PlaneShift
Gameplay => Wish list => Topic started by: buddha on February 04, 2005, 11:43:10 pm
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No, I don\'t mean getting a Coke near the tavern.
At some point we are going to be able to play merchants. It would get pretty boring to have to stand around the plaza and talk to every single person that walks by. Good role-playing, sure, but I\'d be surprised if people actually commit to it for any stretch of time.
Thus I suggest we allow merchants to create vending machines. They could pay for them (maybe a player MAKES vending machines) and the bigger ones look nicer. The point is that have a list of items \"in stock\" and their prices, you can buy it by simply clicking a button. The merchant is responsible for setting prices, keeping things in stock and promoting his personal taco stand.
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yes sumthing like a vending machine would be nice if u were trying 2 sell sumthing. But they shouldnt be placable anywhere. People should only be able 2 put them in special market places. There should be like a portal in each city that goes 2 these market places. Once in the market place people can browse threw the market stalls or talk 2 an npc 2 get a space 2 put their market stall. Once u get a spot 2 put it the nps would telport u there. Once there you can put items there or take items away. U could set it at a certain price or make it like an auction. There would also be an npc by the portal u came in who has a search option. U can search for any item. The items will come up in price order (so the cheapest is at the top). U could leave by taking the portal u came in with.
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check this out: http://guide.uo.com/miscellaneous_5.html
good idea huh?
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that game had a good idea about venders. Maybe if ps wants venders they could make their idea using that site. I think ps could really use venders for merchants or for any1 who wants to sell sum of their junk.
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That does look like a good idea. I\'m curious how it worked out. I never played that game. Did you? How did you like the system?
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yes, i do play that game.
the way it works is (this is from a customer\'s view. i have never owned a vendor) you open a littleshop of your own, fill it with npc\'s and have them sell things. like you would give them stuff to sell, set the price, and so forth.
good idea huh? EA games always has good ideas :P
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Thats a pretty awesome idea...and kind of weird but mainly awesome..I hope devs do that!! if ps ever works again :( :(
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sticking to a point of role-playing I see this as a bad idea... who wants to just place some NPC\'s or a vendor somewhere? that has no value... we need people to stand there and sell, and not be able to AFK sell either, you stand there using the vicinty chat and yell \"Goods for Sell!\" so when someone trys to buy what you\'re selling you then have to click ok, so then you have to be there to hit ok or no one would be able to buy from you
...now thats a good idea
EDIT: and you can pay PCs to sell stuff for you, see adds a lot of role-playability and some nice social action
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:P Now that i think of it i agree with harken..or whatever his name is...Its just easyr to have npcs and do the work for yourself.....
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I think it\'s a good idea for a small merchant to have to stand and sell his wares, but let\'s think long term. If we want to build a sophisticated society, we\'re going to need a few Donald Trumps. I don\'t think you can get enough people joining a MMORPG who want to play concession stand employees. Soon enough, the business will be too big for one person and there won\'t be any workers.
Unless you want to play a game where you live in a depressed economy, have to work all the time and never really get ahead. Come live in L.A. and be an actor! Most of my friends are already playing that game in real life! (I chose \"scientist\" and now I\'m a level 12 Mathematician)
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Originally posted by Nimfis Altmer
:P Now that i think of it i agree with harken..or whatever his name is...Its just easyr to have npcs and do the work for yourself.....
my name is right there
<---- HARKIN!!!!!
well now, that the rage has subsided, and to think my own teacher earlier spelt my name Scot, WTH? its Scott!
so then... anyway I think i will layout my ideas on selling items and make a post later...
comment: Nimfis, you seem to post a lot don\'t you? I\'ve never seen a 15.?? post/day here before :D
EDIT: oh its up to about 19 posts/day now... wow...
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well for ps it could be that you hire npc\'s and pay them by the hour or something. (or they get a % of the profit)
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Originally posted by Harkin
sticking to a point of role-playing I see this as a bad idea... who wants to just place some NPC\'s or a vendor somewhere? that has no value... we need people to stand there and sell, and not be able to AFK sell either, you stand there using the vicinty chat and yell \"Goods for Sell!\" so when someone trys to buy what you\'re selling you then have to click ok, so then you have to be there to hit ok or no one would be able to buy from you
...now thats a good idea
IMO dumb...only idiots would actually sit there for hours on end just to sell a few things :rolleyes:
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Originally posted by Mondo
Originally posted by Harkin
sticking to a point of role-playing I see this as a bad idea... who wants to just place some NPC\'s or a vendor somewhere? that has no value... we need people to stand there and sell, and not be able to AFK sell either, you stand there using the vicinty chat and yell \"Goods for Sell!\" so when someone trys to buy what you\'re selling you then have to click ok, so then you have to be there to hit ok or no one would be able to buy from you
...now thats a good idea
IMO dumb...only idiots would actually sit there for hours on end just to sell a few things :rolleyes:
so i guess you\'ll find it dumb when you have to do that and not sell any items
you cant think of PS as any other MMORPG, it is totally different in its role-playing focus, and not the easy way of doing things...
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I imagine you won\'t find it so dumb when you are searching around to get a better sword at a better price, or getting paid by some PC to take out another merchant.
There are those who don\'t need to be the brooding hero and enjoy just creating a virtual society. Those people make the place much richer and deeper for everyone. YOU don\'t have to sell items, but you\'ll be glad when someone is. Besides, many of the future weapons are supposed to be PC generated, so get in good with your local blacksmith and when he comes up with a great weapon, you could be first in line to try it out.
That doesn\'t sound so dumb, does it?
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i dont see what that has to do with people setting up stalls to sell their items, then run off to go adventuring...
that doesnt sound dumb, but i see no relevence to what we were talking about before, almost as if it makes no sense in the context of what we were talking about... i suggest you calm down and think about what you are saying...
what i am saying is, PC\'s should have to sell their items manually, not open a stall with items and runaway, but they sould have stalls, but would have to man them, players shouldnt be allowed to sell items while AFK or off doing other things, while their items are being sold back in town in a stall with no one there...
i think it would be cool to go around looking for the best prices on items, remembering who sold it and keep coming back to that person, it makes the world feel more real, competition, making a friend with that shop owner and become a usual customer...
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Howdy Harkin,
I was replying to the \"dumb\" (Mondo\'s) comment above, sorry to sound pissed off! I\'m not!
My point is I think it would be cool to be able to contruct commercial empires, you know, Crazy Al\'s World of Swords that has locations in several citites. The only way I can see to do this is automate the merchant process for larger merchants, as it will be hard to get people to play check-out clerks. (I know I wouldn\'t!)
This will lead to people who want to be Good Sir Knight of the Republic having opportunities to shop around for the best armour, weapons, etc.
See what I mean? I\'m not mad at anyone. In text, it\'s hard to impart the giggle in my voice. :)
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aww dude, im not pissed just confused... maybe you should have quoted him, i thought you were talking about the last post, which was mine .. aww man, sorry about that, ahah :)
i see the point of larger merchant companies having an automated sell process, but it would need to cost a lot, and they must have their own building(house, guild hall, etc.) to put the merchant shop in.. as so that not everyone just makes a stall and leaves it...
NPC sellers need to cost about 1000 tria a day, you only need one to run your shop, so its only ethical to buy one if you have a lot of goods to sell, like a merchant guild or just any guild that keeps a lot of goods to sell
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Originally posted by Harkin
i see the point of larger merchant companies having an automated sell process, but it would need to cost a lot, and they must have their own building(house, guild hall, etc.) to put the merchant shop in.. as so that not everyone just makes a stall and leaves it...
NPC sellers need to cost about 1000 tria a day, you only need one to run your shop, so its only ethical to buy one if you have a lot of goods to sell, like a merchant guild or just any guild that keeps a lot of goods to sell
yes having a high price for merchants is a good idea but not 1000 tria of PS day it should be real time otherwise your wallet will be running very thin very fast and aslo having a building is a good idea or maybe having a portal to another realm which is just made for people that are going to sell things i think that would be great :)
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Tibia has many (non-npc)merchants and there is no away-sell function there. Still these people seem to be happy selling stuff. An there are people happy to buy stuff. Maybe this is because item cost to much when you buy then from an NPC I don\'t know. But I do dislike the away-sell idea. Just my ?0,05:)
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Umh in Horizons you could go to one of the NPC merchants and give them the items you wanted to sell. You could also define the price the item should be offered at. In case someone bought it, you got the money, but the \"bank\" kept a specific percentage of it. (Guess it was 10%, so if you offered an item for 200 copper, your profit wouldve been 180 and 20 to the bank).
It worked quite fine, because the prices were really regulated by the amounf of offers for one item and the needs. Id recomment this to use in PS.
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If there is going to be a merchant empire (or several), that is willing to pay 1000 tria per ingame day to an NPC to sell, if this NPS would be the only one required in a city to keep the entire shop, which I envisage as huge, then I can see lots of players who want to take the NPC\'s jobs. In fact, it would make a great opportunity for newbie players to gather some money without being forced into the n00b grind! Obviously, you\'d need to check back on them very regularly in order to prevent them from stealing your stuff or selling to friends at zero tria or whatever. ;)
Geez, I myself might take this kind of job occasionally, like some sort of weekend or even holiday job. :)
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Note that a game is fundamentally different from reality: prople will stop playing if it becomes boring. a 9-5 job as a sales clerk is what most people have anyway, so unless your liflong dream is to be a sales clerk, a merchant/trader type proffesion is out of the question. yes, it will obviosly be possible to talk to a person and have them sell your stuff, or to hire yourself out cheaper than the NPCs, but the worker class has to be several times larger than the boss class (not class as in game rules, but class as in economic class) in the real world, you can post a classified ad and find a mcdude to fill a mcjob, why not in planeshift? (no offense to McDOnald\'s employees....)
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Originally posted by buddha
At some point we are going to be able to play merchants. It would get pretty boring to have to stand around the plaza and talk to every single person that walks by. Good role-playing, sure, but I\'d be surprised if people actually commit to it for any stretch of time.
Look for Agohedew Merchant from Bloodclaw Inc., he does nothing else.
But I must admit that a (paid) automated NPC-merchant would be really handy for us.
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Originally posted by NIm
Note that a game is fundamentally different from reality: prople will stop playing if it becomes boring. a 9-5 job as a sales clerk is what most people have anyway, so unless your liflong dream is to be a sales clerk, a merchant/trader type proffesion is out of the question. yes, it will obviosly be possible to talk to a person and have them sell your stuff, or to hire yourself out cheaper than the NPCs, but the worker class has to be several times larger than the boss class (not class as in game rules, but class as in economic class) in the real world, you can post a classified ad and find a mcdude to fill a mcjob, why not in planeshift? (no offense to McDOnald\'s employees....)
so let them quit, if they dont like the experience of role-playing, then let them go...a merchant in a game like this can be fun, talking to all kinds of people, which doesnt happen in real life all that often...
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i used to play Forlorn hope online (game like this just 2d graphics). They had vendors, and the place got crowded with so many vendor were ever you went you seen one. so then the GM banned them from being outside and you had to have had them in your house.
if you want to trade or sell something...do it with your char...
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Perhaps if paying an NPC to man a roadside store is expensive, people will band together in merchant guilds and pool their production & divide profits accordingly.
Just a thought.
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i think that it\'s a good idea. For people like me who cant stay online for long periods of time, it\'s a way to earn money and still be able to train. I\'ll have about one hour each day to be online and I cant spend it hoping that someone will buy something from me. I need it to train. It\'s a very good idea, and I wish that it happens soon.
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Originally posted by dfryer
Perhaps if paying an NPC to man a roadside store is expensive, people will band together in merchant guilds and pool their production & divide profits accordingly.
Just a thought.
exactly my point, make it so only guilds and other large groups of people with a lot of money and items to sell can and need an NPC merchant, not for for every Joe who wants to sell a few items while he\'s asleep
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IMO dumb...only idiots would actually sit there for hours on end just to sell a few things
Er... and what do RL ppl do? IRL we don\'t have NPCs to put in shops to sell stuff
Also PC merchanters will improve RP
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I agree with Harkin. Small merchants should ply their craft, but there should be the opportunity to go big. Perhaps to buy your first vending machine (I just like the term) you could get a loan from a player owned bank...