PlaneShift

Gameplay => General Discussion => Topic started by: Jonalber on February 18, 2005, 06:07:05 am

Title: Economics of mining - why do it?
Post by: Jonalber on February 18, 2005, 06:07:05 am
I missed the big gold rush of 04.  From the forums it seems digging was easy, money came fast, everybody got rich, life was sweet.

Now, well, why do it?  You spend more on training then you\'ll ever make at mining.  I\'m a n00b.  Zero skill.  Plunked down some trias for a pick and some level 0 training (thanks to the dude who gave me the money!).  Three hours and several hundred /dig golds later I\'m in the middle of level 1 - I\'ll go 50 to 150 digs before I get something.

I\'m loosing more money in training then it\'s worth.  Gold comes so slowly I doubt I could make 300 tria a day.  Sucks the fun out of it.

How about bumping the haul amount back up - say 50?  That way I can at least haul what the training will cost.  How about making 20 failures give the same experience as one success?  That way I can climb the training curve even though I rarely see ore.  Maybe someday I\'ll get some gold.

Three hours wasted.  Well, back to the mines...

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Post by: mikewsnc on February 18, 2005, 06:10:18 am
if your lower lvl dig iron first till at least lvl two or three and then once your lvl 5plu you can dig platnium and make decnt money doing it.
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Post by: Valbrandr on February 18, 2005, 06:24:54 am
I do agree.  The mining system is almost worthless... Might as well fight Tefusangs if you can.  The only thing it will be good for is crafting from here on out.
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Post by: Androgos on February 18, 2005, 11:09:07 am
It\'s worthless right now because we monitor the trade and exchange systems to see how we will design the economy and mining systems to fit the game as good as possible
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Post by: Phinehas on February 18, 2005, 11:10:54 am
Foolish peasants, so few of them realise the futility of their existence.  :P
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Post by: Kaseijin on February 18, 2005, 11:41:46 am
why mine....err roleplay... personally... i enjoy the common man roleplay... the heroic roleplay got boring.
but mining will be more profitable once crafting kicks in....warriors will need weapons .....smiths will need material.... miners will have it
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Post by: ramlambmoo on February 18, 2005, 12:31:12 pm
Quote
why mine....err roleplay... personally... i enjoy the common man roleplay... the heroic roleplay got boring.
but mining will be more profitable once crafting kicks in....warriors will need weapons .....smiths will need material.... miners will have it


Indeed, once crafting begins supply and demand will kick in and make it a worthwhile past-time.  Until then, its just testing.
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Post by: Jonalber on February 18, 2005, 03:25:44 pm
Dig iron...  Never thought of that.  Thanks.

Will the carry amount be increased any time soon?
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Post by: Kiva on February 18, 2005, 05:30:08 pm
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Originally posted by Jonalber
Dig iron...  Never thought of that.  Thanks.

Will the carry amount be increased any time soon?


It will whenever they implement pack animals and larger backpacks. :)

And who says you have to mine to get money anyway? What do you think the quests are for?
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Post by: Valbrandr on February 18, 2005, 08:18:17 pm
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Originally posted by Androgos
It\'s worthless right now because we monitor the trade and exchange systems to see how we will design the economy and mining systems to fit the game as good as possible


I assumed as much.  It did have to be regulated because people were getting rich off of it.
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Post by: elscouta on February 18, 2005, 08:50:36 pm
Snif... Why can no longer get over 3000 trias per hour? :( This would have made MB players\' gain worthless :D
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Post by: Jonalber on February 19, 2005, 05:33:21 pm
\"And who says you have to mine to get money anyway? What do you think the quests are for?\"

The first two quests didn\'t work (bugs).  The first one said \"here is your money\" and I got no money.  The second one crashed  right as I finished the quest and it may have nuked the transaction - no money on that one either.  Mining was the third quest on my list.  It was going south fast until someone pointed out the fourth quest and it worked.
Title: Mining...
Post by: Slagle on February 19, 2005, 07:47:56 pm
mining is fun... I like it even though it has barely no benifits. Finding my way past a group of rogues and beast to get to the platinum mine is fun, and the excitement of guessing if your goin to get ore or not is cool. The profit output takes a while though... I payed a 1000 for a good pick, 10 queus of 10 platinum payed it off. but took a while...
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Post by: Scots Saseg on February 20, 2005, 11:30:02 am
Emmmm where do you mine for platinum ?? i can never find it .I hate bein a newbie too used to bein lvl 110 in different mmorpg\'s lol.
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Post by: Kiva on February 20, 2005, 10:00:34 pm
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Originally posted by Scots Saseg
Emmmm where do you mine for platinum ?? i can never find it .I hate bein a newbie too used to bein lvl 110 in different mmorpg\'s lol.


Highlevel in other MMOGs or not, you\'re still new here. Try making some friends ingame and ask around to see if someone wants to tell you where to get the more valuable ores.
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Post by: KithKanan on February 20, 2005, 10:51:15 pm
Well if the demand is high and many will craft then the demand would fall and it wouldn?t be as rewarding, but I guess it is the npc you will sell it too so... I kinda guess the factors doesn?t play in :rolleyes:

*shrugs and leaves the conversation*