PlaneShift
Gameplay => General Discussion => Topic started by: Mephisto on July 21, 2002, 02:23:56 am
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What program do you use?
could you please give me a link to the page of the proggy?
Thanks
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I like 3ds Max and Bryce, but niether are free and it will be hard to find a good one that is free.
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Does any of them have like a 30 day free evaluation period?
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I think you can use this, and i belive that is what everyone is using. It\'s called gmax, and it\'s free. You can also try Rhino, both look the same to me. But Rhino is harder to find, look on Kazaa, might work.
Here is the \"Link\" to Gmax Gmax (http://www.discreet.com/products/gmax/)
have fun :D
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Don\'t use Rhino unless u want to make 3,4235436 e+66 polygon count models, like me.
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Rhino is a nurbs modeler, and its polygonal modeling tools are very basic and limited. It\'s totally inadeguate for game models. You could try Milkshape3D, which is free (or if not, it has an evaluation period, if I remember correctly). Amapi too is a tool you could try. Personally I suggest the Maya personal learning edition: there is a free demo and the power of Maya is by far superior to the 99% of software packages you can try.
S
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i have all these models, SOMEONE TELL ME HOW TO PUT TEXTURES!!:p im so pathetic rnt i. 3dsmax and gmax r very similar, except one is $2500 dollars more:)
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There is one little short comeing of gmax. It is meant to make ingame models for certain products. it is not meant to be able to render detailed images. or anything for that mater. gmax connot use textures because of this. but i am sure that you can use photo shop for limited success or even ask some one else to do it for you.
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So when using Gmax you can not add textures to your models?
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Sadly you are correct. there are several free programs available that you can probably use though. first find a program that will alow textures, export your model as a file type that both can read then use the new program to import the model and do your texturing there. i am not positive that this will work but i hope it helps point you in the right direction.
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......uh you can add textured to the models you make in gmax, I\'ve done it, just look at my sword in the \"my sword\" thread
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Gmax has UVW mapping, and there for allows texture mapping, no 3D programme has a inbuilt 2d package to make textures.
The main thing with Gmax is finding the export file type plugins you need, since Gmax will only save to its own useless file type, unless you can get yourself a export plugin... of which there are a few.
errr and no im not back....
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can i ask u dev people how many polygons u would have (MAX) for something like a sword?
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umm wb and good bye? hehe, ill keep searching for a plugin
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Well I use Blender which isn\'t all that great of a prog but I\'ve used it for a while and gotten used to it. You\'d have a hard time finding it though cause the company that made it, NaN, went bankrupt.
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I think the 3D team as an average of 125-175 polygons with a maximum of 300. Note that I\'m not entirely sure of this.
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Parasite is right. Absolute max. of 300 polygons to Weapon models.