PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: ViceOfFire on January 15, 2005, 05:57:04 am
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I know this has been gone over before, but I have never found a solution. it is about ps crashing at loading world.
I have not played planeshift but have been going to a lot of trouble to get it working, and it doesnt! it seems like dev have been cleverly staying out of these threads, I have not found one reply in any of this-topic-related threads. please, dev, i would like to have a reply in this thread.
just wanting to play,
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thanx all
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The only chance we have to solve these problems is if people actually use the debugging features we implement.
When it crashes it will ask you to save a diagnostic file, and for the love of god DO THAT THEN!!
Then HOST it somewhere and post the link here, then we MIGHT be able to look into it
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http://www.planeshift3d.com/wbboard/thread.php?threadid=12033&boardid=33&sid=84cc138bbbc463a70eaf8200176db2fa&page=7
First post on that page 7, Selestine gives an uploaded .dmp and I have found several more when I searched for the specific error I had, with diagnostic files included.
In case those aren\'t enough yet here are a couple more:
http://starzaki.eu.org/~rocker/upload/files/PlaneShift_Ragnak%20Raventhirst_Version_Jan%2011%202005_Addr7C343305.dmp
http://starzaki.eu.org/~rocker/upload/files/PlaneShift_Zan%20Drithor_Version_Jan%2011%202005_Addr7C343305.dmp
Both the exact same problem with two different characters. Right after the loading screen ends and the world should load the game crashes. I haven\'t had this happen before when the server had been down for several hours trying to fix the frequent \'linkdeads\'.
Now I \'m also hoping for some sort of responce to this problem even if it is just a \"We can\'t fix this any time soon.\" At least then I know if I still have to keep trying to see if it is fixed or perhaps better return in a few months to try PS again.
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so many people have already uploaded these exact same files, why should i waste time doing the same?
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I just want to let the programmers know that this problem still exists in the new update. Exact same problem.