PlaneShift

Fan Area => Fan Art => Topic started by: ten on January 15, 2005, 11:07:24 pm

Title: New Kran-Game Model
Post by: ten on January 15, 2005, 11:07:24 pm
I dont like the current Kran Model in the Game...thats why I try to make one that fits for me ;)

I use now Blender for the modelling process and later the Gimp for the texture Painting...

...now my question: How much Polys or VertexPoints shout have a Game Model?

...I try it to keep it low, but I dont know the best number...I mean the best deal for details and lowpoly...


here is a work in progress (really not finished, I am only a few hours on it) :


(http://server2.uploadit.org/files/tenzintrepp-newkran.jpg)
Title:
Post by: Merdarion on January 16, 2005, 12:29:29 am
1000 - maximal 1400, Its on the sticky, you should read it anyways if you are contributing.

Nice work, Really good!
Title:
Post by: ten on January 16, 2005, 04:52:10 pm
ahh..yes, this thread...thx




...and other question: does anybody know where I can see how much  triangle faces my model in blender has?...I dont find it...only the poly count

...thx
Title:
Post by: ten on January 16, 2005, 05:51:28 pm
...so I think that looks not so bad....what do you think? does he looks like a Kran?

....only the textures are left... ;(  but I try to finish it tomorrow

(http://server2.uploadit.org/files/tenzintrepp-kranscreen.jpg)
Title:
Post by: Lordbug on January 16, 2005, 06:39:35 pm
it looks like a kran but... it has too much neck or the shoulders are too low... I think apart from hat it\'s cool
Title:
Post by: Kixie on January 16, 2005, 07:02:15 pm
Awesome 2 complaints. Arms too long. Legs to wide from each other. Either that or make the legs closer together and lengthen them. After that it should look quite awesome.  :D
Title:
Post by: ten on January 16, 2005, 07:49:49 pm
thx....

I like the Image of this Kran:
(http://www.planeshift.it/pix/races/kran.gif)

I think he has nearly so long arms and legs...and the legs are really to narrow

...but that\'s right, I have to do someting with the shoulders

but I dont wanna try to make a Kran that allready exist...


...and thx for the feedback



[Edit: Here a Screen by some Texturing Tests....(the colored parts shows me how the picturemap comes on the 3d model ...) I try to post more pics in the procress, maybe it is a little help....for others


(http://server3.uploadit.org/files/tenzintrepp-kran_text.jpg)
Title:
Post by: JellyWerker on January 16, 2005, 09:51:21 pm
coming along nicely, I like it. By thw way, what is your os, and if linux what is that theme, a modified plastik?
Title:
Post by: Icefalcon on January 16, 2005, 09:58:05 pm
I don\'t really like the mouth. It looks like he\'s got lips. I think it should just be a slit, no lips.  8)
Title:
Post by: Erik on January 16, 2005, 10:33:53 pm
Nice to see ppl doing chars :)
Now, by looking at this model i think you know what poly\'s are and what you can do with it, but you\'re not really a seasoned character designer. These sites might help you a bit in the right direction. Hf :)


http://www.polycount.com
http://www.realtimecg.com
http://www.bobotheseal.com
http://www.cgtalk.com -- game design subforum
http://www.3d.sk

Polycount is all about game chars and making them, they have some very good video tuts about all kinds of things about character design.
RealtimeCG is also dedicated to in game stuff, they have a very nice contest.
BoboTheSeal is just a great artist...man...i just love those textures.
Cgtalk is a gigantic forum, the game design subforum is pretty good.
3d.sk is a anatomy/reference site, it will cost you like $10 a month but the reference is really good. Packed with photographs.
Title:
Post by: ten on January 16, 2005, 11:12:37 pm
Quote
Originally posted by Erik
Nice to see ppl doing chars :)
Now, by looking at this model i think you know what poly\'s are and what you can do with it, but you\'re not really a seasoned character designer. These sites might help you a bit in the right direction. Hf :)


oh...nice sites...thanx you...especialy the for the videotutorials

...and no, thats my first \"low-model\"...but it makes fun...(?)


jellywerker: I using Ubuntu LInux (warty 4.1) under Gnome I use the \"Industriel-Theme\" (it is includet in my system)

Icefalcon: yeah, your right (?)



(Yet another Texturetest, to show me witch textureparts are together) :

(http://server3.uploadit.org/files/tenzintrepp-krantexttwo.jpg)
Title:
Post by: Kixie on January 16, 2005, 11:28:51 pm
Maybe develop the legs a bit more at least? They kind of look simple and super blocky compared to the rest of the model.
Title:
Post by: ten on January 17, 2005, 08:55:31 pm
update ;)  :

(http://server3.uploadit.org/files/tenzintrepp-kranpolytwo.jpg)
Title:
Post by: Kixie on January 17, 2005, 11:31:47 pm
Nice  8)  Lovin\' the legs. Perhaps heighten the head, other than that perfection. nice going man! :tup:
Title:
Post by: ArcaneFalcon on January 18, 2005, 01:44:26 am
Umm...you might want stop the texturing and go back to the model for a bit.  The current one looks like it will be kind of...difficult...to rig.  Even if you can get it rigged properly I think it is missing too many polys to look good.  Every joint needs to have a relief poly (usually).  This not only makes the rigging and animating easier but makes the texture look better on a moving model.  I really haven\'t had a lot of experience with rigging, but I made a model similar to yours once (not a biped, but it had 1 edged joints). It was a pain to animate and the animations looked funny.  If you\'re an experienced animator then by all means, have fun.  This was just my experience.

This might be worth a look, even though you use blender - http://cal3d.sourceforge.net/modeling/tutorial.html

:emerald:
Title:
Post by: ten on January 18, 2005, 09:29:39 pm
so here is my first try
...ok, the textures are bad painted..and mirrored...
and, ok, ok the original has much better textures...
but yeah...it was a try...and I am tired now :)

(http://server2.uploadit.org/files/tenzintrepp-krantext.jpg)





ArcaneFalon : Yeah, your right, but I dont want really to animate him
...and to import him to the crystal enginge
...hmm...woah...much work....but maybe later... ;)
Title:
Post by: Kixie on January 18, 2005, 10:14:30 pm
*shrugs at arcane* I think it looks awesome. *stands back to look at it as a whole. Darn shame that it won\'t be an addition to the planeshift models. It looks quite stunning IMO.
Title:
Post by: Moogie on January 18, 2005, 10:18:46 pm
I think it looks great too. The only qualm I have is his arms/hands... way too skinny, they look too human. If you look at the concept sketch, the arms are thick, the hands are huge and bulky. Like they should be, imo.
Title:
Post by: RougeKran on January 18, 2005, 10:39:29 pm
Man the Kran looks awesome better than the in game one i think personally to bad your not gonna work on it much but it would be great to see it in game. The only complaint is the abs area textures look wierd to me other that awesome work.
Title:
Post by: ten on January 18, 2005, 11:21:55 pm
thx...I hope I get in the PS-Team...then I could model more and betther quality things...

....and yes, they hands are not like the concept sketch...but, a I said, I dont want to make the \"concept\"- Kran ... look at the ingame Kran...and his tiny hands....but thx 4 the criticsm!


(http://server3.uploadit.org/files/tenzintrepp-kranorig.jpg)
Title:
Post by: JellyWerker on January 18, 2005, 11:25:33 pm
vewy nice model. I like how you finished it out, looks good to me.
Title:
Post by: ArcaneFalcon on January 18, 2005, 11:47:41 pm
Oh, well, if you\'re not planning on putting it in-game or animating it then why don\'t you round everything off and make a nice at least medium poly version?  Even still, it looks very good.  Mad props on the kran model. :)

:emerald:
Title:
Post by: Erik on January 19, 2005, 01:08:42 am
Quote

thx...I hope I get in the PS-Team...then I could model more and betther quality things...


I don\'t really get this sentence, I mean, do you want to say that you only can make quality stuff when you\'re in the dev team? How do you suppose to get in the dev team then? ;)
Title:
Post by: ten on January 19, 2005, 09:04:24 am
Erik: no that isn\'t what I want to say....It is diffrent when you play around with some stuff without a special direction
...or when you got a place in a Team....that a job...
and it is much more motivation for me to do high quality
stuff....shure I try all the way to do good stuff...but
sometimes I say: \" ahh...ok, it could be better...
but it will work for me\" ...and when you got some
peoples in a team or much better: hundreds of players
that plays with your created stuff...much more motivating
to try to make it perfect :)


...Arcane: Yeah...I just wanted to make a better (for me) looking \"ingame-kran\" modell .... it would be cool to import him in the crystal space engine.... but I have to figure out first how to make that.... at least, I am not a programmer ;)
Title:
Post by: Emar on January 19, 2005, 07:35:32 pm
well it look kinda good but... im no expert but in the pic on ps homepage the knees isnt that big it looks moe like they are inside of the leg...
and also the eyes look kinda wierd i think it would look better whit smaller ones. and one more thing the mout is more like a straight line, i think...
i know im a bit complaining but i am like that... :D