PlaneShift

Gameplay => Wish list => Topic started by: Sarrow on January 21, 2005, 04:43:33 pm

Title: A Planeshift bank?
Post by: Sarrow on January 21, 2005, 04:43:33 pm
Maybe we can have a  bank that keeps all corrency, including safe keeping items (swords, axes, hides, golds, etc).
There will be also interest if you keep your money in the bank for 100 PlaneShift days.  and Maybe there could be days when interest rates can reach a high or a low (you know like modern day stocks)
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Post by: cyborgzero1 on January 21, 2005, 06:48:07 pm
i think the bank is cool
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Post by: fken on January 21, 2005, 07:05:06 pm
ps bank is a good idea but... I hope that when you wipe the database cause a man drop an item on an unreachable area , it won\'t wipe the bank accounts too!!! lol
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Post by: Chewy gumbal on January 23, 2005, 02:54:36 am
If banks are made, which they should be, there should be a limit to the number of items they can keep safe, no limit to the amount of money it can hold though.
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Post by: Myrtl on January 23, 2005, 06:48:19 pm
Why would you need a bank if there is no open pk or stealing?
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Post by: sesmi on January 23, 2005, 06:55:27 pm
I was thinking something like that, but banks don\'t hold items.

How about valts? they hold all your items for you! And a click and paste password to prevent hacking.

You get little viking-looking runes, and you have to place them in a bar you make your password, they are randomly places as well, another anti-hack mesure.

Like it? :P
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Post by: Zeraph on January 23, 2005, 07:19:38 pm
But isn\'t there going to be a pick-pocket skill or something? a bank is a must for storing items & money you do not want stolen...

Also If & Or When they are going to implement an item weight system were you can only carry a certain amount of items before it gets to much to move we will need a place you can rent to store extra items...
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Post by: AryHann on January 23, 2005, 07:36:27 pm
I think a bank is a brilliant idea, indepentently from PK and PS (Player Stealing).
A parte from the pick-pocket action, I guess that in the future it will not be possible to carry in the inventory a large amount of objects and billions and billions of coins. Depending from the strenght, there should be a weight limitation over the inventory + coins + equipment you can wear.

A bank anyway increases the realism, and there could be players enganged in the management of a bank.

Ary
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Post by: Jakob on January 23, 2005, 09:21:03 pm
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Originally posted by Myrtl
Why would you need a bank if there is no open pk or stealing?

To free up space in your inventory to hold other things, especially if a clothing system is implemented where certain clothes are neccessary to get places, or to gain an advantage in some skill.
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Post by: Merdarion on January 23, 2005, 09:32:21 pm
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Originally posted by Jakob
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Originally posted by Myrtl
Why would you need a bank if there is no open pk or stealing?

To free up space in your inventory to hold other things, especially if a clothing system is implemented where certain clothes are neccessary to get places, or to gain an advantage in some skill.


Or to perform special rituals,

But anyways when a weight system is implemented you will dearly need to have a bank,
also there could be the possibility of making debt and when you dont payback soon enough they will take something valuable,
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Post by: Ashamn on January 23, 2005, 10:23:53 pm
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Originally posted by Zeraph
But isn\'t there going to be a pick-pocket skill or something? a bank is a must for storing items & money you do not want stolen...

I dont think they\'ll do that, cause we can creat a swat team :) to keep safe our stuff, or a job could be police (they could patrol banks and other things)
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Post by: Harkin on January 23, 2005, 10:29:11 pm
a bank would be good, but wouldnt be free to use it, whenever you deposit items/money you pay a fee, to withdraw you pay a fee... thats the only good way to make it work
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Post by: Ashamn on January 23, 2005, 10:37:30 pm
Yeah i agree with u Harkin, this way we can have diferent kinds of acounts on it, the huge one (600 t), the medium (300 t) the little one (150 t).

Cyas
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Post by: swift on January 23, 2005, 10:49:06 pm
I\'m not sure that fees for everyday access to your bank account would help the game, but I think that players should have to pay a fairly large one-off fee to get an account or vault.  Both should be available, but a vault can hold items and gold while an account pays interest at a rate of about 3.7%/real time month term deposit - with early termination fees.   Maybe players should be allowed to get a loan either for a \"usance\" fee monthly or with a one-off fee using items against high value items in the bank.  

Maybe deaths due to duelling could give the victor the right to loot the looser\'s corpse but not his bank account, while the corpses of people killed in battle are \"respected\" and do not loose items.  

A bank would definately be necessary to implement a pickpocketing system.
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Post by: Azuros on January 23, 2005, 10:49:27 pm
Then you could keep your more precious stuff to the bank, and other things at your house.

I think it should be 50 kg, 100 kg, 250 kg and 500 kg :D
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Post by: Azuros on January 23, 2005, 10:50:38 pm
Oh and you would have to pay one time for an upgrade
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Post by: swift on January 23, 2005, 11:39:19 pm
Azuros, next time please edit rather than double post.  

I would advise setting higher limits, and a ~1000 tria unlimited account - 100 metal ores/200 logs would easily fill up a 500kg vault.  Seeing as the bank does not carry items, maybe a space/volume limit would be better - drag items from your pack to a shelf or the floor.
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Post by: DA-BOMB on January 26, 2005, 06:18:22 pm
Pay for what you want? Have an armour section, ore section, logs, etc...
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Post by: Mortac on January 27, 2005, 08:52:36 pm
Banking system for items could be like this:
For a certain amount of trias per week/month/day a player gets a small room, which has a stong lock, nearly unpickable, and into that room he can drop the items: on shelves, boxes etc.
Money deposit should be like usual, talk to an NPC, give him/her the gold and he/she will add it to your account.

Another idea is making the banking system like in real life, that bank can use the deposited money to give out loans, trading to increase the money,make things better in the bank etc.
Also there could be player run banks and smart peaople can get rich by running a successful bank.
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Post by: Bardialus on January 28, 2005, 03:24:43 pm
I\'m absolutely for an independant banking system in CB.
It would help create the stability the Dev\'s require for good progress, it would help people to focus on things a little better if they knew their was a place where their items and money could be kept.

If we did it like a current account where you have to have a certain amount to open the account, that should be sufficient for the opening process.  A regular payment may drive many away, unless of course it is an investment account.  
There could become the different account types this is a good idea; pay more in earn higher interest, but it is difficult to implement successfully.
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Post by: Androgos on January 28, 2005, 03:48:46 pm
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Originally posted by Myrtl
Why would you need a bank if there is no open pk or stealing?


But there is, in certain areas
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Post by: Willen Dragonlezard on January 28, 2005, 04:55:27 pm
I think this is a great idea, same as box or chest for me, that\'s good for commerce of all guild in planeshift i want to see that please !!! ;)
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Post by: Cirque on January 31, 2005, 06:43:58 pm
What happens if you are not able to play for a week or more? Does your account get unrelentingly charged until you have no more money to pay for the service in which case the bank reposses all your belongings? Or do you only get charged whilst you are online?

I think being charged for deposits and withdrawals is a good solution. That way it would be possible to accumulate interest yet making to many transactions could hinder the process of making money off your money.
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Post by: Valbrandr on February 01, 2005, 07:52:34 am
I beileve a bank should be implemented.  For one it would be great for the URPS because of trust issues.  A bank would never still the money nor would questions arise about it.  A bank is just a great idea.
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Post by: Ecolem on February 01, 2005, 08:27:36 am
Geez i cant belive there wasnt a post on this before,(but if there was it didnt go far) because a bank system is a must.

This way they might create the \'loose all stuff from death\' system or what ever its called. This will help people to understand to not take dieing as a joke. There should be a progress with what you loose though maybe threw a % system( Eg. More money/ items you have more you loose by a set %). Newbs will have a hard time if every time they die they loose all there stuff, they wont have any money to \'buy\' an account! :D

Just another one of my on the spot ideas tho :P
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Post by: Blazex on February 01, 2005, 11:23:30 am
also just for some peoples information and dont attack me for this but you will be able to keep stuff(equipment and other things) inside your house where hopefull it ill be safe :)

well this is what i have read in other forums i think :)
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Post by: buddha on February 05, 2005, 12:03:09 am
The bank is a fabulous idea.  Especially if it\'s player run and robbable.  Even better if there are multiple banks competing with each other.  Then we could get jobs as guards, specialy security teams, corporate spies (working for the \"other\" bank) or, my favourite, bank robbers.

You need a high Pick Locks skill to break into Walsh\'s bank, but Stone just keeps a sword under the bench as protection...

This ties into a post I put up: \"The 5 people PS needs\".  Sorry to self-promote!
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Post by: wormking on February 05, 2005, 12:41:44 am
ps defenitely needs a bank. Espeically once thieving comes out.
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Post by: orochi_blood on February 07, 2005, 12:34:39 am
i think we sould have a bank similar to that of runescape... we can hold items and money but to a limit... and were excluding the member non-member thing cuz ps is free (thank god!) lets say 15 items for regular account. and i like the upgrading thing like say for starting off pay like 100tria and to upgrade 400tria and so on (300 tria every update) and every update u can store up to 5 items more...i like this idea...
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Post by: Blazex on February 07, 2005, 11:05:25 am
yeh thats pretty good but i think the prices should be abit higher then 300 tria per upgrade maybe a couple of 1000 tria ?
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Post by: orochi_blood on February 08, 2005, 11:23:18 pm
no i think the money thing should stay the same so the poor people could get a bank too...
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Post by: ramlambmoo on February 09, 2005, 11:56:16 am
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The bank is a fabulous idea. Especially if it\'s player run and robbable. Even better if there are multiple banks competing with each other. Then we could get jobs as guards, specialy security teams, corporate spies (working for the \"other\" bank) or, my favourite, bank robbers.


Exactly- if theres a need for this sort of thing then i think some player will develop it and run it themselves (or maybe a group of players).  Only problem being that at the moment with players not being able to buy houses, and objects dissapearing if you leave them around for more than 30 mintues, its impossible for a player to create some sort of a bank institution.  But i hope something like this will come up in the future.
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Post by: Pestilence on February 09, 2005, 01:01:25 pm
Think the obvious solution to that would be to make the fee bigger as you upgrade more like 100 trias to start one. You do have limitless money storage (they love your money) but you can only withdraw money so many times and only three items (they don\'t make money of that it\'s service) Then 500 to upgrade then 2000 to upgrade again and 10000 to upgrade to the highest level.

Anyhow don\'t think banks are a must for players seeing there might be things like houses but for guilds it is a must to get people to contribute to their guild account and to be able to have guilds hire NPCs for work like guarding and stuff.