PlaneShift

Gameplay => General Discussion => Topic started by: WizardsRule on February 02, 2005, 01:57:16 am

Title: Delete rogues
Post by: WizardsRule on February 02, 2005, 01:57:16 am
they are too flawed as about every other day, they wont fight back.  Also while your at it, plz do something about the carcass spawn situation.
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Post by: SovHed on February 02, 2005, 02:14:58 am
yes there have been some major problems with almost everthing recently, but it is all comng back together by the look of things, im sure they will make it all right with the monsters in the end, hopefully next patch ;)  :))  ;)
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Post by: Keyaz on February 02, 2005, 02:52:52 am
patience my fiesty learner\'s, the carkarass is doomed, none have the power to retrive it currently. rogues are dodgy by nature, so they will be dodgy ingame :p besides the top guys are working on adding some new stuff very soon ^^
Title: does that mean it will be deleted?
Post by: WizardsRule on February 02, 2005, 03:51:36 am
does that mean it will be deleted?
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Post by: Keyaz on February 02, 2005, 04:04:03 am
no, it will be fixed when they get to it, do you want crafting implemented yet? cos thats waht Acraig is working his nuts off for... now smile and dance in joy
Title: what about alchemy
Post by: WizardsRule on February 02, 2005, 04:08:19 am
check thread in wish list
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Post by: Diamondcite on February 02, 2005, 05:02:36 am
One thing at a time, they released a tech demo, they are being nice and letting us see the game evolve, if they had wanted to they could have just kept it closed and private servers only for another couple of years as they implement all races and skills at once.
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Post by: Cirque on February 02, 2005, 11:06:53 am
Id like to see the monsters that are visually holding weapons (eg. Rogues, Bandits) to become lootable to make it not only more realistic but profitable.

And lateral and diagonal running animations.