PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Pielgrzym on January 16, 2005, 12:32:13 pm

Title: Don't you dare to forget about Linux... PLEASE!
Post by: Pielgrzym on January 16, 2005, 12:32:13 pm
It so special whem someone is developing the game under Linux. Don\'t forget about binaries for Linux. Compiling takes so much time... 200MB is something like 10 hours on my Athlon 1800+...  ;(  I hope you won\'t treat Linux like an additional operating system. :( Windows is additional one to Linux!

Greets to all Linux users!
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Post by: Xordan on January 16, 2005, 01:39:37 pm
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Originally posted by Androgos
Linux isn\'t like windows you know.
You need to have the same LIBC and other system libraries as the computer who compiled it (or else we would have to make it like 100 MB bigger), also this is doesn\'t work for people on 64bit, and people who have systems that in any way isn\'t like the standard one.
Linux users should know how to compile source, it\'s not that hard.

If we provide a binary for linux, we would have to update it regualary too, which is yet another factor that may fail, and the updater would need to support linux in it\'s auto self update, which also is a load of work which probably will fail since I don\'t have linux on my development PC.

So, just compile from source, there are even scripts that do that for you!


That\'s why there arn\'t binaries atm.
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Post by: sekhmet on January 16, 2005, 02:19:13 pm
Did you try this installer? Worked fine for me...
http://www.planeshift3d.com/wbboard/thread.php?threadid=13494&boardid=33&styleid=3&sid=09b1835a33e2c28733e6fa5c290a4ffa
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Post by: lynx_lupo on January 16, 2005, 03:32:53 pm
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00MB is something like 10 hours on my Athlon 1800+.

It\'s not 200MB of source, it\'s mostly art. Well, there is quite some source too, if you count CS, cal3d and cel, BUT it\'s a fast compile on my 1700+, less than an hour.
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Post by: Xordan on January 16, 2005, 05:08:57 pm
Everything compiles in <5 min on my AMD64 :)