PlaneShift

Gameplay => Wish list => Topic started by: Valathous on January 12, 2002, 10:18:14 pm

Title: Smithing Guide My way-
Post by: Valathous on January 12, 2002, 10:18:14 pm
Tin Bar- 3 tin ore - Lvl 1 mining-
Copper Bar- 3 copper ore - Lvl 13 mining-
Bronze Bar- 2 copper ore - 2 tin ore- Lvl 26 Mining-
Steel Bar-  3 iron ore - 3 coal ore - Lvl 38 mining
SteelGold Bar -1 steel bar-3 gold nuggets-Lvl 50 mining -
Gold Bar- 5 gold nuggets- Lvl 59 mining-
Silver bar- 2 silver nuggets- Lvl 71 mining -
Silverplatinum-1 silver nugget1 platinum nugget- 83mine
Platinum- 1 platinum nugget- 95 mining-

Lvl 1- Tin Knife -1 bar-
Lvl 2- Tin Hatchet -1 bar-
Lvl 3- Tin Long Hatchet -2 bar-
Lvl 4- Tin Sword -2 bar-
Lvl 5- Tin Long Sword -3 bar-
Lvl 6- Tin Glove -2 bar-
Lvl 7- Tin Small Helmet -2 bar-
Lvl 8- Tin Face Helmet -3 bar-
Lvl 9- Tin Shorts -2 bar-
Lvl 10- Tin Leggings -3 bar-
Lvl 11- Tin Battle Axe -3 bar-
Lvl 12- Tin Chest Plate -4 bar-

Lvl 13- Copper Knife-1 bar-
Lvl 14- Copper Hatchet-1 bar-
Lvl 15- Copper Long Hatchet-2 bar-
Lvl 16- Copper Sword-2 bar-
Lvl 17- Copper long sword-3 bar-
Lvl 19- Copper Glove-2 bar-
Lvl 20- Copper Small Helmet-2 bar-
Lvl 21- Copper Face Helmet-3 bar-
Lvl 22- Copper Shorts-2 bar-
Lvl 23- Copper Leggings-3 bar-
Lvl 24- Copper Battle Axe-3 bar-
Lvl 25- Copper Chest Plate-4 bar-

Lvl 26- Bronze Knife-1 bar-
Lvl 27- Bronze Hatchet-1 bar-
Lvl 28- Bronze Long Hatchet-2 bar-
Lvl 29- Bronze Sword-2 bar-
Lvl 30- Bronze Long Sword-3 bar-
Lvl 31- Bronze Glove-2 bar-
Lvl 32- Bronze Small Helmet-2 bar-
Lvl 33- Bronze Face Helmet-3 bar-
Lvl 34- Bronze Shorts-2 bar-
Lvl 35- Bronze Leggings-3 bar-
Lvl 36- Bronze Battle Axe-3 bar-
Lvl 37- Bronze Chest Plate-4 bar-

Lvl 38- Steel Knife-1 bar-
Lvl 39- Steel Hatchet-1 bar-
Lvl 40- Steel Long Hatchet-2 bar-
Lvl 41- Steel Sword-2 bar-
Lvl 42- Steel Long Sword-3 bar-
Lvl 43- Steel Glove-2 bar-
Lvl 44- Steel Small Helmet-2 bar-
Lvl 45- Steel Face Helmet
Lvl 46- Steel Shorts-2 bar-
Lvl 47- Steel Leggings-3 bar-
Lvl 48- Steel Battle Axe-3 bar-
Lvl 49- Steel Chest Plate-4 bar-

Lvl 50- SteeleGold Knife-1 bar-
Lvl 51- SteeleGold Hatchet-1 bar-
Lvl 52- SteeleGold Long Hatchet-2 bar-
Lvl 52- SteeleGold Glove-2 bar-
Lvl 53- SteeleGold small helmet
Lvl 54- SteeleGold Face Helmet-2 bar-
Lvl 55- SteeleGold Shorts-2 bar-
Lvl 56- SteeleGold Leggings-3 bar-
Lvl 57- SteeleGold Battle Axe-3 bar-
Lvl 58- SteeleGold Chest Plate-4 bar-

Lvl 59- Gold Knife-1 bar-
Lvl 60- Gold  Hatchet-1 bar-
Lvl 61- Gold Long Hatchet-2 bar-
Lvl 62- Gold Sword-2 bar-
Lvl 63- Gold Long Sword-3 bar-
Lvl 64- Gold Glove-2 bar-
Lvl 65- Gold Small Helmet-2 bar-
Lvl 66- Gold Face Helmet
Lvl 67- Gold Shorts-2 bar-
Lvl 68- Gold Leggings-3 bar-
Lvl 69- Gold Battle Axe-3 bar-
Lvl 70- Gold Chest Plate-4 bar-

Lvl 71- Silver Knife-1 bar-
Lvl 72- Silver hatchet-1 bar-
Lvl 73- Silver Long Hatchet-2 bar-
Lvl 74- Silver Sword-2 bar-
Lvl 75- Silver Long Sword-3 bar-
Lvl 76- Silver Glove-2 bar-
Lvl 77- Silver Small Helmet-2 bar-
Lvl 78- Silver Face Helmet
Lvl 79- Silver Shorts-2 bar-
Lvl 80- Silver Leggings-3 bar-
Lvl 81- Silver Battle Axe-3 bar-
Lvl 82- Silver Chest Plate-4 bar-

Lvl 83- SilverPlatinum knife-1 bar-
Lvl 84- SilverPlatinum Hatchet-1 bar-
Lvl 85- SilverPlatinum Long Hatchet-2 bar-
Lvl 86- SilverPlatinum Sword-2 bar-
Lvl 87- SilverPlatinum Long Sword-3 bar-
Lvl 88- SilverPlatinum Glove-2 bar-
Lvl 89- SilverPlatinum Small Helmet-2 bar-
Lvl 90- SilverPlatinum Face Helmet
Lvl 91- SilverPlatinum Shorts-2 bar-
Lvl 92- SilverPlatinum Leggings-3 bar-
Lvl 93- SilverPlatinum Battle Axe-3 bar-
Lvl 94- SilverPlatinum Chest Plate-4 bar-

Lvl 95- Platinum Knife-1 bar-
Lvl 96- Platinum hatchet-1 bar-
Lvl 97- Platinum Long Hatchet-2 bar-
Lvl 98- Platinum Sword-2 bar-
Lvl 99- Platinum Long Sword-3 bar-
Lvl 100- Platinum Glove-2 bar-
Lvl 101- Platinum Small Helmet-2 bar-
Lvl 102- Platinum Face Helmet
Lvl 103- Platinum Shorts-2 bar-
Lvl 104- Platinum Leggings-3 bar-
Lvl 105- Platinum Battle Axe-3 bar-
Lvl 106- Platinum Chest Plate-4 bar-

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Post by: Valathous on January 12, 2002, 10:23:10 pm
Sorry for mispellings.....Or misses in some of the charts....  
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Post by: Kendrick on January 12, 2002, 10:32:52 pm
I think that players shouldn\'t be able to smith everything

 maybe cut it off at steel or something then you could get the more advanced metals from kills, buying them in a store or trading for them
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Post by: Valathous on January 12, 2002, 10:46:26 pm
No, because if you can buy the good stuff from stores people get rich too easy it makes the game too easy.  You should have to work to get the stuff.  I think you shoudl cut it off at steel of where you can buy.  The rest is player made.  Maybe on rare occaisons you can get these things from kills.  Also if you have to buy the other thinsg the skills cut off to early.  You reach the point in a week.  It renders the game to BOREING.  heh.
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Post by: Kendrick on January 12, 2002, 10:53:25 pm
that would make this games economy just like a game that shall not be named.

the best smith person will have 1000000 xp points over the person behind him/her.

it also takes off time for roleplaying, because your too busy mining to get bars so you can smith them to get money to try and buy a good weapon from one person, but that person it too caught up in herself to talk to the little guy! erm... sorry little carried away
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Post by: Valathous on January 12, 2002, 10:56:28 pm
Heh, yes but if you dont have enough levels the game runs out to quickly and gets boreing because you ahve to buy everything then everyone can have it.  Its funner when you have a challenge.  I just made this for fun.  But like stopping at steel?  That makes it way boreing.  I got my first 30 levels in rs in a day.  
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Post by: Kendrick on January 12, 2002, 10:58:34 pm
maybe you could use those higher levels to make useless crap... maybe use them to mend your sword when it breaks maybe?
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Post by: Valathous on January 12, 2002, 11:05:00 pm
I never thought of that,  But in order to do that we cant have shops that do that.  It would kind ainbalance it.  Player mending weapons only?
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Post by: Kendrick on January 12, 2002, 11:07:14 pm
I wouldn\'t mind getting paid to mend weapons ;)
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Post by: Valathous on January 12, 2002, 11:10:01 pm
I just got an idea.  Instead of having to buy the very powerful armour and weapons they should be capable of going to the toen smith asking him for the weapon.  He picks a random price.  If many people start buying one weapon it goes down in price.  If nobody is buying the wepaon it goes down in price.  If a nice amount of people are buying it, it stays about the same.  
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Post by: Kendaro on January 13, 2002, 02:18:12 am
in my opinion, players should be able to create anything equal to that fond or looted. this insures player interaction and causes smiths or other tradesmen to compete for prices.. also all those steps to make an item.. come on... trades should not be a time sink.. they should be interesting to do.  the same formula should work with all pieces. want to make some chain mail? take some ore (baught in a store or loot from rock creatures) add some water and a smithing hammer in a forge and now you have metal pieces. take those pieces and file them into rings. now fasten the rings together to make a coat. all these steps should be able to be done in mass quantaties.. just have the skill timer based. the more you try to make the longer you must remain still or the longer you stay in an encumbered state at low stats. you want to make a weapon like a sword or something.. to make a blade you would hammer a few ore blocks into a sheet. take the sheet and fold it over to the blade. take another block and melt it down and poor it into a hitl and pumle mold.... then all you would have to do is forge the individual pieces together.. to make higher quality weapons, enchant the ore before forging it. or maybe use higher quality ore.

all this ,,,,having to go mine irone, then mine tin, then mine coal... just to make a silly bar of metal....thats a time sink and only a slight few would spend their hours on line doing such tasks. keeping a few steps in the making of an item is good.. but there is such thing as too much of a thing....
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Post by: antonio842 on January 13, 2002, 02:40:12 am
i dont think that mining should be a very big part of this game

what is the point of going to do a tremendous quest to get a good weapon if people can just make it

in my opinion minning should stop at steel and steel should be kinda rare to get (in the beggining)
and the level to mine it should be alot bigger
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Post by: master2010 on January 13, 2002, 03:26:53 am
jjj
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Post by: Valathous on January 13, 2002, 03:44:59 am
Um master it this isnt a real life game.  Its a medivel fantasy game.  We dont want a remake of runescape here master.
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Post by: wolfman on January 15, 2002, 04:17:31 pm
smithing should be a way to make money. not to be able to get whutever u want for a stupid item. so im thinking if the smithign table goes like u posted smithignshould stop at level 82. the top two metal should be unsmithable. X(  
and if it dotn work out that way and the smithers have complete control over the game (such as the great unmentionable game) if i see u dam smithers anywhere around a place where i can ill kill ya.

\'nuff said
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Post by: Valathous on January 15, 2002, 09:10:42 pm
Wolf, its called a monoply.  Take a monoply on somthing.  How do you know smithing will be the big thing in this game?  Also you need to have a lot of levels or you complete the entire skill too early!
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Post by: wolfman on January 16, 2002, 04:25:23 am
anyone that has played runescape knows smithign will be big iin the game. its a fact actually. if smithign is available...wouldt be sone of teh fastest way to make money. besides fighters need weapons. think about it. ull  see whut im saying.
i jsut hope that there are 2 or 3 smiths that level up about te same rate so i dotn end up paying 100000000 gold ring thingys for a sword or shield or whutever.  :(
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Post by: Valathous on January 16, 2002, 04:35:16 am
Wolf, you dont say that name here!  You call it the other game!
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Post by: Valathous on January 16, 2002, 05:36:56 am
The game creators have said before this is not a \"that other game\" forum before.  therefore dont talk about it!
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Post by: god on January 16, 2002, 04:52:40 pm
uhh i dont think he was talkin about runescape there val. he was just saying he didnt want people to be able to smith every item in game...and used *the unmentionable* as an example why.. so i believe it was kinda related.
i also dont want all the metals to be smithed, but thats not for me to decide.
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Post by: Kiva on January 16, 2002, 11:19:38 pm
Okay... enuf of that \"other game\" talk...

Why not make it, that if you\'re good enough at maging, and good enought at smithing, you can enchant weapons, armors, amulets and so on, to do magic things and all kinds of stuff...

And one thing to make some \"Unique\" items, is to make some quests not avaliable to everyone, like one time quests, that can be retrieved by NPC travellers in an inn, or fish for bottles with treasure maps in it ... hmm.. i\'m starting to think too much about UO..

Anyways. I think that \"unique\" quests would be a great thing to do...
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Post by: Bill on January 17, 2002, 07:43:48 am
Here\'s my 2 cents:

Copper is used to make bronze. Copper is out. Bronze is in.

Steel. Steel is just a very good example of smithing material and should be used as armor, weaponry, etc. Steel is in.

Gold is not an armor. If I had a dime for every time that gold made a good example of an armor, I\'d be broke. Gold is out. And SteelGold is out.

Silver is a mineral I think. Silver is half in and half out.

Platinum would be good for rings and amulets and necklaces, but not as an armor. Do you want to be glistening like a beautiful white swan the moment before you decapitate the ultimate evil? I think not. Platinum is out.

Also using things like SilverPlatinum and SteelGold are just prolonging the levels to get somewhere. No double metals like that, because in the end its just stupid.

If I had a say in this I would say Tin (I believe Tin is a mineral yet can be used by iteself as an armor like the Tin Man in Oz), Bronze, Steel, and now that I think of it, Silver.

We don\'t need billions of metals. And you know there is gonnna either be a hacker or some guy with plenty of coffee, or some sort of macro and will mine, mine, smith, smith until the cows come home. This player will own the monopoly, charge extremely high prices, and be the BlueRose13x of PlaneShift. But with three kinds of metal, and making it so you can only get to a bronze sword, that makes other things more interesting. You could trade, or go on a \"blood run\" against a hord of enemies and attempt to get one.

There could also be other metals, not usable by players, that the dwarves use to make special sword only attainable in tasks made by them, or traveling long and far and knowing the password to the dungeons of Rordyar and sneaking pass the goblins who have their bows aimed at your head at all times.

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Post by: meket on January 17, 2002, 07:42:58 pm
i agree wiht u on jsut about everything.....cept u got it sounding REALLY hard to get anything other thann a bronze sword.
i think maybe ppl should have limits to thier smithign abilitys but some races should be able to go farther.
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Post by: master2010 on January 18, 2002, 04:09:48 am
i know. why don\'t we have a mining abilty where you build up to mine differnt metals at different chances of getting the ore.  and you can mine all metals at the begining but chances for better metals would be better.  also we sould have two uses for the metals. first you would need to smelt them but then after words depending on the metal you could do different stuff to it. like gold you could turn into currency or make jewelry.  the currency should be steel based though because the gold jewelry wouldn\'t be worth much then.  so you could use steel for the normal coins and then add gold silver and so forth to it to make better coins.  and the steel could also go to makeing armour and weapons.  the metals i think should go to armour/weapons should be tin-copper-bronze-iron-steel.  though for steel you would need alot of coal and a special mill to make it.
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Post by: Kendaro on January 18, 2002, 04:29:01 am
haveing a mining skill just so you can smith, thats just a huge time sink. at a smith shop you should be able to buy all the ore you need. just the amount of ore used would make for the better quality armors. pluss adding other metals to the mix can reinforce them. for example an elf making some armor could combine mithril with their ore and make a stronger metal. a dwarf could combine ironite(not sure if that is the dwarven metal) and so on. there could also be different styles of ore used. low medium and high quality. or even like in the case of another game, they used blocks of ore and then later added bricks of metal. the metal bricks made for better armor class and for weapons made for stronger more damaging.

thing about mining just to smith, think about it... you would spend a few hours just to mine the materials to make something then take another few hours to combine those for smithing... mining is realy an unneeded time sink. if i want to work on smithing i should be able to work on smithing. not need to take up another skill just so i could waist more time.
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Post by: master2010 on January 18, 2002, 04:36:30 am
oh oh oh. :))

how about smithing is one of the jobs people can get by going to a mine and offering your services!!!!!

and people who smith should either have to buy their own smithery or work for someone, and maybe we could have prenticenships!!!!!!!! :))
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Post by: hiana on January 19, 2002, 08:15:41 pm
the runescape problem is pretty easy to solve really

1st make all items in game availible in shops or from loot.
2nd make nice (read high) level requirements to even be able to use the item.
3rd make the craft/smith take alot of real time to make the item, ex. 30 real time mins to make a plate.
4th nomatter how high skill anyone can get, npc smiths will set the price. monopoly will never excist if there are competition
5th make sure cash can be used to buy things

6th if a strange situations occour, the game makers need to fine tune it immediatly to avoid skeewish situations.
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Post by: Bill on January 19, 2002, 10:36:52 pm
Quote
Originally posted by master2010
i know. why don\'t we have a mining abilty where you build up to mine differnt metals at different chances of getting the ore.  and you can mine all metals at the begining but chances for better metals would be better.  also we sould have two uses for the metals. first you would need to smelt them but then after words depending on the metal you could do different stuff to it. like gold you could turn into currency or make jewelry.  the currency should be steel based though because the gold jewelry wouldn\'t be worth much then.  so you could use steel for the normal coins and then add gold silver and so forth to it to make better coins.  and the steel could also go to makeing armour and weapons.  the metals i think should go to armour/weapons should be tin-copper-bronze-iron-steel.  though for steel you would need alot of coal and a special mill to make it.



Gold can\'t be made into currency. Check economy on settings in the PlaneShift Main Site (http://www.planeshift.it/main_01.html)
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Post by: master2010 on January 20, 2002, 04:51:19 am
and what about *golden* circles.  key word golden.  and then there are the unnofical coins.
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Post by: Bill on January 20, 2002, 06:16:10 am
Oh yeah, thats true. lol
Title: whats up
Post by: Mortis on January 21, 2002, 04:13:50 am
Whats up brings back bad memories?
Title: ??
Post by: Mortis on January 21, 2002, 04:16:44 am
didn`t someone once tell me that planeshift would have the same weapon system as on Diablo?  if iam wrong then tell me
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Post by: Bigfoot on January 21, 2002, 07:18:02 am
Well ok lets see... As some one that has been and still has a Grand master smith in UO and a master smith at 164smithing skill in EverQuest ill give my view point on this.

In EQ Smithing is purly a money making venture, and a very lucrative one at that. The Banded market is a constant money maker, I would make on average 100-160pp a day on a weekend, once I even made 300pp (thats 3000 gp) in a saturday... got my self a nice Oracle rob for my Smithing Enchanter that day ^^. The main problem with EQ\'s smithing system is that almost every thing before and after Banded Armor (which is makeable from 100-170/trivial) is pointles... you spend 9 hours straight making Skewers to get your skill from 50 to 115.. and NO one , bar the odd cooking enthusiast wants them... You get, and i have gotten, and made friends with the odd Master Tailor Druid who i supply with Metal Studs from time to time, but other than that you make just banded armor... granted I was on the list of many peoples friends lists and they would often forward my name to fellow adventurers loking for cheap banded... so buisness was good. But as far as the fun factor was conscerned Smithing in EQ is a boreing as hell...   They incorporated the Racial Armor reciepes and plate and chain mail recipies about 6 months ago in hopes of Boosting and make Smithing more exciting... Talk about a failure...

The racial armor was not only damn expensive and DAMN hard ot make (waiting 3-4 RL days killing 1000\'s of dune turantuals in SO-Ro to get the Terrorturantula to spawn to get just 1-2 terror silk swatchs (you needed about 4 of them, to tailor some Erudite Silk steel ARGH!)... not to mention having to pay 40pp each(even with a 153 Charisma) for Medium Quality blocks of ore to try and make plate field armor, add tot hat the mold price even for just teh guantlets at about 20pp... and you talking a HUGE amount of money needed to make a peice of armor that while light weight, was inferior to the armor found out on mobs... and no player that was around teh right level of the AC was able to afford the prices smiths had to sell this stuff for to get any money back... so ultimately .... it still remains good old Banded Armor.

EQ- pros

Big money maker, Make lots of friends, People realy appreciate your wares sicne they would still be useing them right into there 30+ levels (id often travel and see people i had sold suits of banded to and at lvl 8-15 and id see them at lvl 31 and theyd still be wearing the odd peice, and often theyd be still wearing teh lot!!, and theyd always say hello and thanks for teh armor... which was nice).

EQ- cons

Hard/slow time to gain skill unless you have super int  but even then youd still take ages (most smiths where casters!!!, i mean alittle odd aint it). High level armors where useless and un-wanted past there novelty value (but there manufacture cost was to high to make them even remotely feasable). All Items bar Banded Armor where useless. All materials had to be bought ie Ore, Molds, Metal Sheets.

ok now to UO... UO to many has teh best damn tradeskills in the current mmorpg market, and id have to aggree with this. In my days as GoldDigger the GM Smith and GM minner in the opening months of the Oceania shard i had some of teh best times in all my year of playing MMORPG\'s... while it may not be as lucrative as EQ\'s smithing, Smithing in UO was more of a social thing. I rememebr the days where me and 4-5 other smiths (whos names are long forgoten to me, but there dressing habbits will never fade... the naked steel glove wearing smith and the pantless platemail clad smith would be crowded around the forge in north britania hammering away and making a real din, swapping jokes congratulating each other on a skill gain and generaly being good friends. people would pass by and ask for the odd weapon or peice of armor, mroe often than not they wanted us to repair there worn gear first.. which we did for free. We\'d come and go leaving to go mine or buy some ore. Id often be seen mining inside the guard zone and leap frogging 1400 stones worth of ore  :P to teh smithing house in south britain. After that i learnt that mass horse teams worked better, and where just as quick. hunting for spots where the rare agapite, valourite ores where was one of my favourite past times (besides sailing the britannian oceans).
UO- pros

All materials needed to make items are findable in the world through mining. (before they developed the lvling hour system) it was a real boasting card to say you where a grand master smith.. since the more smiths that where on teh server the harder and slower skill gain became... so those like my self that had gotten in first often got alot of respect. the things you can make are diverse and also used and needed by many of the other tradeskills in the game. Due to weapons being more or less teh same as one another, and up to personal preferances, people would want you to make alot of differant things... not just infernal banded like EQ.
The local forge was a real Blacksmiths club, and a colorfull lot we were ^^.

UO- cons

overly complicated system for smithing, alot of clicking!. Limited amount of items to make resulted in boredom setting in quickly. Most money was made through making bulk items like kite shields and selling them to NPC vendors for a profit (as long as another smith had\'nt already flooded that vendors need for shields)... i earned teh mony for my first house this way, took me 2 weeks to get teh 40,000 gp needed.

So to me UO was more Fun, while EQ was more satisfieing... whats al this got to do with the Topic...

good question... nothing realy. im feeling down and remanissing about finner, happier days on this sad morning (one of my cats that was dieing was put to sleep an hour ago). but the main thing is.. how ever we make teh smithing skills be rest assured it will be both fun and entertaining.

in EQ smiths have no monopoly on the trade, there are lots of them but buisnes is great, While in UO master smiths have quite a tight hold on the Skill but less of a lucrative buisness. so in both situation they are equal... take your pick

And now for a minutes silence...

(http://www.geocities.com/lamedanger/7b.JPG)

http://www.geocities.com/lamedanger/7b.JPG


Lute Holden - Died 21/1/02    Age 10 years
In memory of a much loved member of the family. Struck down by Cancer. You will always be remembered most fondly  ;(
Title: a cure for the ich
Post by: IHS on January 27, 2002, 02:08:54 am
i just got one suggestion , to keep from something *very bad* happening.
maybe, when you create a character, your character is randomly (or you could chose, i dono) gets a list of qualities.

same goes for smithing. if some1 creates a char, and getis to lvl 300 smithing, and is best in the game, he still cant make everyhing. he could make AMAZING weapons of his speacilty, but he wont be so good in making shields as good as the next lvl 85 smither.

yes i do know this suggestion is very cruel, but it would cause two good affects:

1) trading between , and not every1 chasing the best smither in the game, trying to suck up. if u want good weapons, you need good realtionions with people..
2) preventing monopoly!!! *cough* runescape *end cough*

hope you like my idea, and even if u dont (im not sure i would like it this much if i didnt know what could happen if...), please offer something else to prevent monopoly.
it simply takes all the tase out of the game  :(   ;(  
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Post by: meket on January 27, 2002, 02:15:37 am
im beg u developer peopls...pppppppllllllllllzzzzzzzzzzzz make the last metal or 2 unsmithable...untradeable quest items is whut tehy shoudl be. maybe u can buy the helmets or soemth8ng but not the important stuff.
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Post by: Dwinney on January 27, 2002, 07:48:38 am
I like your idea, IHS. But I think we should choose what to specialize in. This is after all a roleplaying game, what\'s the point if we cant choose what we want to be?
Title: choosing?
Post by: IHS on January 27, 2002, 09:34:40 pm
well yeah, good point.. but if we let people choose , wont every1 want to be able to make best weapons?
or i dono.. there should be plenty of picks, then
if the ps developers say there will be many weapons, so each skill refers to a diffrent weapon, and there is no weapon which is the strongest, they are diffrent,
(unlike runesape).
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Post by: Dumb Woob on January 30, 2002, 05:59:03 am
I hope smiths can make everything, and i am sorry to say it but i kinda liked the bluerose monoppoly in runescape (uh oh i said runescape, i don\'t care..) I think the limited items were good, the some of the rich people spent millions of goldpeices on them... I think there should be at least one item that can just be smithed by a very high level player...
Title:
Post by: kyalin on January 30, 2002, 06:17:49 am
gasp the other gamr *cough* runescape *cough*
Title: Make metals Unsmithable Blah dummys
Post by: Lenric on January 30, 2002, 06:49:40 am
Ok Peeps all metals smithable why wouldnt they be it amkes no sense  now now before you whine and cry listen for a sec metals need to be smithed that doesnt mean that they can be enchanted by the smith ? does it now no it does not but hey if the person has the abilty to both smith and enchant the itme more power to them for special items you might also need various items of other magical nature from creatures plants and such you know stuff that has to be collected .dont even start comparing this to rs and whining pls about not being able to get certain items and such cause i really hope in this game there gonna be special and if not i just wont waste my time in that other game im friends witrh the 3 best smiths and they all worked dam hard to get where they were the only reason that things got messed up was because of the system that they used and that really wasnt all bad you get a few people whining that they cant get certain items .
this is an entirely different style of game smiths or people that can smith should be able to make whatever in the heck they like now guess what there most likely wont be just crud armors here meaning made out of certain metals and such there most likely be armors and weapons that have abilities meaning they can do things or stop things from happening .
People are gonna find away to be the best players in any game you play if not whats the point in playing go play solitare or something either your gonna be the best roleplayer the best smith the best warrior the best mage the best thief the best archer the best with a axe or a sword with your fists these things are gonna be spread out and theres no sense fighting over a mute point such as smithers not being able to make all the metals. why not there smiths isnt that what they do understandable they might not be able to make certain items because what if they cant enchant?
Are you telling me me that you would complain if someone played and earned say in a year or so the abilty to smith all metals then the next year they learned how to enchant em if so do me a favor stay outa my way cause i dont like speaking to dumb people im sorry if i sound angry in this post but to say that smithers cant smith all metals is really dumb


perhaps some tohught should of been put into suggestions not moaning

Like

ok I can smith this metal mithril  i know how to make longswords :where do i get this metal that btw only makes it a stronger long sword perhaps sharper than steel, becuase i cant enchant it perhaps though your right i kinda do agree the smith cant smith it why because its a magic metal he wouldnt need magic in order to smith it then he or she would need spells to add to it making it special if he or she could there would be chances of failure that would occur things that could be figured out ..what is his smithing ability what is his magic abilty where did he learn read to find out how to do this has this every been done before does he have all the items are the moon and stars in the proper area hehe im like this idea alot more .....


Make smiths only able to smith Normal Metals unless they know magic this way tyvm its more realistic in a rpg sort of way also if the person knows how to do both more poer to them they deserve it but it isnt the only way it could be done perhaps the smith would smith while the mage did the magic parts team work would pay off later on either one could learn other skills or each others letting them do it on there own .

also this gives mages a chance to make some money for all there magical stuff staffs wands potions herbs and such instead of the warrior always getting the kill and the loot too.

I always talk to much
Title:
Post by: Lenric on January 30, 2002, 07:07:28 am
Quote
Originally posted by hiana
the runescape problem is pretty easy to solve really

1st make all items in game availible in shops or from loot.
2nd make nice (read high) level requirements to even be able to use the item.
3rd make the craft/smith take alot of real time to make the item, ex. 30 real time mins to make a plate.
4th nomatter how high skill anyone can get, npc smiths will set the price. monopoly will never excist if there are competition
5th make sure cash can be used to buy things

6th if a strange situations occour, the game makers need to fine tune it immediatly to avoid skeewish situations.

No offense but i dont agree with items being in shops and think it is very bad for any gaming world unless it is secret shops that perhaps move around or merchants that wander and your lucky running across them .

1.In any realistic fantasy world Hey look i got this magical item that can do this and that lets go sell it (not )would never happen unless the person couldnt eat or something.
2.I do agree with your idea about real time smithing and would like to add enchanting as well.
3.Npc smiths decide what if it is a normal item i can agree with you but if its a special item or special items your talking about your dead wrong and should go back and play rs becuase it sounds like you are still addcited to a good game that has been over run by 9 year olds.
4.As long as the monatary values dont get to far outa whack with everyone having tons of funds i dont see that problem occuring.

I do think there should be certain people that have higher skills than others and with those skills better opportunities.
if everything sells for the same price your gonna have people that all they do is stuff like combat because hey they can get the money sooner or later from kills and it will lead to a game that could of been alot of fun and growth but ended up becoming your run of the mill hack and slash game whee :-(
Hey look he has a moonblade other guy big deal there only a few hundred tria hmm how special is that


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Post by: Dumb Woob on January 30, 2002, 09:14:00 am
I agree, the top smithswork so hard, they desreve to be able to make something special..
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Post by: kyalin on January 30, 2002, 10:16:13 am
True, but you cant make them a god.
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Post by: Dumb Woob on January 31, 2002, 04:57:49 am
They aren\'t gods, there all players liike you and I will be...
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Post by: meket on January 31, 2002, 05:48:49 am
from whut i have gatherd not many of u people will be heavy fighters. so even if they let them make the best stuff chances are the smiths will give thier friends the best of the weapons adn armour and the friends will jsut go about doing thier non fighting stuff adn let the items colect dust.
i still say let the last metal be unsmithable. and make it so wher eu do a hard quest and u get something from that metal. makeing all the metals will jsut cause a big mess. if the smithers make the very best metal and are greedy little bastards over it ill shit my pants.
Title:
Post by: Toru on January 31, 2002, 07:22:43 am
hehe
Title: QUEST ITEMS (UNSMITHABLE)
Post by: BRIMSTONE on January 31, 2002, 07:50:42 am
Why not just make quest items (weapons) unsmithable and maybe make them random. So say bob the mad axe man kills the swamp beast of argon and as a reward gets a magic war axe. Then seth the druid kills the swamp beast but as a reward gets a magic staff instead.
 Then this would stop the same weapon over running ps and make it more fun in not knowing what you would get after the quest was done.

(http://www.yoursighost.com/users/BRIMSTONE/sig2.jpg)

THE FIRE WILL ALWAYS BURN
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Post by: kyalin on January 31, 2002, 08:08:05 am
Sounds l8ke a good idea.  And about there being no real fighters, I plan on only fighting, and nothing else
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Post by: Toru on January 31, 2002, 08:33:07 am
great idea! I like it.


.(period)
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Post by: kyalin on January 31, 2002, 08:57:52 am
wow im a conquerer(i know, completley unrelated)
Title: This isnt Rs
Post by: Lenric on January 31, 2002, 09:11:41 am
Bad Idea !

See fighters are dumb :P Well most of them so where did these items weapons come from what makes em so special even old good games like legend of zelda had better .

why do they have to be monster drops at all(some should be but all noway)
Wouldnt you rather have a fresh kinda quest all the time !
what your talking about makes the market drop in price before even starting and gives people no reason to work at all in the game.
 You  got just a bit spoiled or something you say well those people will probably just give it to there friends well duh of course they will its a roleplaying game.
 They deserve it dont they if the designers make the came stable enough there shouldnt be any problems.
  You ever read books where theres one great smither or magician or warrior ,hero etc.
  Well grow up welcome to a medieval Fantasy world some people are gonna be better than others and just like in every world there are gonna be people that hate and dislike them for it.


sorry but when people say stupid things it makes me kinda mad .
Instead of nit picking ideas and talking about stuff that has been talked about over and over on rs boards this is ps boards.

How about I help you Mentally challenged Fighters out a bit that way you can go talk about it instead of picking on something in the world that your not even gonna do.


If you like i will even help you come up with more ideas or to use this one.

Berserk

Title:
Post by: Dumb Woob on February 06, 2002, 04:45:27 am
i think weapons should be all different, like instead of just basing them on attack/streghth, maybe make a weapon that has high attack and stregnth, then another one with a somewhat lower attack/stregnth but occasionally gives high critical hits, or we should use the system used in alot of games like might and magic with the system using things like 3d+7 and 4d+12.  The basic theory is if you make one of the best weapons only player smithable then the players can get the other top weapons from quests/monster drops.  Basically all i am saying is you should make a variety of top weapons that are all good in their own way..
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Post by: eruinn on February 06, 2002, 05:00:57 am
i think it is a good idea
Title: my take
Post by: Montenegro on February 06, 2002, 06:08:49 am
My take on the whole thing is that if an item is artificially made, or controlled somehow (i.e. firewood, wheat fields, etc.) players should be capable of doing it.  For instance, a really great magical item would require good material, a master smith, and a master magician.   I mean, the damn item had to come from somewhere didn\'t it?  Whats with this thing about the best items being found of the giant mutant acid slugs of doom and being unsmithable?  BS!   But the time and cost...that should change.  I like the item list, but the platinum weapons are for hte less bright warriors, cause I\'d much rather have enchanted steel anyday.  Platinum is so much heavier AND softer, well, you get the idea.  The upper levels should be alloys, like molybdenum steel (really does exist.   I am pretty sure its 1 higher in hardness on the moes scale) or perhaps crystaline steel.  What would be nice, is if the items made some sense, and that it would take time to make them.  Making a really nice weapon should take time.  Like, in game a really rootin tootin awesome sword should take a game month.  Now maybe, to make things less boring you could still travel around and do other things, but still.  I mean, come on,  a real suit of simple old steel chainmail took months to make.  A full suit of armor for a knight cost equivalent to $50,000 and a year for the smith to make.  Im not suggesting ridiculous time taken, but some restriciton on the quantity that can be produced would be nice.  Plus, being able to hire NPC apprentices to make simpler things (maybe at half your skill or something) would be very cool.  


On the basic workable metals, I think copper would be a better choice, because it costs so much less, and really was worked first.  Mining tin isn\'t nearly as easy.  But tin should be next, followed by bronze (naturally), then zinc (used to make some forms of bronze if I recall), then Iron, then Steel (you don\'t mine steel, you have to forge it.  There are many grades of steel, so things like Iron ore that didn\'t contain sulfur would be much more valuable), then alloys of these metals, then temperings and such things as carbon steel.

On a side note, steel couldn\'t be produced cheaply in RL until 1855.....before that it was a rather involved process.


http://www.techfak.uni-kiel.de/matwis/amat/def_en/kap_5/advanced/t5_1_4.html


This link has some good information about the stuff.

Now, the reason I ramble on so about this junk is because having it match history at least a little bit gives it that ring of believability - which helps immerse me at the very least, in the game.


Sorry for the long post, but, heres my 2 coppers.
Title:
Post by: Dumb Woob on February 06, 2002, 09:36:59 am
i agree with monte, it would be nice if the metals in the game were real...
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Post by: stickman on February 06, 2002, 12:36:40 pm
well lets see. first off, smithing destroyed runescape! the game began to rely around who could make teh best stuff, it DESTROYED THE GAMEPLAY!

the way i look at it...

mining: used for minning gold silver or platinum, and gems, also for ores

gold silver and platinum would be used to make rings and things. (they would be plain, until magical gems are added or something). Although these would be basic, i would also like to see rare rings that are better than the magical rings. eg. 1/5000 chance of getting an ogre ring of something when killing an ogre

smithing: WOULD NOT BE USED TO MAKE ITEMS!! instead it would be used to improve PLAIN items... so if u had very high smithing u could take like some plain(not magical) platemail to a forge or something and make it stronger... eg like +10% more def... but make it a max of like 15% bonus onto items...

this would also have to go buy a random factor... say u were good enough to make a a platemail +7%
more def. when u go to enhance it, it could be from anywhere from 1% - 7%. this also would require some kind of metal that corrisonds.. like steel plate woudl need a steel bar.

I dont believe smithing should be able to make all the items... it detracts way to much away from the game. because if u are a smith u get all the best items... if u arn\'t and dont have what the smiths want, ur screwed.


this way there is an insentive to be a good smith... but because there is always a chance of finding a rare magic armour thats better... they cant corner the market.
Title: hmmm
Post by: Montenegro on February 06, 2002, 01:33:07 pm
I like the idea of being able to upgrade items, that should definately be a possibility.  Actually, you could think of it as repairing the item to a higher standard of craftsmenship -- anyway.   As far as smiths cornering the market, how many of you folks have played Everquest?  If you have, you know that basically there is only ONE useful set of items that a smith can make in the game - banded armor.  Everything elses has either no market value (skewers, only used by the occasional cook, etc.), took a massive nearly unattainable skill (cultural smithing was nearly impossible - in fact, I never met anyone who could do it....), or price to quality (again, the cultural armors were so ridiculously expensive, and the quality of it over items that could be purchased or quest found make it pointless.   Many thousands of platinum......).     My point here is that it is completely possible to Kill smithing while having zillions of items.  Now, personally, since there are going to be several demos, alphas, betas, or what have you, before the final release, I think we should test some of the design out.  You know, give it a shot at smithing only upgrading items.  If everyone decides it doesn\'t work, try letting them make items.  

Truth is, my vision of the ultimate MMORPG would be a place where every need was filled by a player, and NPC merchants were fazed out, or only used to sell players items.  For instance, if players were the only source of copper, than it would become about as precious as it was historically -- right around the value of silver or sometimes gold!  (if you don\'t believe me think about this, gold and silver occur in pure form, but copper is found as an oxide usually, except under certain conditions such as the bottoms of bogs....  BTW Tin IS and element, not a mineral.)

Thanks for your patience,


Montenegro
Title: one last thing
Post by: Montenegro on February 06, 2002, 01:37:53 pm
If we went the upgrade root, the metal involved should be minimal, after all, the thing already exists, your just tempering, case hardening, or whathave you.  Still, the room for a lumberjack is apparent when you consider that the ration of charcoal to pig iron and such is around 50 to 1.   So if you want to make 60 kg of armor, you need 1200 kg of charcoal, which we know means quite a bit more of wood, perhaps in the 3600 kg range.  A single suit of armor would take a small forest to make, because of repeated tempering, etc.   And yes, charcoal is a necessary component.  Magical heating wouldn\'t work, because the thing that removes the oxygen from the metal, so its not crumbly, is the carbon in the coal.  Anyways,


Montenegro
Title:
Post by: Dumb Woob on February 08, 2002, 08:11:06 am
hmm... smithing didn\'t destroy RS... dumbasses who wanted every frigging object in the game screwed the game up... How stupid is it to spend millions of GPS for a couple of armor/attack/stregnth points... the only good item i ever got was a rune sq, and i just got it for a party...
Title: i'm not gonna make weapons
Post by: ninkwi njadro on February 08, 2002, 06:15:18 pm
I am gonna buy them or get them from a dead guy but i am not gonna waste my time on making the weapons!! and for the monopoly thing have some npc shopkeepers with prices that don\'t change! this way U will keep the prices of the smiths down  8o  he\'s smart  :))
Title: counterfeit
Post by: ninkwi njadro on February 08, 2002, 06:18:27 pm
i am having a good idea why not mine gold to make counterfeit money!!  8o  :P  ;)  then there would be aanother form of crime and not just pking!!!  :P
Title:
Post by: Lenric on February 08, 2002, 06:44:25 pm
Quote
Originally posted by Dumb Woob
hmm... smithing didn\'t destroy RS... dumbasses who wanted every frigging object in the game screwed the game up... How stupid is it to spend millions of GPS for a couple of armor/attack/stregnth points... the only good item i ever got was a rune sq, and i just got it for a party...


Yep yep dumbasses to true they dont understand the econemy.Most of them at the end had been playing 1 or 2 months and couldnt understand why they couldnt afford what people that had been playing for 12 months were paying or charging and all they could do was whine about it.
  People are stupid as terry goodkind states as wizards first rule and I tend to agree.
  In any real world the people that make something special are gonna put prices on it now some are gonna be fair wyhile others arent its up to you to decide if its worth it or not.
 I dont think anyone should be able to afford something for the most part that took some people a year to make thats why the items are special you know Special meaning you worked your ass of for it you deserve it you didnt moan and complain the game designers to death to get freebies and hey look at the game now gone to poo if that happens here i might as well take myself and my friends and go play table top games again
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Post by: Dumb Woob on February 09, 2002, 08:34:36 am
yea, you people must realize, its not smithing or top smiths fault, its not that the items aren\'t in the store, ITS THE STUPID PEOPLE...
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Post by: Kendrick on February 09, 2002, 09:40:01 am
This game should not have the idea of being the best in it too much.

I see some people are already forming lines to become \"Top Smiths\", \"Top Fighters\", \"Top Mages\".

This isn\'t a popularity contest. Becoming \"Top\" should not be important.

As for un smithable metal.... I agree with that.

at least 1


BTW don\'t call people stupid just because they think differently from you
Title:
Post by: eruinn on February 09, 2002, 09:41:39 am
being the best or top should not be a factor in this game
Title:
Post by: Lenric on February 09, 2002, 05:03:35 pm
UM if your speaking to myself Kendrick I didnt say anyone here was stupid ...I said People are stupid meaning society you get at times one bad apple ..he can say a few things and turn peoples moods then the next time everyone remebers and plays follow the leader without ever really thinking about it .


Ahh nevermind you never understand most likely what i mean unless you read wizards first rule by terry goodkind.

also 1 unsmithable metal why if i might ask ?
Title:
Post by: Kendrick on February 09, 2002, 09:37:14 pm
1 metal un-smithable would make armor that uses that metal rare. (you should be able to get this armor by quest)

does it make sense that a single hammer (in the hand of a human) can bend and shape the strongest metal, while at the same time a battle axe can barely put a scratch on it?

I did like the idea of inchanting it.
Title:
Post by: Dumb Woob on February 09, 2002, 09:50:58 pm
i\'m not saying i am gonna be a top smith, those people play for hours upon hours, i am just saying i will put my greatest emphasis on mining/smithing, i don\'t really like fighthing...
Title:
Post by: ninkwi njadro on February 11, 2002, 05:44:50 pm
Quote
I said People are stupid meaning society


yeah go ahead blaim it on society
Title:
Post by: Dumb Woob on February 12, 2002, 09:27:16 am
yes it is societys fault...
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Post by: Montenegro on February 12, 2002, 09:35:11 pm
An unsithable metal?  But how would the armor be made?  Oh, wait, I see, just put something in the game that no-one can make, and that will make all the problems go away.  Ehh, I doubt it.  One of the problems I\'ve seen with smithing is that it usually doesn\'t require any time beyond that of getting the materials.  That means, with backpacks full of materials, one smith can crank out a small armies worth of weapons.  I wonder how it would turn out if there were no NPC smiths.....all the items came from PC\'s or monster bodies.  I bet if smithing were made suitably hard and yes, a little time consuming to make complex objects (like steel armor, which should definately be near the top of the chain) then maybe just maybe, the economy would\'nt break, and everyone would be happy.  It would be neat to test out some of these methods in the demos, sort of hammer them out (so to speak) before final release.    :rolleyes:
Title:
Post by: Dumb Woob on February 13, 2002, 06:40:07 am
yeah i agree monte... If a NPC can learn to smith a metal, so should a real person, of if a unsmithable metal is made, don\'t make it the best metal,
Title:
Post by: kyalin on February 13, 2002, 06:46:46 am
Definitley. Oh and smithing did in a way mess up rs.  U could walk around and see 300 players huddling around bluerose13x.  It was pathetic and annoying.  An unsmithable metal would solve that problem in most ways, so im for it.
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Post by: Dumb Woob on February 13, 2002, 06:55:51 am
yeah, but i\'d rather have the Bluerose herd than everyone walking around with the best stuff...
Title:
Post by: meket on February 13, 2002, 07:10:41 am
u just say u want all metal to be smithable cuz u are gona be a smither woob.

the best metal should be buyable.....with ouotragous prices to keep them kinda rare. and high lvl requirment to use them
Title:
Post by: Montenegro on February 13, 2002, 08:02:12 am
Well, in real life the best armor or weapon metals fall into two categories:  common, or uncommon.  Simply put, during the middle ages the best metal known to make armor and weapons out of was iron.  I was also more common than the materials for bronze (as far as I know.  At least, today that\'s the case).  It wasn\'t as if it were extra expensive or something for the ore, just really really really hard to make something consistently of good quality.  From what I\'ve read, the outcome was often a little random.  Perhaps something like that could be the case.  It would also be interesting if perhaps the better alloys required some hard to obtain thing to work, such as a really really hot fire that could only be produced with a special steam engine bellows, that only the undersea elves could produce, but since they had no use for it they never made any.... or something like that.  I just think that making the solution in such an uncreative fashion is really boring.  Maybe we should consider a certain weapon type as being unsmithable, rather than a particular alloy or metal.  For instance, maybe the deadliest weapon would be a bat\'leth (that klingon weapon) but no smiths could actually make one (because no-one knows the technique).   Id rather have that as a somewhat believable restriction than a purely artificial thing.  

Hey, maybe the best armor could be organic, like a very rare crustacean that could be attached to the skin and would then grow a protective living armor over your body.  That would definately be unsmithable AND would be very cool and unique.  Plus, it would only be usable by the person it grew on, and since the conditions for the initial growth might require something dangerous, it would never really proliferate much.  
Title:
Post by: meket on February 13, 2002, 08:10:47 am
your ideas catch my interest. it would be a bunch beter if it was liek that. i just dont want the best weapon/armour to be made as easily as some other game made it so easy to make.
Title:
Post by: Dumb Woob on February 14, 2002, 03:38:51 am
uhhh... \"Easy to make\" isn\'t what i would call over 2000 hours of gameplay...
Title:
Post by: Montenegro on February 15, 2002, 05:00:42 am
I wonder why the Kran wouldn\'t use weapons or armor?  Surely a heavy mall would be more effective than their bare hands at fighting.  And Just think about how much metal they could carry.  Quarter inch thick steel plate would definately offer some protection.  What would be really cool is if you could eat rare minerals and grow your own weapons and armor, like turn one hand into something like a cestus, and the other into a maul.  And maybe they could grow some sort of external crystalline sheath for protection.  Anyway...
Title:
Post by: Dumb Woob on February 15, 2002, 05:06:51 am
you\'ve got some crazy ideas monte...
Title:
Post by: Montenegro on February 15, 2002, 05:22:04 am
MWAHAHAHAAHAH!


The voices in my head came up with those, not me!!  :evil:X(



...kidding...
.......____.................
....../ @@ \\...............
.......|--^-|...............
........\\__/.................
..............................
..............................
Title:
Post by: Bill on February 15, 2002, 05:59:42 am
The Kran have natural \"Kran Armor\", an no one said they can\'t use weaponry.

And, from what I have heard, there will be more than \"Bronze, Iron, Steel etc.\" armor. Some will be made by the dwarves and have a certain look, some will be made by Demorians and have their certain look, etc. etc.
Title: but I thought...
Post by: Montenegro on February 15, 2002, 06:08:26 am
I could have sworn I say some of the mods saying something about there not being a total economic smith crunch because - in part at least - the kran wouldn\'t use any of it.  Dunno, I hope Im at least a little wrong.
Title:
Post by: Montenegro on April 03, 2002, 11:22:48 am
since everyone is so interested in mining and smithing...again...
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Post by: alcapalis on April 03, 2002, 06:51:46 pm
well i\'m not interested in mining and smithing..
i think that mining and smithing causes that there are lots of little loser characters (dont take that to hard, i just mean that they are weak) that are just making money and will miss all the adventuring fun!
Title: oh god
Post by: cmhitman on April 05, 2002, 07:07:43 am
hi i\'m cmhitman i think  mining would suck in this game period.
Title:
Post by: Montenegro on April 05, 2002, 07:32:54 am
Please, only add to this thread if its ACTUALLY about mining/smithing.   That does not include the basically un-useful statement that you don\'t like it.  If you say that, you should state WHY.   This isn\'t a hard concept people, so lets give a try at being creative and constructive for a change.
Title:
Post by: alcapalis on April 05, 2002, 01:44:36 pm
Quote
i think that mining and smithing causes that there are lots of little loser characters (dont take that to hard, i just mean that they are weak) that are just making money and will miss all the adventuring fun!

Aint i stating why i dont like smithing and mining over there??
well.. anyways.. i explained it more detailed in another thread i think..  :)
Title:
Post by: tygerwilde on June 16, 2003, 09:26:53 pm
personally, I liked the way that they did it in DAoC, except for the no mining skill, I like being able to gather my own materials rather than having to buy them, I\'d like the ability even if the stuff I mined didn\'t have as high a quality as the stuff I bought...

anyway, say you were a weaponsmith, first you choose the weapon you\'re going to make, with a 0 skill, you choose the smallest weapon, a dagger... make the hilt, (failing, and likely losing some of your materials along the way) that takes like 30 seconds real time, then you make the blade, same as before, you probably lose some material, and it again, takes another 30 seconds, and then you have to put them together, which is another 30 seconds, after failures and the time it takes to make the components, it usually takes about 5 minute per weapon and you don\'t get a point in a skill every time you make one, so it could be a half hour before you can make the next weapon in the list, higher metals require more skill

the thing that balances trade weapons is the fact that it really does no good to sell a low lvl character a weapon that\'s high lvl, because 1. they don\'t have the money 2. they can\'t use it, all weapons are given a lvl, and if you\'re using a weapon that is beyond your lvl of experience, it doesn\'t do as much damage as it could.

after three weeks of constant gaming, I only had a 500 skill in WS and was only crafting mid lvl weapons

another big issue was that in order to craft seige weapons you have to have high skill in all areas of crafting, not just WS, which puts a lot of emphasis on the trade skills, lots of people invest time in them, since seige weapons can\'t be bought...


sorry, I talk about it in both past and present because it\'s still popular, but I quit playing it... too difficult to lvl solo in that one, they imbalanced some of the monsters around lvl 17 or so and you don\'t get nearly enough xp from the ones you can kill
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Post by: Jalix Amundus on June 21, 2003, 05:46:16 am
All but the rarest ores should be available at the smith\'s shop, the others you would have to go to difficult areas to find. Areas with dangerous monsters. You should be able to find and forge every kind of metal, otherwise the skills would become obsolete, and who would want to waste their time on a skill that is going to be useless in 5 hours, anyway?

There should be some original weapons and armors that can be obtained from quests, and it doesnt say what they are made from. Maybe there could be some metals that could be rarely obtained from difficult enemies or quests. And who says metals are the only things weapons and armor can be made of? What about leathers, skins, and scales? Each bit of material should have different qualities, say ranging from 1-100, randomly determined, perhaps with mining skills implemented into it somehow. So if you are really dedicated, and want to make the best possible equipment, you set aside all your best quality materials for one task. The lower quality materials would be less effective and durable, and couldnt hold as powerful of enchantments. It could go by weight, how much is needed to make each item. For example a longsword would use say 6 pounds of steel. But a suit of chainmail could easily take in the upwards of 75 or 100. Of course the ore that was mined would have to be purified, and a bunch of the metal would be lost by an inexperienced craftsman....yup....ok...there\'s my 2 cents on this topic for now...
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Post by: Jalix Amundus on June 22, 2003, 04:51:45 am
Why is this thread dying? This is an important topic with some good ideas....