PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: vanaka on February 08, 2005, 10:21:21 pm

Title: money problem
Post by: vanaka on February 08, 2005, 10:21:21 pm
well i dont know about you..but items sure are expensive and money is hard to get when just about the only way to get it is killing rats and taking there fur
so heres the problem:money is to valuble and items have really expsensive prices....so i suggust you either lower prices or make it easyier to get money.
Title: rats arent only way
Post by: Slagle on February 08, 2005, 10:24:06 pm
I had the same problem. Maybe you could join a guild or do a quest?
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Post by: RedMonger on February 08, 2005, 10:27:58 pm
get a job
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Post by: KB5SAV on February 08, 2005, 11:01:25 pm
I have the same problem. I have more progression points than I have money to spend them. I need more ways to get money. So i can spend my points. Any other way to make money other than killing rats and tefusangs.
Title: Just wait
Post by: WizardsRule on February 08, 2005, 11:18:18 pm
It will all work out in the end. Just wait till alchemy, smithing, ect. are added.
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Post by: KB5SAV on February 08, 2005, 11:41:32 pm
cool. Sounds good. Just have to give it time.
Title: disagree on easy money
Post by: G-Lo on February 09, 2005, 12:10:50 am
I totally disagree.   The last thing I want is a world where you get what you want too quickly or easily.    Games like that get boring.   If this project develops into everything that I think it can, then I\'d like to play a character that can develop over time with longer term rewards.

But don\'t worry, attention span will grow with age...
I hope...

I\'m so glad I found PlaneShift!    I have limited time to play, but it\'s potential makes me giddy!
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Post by: Pestilence on February 09, 2005, 01:26:36 am
G-Lo you are missing the point. It isn\'t that getting points should be easy all of a sudden put when you play a game like this you want to improve yourself some to do fun stuff others to be the strongest around anyhow seeing training isn\'t the only thing money is used for it is very strange to have it so that getting Progressionpoints is easier then getting money. I rather have that making money isn\'t to hard but gaining points is hard so that is what limits a player.

Specially when you see the devs talking about roleplaying needing to be a big part of the game just having hack and slash ways to make money is very strange.

Now I know it\'s only a beta and not planning to leave over it but even as testers you would expect it to be somewhat playable and have to admit I don\'t know if I would continue playing if I was a newb at the moment. Just to hard to get money and advance those first steps like getting your first weapon. I know I have been handing out weapons to newbies becuase I still had some money. Not that much but thought people deserved to have some fun playing the game.
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Post by: vanaka on February 09, 2005, 07:47:48 am
thanks guys,anyway the reason i posted this is
i study ecenomics(probaly spelled wronge)and well in ecenomics money has a set value based on the econemy
and due to how much there is and since just about every thing is so expensive and theres so little money
the trade is not worth the little money we do have,and no offense but i dont want to spend a month just to get a sword i wont even be able to use well for quite some time its just not worth it,but i do reconize the fact that the guys making this game are working on making money easyier to get,so i will merly say i am saying my view on the matter.
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Post by: Soulless_Body on February 09, 2005, 02:21:03 pm
You guys are just lazy! In ALL games it takes that long to get money. And as the other guy said--(I totally disagree. The last thing I want is a world where you get what you want too quickly or easily. Games like that get boring. If this project develops into everything that I think it can, then I\'d like to play a character that can develop over time with longer term rewards.)-- if it was to easy to get money the game would get boring FAST! You guys are just like the people that wanted to have an aoto updater. All you are is LAZY.


Hmm....kids now days won\'t every thing fast and easy?
Title: The devs are working on it...
Post by: Ponytail on February 09, 2005, 04:21:31 pm
... so why discuss this?

Well, perhaps to give them a hint what we would like to have in the future :))

There will always be 2 opinions, depending on your character: Either you want to have easy success (to avoid getting bored) or you don\'t (then you want to feel like having worked very hard for something to be proud of it).

None of them is wrong, but there is a way to combine them.
I think, the best solution is a medium, like it is done in almost every popular game/rpg: Easy to learn, hard to master.

1st step: Players need a felling of success rather often, to keep playing something - why would you spend your free time on something that is no fun, but rather frustrating or boring?
The easy solution is: give them easy success in getting better stats and bombard them with money. Quite easy to do.
If you are able to get the best items in the game very soon that way and you are soon more powerful than any enemy, the game will indeed gat boring after a short period of enyoing the power.

2nd step: You need to have aims for the medium or distant future, aims you can not achive in a few hours or days of playing.
The easy solution would be to give very little exp for anything you do, or to give as few money as you get atm/make things rather expensive to make ALL stats and item worthy.
If there are no other things you could regard as a success, it will be boring for too many of the players.
The ones who don\'t believe me, take a look at Diablo 2 or WoW - successful games with similar technics like planeshift.

Conclusion: Either you have more things to do (1) (and to succeed at) than gainnig money and exp., or you need to get these rather often (2).
(1) Probelm solved for anyone, if you are able to succeed in these other things rather often.
(2) To keep motivation up in the long run, either there need to be lots of items/stats/monsters or everything is more difficult to get, the more you have already.

I am sure the devs know about it and balance will be restored after everything is implemented :)

Atm, i regard it rather frustrating to run down to the serwers for 2 weeks to notice any success.
Free bonus: Getting killed from time to time by \"robust\" rats or even the slightly stronger ones or gobbles, that i never intended to fight :rolleyes:
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Post by: Judas on February 09, 2005, 04:36:35 pm
from my perspective, having only been playing the game for a week or so, i have two comments:

1) as a brand new character it might be nice to have a ~little~ money to start off with.  perhaps 100 tria.  so that you can either buy a pick, or have a good start towards your first weapon.  that first stage of punching rats gets a tad tedious when you have a good chance of dying.

2) i would like to see more financial rewards generally available from killing monsters and doing quests.  so far the only monsters i have managed to kill at loot are rats.  gobbles, rogues and clickers don\'t seem to have any.  since i need money at the moment i am killing rats rather than exploring.  i\'d like to be able to do both.  the only quest i have managed to complete is the easy \"fetch the holy script\" quest, and got no money for it.  can\'t find many others, but i hope they give you a reward after completing them, otherwise at this stage i am still stuck killing rats.
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Post by: vanaka on February 09, 2005, 06:59:55 pm
You guys are just lazy! In ALL games it takes that long to get money. And as the other guy said--(I totally disagree. The last thing I want is a world where you get what you want too quickly or easily. Games like that get boring. If this project develops into everything that I think it can, then I\'d like to play a character that can develop over time with longer term rewards.)-- if it was to easy to get money the game would get boring FAST! You guys are just like the people that wanted to have an aoto updater. All you are is LAZY.


Hmm....kids now days won\'t every thing fast and easy
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well you see if a dinky little longsword has sky high prices then think how much somthing like a firesword(may or maynot be made i dont know...)that be into the millons..and therfore instead of buying swors and other stuff will just live with punching evan though its not as exciting as having a long sword or other sword weapons and ect.and getting them really fast is not what we want we want be able to do it in moderate time not in a month,and rat skins give mabye 3/4 tria each...may aswell keep our pitiful ammunt of money,and atleast piece of junk equipment should be at resonable prices.
Title: ...
Post by: Slagle on February 09, 2005, 07:10:58 pm
Its kinda easy to make money on this game...a little too easy in some areas. I think prices of things should rise.
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Post by: Judas on February 09, 2005, 07:19:23 pm
Quote
Originally posted by Slagle
Its kinda easy to make money on this game...a little too easy in some areas. I think prices of things should rise.


too easy?  where?  how?
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Post by: sekhmet on February 09, 2005, 07:27:18 pm
At the moment it is way too easy to progress, it is so easy to get some money and exp killing rats. Planeshift will never die thx to it\'s open source license. So I want to be able to still advance my skills in the next 10 years at least. I played on this text based rpg game Elite mud for years. You could level up a character to the highest level in a couple of months. Then you had to remort and do it all over again...boring after a while. I don\'t wanne see PS filled with hunderds of ubercharacters that have all stats maxed out and all skills at 100 and all the coolest gear around. A margen would have to be made so that it takes like 5 years powerleveling to get maxed out.

Plz make PS harder devs!!!!

Last this tough too, at the moment it is good that PS is so easy, cuz it\'s still in testing fase and it is easy to help hunt out bugs. When the player database will be purged. At thar moment I sure hope they tune down the xp and easy cash!
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Post by: Judas on February 09, 2005, 07:33:28 pm
i think this is a non-issue.  if you want to spend 10 years killing rats you\'re welcome.  it\'ll be a boring 10 years.  i am asking for the same amount of money, the same rate of development, just with more options about how you get them.
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Post by: sekhmet on February 09, 2005, 07:40:35 pm
You forget to take in account that people will get stronger and better at skills fast, so they will start advancing faster, very much faster. With the current balance people would be maxed out pretty fast.
Title: why are u killing rats then?
Post by: Slagle on February 09, 2005, 07:51:58 pm
do quests...some good cash involved...i cant tell you were to get them or how...you have to read the players guide... the helper ingame told me no1 is allowed to help anyone else cuz it ruins there fun...so if i tell you...im afraid they will kill me.
Title: Solution?
Post by: G-Lo on February 09, 2005, 11:02:05 pm
Here\'s an solution to your money problems

First, provide easier ways to earn money, and then introduce thieves, who will be more likely to prey on the wealthy, which in turn will motivate you to use the money to train quickly, however......
beyond a certain point (somewhere around mediocrity) skills deteriorate over time, and the higher your skill level, the faster they deteriorate, and the more money it takes to train again...

This would provide a world of average characters (who hopefully focus more on roleplay), with the opportunity to become GREAT!... for a limited time, and, with some extra effort (if playing on a computer can be called \"effort\")... you can remain \"above average\"

after all,  isn\'t that what we\'re all taught to strive for?...
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Post by: vanaka on February 10, 2005, 12:18:53 am
Quote
Originally posted by G-Lo
Here\'s an solution to your money problems

First, provide easier ways to earn money, and then introduce thieves, who will be more likely to prey on the wealthy, which in turn will motivate you to use the money to train quickly, however......
beyond a certain point (somewhere around mediocrity) skills deteriorate over time, and the higher your skill level, the faster they deteriorate, and the more money it takes to train again...

This would provide a world of average characters (who hopefully focus more on roleplay), with the opportunity to become GREAT!... for a limited time, and, with some extra effort (if playing on a computer can be called \"effort\")... you can remain \"above average\"

after all,  isn\'t that what we\'re all taught to strive for?...


theives?as in npcs/monster theives or player thieves?
well if its player thieves then no way theft does not make an econemy better and infact will make it worse and as for detereoration.. well it would get boring after awile just trying to keep yourself at a certain point....and what about summer?taking a long 1/2 month vaction or evan just a week long one would take your effort out cause you worked hard to get were you were.
Title: why the quote?
Post by: Slagle on February 10, 2005, 12:33:52 am
why did you quote him when your reply is right below his?
Title: why the quote?
Post by: G-Lo on February 10, 2005, 01:34:30 am
I like being quoted...   it makes me feel important...  hmmm....
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Post by: vanaka on February 10, 2005, 03:32:31 am
LOL..i dunno......
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Post by: askkasha on February 10, 2005, 04:26:59 am
its so boring just killing rats for days there has to be a better way.
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Post by: Aldaron on February 10, 2005, 03:50:33 pm
IMHO, the money problem it\'s not the hard to get them, but the boring that is.

Run to sewer, kill 10 rats, run to NPC, sell hides & eyes, get the money (do this 100 times)
then
Run to wild, kill 10 tefusangs, sell thots, get the money (do this xxx times)

Mining is about the same thin, but slower.

Maybe whit more quests and the crafting sistem runing we can get more fun of PS

By the way i\' know that it is a permanent test status and not a finalized game, but get fun wen testing not  harm anyone  :D

Sorry my bad english

Salu2.
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Post by: hellboysatan on February 10, 2005, 11:35:56 pm
there is also a glitch that will help you get momney lol it happend to a few guild members, you get negative like 1000000 trias and all you have to do is drop or give away 20 and it will become positive lol not saying its good to use a glitch to your advantage or nothing i personaly hope it is gone by the time i am back into the game lol, which may be never....... check a few of my posts or my sig lol for details on WHY IM OUT OF PLANESHIFT!
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Post by: hellboysatan on February 10, 2005, 11:39:28 pm
ok....... i need to know how to get quests because i have been getting money from rotten meet and killing other useless monsters with my guild......... i cant ask them because my planeshift is ruind and should be back up in a wile! but for the time being i cnt have my fuinn ruind, how to get quests isnt ruining fun just dont tell me where to get them just how........ plus planeshift isnt a story game it will allways be fun:P lol anywho dont use glitches! bye, btw my name is kajeek i can help some noobs if they want it
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Post by: Pestilence on February 11, 2005, 01:46:40 am
The line \"I need a quest\" works with most NPCs that have on. Think thats about the biggest hint one can give without getting the GMs overhim ;)
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Post by: PiVale on February 11, 2005, 02:24:16 am
IMHO the problem is the PP/TRIAS ratio...

you have too much PP for the trias you can gather...

in other \"games\" (PS is the 1st REAL game) you have money that allows you to by stuff that makes you win PP (or similar) and evolve your char...

at present time it\'s too boring/hard to get money....
people may simply give up on PS




perhaps a way to exchange PP for TRIAS and vice-versa