PlaneShift

Gameplay => General Discussion => Topic started by: Vorcrean on February 22, 2005, 01:51:09 pm

Title: pvp on the plaza
Post by: Vorcrean on February 22, 2005, 01:51:09 pm
I\'ve been playing PS for almost a year now, and of course, I was excited about CB\'s release.

For the past weeks I\'ve been playing a lot every night and I\'ve noticed a growing trend on the plazaa: people challenging you in a Pvp fight.

I simply would like to ask those players why they keep challenging people. Is it out of boredom because they\'ve done everything else in CB?

Yesterday night I kept being challenged (sometimes I could not even chat because i constantly had to decline challebge...) and when asking the concerned player why he/she/it wanted to to fight with me, i never got any answer.

So maybe one can explain me this new trend?
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Post by: Kaseijin on February 22, 2005, 02:02:10 pm
it just people who are missing the point of PS
i think it will be curtious to challange the person verbally first then only with the challange command....if they respond to the verbal challange by showing willingness to fight.
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Post by: Willen Dragonlezard on February 22, 2005, 02:26:53 pm
Personnaly, i ask in a chat or tell channel to the people if they want a duel with me, i think is more interesting for roleplaying to speak a few before  fight i  love duel but it\'s better is we speak before so :


 \"to the people please talk a  little with the man/woman that you want challenge before challenge him if he/she declined not spam and disturb him please  \"

\"to vorcrean they are an option for never accept a duel  if they disturb you;)
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Post by: Keyaz on February 22, 2005, 03:24:56 pm
Trend reason = have your name on the website

Here (http://laanx.fragnetics.com/index.php?page=char_stats)

:rolleyes: fame is worse then Kran crack
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Post by: Fogmeister on February 22, 2005, 03:54:02 pm
Perhaps duel points should only be given to those who duel in the arenas fight areas.
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Post by: tangerine on February 22, 2005, 03:57:00 pm
You can set up automatical declining or accepting of challenges in the \"PvP\" option screen .
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Post by: Clover on February 22, 2005, 05:33:31 pm
I agree, I\'ve actually been challenged before I loaded the game... the challenge screen poped up in the middle of the loading screen.

I\'ve been challenged multiple times by the same person after declining 5 or 10 times.  People have followed and challenged me when I left the plaza.  

Even though there is the option to turn on auto-decline it is still becoming a plague that keeps many players from venturing near the plaza.
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Post by: Nikodemus on February 22, 2005, 07:15:34 pm
People are fighting on plaza because there is the spawn point. By this you can meet (kill for some ppl) there more people at one time than in other places.  Also when you die in a duel, Plaza is the place where you move from death realm.
Maybe when things will be like it was explained in the first official news about death realm and you will appear back in the world of living, there where your soul left the body, it will be easier to move fights to another place. Maybe to arena, where these should take place.
For now, even if someone want to fight in arena, he won\'t, because when he/she die, He/she will have to run all the way back to arena. What for if you can fight at plaza?

I\'m always looking for realism when looking for solution of any problem and i don\'t see it in this topic. Also turning auto declining duels isn\'t good solution because people shouldn\'t fight at the city plaza, which should be the place of trade.
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Post by: Seytra on February 22, 2005, 07:55:08 pm
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Originally posted by Demarthl
Trend reason = have your name on the website

Here (http://laanx.fragnetics.com/index.php?page=char_stats)

:rolleyes: fame is worse then Kran crack

Exactly. I don\'t see the point of this page at all. It\'s becoming like the evil Crystal Hunt in MB. I\'m already having horror visions of people demanding that they keep their duelling points or have them converted to tria after the wipe. :rolleyes:

Personally, the only thing that should be recorded is \"Best RPer\". The current way encourages everything but RP. Yes, it would require a system to rate RP quality, but it would help support the statements all over the place \"PS is about RP\". I think there need to be actions to go ith the words. While this action needs to coma from the players, the devs have great influence on it by providing features to support RP, or by avoiding features that encourage non-RP. At the very least, auto-decline should be enabled by default IMO.
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Post by: Cyrus Arckum on February 22, 2005, 08:27:12 pm
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Originally posted by Nikodemus
People are fighting on plaza because there is the spawn point. By this you can meet (kill for some ppl) there more people at one time than in other places.  Also when you die in a duel, Plaza is the place where you move from death realm.
Maybe when things will be like it was explained in the first official news about death realm and you will appear back in the world of living, there where your soul left the body, it will be easier to move fights to another place. Maybe to arena, where these should take place.
For now, even if someone want to fight in arena, he won\'t, because when he/she die, He/she will have to run all the way back to arena. What for if you can fight at plaza?

I\'m always looking for realism when looking for solution of any problem and i don\'t see it in this topic. Also turning auto declining duels isn\'t good solution because people shouldn\'t fight at the city plaza, which should be the place of trade.


 First point is right, but I don\'t really agree with the second part.

 City plazas have a tendency to become places of communication, not marketplaces. In Hydlaa this is true because all the merchants either have their own house or are not near the plazas. Besides, fighting would happen regularly in a marketplace, because of crowding, sepeciesism (There is a difference between a race and a species people.), and social idiocy.
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Post by: Seytra on February 22, 2005, 08:36:56 pm
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Originally posted by Cyrus Arckum
City plazas have a tendency to become places of communication, not marketplaces. In Hydlaa this is true because all the merchants either have their own house or are not near the plazas. Besides, fighting would happen regularly in a marketplace, because of crowding, sepeciesism (There is a difference between a race and a species people.), and social idiocy.

City plazas have traditionally been places for markets. Not necessarily stores, at these can be everywhere, but for ad-hoc stands. At least there usually are marked days at which the plazas will be marketplaces. Furthermore, AFAIK IRL cities have banned duelling either in public places or entirely (so that you\'d need to leave the city for duelling). The presence of the arena would make this even more likely to be the case in Hydlaa.
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Post by: Cyrus Arckum on February 22, 2005, 08:45:05 pm
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Originally posted by Seytra
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Originally posted by Cyrus Arckum
City plazas have a tendency to become places of communication, not marketplaces. In Hydlaa this is true because all the merchants either have their own house or are not near the plazas. Besides, fighting would happen regularly in a marketplace, because of crowding, sepeciesism (There is a difference between a race and a species people.), and social idiocy.

City plazas have traditionally been places for markets. Not necessarily stores, at these can be everywhere, but for ad-hoc stands. At least there usually are marked days at which the plazas will be marketplaces. Furthermore, AFAIK IRL cities have banned duelling either in public places or entirely (so that you\'d need to leave the city for duelling). The presence of the arena would make this even more likely to be the case in Hydlaa.


 Yes, I see your point, BUT banning something doesn\'t make it stop. And I beleive that the arena IRL would provoke more fighting to train up to be a gladiator. Besides, if fighting was banned in the city plaza in Hydlaa, why does it continue unprovoked?
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Post by: Seytra on February 22, 2005, 08:58:39 pm
Quote
Originally posted by Cyrus Arckum
Yes, I see your point, BUT banning something doesn\'t make it stop. And I beleive that the arena IRL would provoke more fighting to train up to be a gladiator.

Yes, it might, but the training fights would also be done in the arena, or at least in a dojo-workalike nearby, but not in public.
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Originally posted by Cyrus Arckum
Besides, if fighting was banned in the city plaza in Hydlaa, why does it continue unprovoked?

Because it\'s not being enforced. Usually, a city has guards who watch over the population, and who will hand out penalties for not obeying the laws (including large fines and days in prison). This thing isn\'t there in Hydlaa, and therefore the ban is being ignored by the majority.
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Post by: buddha on February 22, 2005, 09:56:28 pm
It appears there is a consensus that dueling should not be allowed in the plaza.  How do we enforce this?

It might be time to create IC GM cops.  That is, characters who are policemen, but have more authority than a standard player.

The PvP is really a mess, and I\'m sure it\'s turning off new players.
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Post by: Cha0s on February 22, 2005, 10:39:57 pm
Anyone play Neverwinter Nights on the persistent world (PW) server City of Arabel? They have a system where players can be appointed to the job of city guard by the mods/admins. If a player has complaints about a guard abusing power and can prove the misconduct (screenshots, witnesses, etc.) then the guard gets demoted, removed from the guard, or kicked out of the city (banned) depending on the extent of abuse. The only thing guards should be able to do that normal players can\'t is put people in jail (the amount of time this would last would be debatable. On Arabel it\'s actually a RL day I think (it\'s been a while since I\'ve played), though this might not work for PS) and perhaps fine trias (which the guards would NOT receive). They would probably get a tria salary of some sort to compensate them for their time. This allows a RPed police force without too much work for mods and GMs. Any thoughts?

EDIT: Here\'s the blurb from Arabel about city guards (found here (http://www.nwncityofarabel.com/coa3faq.htm))
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Are player guards DMs?

Player guards are not DMs. Like everyone else, they are role-players, acting out the part of an adventurer who has the part-time job of a city guardsman. Like other PCs, they have their own personalities. Bear in mind that the city laws are \'in character\' laws, and PCs should treat it as such, even trips to jail. Breaking city laws is completely different from breaking server rules. The latter incurs a ban, but the former is almost expected from good role-players of certain characters.
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Post by: Willen Dragonlezard on February 22, 2005, 10:45:54 pm
I think its a good idea, for people who played so far in planeshift and want give help to the game without be a GM or DEV , i know they are a lot of people who love this game for ever and want help this devellopement for say to player to play in roleplay and not challemge evryone just for fun or some other troubles they can see...:)
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Post by: Vorcrean on February 23, 2005, 12:01:54 am
I like this idea.
On the first MMORPG i played (T4C) we had a force of guards. (Royal Guards where located in the city where new players began their advantures, dark guard could be found in the realm of the necromancer but they do the same policing job and also helped GM to create scenarios that everybody could join). They were players selected by the GM\'s for their commitment to the game and their RP capacity. They had limited admin capacites (like putting people to jail or shutting up people that were swearing over the main comm channel) They could maintain law for 2 reasons: They were way more powerful than regular players since they were heavy players so they could enforce laws, and in case of a big level up causing mess  in the city they could call for reinforcement.  And for course, everybody knew them and respected them cause they had spent a lot of hour playing.

It used to work well.
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Post by: Nikodemus on February 23, 2005, 01:17:50 am
I fully agree that guards are needed. Relative peace is favourable to trade and trade bring money. If somebody make a slaughter on the marketplace, People won\'t be trading, especially when they die ;)
That is why guards are needed to protect merchants interests. The more rich they are, the higher is life level of all inchabitants of that town, so the town is developing. People wan\'t to feel safe, so if there comes stranger and he starts killing, they ban him from their city and if he comes back, he is executed for example. This is what for guards are.

We are the inhabitants of the Hydlaa city and it is up to us, how we will punish such behaviour. One what i\'m sure is that i wan\'t to be safe walking on the streets and not because there is no open PvP.

All this is a lot more complex, but i\'m not expert to explain the whole problem at once by self.

You people might call me crazy but i think that at some point, when there will be good conditions, PvP should be open. At a point when people won\'t be killing each other because they won\'t want that, but because they will fear the consequences.

And also I\'m against statistics who got more duel points on such place like Laanx server. This would be good idea for gladiators fights, but not street fights.
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Post by: buddha on February 23, 2005, 01:51:06 am
I think I hold the same hope as Nikodemus.  It would be great if there was no ban on PvP except that imposed by \"society\".  With that, the game would become very rich and interesting.  I\'d like to see it work, but I don\'t know how we could do it.

Also, Nikodemus has a really cool idiomatic (that means \"style of\", Nik) English.  What is your native language?
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Post by: Foresteer on February 23, 2005, 07:36:44 am
There must be a toggled \"/allowduel\" command chat once to allow (default creation option would have it set to off) and then again to toggle it off... then nobody could be exploited or have to put up with all that duel crap :)
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Post by: John_Thazer on February 23, 2005, 06:12:05 pm
Quote
Originally posted by Demarthl
Trend reason = have your name on the website

Here (http://laanx.fragnetics.com/index.php?page=char_stats)

:rolleyes: fame is worse then Kran crack


Best Player Averages

Player   Days Active Hours Per Day
Rallelalli 45  8.3262
Mane  17  8.3024
Orqian    12  7.5537
Fog   16  7.2353
Jabren    62  6.6129

Hm...some people do live PlaneShift, 8 hours a day...I could manage that if I didn\'t sleep...:P
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Post by: Elise on February 23, 2005, 06:34:39 pm
One interesting thing I have noticed, is that sometimes when people realise you are not going to fight them they will insult you to get you to fight. Of course that is what they should have done first before challenging to duel! :P
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Post by: Nikodemus on February 23, 2005, 06:45:46 pm
If there comes about me, i don\'t need that /allowduel command. Wa have this in options already, so everybody may set what they want. This command would be of course faster (if the user wouldn\'t forget it) , but do we need a faster way of setting this than it is now?

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Also, Nikodemus has a really cool idiomatic (that means \"style of\", Nik) English. What is your native language?

I try to say this what I\'m thinking of, as good as i can. And as  sometimes it is not possible to translate polish into english (as with all languages btw) using the same words and get the same meaning, somewhat idiomatic text may be written ;)
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Post by: Darakus on February 25, 2005, 02:38:40 pm
Wonder why I never receive challenges, maybe it is because I don\'t spend so much time on the plaza or it could be because Manden tends to be the one who gets challenged in the Blitzers:))
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Post by: sekhmet on February 25, 2005, 08:35:29 pm
Player played city guard: awesome idea, love it. Maybe with a nice bounty system for PS most wanted!
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Post by: Jazeera on February 25, 2005, 08:41:17 pm
ah the beauty of fighting, the blood that flows and fills the streets... lovely, but annoying... I just tend to ignore them  :rolleyes:
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Post by: buddha on February 25, 2005, 08:43:07 pm
You could treat the police like a guild, headed by a trusted GM with the guild war flag set for evry guild.  Thus, the police would be open to attack, but they could attack anyone in a guild.

Once guild wars get started around here, things are going to be a lot more fun for me.
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Post by: Exaero_Fiero on February 25, 2005, 08:53:35 pm
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Originally posted by Jazeera
ah the beauty of fighting, the blood that flows and fills the streets...   :rolleyes:


Ahh... If only we had blood in PS... ;)
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Post by: Rallelalli on March 02, 2005, 08:14:57 pm
This comment is just IMHO:

The dueling on the plaza can be annoying at times, true, I agree on this, but I am also guilty of doing it at times. However, I believe that once the Death Realm carrys a penaty for dying, then the dueling will only be to settle some form of argument or disagreement, and plaza killing and mayhem will be much less than it is now.
The arena should be the place for duels, and should also be the place for training. It is set up nicely for it except for a few missing things. It has many rooms that could be used for multi-group battles, and rooms that could be used as a training area for new players to practice in and learn the basics of combat. It has stands that overlook the different rooms for the spectators that want to watch.
I hope to see the Death Realm one day set up to have multiple spawn portals, portals that are located in different areas of the Death Realm, portals that will lead to different spawn points. Having to find your way to the portal you want should be difficult, but not impossible, just hard enough to make you think twice about dying. Of course, like I said, this is just my opinion.