PlaneShift

Gameplay => General Discussion => Topic started by: AryHann on January 19, 2005, 11:22:28 pm

Title: Death Realm
Post by: AryHann on January 19, 2005, 11:22:28 pm
Hi!

Today, I have been unfortunately killed by a rat (ok, everybody can laugh, now!) and so, I ended up in the Death Realm.

At the beginning I was a bit confused, but then I realized (also because somebody suggested ...) where I was and I tried to explore to find a way out..

I must confess, honestly, that I have noticed a great art work in PS. Really, for being a not commercial game, result of time of appassionated people, I think there is a care of details that is impressive, and I know how much time does it take to create some model that is convincing and satisfactory (even if, since I am not an artist my models suck by default ;-) ).

I think that the atmosphere of the Death Realm was absolutely great. I was feeling in trap, afraid of falling down, wanting to escape and looking everywhere around and  everything was dark.
No words on how cool it is the way back home...

I think that conceptually as alternative to permanent death, and stupid immediate resurrection, this is a really brilliant solution (ok, my previous experiences were just MUDs related... but...) and.. well, what I can say more than show how much impress I was?

Okey, probably nobody cares of the opinion of a person like me, that haven\'t played so much and hasn\'t been so active in the forum. I just think that it is important also to give really positive feedback!

Thanks to all PS team :-)
(especially for the code ;-P )

Ary
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Post by: SiK on January 20, 2005, 04:54:19 pm
Im quite new around here too, and I must say my first fall into the death realm was quite impressive :)
As you say, it\'s a very good turn around for the usual intantaneous resurection near some kind of magical rock or something ^^
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Post by: Willfon on January 20, 2005, 05:47:21 pm
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Originally posted by AryHann
I think that conceptually as alternative to permanent death, and stupid immediate resurrection, this is a really brilliant solution (ok, my previous experiences were just MUDs related... but...) and.. well, what I can say more than show how much impress I was?


COME WITH ME, MORTAL ONE!

As in history with lengthy and tedious death sequences, this version is quite passable. It took me some time to find the right ladder since it is rather dark there, but all in all, it was as enjoyable as death can possibly be (don\'t get me wrong ;).

--
Willfon
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Post by: Androgos on January 20, 2005, 06:47:15 pm
If you\'re having trouble getting out of DR now, you should be carefull with the dieing in future versions :)
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Post by: Azuros on January 21, 2005, 12:03:10 am
If you\'re having trouble getting out of DR now, you should be carefull with the dieing in future versions
----------------------------------------------------------------

Can you tell us something about his, Androgos? ;)

Will there be many places to get out of the DR, some of them giving on mysterious places?

Come on! Give us a lil\' tip! (and it will stay between us ;))
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Post by: Saiorse on January 21, 2005, 09:43:35 am
i dont like the death realm it doesnt allow you to get back into action quickly maybe in the future only your spirit goes to the death realm after you get out of the death realm you go back into your body upon exit

it would really suck when the world gets bigger to have to run all the way back to the dungeon your freinds are still in on the other side of the habitat and having a ressurection feature for healing mages to bring your spirit back to your body immediately
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Post by: Azuros on January 21, 2005, 02:04:13 pm
DR is so a cool feature!!! And original one! How can we dislike it? :P
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Post by: Androgos on January 21, 2005, 03:55:03 pm
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Originally posted by Saiorse
i dont like the death realm it doesnt allow you to get back into action quickly maybe in the future only your spirit goes to the death realm after you get out of the death realm you go back into your body upon exit

it would really suck when the world gets bigger to have to run all the way back to the dungeon your freinds are still in on the other side of the habitat and having a ressurection feature for healing mages to bring your spirit back to your body immediately


The Death Realm is a punishment.
The option is to lose skill / exp / items / spells which only cause greif.
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Post by: jorrit on January 21, 2005, 04:00:02 pm
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Originally posted by Saiorse
i dont like the death realm it doesnt allow you to get back into action quickly maybe in the future only your spirit goes to the death realm after you get out of the death realm you go back into your body upon exit

it would really suck when the world gets bigger to have to run all the way back to the dungeon your freinds are still in on the other side of the habitat and having a ressurection feature for healing mages to bring your spirit back to your body immediately


Well you died. Dieing is not supposed to be easy and nice. Be happy you get a chance to return. Real life is not as forgiving :-)

Greetings,
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Post by: MercenaryVII on January 21, 2005, 04:05:23 pm
yes but when you die there will be a short time in which to be ressurected wont there? by certain spells/potions
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Post by: Sarrow on January 21, 2005, 04:35:52 pm
devs start making the Death Realm bigger!

Once that is done ill call that place my home :D
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Post by: Merdarion on January 21, 2005, 05:19:56 pm
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Originally posted by Saiorse
i dont like the death realm it doesnt allow you to get back into action quickly maybe in the future only your spirit goes to the death realm after you get out of the death realm you go back into your body upon exit


Later on you will have the chance of sacrificing a magical token to the death god, in order to be ressurected a the moment and place you died. Else the greedy Death god will take you down into the realm of death. Where you will only have the chance to leave it for special Nexi, places of power,
The Temple of Laanx, The temple of Talad and certain other places of tremendous power.
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Post by: Chewy gumbal on January 22, 2005, 06:19:59 am
I like the concept of the Death Realm, too bad my first trip( and only so far) was glitchy. I apeared lying down and didn\'t get up, fell off a cliff near the beggining and died again, at which point I was stuck and had to ask an Advisor for help.

I think that if you are in a party and you have a mage, there would be a spell that will bring you back. ONCE. If you die again you go to the DR.  I do agree that the DR is a punishment but sometimes, your death wasn\'t your fault ( as in lag or glitches ect. not as in you didn\'t run away). Although having a spell wouldn\'t really help in those situations most likely.  Or its like a warning, you get one chance and after that YOUR DEAD.
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Post by: confused on January 22, 2005, 06:45:13 am
Nothing to laugh about being killed by a rat, it is normal to die by them.

Anyway Death Realm can be called my 2nd home, as I spend close to half my time in DR due to rats, but the worst is from gobbles and rogues brought in by high powered characters.

Maybe Death Realm can be increased in size to make it a little more interesting.

Permanent death and sever punishment for death should not be implimented until the lag is reduced to acceptible levels, than is under 300 ms just like other MMORPG servers around the globe. Lag at more than 1 s (where upto 3 s is not rare either) currently does induce unnecessay death and it is not entirely the players fault or intension for ending up dead.
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Post by: Azuros on January 22, 2005, 07:06:07 pm
When you die, you corpse could stay where you died, but you character could go in the DR (like it is now).

With a resurrection spell, someone could cast the spell on your corpse,  and you would go back where you died.

But if you leave the DR with the portal, your corpse disappear and you should wake up yourself where you died.  If you die in the DR, your corpse vanishes too and when you will take the portal, you are warp to a starting point.

To add to the challenge, there could be many beginning point in the DR and a lot of exits. Some roads more dangerous than others :)

All this would be very fun :D
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Post by: Chewy gumbal on January 23, 2005, 02:24:09 am
People would stop playing in the living realm and start exploring the death realm! This game is sounding better each time I think about it! Too bad it doesn\'t look better every time I look at it, but hey, its only alphabeta testing.
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Post by: Mydah on January 24, 2005, 11:19:05 pm
I agree that PS should have resurrection spells. I\'m not sure how a low level party would carry back the dead body to a high level cleric for resurrection but if they did that would be a faster/less painfull exit from Death Realm than searching/fighting your way out.

I have to admit, I\'m surprised how tame DR is right now. I\'m also surprised that you get to keep all your equipment, money, exp, levels, etc. I would have thought that, even if you did fight your way back to the living there would be more punishment for death than just \"time served\".
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Post by: Nard on January 24, 2005, 11:33:49 pm
Following the line of \"Fighting\" your way out, How about several \"Levels\" in DR where you get placed lower depending on how skilled you are. A bit tricky but would be interesting if a character that has high levels of skill with weapons and shields for example is sent to a \"Lower\" level that is harder to escape from.

Seems like this would make for a bit more of a penalty for dieing as your character progresses. imho of course
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Post by: Pashta on January 25, 2005, 05:50:22 pm
I think the death realm was the coolest looking part of this game I have seen.  Great job, continue along those lines devs!  :D
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Post by: confused on January 25, 2005, 07:28:00 pm
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Originally posted by Nard
Following the line of \"Fighting\" your way out, How about several \"Levels\" in DR where you get placed lower depending on how skilled you are. A bit tricky but would be interesting if a character that has high levels of skill with weapons and shields for example is sent to a \"Lower\" level that is harder to escape from.

Seems like this would make for a bit more of a penalty for dieing as your character progresses. imho of course

With all the suggestions above and this one, DR will become an interesting place to be than the very boring state it is in.

The different levels for varing level of skill is excellent idea. Combine it with multiple exist and spawning spot per level will in a long run spice things up a lot.

Now the issue about those who decide to live in DR, must be a way to cross the barrier back and forth in some special way (and I mean SPECIAL method, maybe spending enough time and doing DR quests they receive a gem imbedded in their body to allow safe paasage through the portals - no major penalties).
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Post by: Kwip on January 25, 2005, 08:02:27 pm
Having just returned from this land of the damned, I am speechless at the horors that there did abound.

All around darkness, both empty and yet sufficating at once; darkness that mirrored the state of the souls that had to walk the terrible path.  The path itself being no more than a narrow ledge, which shadowed by the darkness, was all most un-navigatable.

Creatures resembling flying insects make this land their home; their bodies enlarged and disfigured.  The talons they wield are equally frightfull, allowing for the disection of a Kran in less than a minute.

Finally, the portal back to the land of light was constructed into the form of a demon\'s head, frightening enough to keep those weak of courage away and stuck in that land of death.

Be there for doubly wary, friends.  Death itself is not to be feared but living in death is.

OOC: Wow, the death realm is great, in its artistic magnificence.  If anyone has not done so I advise them to find a method of death and inflict it upon their char so that they too can marvel at the art that portrays the mood so wonderfully.
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Post by: Mordaan on January 25, 2005, 10:09:21 pm
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If anyone has not done so I advise them to find a method of death and inflict it upon their char so that they too can marvel at the art that portrays the mood so wonderfully.

Shouldn\'t be too hard.  Just walk up to a rogue or one of the monsters in the arena and say \"hi\".   ;)
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Post by: Niber on January 25, 2005, 10:39:32 pm
I\'m glad you guys like the DR.

Yes it\'s simple, but we have to start somewhere, eh?

Here is some step by step behind the scenes for all you intrested:
http://www.niber.net/behindthescenes/DeathRealm/ (http://www.niber.net/behindthescenes/DeathRealm/)
14mb\'s of pictures so it\'s not for dial-up ppl.
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Post by: Ashamn on January 25, 2005, 11:04:29 pm
Thx Niber, I liked a lot of the pics,by the way. the last ones, are they going to be the future DR isnt??
 If so i cant wait to be on this death realm,

 - Monsters on it get ready!! Ashamn is back, ups i mean dead ^^.
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Post by: Niber on January 28, 2005, 05:42:23 pm
no, they was the original spawnpoint, you would spawn like a  100m from that stair in a pitch black room where the only light were that which is seen in the pics, so you would walk toward that light and then the stair would lead to the place you spawn now.
But when the place was finished Talad said he didn\'t like it so I had to remove it and just make all ppl spawn at some random place for no reason.
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Post by: Merdarion on January 28, 2005, 06:10:32 pm
My wish of Death Realm: Riddles, hard ones, easy ones, some could be dialogue riddles (think of that scale in the mythology of the egyptians (cant remember the name)), some also could be Zelda like (Majoras Mask, of course without the items, (Iceblock pushing, etc. pp.)) maybe some will need more players, and though fights, so you need to group up, and some of the \"a hand wide away of reach\" effects, so that when you spawn in you will instantly see the exit, but when you go towards it the platform will vanquish and you will land (alive of course) many platforms deeper, also cool would be some really scary things, like a narrow corridor where hands (pale hands) reach out of the wall.