PlaneShift
Gameplay => Wish list => Topic started by: mithhelm on January 15, 2005, 07:51:56 am
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I think that they should have things called schematics and recipes that you can buy and carry around, so once you get to the certain skill level required to learn how to make a new weapon or cook a new food, you don\'t have to go to the trainer, but just learn it from the little item that you had carried with you.
I\'m not sure how this would work with the PlaneShift tradeskill system, but it worked really nicely in World of Warcraft.
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maybe in combination with reading books ? .. that you can write some part of a book down in a pergament and using it like a scroll as if you were trained ??
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Yeah... I saw the post on the ideas of learning from books. I liked that. I just wasn\'t sure how well recipes would fit in with the current training system (I really haven\'t played long enough to figure it out), so if you think it would, then I think it\'s a pretty good suggestion.
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Skill level is required for each recipe, or a low skill level limits the number of recipes you can know.
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Our crafting system will work off the idea of blue prints and recipies. If you notice in your inventory there is a \'mind slot\'. This is basically a slot for all the different blueprints or recipies that you want to use. So if you want to make a sword you will need some sort of book that describes sword making. If you want to construct a shield then you will need some blueprints on how to do that. PlaneShift will use a combination of these \'mind items\', tools ( like hammers ) and equipment ( like anvils ) to have a vast number of crafting options.
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cool .. but the anvils on the smithy left .. seemd to be a little buggy in fact that you removed it .. when will it back ?
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Hmm, will there be the possibility of recipes for magical items?
Such recipes should of course require some rare and hard-to-get components, and potentially collaboration with alchemists and\\or mages for the necessary concoctions\\enchantments.