PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: mangobrain on January 18, 2005, 07:48:35 pm
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I just installed Planeshift on my laptop today by following the instructions here (http://laanx.fragnetics.com/gentoo), and I\'m having a few problems.
No problems compiling, and everything seems to run; the updater, pssetup, psclient etc. However, the updater seemed to download very slowly when running through the GUI (i.e. without -auto switch), for some unknown reason (OpenGL apps in general work fine on this machine, including other games).
Having run the updater with -auto and let it finish, I ran psclient, logged in, and was greeted with a message along the lines of \"cannot find mesh: please run updater\", and a distinct lack of character model in the centre of the screen. This is what shows up in the terminal window:
Failed to load mesh factory from file /planeshift/models/enkif/enkif.cal3d
In fact, on closer inspection, I don\'t even have a models folder, let alone any models. The updater didn\'t complain about any errors, and is happily telling me everything\'s up to date if I run it again!
Other minor bugs:
- The updater won\'t run if the \"updatertemp\" dir already exists; it tries to create it regardless, and fails.
- pssetup (and others; eedit did this when I ran it out of curiosity, but updater and psclient don\'t) outputs the message \"csCondition::Wait() ERROR: Incorrectly invoked with recursive mutex; conditions and recursive mutexes are mutually exclusive\" repeatedly on the terminal, running very sluggishly in the process. (I didn\'t configure PS with --enable-debug, if this makes any difference.)
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Originally posted by mangobrain
- The updater won\'t run if the \"updatertemp\" dir already exists; it tries to create it regardless, and fails.
Fixed
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Quick update: it appears models should be in art/models.zip, which *is* being downloaded correctly. I\'ve now installed PS on my desktop, under a 64-bit Gentoo installation, and discovered that although this version seems able to use models, there are other resources it can\'t load, such as backgrounds for the various floating in-game interface windows. It also can\'t load/doesn\'t have lightmaps for certain pieces of geometry, as some areas appear completely black unless run with -relight.
The game seems to be very jerky, too; I\'m using ATI\'s recent drivers (8.8.25 - 64-bit support at last, woo!) with x.org 6.8 on a Radeon 9800XT.
I\'d assume there are problems with the file routines somewhere; just a guess, but possibly some of the zip files are being created on Windows in a way the Linux compression library doesn\'t like...
Edit: also, to get shared objects to compile correctly, I had to manually edit the Jamrules file, adding -fPIC to CFLAGS.