PlaneShift
Gameplay => Wish list => Granted or negated Wishes => Topic started by: umm...hi! on August 16, 2002, 12:31:04 am
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Maybe this isnt one that would be as good as it sounds but..., a monster, that when found is so powerful that it requires every gamer currently on the server to work together to kill it... and then it drops a special magic itme that u can only have 1 of, oh yeah, and it drops one for every character that helped to defeat it, that sounds cool to me, guys some feedback?
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if everyone has to help kill it and it drops one for everybody, then everybody has the thing, so whats the point?
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So in the end everyone has the same \'special\' item? Whats the use of that? You got me confused ?(
*edit* lol Funhouse and me replied at the same time :D
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LIKE a super boss, a mother of all monsters!!! whahah...
It sounds cool, but a bit far fetched, i mean, that would be ALOT of ppl, in one are, causing TONS of lag to everyone. Than there is always a chance of a server crash because of that. Maybe not everyone on the server, but maybe like 5-10 ppl. But as i said, it\'s cool. 8)
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what i meant is, its special because maybe its the best item in the game and u can only have one of them on ur character
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But if everyone gets it, its not that special anymore, is it?
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Nothing worse in online games than Uber mobs, the ones that take 80 people to take down and have HP\'s into the 100,000\'s. It basicly becomes a heal fest, nuke fest and tank rush in the end.
EQ is filled with them and every expansion they get more and more tougher... whats fun about haveing the whole server crowding around one mob and hacking away. Considering the Frame rate drops and server lag that would arrise from such a situation as well. Ive been in those situations and believe me they stink.
A God is a god, you cant kill it and I dont see how letting players kill what should be un-killable as being fun.
Down with Uber mobs....
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Well, the big bosses in serious sam were fun :D
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Make a big monster and il take it on with my big pointy stick. Now u not have to worry about uber mobs.
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To be honest. I hate monsters so powerful I HAVE to have someone there to help me. For once, I\'d like to tak down a boss monster on my own in an a mmorpg. I know it encourages team work, but there\'s really no glory in 50 people killing a Dragon.
Bob: Hey! I killed a dragon!
Ted: So what? There were like 30 other people there healing you. And another 14 mages throwing death spells.
See?
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Bob: \"We killed the dragon! We are such a good team! Let\'s start a guild together!
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Uber mobs are great i think (except for the lag). They promote team work, and give a guild a bit more fun then the usual stuff. It also keeps the game interesting in the high end, though i think a mob shouldnt have more than say 30 people there to take it down. Just my opinion 8)
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I would like to see these \"uber\" bosses in PlaneShift. It\'s a lot of fun planning a raid and then actually using the plan. They could drop some very elite items, complelety random. I think this is one element that is very popular in EQ and a similar element should be applied to PS.
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yea...then you get to watch all the people who didnt get anything fight with the people who did :P
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Item drop should depend on the damage done to the monster by player X. If player X did most damage, the uber item gets transferred to him... if any.
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Things like that are exactly the reason why few people want to be healers or supporting spellcasting, you usually get nada for your efforts.
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And that, ParaSite, is almost certainly why that will NOT be our system. :-)
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Originally posted by Bigfoot
Nothing worse in online games than Uber mobs, the ones that take 80 people to take down and have HP\'s into the 100,000\'s. It basicly becomes a heal fest, nuke fest and tank rush in the end.
EQ is filled with them and every expansion they get more and more tougher... whats fun about haveing the whole server crowding around one mob and hacking away. Considering the Frame rate drops and server lag that would arrise from such a situation as well. Ive been in those situations and believe me they stink.
A God is a god, you cant kill it and I dont see how letting players kill what should be un-killable as being fun.
Down with Uber mobs....
Even though not intentional, you make uber mobs sound fun...
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Originally posted by Tomaseth
I would like to see these \"uber\" bosses in PlaneShift. It\'s a lot of fun planning a raid and then actually using the plan. They could drop some very elite items, complelety random. I think this is one element that is very popular in EQ and a similar element should be applied to PS.
Ummm.... just because it\'s in one game, doesn\'t mean it should be in all of them. Think about it, if PS copied everything that Everquest did, then, er, what would be the point in making PS in the first place - it would effectively be an expansion for EQ.
That\'s one of the great things about starting afresh - you can be original. :)
besides, i still think my idea (http://www.planeshift3d.com/forum/thread.php?threadid=1674&boardid=11&styleid=2) could work, and add something different to the game... :)
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I agree... you make the uber mobs seem fun. :-)
The thing that is fun isn\'t the fighting itself, but the invention of new tactics to kill them (chain complete heals, tank mezzing, mana suicide, etc.).
More importantly, as a (WTB) game designer, what I like about them even more is how they create a need for a meta game outside the game... create a need for large powerful guilds of high-level players, common scheduling for when raids will be, msg boards discussing these tactics, signup lists detailing when different guilds will get their chance at the big guy, etc.
Those are what make that fun to see, in my book.
- Vengeance
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Um Hi, your idea is massively flawed. First, 1000 people to kill something is no fun, its a massive zerg rush (suicide march) Second, 1000 people in 1 zone = zone or server crashing = not good. Third, if there was 1 magic item, and everyone got it, it would have no meaning, and plus no one would ever touch that monster again because they already have the item from it. The best way to do it is to have a monster that takes about 20-40 people to kill, and only drops a few items from a loot table(database of all items a monster can drop), This way there isnt insane lag in that zone/in the fight, and people will keep coming back to see what all is on the loot table, and to get cool items. :D
Edit: I am a retard :(
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I think you mixed up names there, he didnt talk about uber monsters at all expect to say they shouldnt be in the game.
Anyway, I think the idea of an uber monster is interesting but not really practical. Yes it would bring the playing community together for a short time, then it would cause a massive brawl and bloodbath over who gets the item(s) it drops making everyone hate each other.
I really like the idae about getting proficient at killing certian things while lacking in other areas, that would really increase the need to play in parties and not solo. That is something that would reinforce the community.
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I don\'t think that they should require more people than 10 very experienced players to kill. That way you can develop teamwork easier, and actually know who you\'re fighting with, become friends, etc, As opposed to when the whole world goes and blasts on one giant creature.
Also, they should give a very high amount of money, so that you can split it between yourselves.
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Oh, you\'re right, i meant Um...Hi...sorry DeTaiza
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In my opinion an ubermonster should require 5-10 people AT MOST. And that\'s talking about semi-godlike super-creatures. This could lead to interesting planing and complicated tactics being used, as opposed to 100 people swarming in and going bang bang with their big fat swords. Ubermonsters should naturally drop lots of gold and uberweapons as a reward for those who killed them.
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It would be intesting if different uber mobs took different skill traits to kill. Like say if 15 warriors named Conan tried to hack up this insane mage guy they would get blown to pieces, but if 10 wizards, or monks tried it they beat him down, ghetto-styah.
Peace, I\'m out.