PlaneShift

Gameplay => Wish list => Topic started by: peeg on January 17, 2005, 02:16:35 pm

Title: Crystal Hunting in CB!
Post by: peeg on January 17, 2005, 02:16:35 pm
Hey guys!
Wouldn\'t it be cool if there were some *few* crystals spawning down in the old dungeon?
In MB i loved to hunt for crystals down there, in CB the dungeon feels kind of empty and left.
What do you think about that?
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Post by: Draklar on January 17, 2005, 02:28:00 pm
I think moving backwards isn\'t good way to progress...
In other words, in time devs could implement that, they could actually make something useful...

- Swords
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Post by: Kixie on January 17, 2005, 02:32:03 pm
Crystal hunting would be a good way to pay homage to MB, but not untill the dungeon is made fall proof. The dungeon is much too dangerous to traverse safely, so crystal hunting is out of the question atm. Nice idea, wrong time though.
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Post by: peeg on January 17, 2005, 02:33:59 pm
I think this would be usefull. A mmorg is made of it\'s possibilitys, isn\'t it?
And collecting valuable crystals would just be another possibility. It\'s already implemented in MB! It shouldn\'d be to hard to port it in CB!
Crystal Hunting was pure fun and i would love to see this in CB!

Kixie: Thats exactly what i think, but the dangerous dungeon would be the right place .... crystals could be more valueable in CB :)
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Post by: Draklar on January 17, 2005, 02:37:21 pm
Imho mmorpg should be made of roleplaying possibilities. So if had to pick between crystal hunt and implementing of another job, I would pick the job.

- Swords
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Post by: Andy on January 18, 2005, 12:54:54 am
Chrystal hunting is not nececarly a blow to role playing.  There someone could roleplay as a tinker/scavenger
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Post by: MercenaryVII on January 18, 2005, 10:00:02 am
yes but more people would wish to roleplay animal trainer or smithy than scavenger
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Post by: sesmi on January 18, 2005, 05:21:35 pm
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Originally posted by MercenaryVII
yes but more people would wish to roleplay animal trainer or smithy than scavenger



scavengers MIGHT be able to make it rich!
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Post by: Kixie on January 18, 2005, 05:27:13 pm
I actually would rather have crystal gathering as a job than smith or anything else. Jobs that the player defines and is out of the regular system are always more fun. Like the guy who specializes in one type of item. If he\'s good at it, and makes it his niche then he can make it big. Those are always the fun kind of people to roleplay.
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Post by: Draklar on January 18, 2005, 05:46:52 pm
pfft... don\'t treat it like roleplay feature. Spawning crystals were just time killers, lacking any logics. You don\'t just walk somewhere and *pop* Oh! There\'s a ruby!
You need to use skill to find gems...

- Swords
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Post by: Kixie on January 18, 2005, 06:10:18 pm
I think its alot more roleplayable than beating a hide of leather with a hammer and magically spawning a finished leather vest in 2 minutes  :rolleyes:
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Post by: peeg on January 19, 2005, 07:39:50 am
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Originally posted by Kixie
I think its alot more roleplayable than beating a hide of leather with a hammer and magically spawning a finished leather vest in 2 minutes  :rolleyes:


dito! planeshift is set in a fantasy-world and everything is possible!
Maybe the xtals don\'t just spawn (*pop*)... the rocks down there could be kind of magical... the gems could \"grown\"...
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Post by: Draklar on January 19, 2005, 07:56:35 am
Oh get real people. You\'re just looking for excuses.
Kixie: I\'d advice to actually learn what roleplaying is before making comments on it :rolleyes:
Piece of advise: It\'s in the name: role-playing
Believe it or not, ability to be leather worker is a roleplaying feature.
Because, frankly, it allows you to play your role of leather worker.

If you want to look for crystals, get proper skill for that.
Gaining money by using only player skills is not quite roleplaying feature.

- Swords
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Post by: Zellgadess on January 20, 2005, 01:51:42 am
Ah, roleplaying isen\'t about preprogramed skills, its about using your imagination..... I played the role of a Lemur ice sorcerer in MB, even though nothing was in the code.

Its not about what your given, its about what you make
Title: Bring on the Crystals
Post by: Zeraph on January 20, 2005, 06:34:04 am
:emerald: I do not know if you know this Draklar,
But a Crystal Hunt in CB would take 1 Dev (or maybe high-level GM) about 30 minutes to maybe an hour to implement. what is involved is a dev going around the dungeon stopping & typing something like \"/creatspawnpoint Ruby\" or something to that effect & bam there is a ruby spawn point. We still have the old Crystal Meshes & Textures in CB they just are lying around the art\\things folder. all they have to do is set up spawn points & define Crystals as sell able items which shouldn\'t take more then 10 mins so I doubt it would take up allot of time.

:diamond: Cad could probably do it but I am guessing...

(http://planeshift.oodlz.com/wbboard/images/icons/rubycr.gif) I think it would give people something else to do besides mining, now this would take much longer to implement, but maybe if you found a Crystal you would have to \"/dig Ruby\" for it to harvest it or something, but as I said that would probably take more time & probably some programming I think.

:emerald: This could be a petition thread, I it would be a great idea as long as you can\'t earn more money mining per hour (otherwise no-one would mine) Crystal hunt is much more fun (& Dangerous) then mining. Maybe there should be enough spawn points but really long spawn rate so you can\'t just stake-out a Crystal Spawn point.....

:diamond: I would see Crystals a more of a collectable item, maybe someone RP\'ing a Jewler could collect them or pay others to collect them, if they are hard-to-find they are probably great for RP imho.
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Post by: Draklar on January 20, 2005, 06:58:59 am
Zellgadess: You\'re missing the point, I\'m talking about roleplaying feature.

Zeraph: Yes, those number sound fun and all, but a question: Do you remember how many problems was there with crystals bugging/not spawning and all?

- Swords
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Post by: Zeraph on January 20, 2005, 07:44:22 am
:emerald: But they have already fixed that...

:diamond: In Alpha-Testing before mining they had to spawn ore & tria etc. They already went through that in CB @ first the Rats would not re-spawn but they fixed it so it should be working right now. Its just a matter of getting someone to run around the dungeon setting crystal spawn points...
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Post by: Draklar on January 20, 2005, 08:25:09 am
Oh... well that\'s fine then. Still I think they want to make PS a bit more serious than that. Not a mini-game for kids to play -_-

- Swords
Title: lol
Post by: Zeraph on January 20, 2005, 08:55:42 am
Well as you said:
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Spawning crystals were just time killers
Well, its just a quick thing they could implement to pass the time, I mean, people will probably get tired of doing the stuff we can do now before new stuff is implemented. If the dungeons are Challenging it makes finding a Crystal all the more rewarding & fun adding another thing to spend time on making CB not as boring before the next thing is implemented....

I think many mmorpg\'s do not have enough good mini-games  X( (@ least a great lack of multi-player ones) mostly repetitive \"side-quests\". It really depends on the mini-game. I like card-games & games of chance. Some mini-games such as archery range & maybe a unique & original card-game or two to play in the tavern (not necessarily a trading-card game) would really suet PS well imho...
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Post by: Draklar on January 20, 2005, 09:12:55 am
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Originally posted by Zeraph
Well, its just a quick thing they could implement to pass the time, I mean, people will probably get tired of doing the stuff we can do now before new stuff is implemented.
Oh that would be awful. They might actually start roleplaying and stuff... and we don\'t want that, now do we? :P

- Swords
Title: No it Would be terrible,
Post by: Zeraph on January 20, 2005, 07:51:59 pm
Because many would leave, I\'m sure that many ppl have left & never returned from MB to CB. MB was nearly a perfect RP chatroom, but it was killing PS for lack of new features & stuff to do. This would probably be just another thing to keep ppl hoked on CB & not dump it after a while like MB (except for the Devoted Die-Hard-Core PS Fans who stuck in there to the end of MB!)

Don\'t get me wrong, RP\'ing can be really fun & all for about 1 hour or 2 @ a time, but then the conversation gets dull & you need to do something new @ least for a little bit in between until some different ppl come & it\'s a new fresh subject. :]

Actually I really think that a nice slow card game or maybe a dice game would help out RP a lot. That is as long as you can\'t play against an NPC. It would force people to come & play together & RP over a nice relaxing game of cards. You would need 2 or more people to start one of these games so it would definitely bring people together making more RP possibilities & opertunities.

But absolutely no pc vs. npc games!
If theres going to be an archery range Target Practice thing it should be multi-player also...
I think there should be more non-combat stuff to do together to encourage the getting together of people to have fun & RP\'ing while doing something enjoyable...
Title: No!
Post by: Seytra on January 21, 2005, 12:16:15 am
Apart from every other aspect, the main problem is this:
Once you put the crystal hunt in CB, you essentially make it a feature of PS. It will be increasingly hard to remove it due to player dependency once it\'s in, while it seriously detracts from the feel and goal of PS.
It is my opinion that CB has advanced beyond the point at which \"anything, anything at all\" is required, and to the point where the actual game is taking shape.

Adding the crystal hunt to PS is like adding salt to a banana. The banana is open now (CB), so the salt will adversely affect it, whereas the banana was closed in MB, so the salt didn\'t hurt by that time.
Title: Wow Seytra,
Post by: Zeraph on January 21, 2005, 12:57:48 am
I have never herd a met afore like this involving salt & a banana before. :D

But isn\'t hunting for crystals going to be in PS in the future anyway, I mean in the form of jewels & gems. They will have to come from some ware, why not the dungeon?

Anyway I see Crystals become gems in the future & making it like were you have to mine them out of the rock in the future that\'s how it can be phased out or whatever besides Crystal hunt was a large part of MB.

Actually it would be nice Crystal deposits grew out of the ground in the dungeon & you had to mine them out, you could only mine a crystal if you found one, maybe it would be nice to have the metals we mine already spawn & the first miner get there can dig it up till it\'s gone or something. maybe you can only see certain mineral spawns @ certain levels of mining or something. maybe when they \"upgrade\" mining to the next level or something, but I am getting off-topic here. :P :] :D
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Post by: Jakob on January 21, 2005, 02:11:59 am
As much as I hate doing this(I usually prefer 1 point of view), but both sides have very valid points.

In favor of Crystal Hunting...  Before playing PlaneShift, I was a regular in the game that shall not be named.  One of the few truly well thought out parts of unsaid game is that \"gems\" could be used to craft differant forms of jewelry including amulets that could be enchanted to do differant things.  This ties into RPing well, as there is magic and there should be some form of crafting jewelry, as we already know that rings and necklaces will be available.  The fact that the game that shall not be named sucked doesn\'t mean that everything it did was wrong, in fact this system was good.

In favor of no Crystals...  In an RP game it\'s always a good idea to keep things balanced.  Although crystals could be used in a quest or minigame, they could also be abused.  Imagine this...  A player works hard for a month to earn enough money to buy the newest weapon by performing their chosen trait, let\'s say mining/smithing.  This player makes an insane amount of iron armor and sells it all to earn the money he needs.  A Crystal Hunter goes into the dungeon and strikes it rich in 5 minutes.  He just won the lottery, but that really doesn\'t make it fair to the Smith, who maybe isn\'t lucky enough to find the crystals, or maybe can\'t handle the monsters in the dungeon.  That kind of defeats the purpose, and makes it pointless to actually RP.

In conclusion...  If Crystal Hunting is an implemented piece of the game, prices of crystals will have to be kept in check, but they need to have some purpose so that they can have an acceptable value.  They would also have to have some purpose in the RPing environment.

Ok, I\'m done.  Feel free to comment or tear this appart or whatever makes you happy.  Just like to say what\'s on my mind... :D
Title: Well:
Post by: Zeraph on January 21, 2005, 05:45:51 am
I am very certain that jeweler is going to be a job in PS some time in the future, were will they get the jewels from you ask? well, from jewel miners..  :D

You could definitely phase Crystal hunt into jewel mining, maybe it can even be part of a jeweler\'s job description, to look for & mine jewels that grow in the dungeon... 8)
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Post by: fken on January 21, 2005, 01:12:54 pm
In the dungeon I want battle !!!!!!!!!!!!!!!!!! and i would prefer if the crystals are hunted by mining !!! Why not creating a cave where you cant find some crystals but some ennemies too ;-) (like in Rubies Of eventides kobold\'s cave ?
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Post by: peeg on January 21, 2005, 01:20:17 pm
@fken You didn\'t play MB, huh? The dungeon under the temple was the main crystal-hunting area in the previous release of planeshift.
At the moment in the lower parts of the dungeon theres nothing, its empty.
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Post by: fken on January 21, 2005, 11:03:27 pm
yeah I played MB for a long long time... 6monthes only I admit... but I surely think it could be cool to see monster there and no crystal !

There isnt enough of battle area lol !!!!!!!!!!!!!

Hey beautiful peeg ? Dont ya think dungeon is similar than crystal hunting I hope! In a dungeon this is you that are hunt lol ;-)


PS : maybe peeg has nothing to deal with the firstname peggy... so maybe you aren\'t a girl... I must be careful sometimes before posting anything wrong... O:-)
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Post by: Zeraph on January 23, 2005, 07:47:20 pm
(http://www.planeshift3d.com/wbboard/images/icons/rubycr.gif) More difficult monsters could be one of the reasons that the Crystals are so difficult to get to...

:emerald: Also I would prefer that you run/walk around the dungeon looking for crystals, when you find one, you have to right-click on it & select a pick-axe icon & you start mining it, it takes a different amount of time & you get a different amount of Crystals depending on your mining skill, & yes you need a pick-axe. :D

:diamond: Actually, it would be nice if mining was something like that, you find a \"Gold\" on the wall, you need to select it & /dig or right-click & click a pick-axe to start mining...

Edit: I forgot about prospecting, if different ore deposits would be harder to see then others, your prospecting skill will determine if you can see an ore deposit/crystal deposit or not. That way a noob can\'t just walk up to a diamond & mine it unless it spawned with a low difficulty level that would be rare... If your prospecting skill it to low you will not even see allot of deposits...