didn\'t have time to look at it yet
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Why does he have to look at it at all?
The installer is working properly (as prooved by lots of users...) and much more are waiting for it... so he shall put it online... if he wants, he could review it after that *grumbling*
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It\'s part of the agreement that it has to be reviewed ;)
It could be possible that it contains stuff that wrecks your computer or empties your bank account :rolleyes:
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Based on the fact that there\'s nothing to take from a student\'s bank account and that we all have already tested your installer, I\'d say (that is for me... ) the risk is negligible small ;-)
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My bank account is currently at -20 dollars so for me the risk is pretty much nil. As for wrecking my computer, well, I\'ve never even had a poorly written program do that. This is linux, not windows here - if something doesn\'t work right its a simpler task to fix it.
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Hehe, as for wreching my PC, that won\'t be anything new. At least I keep the important data on another PC/server.
PS (compiling it) and other Linux apps (many betas) has messed up this PC (gaming and other fun stuff) so many times I have lost count on reinstallations from a clean slate.
The Loki installer has not messed up my PC yet! :D
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does anybody know when the Loki updater will be avalible, its been 4 days
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Originally posted by Bow_Boy
does anybody know when the Loki updater will be avalible, its been 4 days
God knows, and probably acraig ;)
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*still waiting* ;-)
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Originally posted by anguis
*still waiting* ;-)
me too.
*justsawyou\'refromgermanytoo*
There\'s quite a lot of German PS players, isn\'t there.
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seems like that... maybe the germans are really strong linux-users ;-)
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May be, may be.
Actually I\'m only using Linux because I can\'t boot Windoze anymore ;)
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I\'ve been waiting for this installer scince the official one totally bitched up and did\'nt even make any binary\'s (horay!) and Then I come back here and your loki installer got taken down like 30 seconds ago - Damn :-(.
I think I\'ll try the loki installer, it\'s worked for me before when some other files I\'ve downloaded have done little more than take up disk space and print error messages :-)
Hope the Approval happens this year, but looks like it might be 2015 before it\'s approved :-(
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Originally posted by anguis
seems like that... maybe the germans are really strong linux-users ;-)
:) No, they aren\'t. I think PS is just famous among german linuxusers because it has been reviewed on holarse, the largest german linuxgaming community.
OnTopic: *stillwaitingforaworkinginstaller*
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peeg:
maybe, I\'ve seen that review on Holarse after finding it on the web.
*grumbling*
The Planeshift team accomplishes it to implement new character-models, new food, new loot... but it\'s half-assed to maintain a propper working linux version... even if there\'s Karosh\'s installer...
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@peeg: What\'s Holarse? xD Well I for myself found Planeshift on sourceforge.net, I still used Windows then.
(Have you guys seen the press conference this morning about the limitation of German right of assembly due to that NPD stuff? Well I\'ve been wondering whether there are more Planeshift players than NPD members in Germany....)
@topic: *waiting* *waiting*
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So i used the installer from http://www.planeshift.it/download/882827CB3/planeshift_CBV0.3.006_linux.zip on Fedora Core 3 (nop didnt use the rpm) the install went without any error, but the \"links\" i believe weren\'t created:
[hav0x@localhost ~]$ pssetup
bash: pssetup: command not found
same with \"updater\" \"psclient\" etc
I installed it to \"/usr/local/games/Planeshift/...\" as root, so i went there to take a look and .. hmmm
[hav0x@localhost planeshift]$ ls -l
total 3120
dr-x------ 15 hav0x hav0x 4096 Jan 20 12:17 art
-rwxr-xr-x 1 hav0x hav0x 496 Jan 14 17:31 autogen.sh
drwxr-xr-x 2 hav0x hav0x 4096 Fev 11 17:58 autom4te.cache
-rwxr-xr-x 1 hav0x hav0x 155 Fev 11 17:58 client
-rwxr-xr-x 1 hav0x hav0x 19996 Fev 11 18:36 config.log
-rwxr-xr-x 1 hav0x hav0x 25706 Jan 14 17:31 config.status
-rwxr-xr-x 1 hav0x hav0x 188896 Fev 11 17:58 configure
-rwxr-xr-x 1 hav0x hav0x 5212 Jan 17 22:17 configure.ac
drwxr-xr-x 14 hav0x hav0x 4096 Jan 19 16:58 data
-rw-r--r-- 1 hav0x hav0x 339 Jul 25 2003 dbmysql.csplugin
-rwxr-xr-x 1 hav0x hav0x 12117 Jan 14 17:31 depcomp
-rw-r--r-- 1 hav0x hav0x 355 Jan 14 17:31 download.tmp
-rwxr-xr-x 1 hav0x hav0x 6009 Jan 14 17:31 eedit.cfg
drwxr-xr-x 2 hav0x hav0x 4096 Jan 19 16:59 include
-rw-r--r-- 1 hav0x hav0x 2289 Jan 14 17:31 Jamconfig
-rwxr-xr-x 1 hav0x hav0x 92 Jan 14 17:31 Jamfile
-rw-r--r-- 1 hav0x hav0x 312 Jan 14 17:31 jammy.sh
-rwxr-xr-x 1 hav0x hav0x 656 Jan 14 17:31 Jamrules
drwxr-xr-x 4 hav0x hav0x 4096 Jan 19 16:59 lang
-rw-r--r-- 1 hav0x hav0x 2059 Jan 14 17:31 log.log
-rwxr-xr-x 1 hav0x hav0x 143937 Jan 14 17:31 ltmain.sh
-rwxr-xr-x 1 hav0x hav0x 8857 Jan 14 17:31 missing
drwxr-xr-x 13 hav0x hav0x 4096 Jan 20 21:25 mk
-rwxr-xr-x 1 hav0x hav0x 728 Jan 14 17:31 mkinstalldirs
-rwxr-xr-x 1 hav0x hav0x 1870 Jan 17 22:17 npcclient.cfg
-rwxr-xr-x 1 hav0x hav0x 3747 Jan 14 17:31 partview.cfg
-rwxr-xr-x 1 hav0x hav0x 978 Jan 14 17:31 paws_generic.cfg
-rwxr-xr-x 1 hav0x hav0x 7267 Jan 16 15:11 planeshift.cfg
-rwxr-xr-x 1 hav0x hav0x 5826 Jan 14 17:31 psclient.cfg
-rwxr-xr-x 1 hav0x hav0x 3596 Jan 17 22:17 psserver.cfg
-rwxr-xr-x 1 hav0x hav0x 1045 Jan 14 17:31 pssetup.cfg
-rw-r--r-- 1 hav0x hav0x 342 Jun 6 2003 pssound.csplugin
-rw-r--r-- 1 hav0x hav0x 286 Jan 18 17:15 psupdater.cfg
-rwxr-xr-x 1 hav0x hav0x 2533 Jan 14 17:31 py-compile
drwxr-xr-x 2 hav0x hav0x 4096 Jan 19 17:00 rules
-rwxr-xr-x 1 hav0x hav0x 82 Jan 14 17:31 server
-rwxr-xr-x 1 hav0x hav0x 154 Fev 11 17:58 setup
drwxr-xr-x 7 hav0x hav0x 4096 Jan 20 21:25 src
-rwxr-xr-x 1 hav0x hav0x 149 Fev 11 17:58 update
-rwxr-xr-x 1 hav0x hav0x 8990 Fev 11 17:58 update_code
-rwxr-xr-x 1 hav0x hav0x 4674 Jan 18 17:15 updaterconfig.xml
-rw-r--r-- 1 hav0x hav0x 4487 Jan 14 17:31 updaterconfig.xml~
-rw-r--r-- 1 hav0x hav0x 2384171 Jan 14 17:31 updatercurrent.xml
-rw-r--r-- 1 hav0x hav0x 90 Jan 14 17:31 updater.log
-rw-r--r-- 1 hav0x hav0x 788 Jan 14 17:31 updater.txt
-rw-r--r-- 1 hav0x hav0x 2793 Jan 14 17:31 vfs.cfg
[hav0x@localhost planeshift]$
where r the binarys for me to run??
-
I know, it has been a while, but I bring good news, fresh from IRC:
and I\'ll tell Talad that your installer is good
I guess you can expect the installer back very soon(tm) ;)
-
can anyone help me with my problem? :o
-
I was just about to edit my post ^^
Have a look at your logfile. It\'s called \'installer_full.log\' I think. There must have been some compile errors. If you find something, post it.
-
aye:
strange/errors in the log:
checking for db2html... false
configure: WARNING: cannot find db2html, unable to generate Cal3D User\'s Guide!
checking for libcppunit... no
configure: WARNING: Can not find cs-config in path you provided
no
configure: error:
*** Crystal Space could not be found. The latest version is always available
*** from [URL]http://www.crystalspace3d.org/[/URL]
*** Also, be sure that you have either installed Crystal Space or set the
*** CRYSTAL environment variable properly.
planeshift_CBV0.3.006.sh: line 274: jam: command not found
Installing Planeshift.
checking for stdint-types... found in stdint.h
creating include/psstdint.h - (just to include stdint.h)
configure: WARNING: Can not find cs-config in path you provided
no
configure: error:
*** Crystal Space could not be found. The latest version is always available
*** from [URL]http://crystal.sourceforge.net/[/URL]
*** Be sure also that you have either installed Crystal Space or set the
*** CRYSTAL environment variable properly.
planeshift_CBV0.3.006.sh: line 300: jam: command not found
planeshift_CBV0.3.006.sh: line 302: jam: command not found
planeshift_CBV0.3.006.sh: line 302: jam: command not found
Creating executebles.
Installation is complete.
checking for stdint-types... found in stdint.h
creating include/psstdint.h - (just to include stdint.h)
configure: WARNING: Can not find cs-config in path you provided
no
configure: error:
*** Crystal Space could not be found. The latest version is always available
*** from [URL]http://crystal.sourceforge.net/[/URL]
*** Be sure also that you have either installed Crystal Space or set the
*** CRYSTAL environment variable properly.
planeshift_CBV0.3.006.sh: line 300: jam: command not found
planeshift_CBV0.3.006.sh: line 302: jam: command not found
planeshift_CBV0.3.006.sh: line 302: jam: command not found
Creating executebles.
Installation is complete.
full log (http://havox.no.sapo.pt/install_full.log)
\"jam\" might be the issue, did a \"rm -drf\" on the hole thing after triyng to build it (failed miserably) and im gonna try the rpm :(
-
Hmmm looks like this one is really borked :\\
I\'m not very familiar with kronon\'s installer, so I will have to look at it again to find something out, but this could take some time. Jam should be compiled with CS, but I\'m confused why it couldn\'t find cs-config. There must be some error in the installer script itself.
And which RPM\'s are you speaking of? You could also wait for my installer to be back up ;)
-
@hav0x:
checking for jam... no
Install jam, otherwise you won\'t be able to compile.
Please read through this (http://www.planeshift3d.com/wbboard/thread.php?threadid=13975&boardid=33) post before trying to install with official installer. Or you can wait for Karosh\'s installer.
edit: typo
-
Originally posted by derula
@hav0x:
checking for jam... no
Install jam, otherwise you won\'t be able to compile.
Please read through this (http://www.planeshift3d.com/wbboard/thread.php?threadid=13975&boardid=33) post before trying to install with official installer. Or you can wait for Karosh\'s installer.
edit: typo
i\'ve searched for Jam in my yum repos and found no such thing for my distro (FC3)
-
well then... just wait for Karosh\'s installer, you won\'t need jam for his version.
-
Originally posted by hav0x
i\'ve searched for Jam in my yum repos and found no such thing for my distro (FC3)
You can get jam here (http://ftp://ftp.perforce.com/pub/jam/) hav0x.
You may need to get libidn (http://ftp://alpha.gnu.org/pub/gnu/libidn/) too if you don\'t have it.
-
Why the hell make a song and dance about a new character model when the Official Installer does not work and the working Loki Installer is not available.
Definitely seems to me that the Devs are Windows biased, wanting PS to work only for Windows by eliminating working Linux Installers.
-
I partly agree.
The devs have got their priority set on Windows, because that\'s where most users will probably come from and that\'s reasonable.
What I don\'t understand is that they give so little (direct) support to people trying to do their work in creating a good Linux installer. If it were up to me I\'d ask people like Karosh to be on the developers team and give them all the help they need. That\'d take the least time for everybody, make it official instead of something in one of the threads and keep everybody happy, not just the windows users.
Just my 2 cts though.
-
I\'ve updated my BFU a little, and it\'s now working without problems for me, just if someone\'s interested. I could upload the German version if you like, but i don\'t want to translate it to english *again*.
And to that Windows-Linux thing: Well yes perhaps the Devs concentrate on Windows, but why do they? Because most people have Windows, and most of the devs too i guess. We Should be happy that they actually try to keep up a support for Linux... Most apps don\'t work for Linux at all, you should remember that. And keeping a Linux support isn\'t too easy, if they all have Windoze, is it?
That was just 1 thing to defend the devs. Maybe something will change when I\'ve the bachelor in software technics and join the dev team ;) I hope that will be in a few years, but now I\'ve to finish school first...
-
All your worries are over, Talad finally approved it :D
Grab the new installer here: http://www.mortalsaviour.de/download/cb-0.3.006-3.x86.run
-
Whoooheeee!
Well I\'m quite confused about whether I should download it, now that my BFU finally works. But, well, whatever my decision will be: Jamona Shikon will be at the loki party! When will it start?
-
Hmm let\'s see... what about 20:00CET (GMT+1)?
Btw, I updated the first post with more information, as usual :)
-
thx thx thx thx aaand thx again =) it worked! jay!!
great job.
-i just wonder y it won\'t use 3d acceleration. softwarerendering is quite laggy =D BUT it worked jip jip jip hooray.
never thougt that someone is able to make life so easy.
-
Can you post a md5 checksum for the installer? It\'s quite handy if yo want to be sure you didn\'t a download corruption somewhere.
Cheers,
-
The MD5 sum is 7fd09b5040050c5caa937159b69dfce9
But the installer runs a md5 check on itself, so it\'s not really neccessary ;)
The installer also made it onto the PS download site \\o/
-
Very simple and works great Karosh. Thanks for your persistance and hard work!
-
*jumpingincircles* *bounceupanddown*
THANK YOU!
Finnally an approved Loki-Installer!
Downloading it....
-
Karosh:
From now on, you\'ll be called \'Karosh Steinkatz, Great master of installation\' ;-)
Thank you!
-
Damn!
Is there a way to turn of the md5-check of the installer?
My md5sum isn\'t correct, but i\'m not able to the loki-installer agein, because my traffic ist *very* limited.
Some hints?
-
I wasn\'t able to update from a previous install, so I had to download the full installer. Not a big deal at all, since it worked flawlessly. Thanks Karosh!
Also, I\'d like to personally thank karosh for helping me last night. I was having some updater problems, and he went out of his way to help me. Not many people would have spent as much time with it as he did, and I appriciate it very much. People like Karosh are wonderful assets to the planeshift community, and I can only hope to return the favor somehow.
Thanks again for everything you have done.
-
As Jamona, my character, told me yesterday, the party must have benn very nice although she almost got killed. She said the loki version runs way better than my own compilation did. She also claimed that she doesn\'t believe in Laanx any more, she now believes in Karosh Steinkatz, God Of The Bad Treated Linux Users. Well, I\'ll give no comment to this.
(Jamona also told me about the great milk they had in the tavern. She must be very happy about the fact they Got Milk.)
-
YAY!!!!!
I installed PS using this fantastic Loki installer.
Updated immediately afterwards.
Choose my long awaited Klyros race and model. About time! Looks so impressive, a massive big thanx to Erik for the Klyros model.
Joined the world, die immediately falling off the world (must be a starting bug or something), then crashed.
Restarted and joined the world, die again falling off the world. Found myself lying on the ground, changed view modes and received a standing model. Changed back to 3rd person mode to get a good look at the Klyros. A wee bit dark so I attempted to get out of DR. Got stuck after the bridge when one has to walk up the spiral around the column. The Klyros model does not seem to climb the slop. Ended off the platform to restart the journey. Gave up with a /spawn to get back to the plaza, from where I took a quick run to the Laanx Dungeon. Walked around edge to entrance in the air, Klyros seems to have a large occupying volume making the Klyros feet to walk on air next to the edge, weird looking.
One thing that really stood out, is the frame rate and movement. It is the fastest I ever seen. Even compiling it from source (until it stopped working), it was a heck of a lot slower, yet supposed to be optimized for my machine than the Loki installer. Karosh_Steinkatz, what ever you did to improve the speed, just keep it up!
A huge thanx to Karosh_Steinkatz for allowing me to rejoin the PS world once more and Erik for providing the Klyros model. You two guys are the best. Oh, Jorrit for providing the engine on which PS is built!
-
No, I didn\'t cast magic or pour some potions over it :P
I just compiled it properly (in debug mode btw) ;)
-
Karosh did you build in release mode? Will have to make sure that the updater uses the same.
-
It installs perfectly for me. The initial startup screen takes forever, but at least it starts!
-
acraig: I built cal3d, CS and cel in optimize mode, and PS in debug (with -g2) That\'s why the client, setup and updater are big and therefore zipped with bzip2.
Small update: updater script was fixed to correctly detect if a needed tool is not in the path. A bigger one with a new client will follow soon :)
-
@Karosh:
Another distribution you can add to you \"Successfull Installations\"-list:
Debian (unstable/testing), Kernel 2.6.9
:)
-
Added :D
Today evening, I will put an updated client up. Codename: \"Bond\" (<- before you get confused, NO this is not an official name)
You will see why ;)
-
I\'m curious what\'ll be new this time :-)
-
Ooh, ooh, let me guess... :D
Is it version 0.0.7??
BTW After the first session the startup screen is much faster. As a matter of fact, the game works great now. Thanks a million Karosh!!!
-
You guessed it ;) The current version in CVS is 0.3.007 :D
-
Ooooh, what did I win?? Could it be..... a working Linux installer?
Yesssss, it is!
I can\'t keep saying it enough, thanks! :D
-
What is new in 3.007?
-
originally posted by the cvs history (http://cvs.sourceforge.net/viewcvs.py/*checkout*/planeshift/planeshift/docs/history.txt)
*** 2005-02-14 by Andrew Craig
- Added code to calculate max carry weight from MathScript.
*** 2005-02-13 by Anders Reggestad
- Updated server console with list/edit traits.
- Fixed so that traits are uploaded with the trait id
not the index into the client side trait table.
*** 2005-02-14 by Christian Svensson
- Changed 1 PlaneShift hour to be 10 min instead of 1 min
(1 day 4 hours, instead of 24 min)
- Moved badwords filtering to talking commands only
- Fixed the GM gui for /chagename
- Fixed the stances not updating
- Fixed autorun when writing
- Changed default PAWS construction mode to off
- Added Buy and Center camera to the keyboard screen
- Fixed non colored /tells
- Pushed the client version
Follow the link to read the full history :)
Hmmm I just noticed... either the dates are somehow not in the right order or someone had the wrong day marked on his calendar :D
-
and... where is 3.007?
-
It\'s available now :)
I didn\'t have the time to test it much, but seems to work fine, as usual ;)
Almost forgot: next update will follow soon, because shortly after my checkout the netversion was increased again.
Also updated the head post a bit.
-
when is the newest installer estimated to be published?
-
Definately after the laanx server was recompiled, because of the netversion. A 0.3.007-2 will be available in both: installer and updater
-
do you know when recompiling the server will be finished?
-
No. I\'d expect it happening on the weekend, but I will ask Talad/acraig/Venge when I see one of them. Be prepared :)
-
Great *loading down*
edit: binary updater didn\'t update anything...?
-
Sorry, this was my fault, I somehow deleted some important files *blushes*
Everything is back in order now, sorry for the inconvenience :)
-
seemes like it\'s updating nothing for me... it\'s the updater linked in your first post, istn\'t it?
-
Yeah, that link points directly to the updater script in the repo.
-
*push*
Ok, the updater should be really fixed now. Get this:http://www.mortalsaviour.de/download/updater.tar.bz2 and extract it to your PS install dir. Now run the updater and it will download the new files.
-
Is that latest updater in the complete package?
If I download now, do i still need to download that file?
-
Yes, but it\'s only about 200kb. A new installer will be packaged soon. Maybe even today.
Ok, new installer is out ;) check the first post as usual
-
I\'m getting the next message from the server: \'You are not running the correct version of Planeshift for this server.\'
I have downloaded 3.006 from the main site on Saturday. And I have success playing. Then I have updated while the server was down on Sunday and when the server came up I could play again (altough with the bugs with the inventory etc mentioned elsewhere). (I have used the updater.tar.bz2 for the update as suggested in this thread).
Today I have run psupdater again and I have seen that it has downloaded binaries and libraries, but now when I try to connect to the server I get the above message.
What did I do wrong?
-
Hmmm, the client worked for be yesterday after the server was back up. It was crashing alot, but it worked. I will look into it when I come home.
-
Yes, you are right. It worked yesterday. But today I ran psupdater and it downloaded some binaries. Now when I try to connect I get the message.
-
Yes, the server version seem to been updated since Saturday when I last played PS.
I going to attempt to update the client now.
Ended up with the following error while updating
--------------------------------------------------------------------------------
: Done, cleaning up
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Couldn\'t parse xml: \'Error reading Element value.\'Registry load failed!!Couldn\'t load downloaded register!
Couldn\'t download updater registry from server!
----------------------------------------------------------------------------------
I have checked the client version, it mentions 3.007-1 while mentioning that the server version is different to the client.
-
I tried the newer installer 3.007-1 on Fedora Core 3 but don\'t find why got a white splash screen and no background in the login screen.
seems to be driver related... i\'l trying to install the official ATI one.
-
Downloaded PlaneShift_CBV0.3.007-1.x86.run, ran ./updater a few times, and it still gives me the \"You are not running the correct version of Planeshift for this server\" message.
-
as last post downloaded/extracted updater-007.tar.bz2 ran ./updater couple of times but get same message \"You are not running the correct version of Planeshift for this server\"
-
Same here...
-
Don\'t worry, the new client will be available as soon as it\'s compiled and uploaded :)
Just be patient with my slow compile box.
-
Perfect.... ;-)
-
when will the 007 Mac client be available?
-
Wrong thread. The Mac one is next door ;)
Update: I finally built a running client. It will be in the updater in about half an hour. I will tell you when it\'s done :)
-
Ok, ./updater fetched a lot of new files, but now when I try to run it, about one second after starting the executable it crashes.
psEngine initialized.
Creating psnetconnection 85d7538!
Program received signal SIGSEGV, Segmentation fault.
0x40acc6d0 in csLight::Light::SetDirection(csVector3 const&) ()
from /usr/local/games/planeshift/engine.so
(gdb) bt
#0 0x40acc6d0 in csLight::Light::SetDirection(csVector3 const&) ()
from /usr/local/games/planeshift/engine.so
#1 0x40acc6b8 in csLight::Light::SetDirection(csVector3 const&) ()
from /usr/local/games/planeshift/engine.so
#2 0x081b46de in pawsObjectView::LoadMap(char const*, char const*) (
this=0x8e39e40, map=0x8e43b88 \"/planeshift/world/podium\",
sector=0x8e6dd08 \"room\") at src/common/paws/pawsobjectview.cpp:107
#3 0x081b3fe4 in pawsObjectView::Setup(iDocumentNode*) (this=0x8e39e40,
node=0x8e53b08) at src/common/paws/pawsobjectview.cpp:62
#4 0x081a1742 in pawsWidget::Load(iDocumentNode*) (this=0x8e39e40,
node=0x8e53b08) at src/common/paws/pawswidget.cpp:561
#5 0x081a1ccd in pawsWidget::LoadChildren(iDocumentNode*) (this=0x8e43340,
node=0x8e3fb80) at src/common/paws/pawswidget.cpp:644
#6 0x081a17af in pawsWidget::Load(iDocumentNode*) (this=0x8e43340,
node=0x8e3fb80) at src/common/paws/pawswidget.cpp:567
#7 0x0816affa in PawsManager::LoadWidget(csRef) (
this=0x8564328, widgetNode={obj = 0x8e3fb80})
at src/common/paws/pawsmanager.cpp:514
#8 0x0816a99c in PawsManager::LoadWidget(char const*) (this=0x8564328,
widgetFile=0x82441c1 \"data/gui/charpick.xml\")
at src/common/paws/pawsmanager.cpp:449
#9 0x08069a45 in psEngine::Initialize(int) (this=0x8560960, level=1)
at src/client/psengine.cpp:470
#10 0x080cc34b in pawsSplashWindow::Draw() (this=0x859d0c0)
at src/client/gui/pawssplashwindow.cpp:64
#11 0x081a3999 in pawsWidget::DrawChildren() (this=0x85dc328)
at src/common/paws/pawswidget.cpp:1069
#12 0x0816a458 in PawsManager::Draw() (this=0x8564328)
at src/common/paws/pawsmanager.cpp:395
#13 0x0806bd2a in psEngine::HandleEvent(iEvent&) (this=0x8560960,
ev=@0x82f05d0) at src/client/psengine.cpp:697
#14 0x08073854 in psEngine::EventHandler::HandleEvent(iEvent&) (
this=0x859cb40, ev=@0x82f05d0) at psengine.h:203
#15 0x0822792f in csEventQueue::Notify(unsigned) ()
#16 0xffffffff in ?? ()
#17 0x085c89e8 in ?? ()
#18 0x00000002 in ?? ()
#19 0x082cf4d0 in __JCR_LIST__ ()
#20 0x082f05d0 in ?? ()
#21 0x082cf4d0 in __JCR_LIST__ ()
#22 0x085c89e8 in ?? ()
#23 0x08227616 in csEventQueue::Get() ()
#24 0x085c89e8 in ?? ()
#25 0x08227879 in csEventQueue::Notify(unsigned) ()
#26 0x082279ab in csEventQueue::Process() ()
#27 0xbffff490 in ?? ()
#28 0xffffffff in ?? ()
-
Geez, can\'t you wait until it\'s finished? I said I will tell you when it\'s done :P
Which is now btw ;) Have fun.
-
Wait, you mean that the update I got was not the real one? Don\'t you put everything up at once?
I just wanted to try running the updater one last time before going to bed, didn\'t have time for checking the forums again. So, when I saw it fetched a lot of stuff, I thought it was done, and tried it out.
Ok, guess I\'ll just have to run the updater again once I get home. Thanks.
-
It wasn\'t the full update, only a part of it. The other part was corrupted during the upload, so I had to put it up again.
-
whats teh diffrence between cb linux
and linux?
-
I suppose you are refering to the 2 linux threads, Karosh his CB Linux installer is a binary installer, based on Loki installer. The other Linux installer thread is a build script too compile PS from CVS source.
-
But what are you supposed to do if u use windows xp and get the character crash?
-
Geez, this is the linux installer thread. For windows problems there are enough other threads around *sighs*
-
I think they were linked by the character crash thread (the one where you commented about linking to the top of the thread) and do not understand that this is a linux thread. Of course I thought that link was just a subtle hint that if your having problems you should probably switch to linux :D
excellent job on the installer btw Karosh, thanks again
-
I just did a psupdater , still the same wrong PS version message.
Is the update up now?
-
Originally posted by Jordz
I just did a psupdater , still the same wrong PS version message.
Is the update up now?
Do you have the 3.006 version? In that case, read the first post in this thread, and download the new updater, then update.
-
I\'m running 3.007 and just downloaded - unpacked that file.
Still same error message.
I\'m running Gentoo linux with the 2.6.10 kernel.
Thanks!
(P.S: A few days ago planeshift got to the caracter creation fine, but then I had to go , and when I next tried I had this error message)
But even when I get planeshift running it\'ll go slow as hell, Linux does\'nt support 3d for my card, so it does software rendering :-(. I\'m buying a new card soon.
-
Did it download new binary files? Did it show an error, like a needed program missing? Can you post the content of update.log or upload it and post a link?
-
Hmm.. mine doesn\'t work as well, the problem of the updater:
./updater: line 110: curl: command not found
./updater: line 111: curl: command not found
./updater: line 112: curl: command not found
: Done
: Checking for updated binaries
: Done, cleaning up
rm: cannot remove `update_*.md5\': No such file or directory
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Loaded registry
Checking for updates.. This may take a while
Warning: Couldn\'t find module \'other_os\' in registry.
All files are up-to-date!
Please wait while saving files..
You should warn the user and stop the process of updating when the \"curl\" is not installed, otherwise it will silently continue despite not downloading the files.
-
It does a check on the needed programs:
# check for needed apps
if ! [ \"`which curl 2> /dev/null`\" ]; then
echo \"ERROR: curl not found in path!\"
fail=true
fi
if ! [ \"`which bunzip2 2> /dev/null`\" ]; then
echo \"ERROR: bunzip2 not found in path\"
fail=true
fi
if [ \"$fail\" = \"true\" ]; then
echo \"ABORTED: Please install the needed apps and run the updater again\"
return 1
fi
It worked so far. Which distro do you use?
-
Hi,
Im new to linux and running mandrake 10.1
I downloaded PlaneShift_CBV0.3.007-1.x86.run and tried to run it but all i get is:
[ian@localhost ian]$ sh PlaneShift_CBV0.3.007-1.x86.run
Verifying archive integrity... All good.
Uncompressing Planeshift Crystal Blue..........................
[ian@localhost ian]$
I\'ve been searching these posts but im not sure what im doing wrong or what i should be doing :(
Could someone help
-
I did anouther update later and that fixed it.
Well.. It\'s still only doing about 1 frame a second, I really need to get a new graphics card. But It let me start playing so that\'s good.
P.S : While i save, is there a way to turn of textures or something major to get it running at at least 6 frames per second?
Galihad: I ran mine with ./....
Also, as root run chmod 777 planeshift... , but I don\'t think that would make a difference - It should come up with Permission denied if there is a permission problem.
Also, are you in X? ( The Graphical Enviroment)
-
Galihad:
Check if the dir \'psinstaller\' exists where you ran the installer. If yes, run setup.sh there and see if it works or not and post the output then if possible.
If it\'s not there, run the installer with \'--keep\' and do the same.
Edit: do you have gtk installed?
Jordz:
Check if your direct rendering is enabled with \'glxinfo |grep direct\'. What\'s your gfx card at all? If it\'s an ATI, trash it immediately :P
Btw, the installer runs also in console mode with a ncurses GUI if X is not running.
-
Why curl and not wget? Wget has been installed on every linux system I have ever used, where as curl usually needs to be downloaded separately.
-
Curl can display only the progress bar, which fits nicely into a shell script. But wget displays a block of info with it, which makes an ugly appearance ;)
Or does such an option exist and I just overlooked it?
-
I looked in the manual and only found wget -q, which turns off all output including the progress bar.
But even if you prefer the prettier looks of curl, it shouldn\'t be hard to make the updater fallback to wget if curl is not installed.
-
Hopefully it\'s correct to post my problem here. I searched through the forum, but can\'t find a solution.
After running ./psupdater I get:
: Starting binaries updater
: Downloading MD5 sums
: Done
: Checking for updated binaries
: Done, cleaning up
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
Server error: Couldn\'t connect to mirror (0)
Couldn\'t connect to mirror Laanx!
Ran out of mirrors!
Couldn\'t download updater registry from server!
Maybe it has to to with the firewall, but I couldn\'t figure out which ports to use (http_proxy system value is set).
Thanx in advance :).
--
system: debian unstable
-
You have to set the proxy settings in updaterconfig.xml, the updater doesn\'t get the system values.
-
Works great, thank you very much :).
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Hey Karosh could you do another update? Bug with stonebreaker char selection seems to be fixed in windows client in latest update today. Still crashes in linux client thou. Thanks for all the work again, ir\'s greatly appreciated!
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Indeed, a client from current CVS would fix the stonebreaker in the char selection. But you would get an info window with 0\'s as values and every 3 minutes the \"Server dropped us(invalid error message)\"-Message :)
I\'m waiting until this is fixed, then you will get an update.
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Please tell us when it is done.
I noticed that the server version has increased. Hopefully they have fixed the Klyros volume so we can go into the library.
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I\'m uploading a new client now, but you have to be aware of 2 things:
1) You cannot stack items in your inventory currently due to a bug, so everything will go into a seperate slot.
2) Your PPs will be shown as 0, although they are still there.
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I have done the update. I receiving error message that the client and server versions differ.
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You might have gotten the old client again. I just finished putting it into the updater a minute ago since I was busy :)
Edit: hey, my rank and my stars are back wheee \\o/
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when will be public the new updated installer? :)
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New client available. Have fun :)
A new installer will be done soon, but with some major changes, since I\'m not alone with it anymore ;)
Gladiac is helping me to improve it, but we have to sort some things out first.
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can someone delete my charactor plz? her name is Leyina
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1. Offtopic
2. Wrong forum
3. No devs look into this thread (I think)
Conclusion: UYB :P
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could be possible a linux installer for the server? The official only server it\'s lagging and give a lot of connection problems and i\'d like to test the game better even if it\'s mean i have to put my own server.
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No, I won\'t release a version of the server. Reasons:
1. The devs don\'t want \'wild\' PS servers out there.
2. You may only connect to \'official\' servers.
3. You would have a clean DB without monsters, NPCs, items, etc. and therefore empty and boring maps.
4. The devs wouldn\'t hand out a dump of the official DB.
Correction to #3: You would only have the small npcroom with a smithy, due to \'cvs\' DB, and you would need to modify the DB to get all other maps.
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When can we expect the new client for linux?
The server says that my client version is not ok for the server :(
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Dude, your not even a mod, what do you mean \"I\'ll won\'t release the new servers\" you don\'t even do that, you only have a high amount of posts and thats it.
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Suno
Dude I believe that it was a loki installer for the server that Karosh won\'t release, anyway AFAIK Planeshift is released under GPL so anyone can do what they like with it
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Originally posted by Suno_Regin
Dude, your not even a mod, what do you mean \"I\'ll won\'t release the new servers\" you don\'t even do that, you only have a high amount of posts and thats it.
We have a nice phrase in germany:
\"Wenn man keine Ahnung hat, einfach mal Fresse halten\" - or in other words: \"If you don\'t know what the stuff\'s about, then STFU\" :D
But I wished I had mod status for at least my thread to keep idiots like you out :P
*cough* Back to topic.
I have been busy the last days, so I\'m currently not uptodate with the versions and stuff. It\'s morning, I\'m at work and I\'m quite busy. Give me some time to get back home.
And sure, you can do with the source what you want... EXCEPT for running your own instance of PS publically. If you want it for your LAN party, fine, but then compile it by yourself and DO NOT make it accessible to the general public. I do not want to get into trouble because of this by releasing a server.
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A new updater is available now, a new client will follow soon(tm) ;)
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Wohoo!
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New client is out :) Check the first post for details as usual.
Edit: btw, the segfault on character generation by selecting a path for your char without having a name entered is fixed now.
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I would just like to say ty for the hard work
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Thanks again Karosh, your effort does not go un-noticed by those of us using Linux.
Cheers
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I second that :-)
Thanks Karosh.
Thanks again Karosh, your effort does not go un-noticed by those of us using Linux.
Cheers
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Hi!
I\'m having Ubuntu / version / update issues. I\'m new to the game, so i downloaded the newest client (3.000.7) and also updater (link) from the first page. As you probably know i get this cute annoying mesage about version incompatibilty...
I just wonder if someone with Ubuntu got this right?
Errors from my terminal after: \"/.psupdater\"
medy@ubuntu:~/igre $ ./psupdater
: Starting binaries updater
ERROR: curl not found in path!
ABORTED: Please install the needed apps and run the updater again
./psupdater: line 94: return: can only `return\' from a function or sourced script
: Downloading MD5 sums
./psupdater: line 101: curl: command not found
./psupdater: line 102: curl: command not found
./psupdater: line 103: curl: command not found
./psupdater: line 104: curl: command not found
./psupdater: line 105: curl: command not found
: Done
: Checking for updated binaries
: Done, cleaning up
cat: update_*.md5: No such file or directory
rm: cannot remove `update_*.md5\': No such file or directory
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Loaded registry
Your updater version is older than the server\'s..
Checking for updates.. This may take a while
Warning: Couldn\'t find module \'other_os\' in registry.
All files are up-to-date!
Please wait while saving files..
==== Update complete ====
anybody? thx, i would really like to try the game...
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Originally posted by medy
ERROR: curl not found in path!
ABORTED: Please install the needed apps and run the updater again
Install curl ;)
Your updater script had a bug which didn\'t abort on the error, but this is fixed now.
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Brilliant idea having the Loki details in your signature. Easy to spot the latest version numbers.
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Yeah, and I modded my sig a bit now, but I wished I had more characters for it :rolleyes:
*thinks of a php-generated pic*
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... but is the Linux client x86-only?
Since dfryer is chained in his basement feverishly fixing OS X/Crystal Space bugs (hopefully), I thought I might try Debian on PPC
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Sorry, but yes, it\'s for x86 only.
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Hey Medy,
I use Ubuntu as well, and Curl isn\'t installed by default. This however is easily remidied.
open an xterm or terminal (right click on the desktop - its the top option usually) and then just type
sudo apt-get install curl
it will ask for your password at this point.
then type
sudo apt-get install libcurl13
for some reason that was the thing that made it work for me. Having curl alone didn\'t make the difference and libcurl13 didn\'t get installed automatically with curl.
Good luck, the game worked well with Ubuntu Warty Warthog, and now that I have updated to Ubuntu Hoary Hedgehog development release, it is even better!
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You may add SUSE 9.2 to that list of working installs... And, though it\'s been said many times before, thanks!
/\\/\\][?|<
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Originally posted by Karosh_Steinkatz
And sure, you can do with the source what you want... EXCEPT for running your own instance of PS publically. If you want it for your LAN party, fine, but then compile it by yourself and DO NOT make it accessible to the general public. I do not want to get into trouble because of this by releasing a server.
I dont often check into this thread, but was browsing the most recent few posts and this caught my eye. What information do you base this statement on? The server like the client and every other bit of source code is licensed under the GNU General Public License. I certainly can launch my own server, as can anyone else under whatever platform they please, and make it connectable to by anyone over the internet.
Perhaps you are privy to the opinions of the developers that we are not - you have said that they dont want \"wild PS servers out there\". Even if this is the case, the license that their code is released under does not give them the authority to restrict the use of the code in this manner.
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Originally posted by Tharizdun
I dont often check into this thread, but was browsing the most recent few posts and this caught my eye. What information do you base this statement on? The server like the client and every other bit of source code is licensed under the GNU General Public License. I certainly can launch my own server, as can anyone else under whatever platform they please, and make it connectable to by anyone over the internet.
Perhaps you are privy to the opinions of the developers that we are not - you have said that they dont want \"wild PS servers out there\". Even if this is the case, the license that their code is released under does not give them the authority to restrict the use of the code in this manner.
The basic idea is that only the source is open, the data files (models, maps, database, etc) are closed and do not fall under the GPL. If you create your own models, maps, quests, items, etc. you\'re definitely allowed to run your own server, but it\'s not a PS server without the PS data.
This has been debated many many times before, so, instead of arguing here, I suggest searching through the forum history if you\'re interested in the specifics.
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Originally posted by aarobber
The basic idea is that only the source is open, the data files (models, maps, database, etc) are closed and do not fall under the GPL. If you create your own models, maps, quests, items, etc. you\'re definitely allowed to run your own server, but it\'s not a PS server without the PS data.
This has been debated many many times before, so, instead of arguing here, I suggest searching through the forum history if you\'re interested in the specifics.
I agree with your statement, and have made this precise point in the past, like in this thread:
http://www.planeshift3d.com/wbboard/thread.php?threadid=15423&boardid=13
Planescape is the name of the code base as seen by the name of the sourceforge project that this code base comprises. Therefore, as Planeshift is GPLed anyone may run this as a server. I believe no art is needed to run a server, a database server and tables certainly is, but as a server admin will be making them up from scratch there is no license clash with these either. Hence there is no licensing problem in running a server period, all material needed is either under the GPL or must be contributed by yourself.
To go back to my original point, a number of false statements have been made here concerning the running of a server. They have been made using fairly strong language:
Originally posted by Karosh_Steinkatz
And sure, you can do with the source what you want... EXCEPT for running your own instance of PS publically. If you want it for your LAN party, fine, but then compile it by yourself and DO NOT make it accessible to the general public. I do not want to get into trouble because of this by releasing a server.
Originally posted by Karosh_Steinkatz
No, I won\'t release a version of the server. Reasons:
1. The devs don\'t want \'wild\' PS servers out there.
2. You may only connect to \'official\' servers.
The thread of disinformation here is a bad thing for developers, potential developers, and casual gamers alike. It needs to cease. It should be clear to everyone, but most importantly of all, it needs to be clear to developers like yourself especially, as you are bound by the terms and obligations of the GPL in being a contributer of code. To anyone still in any doubt over this, please read the GNU GPL FAQ if you have not already done so. In my opinion it is a core strength of the Planeshift project, something that sets it apart from rival downloadable MMORPGs.
http://www.gnu.org/licenses/gpl-faq.html
I am quite surprised developers have not made this point before now, heres hoping they are hard at work bringing out quality code :)
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*sigh*
We were talking about a installer for the PS server, and I know, if people are asking for it, they want a complete package with everything, so they can start a exact copy of PS to play it with the art and stuff, and that\'s what I don\'t want to do.
I wasn\'t talking about the pure codebase, PS consists of more than only that ;)
*wonders why people don\'t understand obvious things*
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Not obvious, in as much as it was incorrect. Hence the confusion, here I was wondering why Karosh was going down this dark and sinister path trod only by the likes of dangerous and desperate men ;)
And a complete server install would not require any art at all right? No world files, images, maps or any related \"art\" data released under the Planescape license at all. So there is no problem in releasing a server installer, if thats what floats your boat - in this case it IS purely code, and all of it licensed under GPL. It wont be a complete perfect copy of the planeshift server because a necessary component is the datebase tables, which arent distributed or publically available.
If people are confusing client and server with regards in what they are expecting to get in a server or client install, then that is subject for a different discussion.
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Originally posted by Tharizdun
Not obvious, in as much as it was incorrect. Hence the confusion, here I was wondering why Karosh was going down this dark and sinister path trod only by the likes of dangerous and desperate men ;)
dark?.... sinister?... o.O
I better don\'t comment on this :D
And a complete server install would not require any art at all right? No world files, images, maps or any related \"art\" data released under the Planescape license at all. So there is no problem in releasing a server installer, if thats what floats your boat - in this case it IS purely code, and all of it licensed under GPL. It wont be a complete perfect copy of the planeshift server because a necessary component is the datebase tables, which arent distributed or publically available.
Yes, and that\'s one major thing. If I made a server installer with only the codebase, one could just copy the art over. BUT... they would only jump around in the npcroom, which isn\'t very big nor interesting. To get the real maps into the server, massice DB changes have to be done. I did this with MB, so I know how nasty it is. And if they could edit the DB to include the maps they could also compile the server, don\'t you think? :P And it is still the easiest thing on running a server, since it\'s quite well documented.
Another thing: I played with a bittorrent tracker, and now you can get the linux installer via bittorrent too!
Go there: http://mortalsaviour.de:6969
The server is seeding the file for the next 7 days, so spread it well in the meantime ;)
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Originally posted by Xordan
Originally posted by Induane
DON\"T GIVE IT UP THIS ONE IS FAR SUPERIOR TO THE OFFICIAL ONE!
Not really, I mean it can\'t be run on 64-bit platforms, and everyone wll need roughly the same system type for it to run anyway, as well as it not being optimized for the system as well as it could, and you have to wait for it to be updated when there\'s a network code change and you need a new version to login to the server, where the official one works on all platforms, and you can update it from the cvs as soon as the server is updated so you don\'t have to wait and stuff... but this one is quicker if you have a slow machine :D So it\'s a balance :)
Not sure if this is still the right place to talk about this (the post is a little old).
The binary installer actually does work for AMD64, though it needs some command line options to run correctly. I\'m running an FX-53 and I\'ve found that many 32-bit programs just need a couple options in order to function. The \"LD_ASSUME_KERNEL=2.4\" prefix is needed on really new kernels in order to use the correct threading and the \"linux32\" option is needed to set the appropriate memory options. This results in the following execution:
cd
LD_ASSUME_KERNEL=2.4 linux32 ./PlaneShift_CBV0.3.007-1.x86.run
After installing I needed to change the SELinux permissions on the libraries by running \"chcon -t shlib_t *.so\" in the planeshift directory and then LD_ASSUME_KERNEL=2.4 linux32 psclient worked fine. For reference, i\'m running Fedora Core 4 (Rawhide).
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Originally posted by Karosh_Steinkatz
dark?.... sinister?... o.O
I better don\'t comment on this :D
Yeah best not to :) I was getting eerie flashbacks to the kinds of anti-GPL FUD pedalled by the likes of the CueCat people and SCO, words which were so vile I shall not repeat them here.
Originally posted by Karosh_Steinkatz
Yes, and that\'s one major thing. If I made a server installer with only the codebase, one could just copy the art over. BUT... they would only jump around in the npcroom, which isn\'t very big nor interesting. To get the real maps into the server, massice DB changes have to be done. I did this with MB, so I know how nasty it is. And if they could edit the DB to include the maps they could also compile the server, don\'t you think? :P And it is still the easiest thing on running a server, since it\'s quite well documented.
I guess the point of the npcroom is just a testbed for trying out new objects, items, creatures and other cal3d models, and other things without the bother of integrating them into a world when they may still be faulty. Other parts of the tool set are pretty good for testing too, like the CS walktest, it performs much better than the planeshift client gui for some reason. I guess if the DB integration is a problem then a group of people could maintain a bunch of downloadable tables sufficient to get things working, with merchant and trainer type NPCs added in, several pre-created player accounts with uber money, skills, lots of inventory items, and so on.
It will be interesting to see where planeshift is this time next year thats for sure, the pace and momentum of progress and interest is picking up.
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Ehmm... I ran psupdater, but it\'s still saying \"You have not got the same version as the server\"... Why is this?
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I\'ve got the same problem. I\'ve heard about separate files to update manually, but I\'ve no clue to find them
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Yeah, I\'ve been having this problem for quite some time as well...
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What about posting the output of the updater?
Possibly you don\'t have curl installed and the updater continues although it shouldn\'t.
Edit: this was fixed a while ago and will be included in the next installer which will come... ehh... soon(tm)
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Same problem - not running same version as the server. Tried running the updater (I know I have curl installed because the updater has worked before and I checked anyways) and it just says \"Done Cleaning up..\"
Update.log contents:
7494e2e44e3302108493ed3c89ef6239 libcal3d.so.11
2390997cdb9e5707fe874684190ed7c3 addon_celentity.so
11eda9b5ce12f54bba6e29a70971de83 addon_xmlscripts.so
da1879f094c0cf3475001f6252ce57d1 bltest.so
....Continues like this clear until it starts up again with:
libcal3d.so.11: OK
addon_celentity.so: OK
addon_xmlscripts.so: OK
bltest.so: OK
blah blah blah until it finishes with:
md5sum: OK
Thats it - it appears to have checked and discovered that all files are up to date... which isn\'t right.
I hope that helps in some way...
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This is my console output:
----------------------------------------------------
adriaan@ADRIAAN:~/Planeshift $ ./updater
: Starting binaries updater
: Downloading MD5 sums
: Done
: Checking for updated binaries
: Done, cleaning up
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Loaded registry
Your updater version is older than the server\'s..
Checking for updates.. This may take a while
Warning: Couldn\'t find module \'other_os\' in registry.
All files are up-to-date!
Please wait while saving files..
==== Update complete ====
adriaan@ADRIAAN:~/Planeshift $
---------------------------------------------------
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Ah, ok, I didn\'t notice that the updater version was bumped again too *sigh*
However, you will get fresh stuff today ;)
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Waits patiently hoping Klyros bug has been fixed! :)
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New client available 8)
You will need a new updater, get it ->here<- (http://www.mortalsaviour.de/download/updater-1025.tar.bz2)
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Great work, keep goeng :]
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hey i run Fedora core 3 and the installer worked good but it hangs on a file (when updating) at 75% and it just gets stuck there.
Merged art/world/ojaroad01.zip/cache/thing_lm/f850e448e357f3368d2b069891e3e45e
art/world/ojaroad01.zip/cache/thing_lm/f8d7eb624b9a40eb81a094f994b01a5a (59.00 KB) 0%....25%....50%....75%....100%
Merged art/world/ojaroad01.zip/cache/thing_lm/f8d7eb624b9a40eb81a094f994b01a5a
art/world/ojaroad01.zip/cache/thing_lm/fbae76c12050a57972592335cad46c3c (65.00 KB) 0%....25%....50%....75%
any ideas? thanks.
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Reading the first post, i\'m a little confused. If i download the package now, do i still need to download the updater file?
I\'m getting my new graphics card today so i can play planeshift *amoung other reasons* - before it ran at one frame a second no jokes! (the internal graphics in my motherboard are unsupported in linux, so i had to use software rendering which went .. um .. fast?)
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Originally posted by Geadin
hey i run Fedora core 3 and the installer worked good but it hangs on a file (when updating) at 75% and it just gets stuck there.
Merged art/world/ojaroad01.zip/cache/thing_lm/f850e448e357f3368d2b069891e3e45e
art/world/ojaroad01.zip/cache/thing_lm/f8d7eb624b9a40eb81a094f994b01a5a (59.00 KB) 0%....25%....50%....75%....100%
Merged art/world/ojaroad01.zip/cache/thing_lm/f8d7eb624b9a40eb81a094f994b01a5a
art/world/ojaroad01.zip/cache/thing_lm/fbae76c12050a57972592335cad46c3c (65.00 KB) 0%....25%....50%....75%
any ideas? thanks.
Maybe the connection was lost or something. Abort and rerun the updater. If it still doesn\'t work, delete the ojaroad01.zip file and try again.
Originally posted by Jordz
Reading the first post, i\'m a little confused. If i download the package now, do i still need to download the updater file?
I\'m getting my new graphics card today so i can play planeshift *amoung other reasons* - before it ran at one frame a second no jokes! (the internal graphics in my motherboard are unsupported in linux, so i had to use software rendering which went .. um .. fast?)
Yes, you will need the new updater, because the one in the installer is too old to work with the current repository.
I hope I will get my ass moving to make a new installer soon :D. But on the other hand there are some requirements still unfulfilled :rolleyes:
Update:
The good news:
The new installer will come soon(tm) *cough*
I managed to work further on the updater, and should be ready for testing within the next days :)
The bad news:
The current layout of the updater is not really fitted to support 2 versions of the same OS. This means that 64bit linux machines won\'t get a native 64bit version of the client with it :(
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Well, 20 days have passed,so, where I can find the new install 0o?
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A quick question for Karosh.....do I need to install anything first, other than curl, for this installer, and the game, to work?
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Never mind...I figured out the dependancies.
Doesn\'t matter much now anyway...
I\'ll have to wait for the new linux client before I can try to get it working.
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I am having problems with the updater. It\'s not downloading the arts (I have the 1025 updater).
Similar problems have been posted before, but I think they were solved. Sorry if I am wrong and this is a known issue.
Here is the output I get from the updater (after the binary update):
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Loaded registry
Your updater version is older than the server\'s..
Updating halted
Segmentation fault
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gah, sorry, just noticed there was info here (http://www.planeshift3d.com/wbboard/thread.php?threadid=16581&boardid=17&styleid=3&sid=f972848dc156e7d5d614cb794796f4f1).
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using mandrake 10.1
i had downloaded the full package from the link and downloaded the new updater after first try to update, it ended not with segmentation fault but it was at the same point like here
[naruto@narutomdklinux .Planeshift]$ psupdater
: Starting binaries updater
: Downloading MD5 sums
: Done
: Checking for updated binaries
: Done, cleaning up
: Starting art updater
Critical files () not found (Server only)
NOTIFY: psUpdaterEngine initialized.
Downloading registry...
0%....25%....50%....75%....100%
Loaded registry
Your updater version is older than the server\'s..
Updating halted
Segmentation fault
what i am doing wrong?
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This installer is out of date.
Please use one of the others. There\'s either build scripts or a binary installer that Platyna has done.